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Gnog

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  1. Gnog

    Call to Arms: Improving PvP!

    We beat that team 50/50 even when they flask. You are defending queue dodging because you cannot beat another team. Take the loss and keep playing. Stop dodging.
  2. Gnog

    Call to Arms: Improving PvP!

    I play on the horde side, mwdruid, and I have been part of plenty of horde premades that beat alliance premades, including the good ones. I have seen how the alliance premades stop queueing when they start losing. The point of pushing for changes here is that, in my view, a healthy PvP scene is good for the server overall. Unfortunately, right now, the scene is not good because of rampant queue dodging (and a few other things, like prohibitively expensive respecs). Unless the queue dodging is addressed, we will continue to see the current cycle play out each week, with horde rankers dodging Rosen/Lurp/Auracius/etc. to smash pugs, and horde puggers getting dumped into the games against those same premades. This can be improved by preventing the dodges. Edit: To put a finer point on it, please see WobLight's post above. There is an Alliance player who is seeing the consequences of horde dodging. Why would WobLight continue to queue in this situation? Your idea ("also the way deserter should be implemented is you receive deserter after dropping a queue x amount of time that resets after 48 hrs or something not simply for afking out of games") would be fine, as long as the deserter debuff is applied after the 2nd or 3rd queue-dodge.
  3. Gnog

    Call to Arms: Improving PvP!

