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ProMeTheus112

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Everything posted by ProMeTheus112

  1. ProMeTheus112

    How are Druids in world pvp?

    imo Druid is one of the best class for wpvp, lots of utility (environmental) ways to run away stealth healing great at 1vs1 its not imba, not weak, strong against most classes can be sorta weak against warlock and shadow priest i think, depends on your spec, not easy to play but strong if you play well and many ways to do that pretty much any druid spec is good for wpvp
  2. ProMeTheus112

    Development Update 08.01.2018

    did you just change rip to deal more damage with more AP too, or was this already in before?? im confused now
  3. ProMeTheus112

    Development Update 08.01.2018

    Druid Rake will now scale with attack power. Travel Form is now forbidden in Booty Bay. that's not blizzlike? so, are some of the other changes not blizzlike, too?
  4. ProMeTheus112

    Important Project Update 03.11.2017

    dafuk, lemmings? lol cool game
  5. ProMeTheus112

    Important Project Update 03.11.2017

    and this I'm just gonna give my opinion, I think the economy of the game is well constructed, and I do not want to see it affected by transfers of characters that were not leveled on it and that didn't acquire their wealths by playing on it and bring that wealth and power to generate wealth on it I know blizzard did start making char transfers at some point, I think they saw this as a good opportunity to take more money lol anyway I don't think it's good for the server especially not on its first "fresh run" or "legit" lol so basically so long as this doesn't start happening I'm happy to play on it, after not so sure As a player, if I wanted to play on a different realm I feel like if I know that realm is good I'd be pretty happy for the opportunity cause I enjoy the game from lvl1. I think its interesting to level the same class again and build it different, there are so many ways and you likely will never have really tested everything for one or two classes even. So you know if you enjoy the game not just raids and BGs but also all the outdoors stuff, I think just make a new char on a realm you want to play on.. I think thats better for the game, for the realms integrity and economy and balance
  6. ProMeTheus112

    Important Project Update 03.11.2017

    also about the LH stuff its kinda obscure for players cause we can't really see all that's going on with the staff right when elysium shut down I was there and got the message and followed the information, I mean who had a clear idea what was going on at first I wondered if the server just got hacked lol. Immediately after learning about the gold gen stuff that made me want to start over because I just had a feeling the economy was rigged. It did bring imbalance to me and I just wanted to start on a new server. The data porting stuff, I just don't know what to think I mean did LH save something by grasping the full server away from who was doing the economy rigging in the staff? yes? should they have rather just opened their own new server? maybe, maybe they have been doing good job at providing a good place to keep playing for players of elysium
  7. ProMeTheus112

    Important Project Update 03.11.2017

    As a wpvp player I just want to say again, I hope nighthaven doesn't get overcrowded. Vanilla works best with caps around 2K or 3K especially on pvp (even for pve I'm sure this has perks). It's up to any staff who is able to run servers ofc whether they want to open any server, but if you opened a pve server that would bring a direct answer to population control while also accomodating those who don't want to be attacked or attack others by default in the world. wow classic pvp is pretty hard, and finely tuned. blizzard at the time thought to make two versions of this game for players who like to play a different style. Clearly playing your character optimized for killing monsters as efficiently as possible is just a very risky style on a pvp realm and even more so on more population (not blizzlike). Because it involves letting your health or mana drop a lot more than you can afford to without being at the mercy of the first opponent who comes around and chooses to attack you (which a wpvp player will probably do). So you know, at blizzlike pop this isn't such an issue because you can scout and predict opponents a lot easier tracking, monster corpses, etc, it becomes lot easier to evade and you can get a chance to use all your tools better before you would get to a situation where you have to lose and lose your buffs that you planned on etc. that said, I'm having good time on nighthaven, it's really good to have it, low "tech" (economy) makes balanced game its quite interesting how everything works out with the trading and all. I seem to come across bots quite often though, I wonder how many there are at a given time o_O I know its hard to please everyone, a server can be undercrowded or overcrowded, I think best to do is just open more than one server but I'm not doing that myself so I'm just suggesting thx for your work on classic servers its important that this game always has its place to live its the best mmo I know great wild pve/pvp stuff
  8. ProMeTheus112

