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Easy Waters

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Everything posted by Easy Waters

  1. I agree! Your goal is to keep up with your guild :P I plan to leave when Blizzard Classic servers are released, people speculate that it won't be for a while, however I disagree with them. I think they're going to shock everyone with how quickly Classic is released. That being said, I feel as though there should be an increase in either XP/droprates, or the fast pace should be slowed. And I'm not talking bout x5+ but something reasonable like x3, even x2 would make a large difference.
  2. I am glad that there are others that would like this change. There really is only 5-10% playerbase that CAN keep up with fast progression. My vote is cast.
  3. Easy Waters

    Reason for keeping it 1x?

    i can almost agree with this, seeing as it is also fast pace. but they are intent on keeping a blizzlike feel i suppose. although nothing much has really changed and they said it is the best vanilla experience yet. dunno how to feel about rolling a fresh druid
  4. Easy Waters

    Client 1.2 vs 1.12.1

    think of 1.2 as 1.02, therefore 1.02 < 1.12. but to answer ^
  5. Easy Waters

    Druid Leveling

    I prowl the forums, you're very knowledgeable so I respect your post! :P
  6. Easy Waters

    Druid Leveling

    For the most part I will ravage my opponent as an opener. I don't maintain 100% uptime on tigers fury and being level 28 I don't powershift. I might just try out fury/rip and auto att. Since two furys fit in one rip it may be viable. As I said I am new to this game as a whole so it is fun experimenting and discussing with experienced droods!
  7. Easy Waters

    Druid Leveling

    Hey you! I always enjoy ready your druid posts. Anyways, you sparked a question of mine. I have always wondered if I should not invest in furor right off. I always have because it makes it easier to hop in a fight with a demo shout and enrage to kill and when you get cat it helps get off a claw or rip right away or popping between both forms for utility. However I hate waiting til mid 20s for feline swiftness. So far I'm currently maxing my furor out after getting charge and it is a nice change. Now my question is, should I go for shapeshifting in balance or just feral rest the way? I feel like 30% reduced cost is just too nice to pass up while leveling. Also, I've seen trees taking 5/5 feral instinct and always wondered why? I like the 2 impact and 3 feral instinct. I havent experimented with 5/5 but with 3/5 as long as I am careful I have no problem getting behind mobs. And the extended bash time has saved me more then a few times.
  8. Easy Waters

    Druid Leveling

    Ok so my theory of tiger's fury and claw is probably the most efficient. Unless elite mobs I will stick to my usual rotation.
  9. Easy Waters

    Druid Leveling

    I'm pretty new to wow but I've leveled a druid to 36. I've always wondered what my rotation should be like in cat form.. I think level 32 you get an actual finisher (can't remember the ability name). But it almost seems useless to use Rip. I try to keep Tiger's Fury up as much as I can and just use Claw. Most mobs don't survive 5 combo points. I experimented with a Rip, Claw, Rip > that useless DoT finisher. But I don't feel like mobs need to be dotted, unless they are healing mobs. Anyways, some tips for rotations while leveling would be great, I have no problem surviving (usually).
  10. Easy Waters

    Torn Between two..maybe 3.

    So, first off, new to WoW. Have probably 100 hours combined. Anyways, I'm having an issue on which class too main. Naturally I run with a mage class. But deep down I'm a tank at heart, I just love nuking with fancy abilities. Anyways I have a level 27 druid which is by far my highest level character. But I have a 16 warrior and 19 mage. I enjoy tf out of druid gameplay. Mage is cool, I think it'd appeal more (to me) if I went fire until late game. And warrior...well not nearly as bad as it's made out to be but not very enjoyable. So thinking late game here. Druids make great heal bots that are 'socially acceptable.' How I would like to play is as a support roll that people aren't so quick to accept in terms of efficiency. Warriors are very very rewarding from what I've grasped which is why I will probably roll one anyways. So kinda not an issue here. But mages... I'm almost positive they are a very all around great class and an asset too any group but I feel like the gameplay could get boring. Which should I main?
  11. Easy Waters

    Torn Between two..maybe 3.

    Yeah I'm aware of that..
  12. Easy Waters

    Is regrowth worth the mana in dungeons

    Situational but I fit it in. Mainly when I feel the heal output is higher then incoming dmg. Or if like a few adds are on someone I'll use regrowth
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