    Hi Admins, Thank you for responding to the post. I do hope you can make some changes to the current system. One big thing, which was not addressed in the announcement, is the rampant queue dodging. When Horde rankers dodge the best Alliance premades, the Horde rankers will always play against pugs on Alliance, and, because the Horde rankers dodged the Alliance premade game, the Horde puggers will get filled into that game and always face the Alliance premades. This means that, if you do not dodge, you will always go against a premade--on both sides. This is the root of the discouragement and non-participation we are seeing among more 'casual' PvPers on Nighthaven. Please implement something to deter people from dodging queues. A few ideas are: -- give the deserter debuff whenever someone ignores/hides/doesn't accept a BG pop -- make the deserter debuff increase in severity each time someone gets it. the first deserter is 15min, then 30min, then 1hr, then 2hrs, and so on. The timer can reset after 48 or so hours without a deserter.
  4. Hi Admins, Thank you for responding to the post. I do hope you can make some changes to the current system. One big thing, which was not addressed in the announcement, is the rampant queue dodging. When Horde rankers dodge the best Alliance premades, the Horde rankers will always play against pugs on Alliance, and, because the Horde rankers dodged the Alliance premade game, the Horde puggers will get filled into that game and always face the Alliance premades. This means that, if you do not dodge, you will always go against a premade--on both sides. This is the root of the discouragement and non-participation we are seeing among more 'casual' PvPers on Nighthaven. Please implement something to deter people from dodging queues. A few ideas are: -- give the deserter debuff whenever someone ignores/hides/doesn't accept a BG pop -- make the deserter debuff increase in severity each time someone gets it. the first deserter is 15min, then 30min, then 1hr, then 2hrs, and so on. The timer can reset after 48 or so hours without a deserter.
  5. Any chance of a response from Rain or another admin on this? This is the biggest downside of an otherwise terrific server right now. A few very, very small changes would go a long way.
  6. -- Queue BGs from anywhere -- Battleground weekends, to focus people on a single BG each weekend
  7. Damn you kinda got rekt :( Just kidding. It's really nice to see that you went through the trouble of field testing. Yes, this is the state of the game right now for people who don't have time to form a full premade for a little fun in BGs. For some people, it's not even about player skill or gear or social connections; you might just have 40 minutes to play a little WoW; not enough time to form a premade, but enough time to jump into a BG, if it were fun to do that, which right now it's not. There is one more thing to consider, though. If there is a dominant team on one side (which there often is, on Alliance side), then Horde PvPers will not queue into a designated premade queue without an optimal team (which often does not happen). Instead they will queue at the same time on the Horde side, hoping to get into a PuG game with a few of their fellow rankers. Or, even if they don't coordinate the queues, the sheer fact that serious Horde PvPers are queueing solo into PuG games will increase the overall gear/skill level of the horde side in that game, resulting, more often than not, in a stomp of the Alliance side. The solutions to this are not simple (as you know better than I do, I'm sure). But here are a couple of thoughts: -- Designate some days of the week "pug only" days for PvP. For example, maybe Friday - Sunday is PuG only. Or maybe certain hours of the day are PuG only. Just disable group queueing during these days of the week (or hours of the day), and implement a queue system that randomizes the teams on both sides, to prevent the side with fewer players (usually Alliance) from circumventing the system (like they often did when BGs were first released here). For example, instead of starting a new WSG game whenever there are sufficient numbers on each side, make the queue system wait a fixed period of time (5-10 minutes?) after the queue is full. Then fill the game (or multiple games) with a random group of people from the queue on each side. **Also, if you implement this, the premade vs. premade games should be worth much more honor. Like 4x or 5x the honor of normal games, as described below.** -- Separate the queues (Pug / Premade) and give bigger honor gains for winning in premade vs. premade groups. For example, the bonus honor for capping a flag in a "PuG" WSG could be 100 honor, while the bonus honor for capping a flag in a premade WSG could be 500 honor. Similar discrepancies could be applied for resource margins in AB. This will encourage the ranking players on both sides to "form their own premades", while leaving the more "casual" PvPers to have some fun (with substantial but lower honor gains) in the PuG games. ***Also, and this might be getting too into the weeds, but maybe consider allowing players to queue for both the premade queue and the pug queue at the same time. Otherwise you might have players not sure whether to bother forming a premade, since they won't want to sit in a queue, unsure whether another premade will queue on the other side. They can just join both queues and play pug games as needed between the premade games. Allow players to accept a premade queue while playing in a PuG game, but not the other way around.*** -- Give participation rewards for WSG and AB. The loser gets some 'participation' honor and one warsong token or AB ribbon. The winner gets 2x or 3x. I suppose this is scheduled to occur at some point in the progression, but I'm not sure how soon that will be. It should be implemented sooner! I don't love this solution, tbh, because at some point the participation reward will be cold comfort to getting your faced smashed in by BREs and R14 weapons. -- Give the "deserter" debuff to anyone who leaves a battleground queue after it pops. (Queue dodging on the horde side is contributing to the premade vs. pug stompfest that is driving Alliance players from the queues.) Maybe these ideas aren't any good, but I hope you will keep thinking about this. It's probably the weakest aspect of the game on Nighthaven right now. Please do try to improve the situation!
  8. Yes, we are NA. I think we will get more participation during the Asia/EU playtimes once AB comes out. Would still like to see some minor changes that encourage PvP participation. We probably need about 30-50 more active alliance pvpers to have a good player pool.
  9. When we form a premade on the horde side, we wait in queues of 30 minutes, an hour, or more. Usually the premade breaks after one or two games, just because of how boring it is to sit around waiting for a game. Then we are down 2-3 people, and the premade comp doesn't work as well anymore. Then we go do other things, or the real 'rankers' start to solo queue for faster queues.
  10. The Vanilla experience on Nighthaven is excellent. The devs have improved server performance immensely. The accelerated timeline has been great. The GMs are responsive and the community is pretty damn good. The server is going to progress into TBC. There is a LOT going for this project. But the PvP scene is struggling a lot, basically due to a low participation rate on the Alliance side. Other than the two or three alliance premades (Khandz, Smoshy, DragonSnacks?), very few Alliance players are entering the queue for Warsong Gulch. This is causing horde players to have extended queues, sometimes reaching 1hr30 minutes or more. This is causing horde players to stop Pvping and instead do other things with their time (increasingly, logging off). According to Rain and Quack (in Discord), the admin team will discuss the PvP scene in their next team meeting. Can we give them some ideas? Here are a few. -- Implement the "improved" PvP sets earlier. Specifically, implement them in Patch 1.8. Some people who want a leg up in AQ40 will grind the PvP ranks for R12 or R13 gear. -- Reduce the cost of respeccing to 25g. Some people do not PvP because they aren't willing to farm an extra 100g each week to PvP in a fun spec. -- Give participation rewards for WSG and AB. The loser gets some 'participation' honor and one warsong token or AB ribbon. The winner gets 2x or 3x. -- Change the queue system so that premades play premades and pugs play pugs. But implement the system a bit better this time than during the initial launch of BGs, so that one side (Alliance) cannot so easily circumvent the system. Instead of starting a new WSG game whenever there are sufficient numbers on each side, make the queue system wait a fixed period of time (5-10 minutes?) after the queue is full. Then fill the game (or multiple games) with a random group of people from the queue on each side. -- Increase the rate of earning reputation in WSG. As it currently stands, the reputation grind to Exalted in WSG is not worth the time except for ranking PvPers. -- Give the "deserter" debuff to anyone who leaves a battleground queue after it pops. (Queue dodging on the horde side is contributing to the premade vs. pug stompfest that is driving Alliance players from the queues.)
  11. Herbs, crystals, and tree gods.
  12. Blizzard's retail version of Vanilla rolled out in phases. New patches brought new content and mechanic changes. The Elysium timelines are modeled on that gradual rollout, with some tweaks for various good reasons. So all of the servers are blizzlike, and none is more blizzlike than any other. They're just at different stages of Vanilla. Anathema is the fartherst along, followed by Darrowshire, followed by Elysium. Elysium is the freshest server and did not allow transferred characters from Nost. So most new people rolled there in January and since.
  13. Gnog

    Blizzlike be Blizzlike

    You guys who are word parsing should re-read the definition of the word "like." Hint: It doesn't mean "same."
  14. Elysium has a very large number of good natured and friendly players. More than enough to fill an entire friends list. And it's also easy to overestimate the number of scumbags on the server, because they are much more memorable than the good people. Also the griefing you described isn't that bad.... Try taming Lupos
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