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Everything posted by WobLight
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Mookin is not competitive coz Blizzard didn't want to encourage players to play anything but restoration, especially in PvE. Maybe just some offtanking occasionally... EDIT: Oh and btw, +3% crit was meant to be appealing for other casters, you could put a moonkin in raid just to buff a party with it. Blizzard designed vanilla that way, trading damage for utility to buff other's damage.
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Hi there, here some macros that paladins leveling up might find useful: /run local a,b="Blessing of Might",UnitName("target")if b==nil then return end if BuffMem==nil then BuffMem={}end if not IsControlKeyDown() then BuffMem[b]=a end CastSpellByName(a) /run local a=UnitName("target")or"<no target>"if BuffMem and BuffMem[a]then if IsControlKeyDown()then UIErrorsFrame:AddMessage(BuffMem[a],1,1,0)else CastSpellByName(BuffMem[a])end else UIErrorsFrame:AddMessage(format("No bless saved for %s.",a),1,0,0)end Explanation: The first macro will cast "Blessing of Might" (you can replace it with whatever bless you want) and save it for the current target. If you hold Control key it will cast the bless without saving it. Note that saving isn't persistent and will reset upon reloading interface or logging out. The second macro will cast the saved bless for your current target, or display the saved bless if you're holding Control key. Note that you could actually have these working for greater blessings by replacing `UnitName` with `UnitClass` in these functions.
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This works lake that: Make a macro for each bless (using the first macro as template) plus the second one in my post. Use bless macro once for each class, the bless you will use will be memorized for it (only for current session though) Use the second macro of my post to refresh blessings, it will cast the saved bless depending upon target's class You can make a macro to load a preset, like this: /run BuffMem = {Mage = "Blessing of Wisdom", Warrior = "Blessing of Might" ...} If you really what a static macro use the following instead: /run local b={Mage="Blessing of Wisdom",Warrior="Blessing of Might",...}if UnitExists("target")then CastSpellByName(b[UnitClass("target")])end
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Ummm actually it's already stated in the last line of the post, but I'll make the work for you: /run local a,b="Greater Blessing of Might",UnitClass("target")if b==nil then return end if BuffMem==nil then BuffMem={}end if not IsControlKeyDown() then BuffMem[b]=a end CastSpellByName(a) /run local a=UnitClass("target")or"<no target>"if BuffMem and BuffMem[a]then if IsControlKeyDown()then UIErrorsFrame:AddMessage(BuffMem[a],1,1,0)else CastSpellByName(BuffMem[a])end else UIErrorsFrame:AddMessage(format("No bless saved for %s.",a),1,0,0)end same as before, the first memorize the class of the target and save the blessing for that class, the second cast the saved blessing based on the target class.
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No mentions about Nature's Grace causing Wrath to fall under GCD? What about a macro to use Starfire when Nature's Grace is up?
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Coz it will reduce incoming physical damage by less than 10%, feral instict improve stealth which is far more useful for questing and pvp
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it's over 450 chars...
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I'd go for this progression: http://db.vanillagaming.org/?talent#0ZxxM getting movement speed at 21 http://db.vanillagaming.org/?talent#0zL0hZxxM then getting reduced mana cost for shapeshifting, or you will never be able to heal + shift properly http://db.vanillagaming.org/?talent#0zL0hZxxMZV same reason as above From here you can go for clearcasting, or go down with feral http://db.vanillagaming.org/?talent#0zLVhoZxxMsfbdtV lv 60 basic spec Also worth mentioning, Wolfshead Helm at 40. You. Must. Get. It.
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The problem is the macro's name, Supermacro guesses the spell in the macro by reading it, but it has to relay on the macro's name to identify the macro. Macros' names are not unique though, confounding Supermacro. Put a unique name for each macro.
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bugged serverside, you will need 2 clicks till it gets fixed.
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using items with macro is not easy in vanilla, best thing would be putting Healthstone and pot in two different buttons, then using a third to activate them with a macro: /run stoneId=# potId=# if IsUsableAction(stoneId) and GetActionCooldown(stoneId) == 0 then UseAction(stoneId) else UseAction(potId) end replace `#` with slot ids as per: This will use your healthstone when available, pot otherwise.
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[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
It should be stable now, no more features currently planned. If anyone have some request/suggestion about new features for this addon is welcome. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.3.3 fixed a bug in importing old settings -
Shifting can be extremely tricky thing to do when you need to be fast, if you're spamming a shapeshift to cast it asap, 1 extra click and your form will be undone, Macros are useful to avoid that in first place, of course the same goes for Prowl (and Shadowmeld if you are NH). Another useful macro is one to cancel any form to go caster form, especially if you're using a "safe" shapeshifting macro.
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[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.3.2 Added a configurable threshold for cooldownTip Tweaking to cooldown tip time formats Fixed various issues for settings -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.3.1 Spell cost tip should now be less impacting performances Tips now follow mirror rotation Usage chat print should now easier to view fixed missing settings (cooldownTip and costTip) -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.3.0 Cooldown and missing power are shown over mirrors Mirrors are now click through! Empty actions won't be mirrored anymore -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.2.1 corrected keybind displaying. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.2.0 Improved compatibility with other addons Some aesthetic changes -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.1.0 Improved mirrors' hightlights: different color for cast (green) and clicks (red) to change colors see /amf or readme file -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.0.4 fixed error when picking up an action before hooking fixed a debug print now will not show when placing items/spells in actions -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
looks like I forgot a debug print somewhere, I'll get rid of it right away -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.0.3 Prevent other addons from stealing UseAction hook. -
[macros] Use bg's Healing Potion if in BG, else regular
WobLight replied to Genryrar's topic in UI, AddOns & Macros
/run for _,b in {"Warsong Gulch", "Arathi Basin", "Alterac Valley"} do if GetZoneText() == b then UseAction(p1) return end end UseAction(p2) Put potions in 2 different slots, replace `p1` with the BG potion slot it, `p2` with the normal one. Slot ids: http://i.imgur.com/IbP6QK0.jpg -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
v1.0.2 Fixed moving handle being responsive while hidden.