    No Honor for Honorable Kills

    lol attacking opposing faction members is not being an ass, it's playing the pvp fighter/hunter game! if you don't want to die, you got to defend yourself! being an ass in pvp is more along the lines of attacking someone who has no chance to even run away from you even if they didn't get caught in a bad situation, so attacking greys for no reason that's being an ass but other than that... personally i attack people all the time, if they are green I would maybe neutral or I would make a soft attack and give them an extra chance to escape or something like that the thing that can happen is if a place is overcrowded, you can't escape anymore, these are the two main things that can get "broken" in wow : players can attack greys at will (though they will lose honor then), and players can't defend themselves in an overcrowded place due to CC etc (balanced by server caps and game incentive to go different places) honestly I think the rest of the game is pretty damn well balanced, even against the stealthed attacks there are ways to escape alive if you play well or when a orange or red attack you etc basically, I would argue if you are not making evasive or defensive manoeuvres when you encounter an ennemy player, you are giving them the chance to kill you (or you are placing yourself in a position where you could kill them), basically increasing the tension so I recommend as soon as you see someone if you don't want to fight them, show them by taking some distance maybe lol up to you that's what I actually do often before I attack -_-_- its damn fun game, the pvp game can't wait for honor points system so I have more incentive to start actively hunting for enemies in the wild, without it I tend to mostly go for pve objectives and only fight who is on my way whereas with honor I sometimes just look for possible preys -_- but anyway, I mean to say I think being an ass in pvp is insisting on shaming the other player who just lost for example, can be funny can feel bad, or the stuff like noob gankers with mega geared 60s going around killing as many greys as they can while spamming git gud all over forums that's bad behavior, there are other things you could call abuse but overall fighting outside is a lot of the fun in the game even if you don't get a reward for it. I'll give another example, say I'm farming some elementals and a horde comes around and waves and start killing another elemental. I could just accept it and be friendly about it, but if I choose to attack him I hope he doesn't take it personal, for me that's the game! The other day a priest that I did that to just stood in place as I was attacking him and /cry. He marked a pause for it too so he had no chance to survive unless he'd start making his evasive moves rly soon. So I let him be. But people who would /sigh me because I attack them, I finish that fight np lol. yet another example? if a green runs towards me like I wasn't there, I might throw faerie fire at him. If he doesn't react and runs up to me like he wants to just get past, maybe I shift into bear and start autoattacking. If he replies with attacks I'll start trying to kill him, if he makes evasives moves I'll play around and maybe let him leave or you know from there if they play well they will get away nicely I don't attack greens all the time, but when it happens it can make a fun fight cause they have a chance even to win if they have some other advantage (say they're near 100% mana and you around 50% mana), and sometimes another guy gets involved and it can be a 1vs2 or 2vs2 or whatever which even 1vs2 you might win, lose, stuff happens idk what to say fun stuff cause balance is good there is depth in the fights so long as no overcrowding and no grey vs skull, escaping and scouting is really part of that game, if you are good at it you can dodge attackers even if they have more levels, and maybe even punish them for trying too hard to catch you
  9. mmmh I don't have engi but I will try free action potion more thanks for tips
  10. hey I have a question related to this, what are the best ways of countering a rogue stunlock 100% combo attempt? it is maybe the most difficult scenario I have to deal with as druid sometimes so far my best would be to trinket out of first stun, immediately take major health potion needed?, then I get stunned again within few seconds? do I even have time to cast a spell after taking major health potion? should I not trinket out of stun immediately? is there a better thing to use asap after getting out of stun than a health potion? invulnerability potion??
  11. ProMeTheus112

    World pvp druid or paladin?

    I play Druid and I play almost "exclusively" world pvp, Druid is great at it. It has pros and cons compared to other classes, but can beat any class. The spec I'm playing is hybrid like 19/21/11 (balance/feral/resto) The hardest to beat imo is probably : * surviving a rogue who gets a invisible opening on you * warlocks : their shadow spells + fear seem to counter the druid the best * hunters : a lack of fast ranged damage for the druid makes it hard to get a good opening on hunters, you tend to get very vulnerable as soon as they get some ranged shot at you, you'll probably need to track them also running away from them can be hard or denied by currently the pets being able to track you even after you turn invisible the easiest to beat imo probably : * mages can get killed fast and have difficulty controlling you cause you can shapeshift out of their main control stuff, however I think mage vs druid is difficult to play but if mage player is good they can do lot of stuff and definitely can win. I think fire or arcane mage would be good vs druid but I rarely see? * warriors have difficulty against the control of druid, and when they get to offensive melee you do have your bear form, but again good warrior players will use different stuff and not so easy to beat at all. I guess these two classes lose easily when the player makes mistakes, but if not nice fight. the way the fights turn out with druid vs any class are often interesting and varied, it's rly fun to play, you have lot of options, also I'm sure its true for most classes but I have found that you can beat players with some of the big purple gear without having it yourself so that's great (gotta love vanilla its quite rly nicely balanced) you don't have to be feral to be good as druid in wpvp, though feral may be the most versatile (?), and probably the most efficient at killing a lot of monsters while hunting for pvp. But balance and resto and any hybrid specs clearly all have their edges against different things. I don't know much about pala since I never fight them, should do some duels oO' back in vanilla days I remember ppl dueling all the time in front of ironforge but on elysium I don't see that but the outdoors pvp is the best I have experienced I think, great stuff. Well probably in vanilla days of blizzard, the outdoors pvp might have been better at lower levels, because with less crowding I think its definitely better for low level pvp. But at high/max level the crowding on elysium is pretty ace. (never experienced max level in vanilla blizz days had not enough time for wow) if you have any question about wpvp druid i can try answer^^ oh and if you make a druid I recommend chosing your spec yourself with some freedom because a lot is possible and viable for wpvp I think, many different edges you can pick, I maybe wanna write smtg about my opinion on talents cause I looked at them a lot lawl
  12. ProMeTheus112

    Why is balance druid so worse?

    I'll just say the druid is absolutely not gimped at all outside of raids, beast in the wild^^ I rly love how they designed it (in vanilla), but then most classes seem v interesting
  13. ProMeTheus112

    Why is balance druid so worse?

    what is IS ? I think in vanilla, I don't see what it means that druids would be "not viable". In the biggest raids? If that's really the case (doubt it, they always do bring smtg to the group, you just cant graph them to top a particular ranking category such as DPS or healing because druids should not or rarely just do one thing), then Druids are great in vanilla outside of these raids so.. it's not like wow end game is all about raids. I like to do instances sometimes, like once a week or something, but thats not where I get the most enjoyment in the game. Druid is very good at the wild pve/pvp mixed game. I enjoy it because of the depth of the spell use and stuff. In cataclysm a lot of this was lost to me, so I played it very little. I want a interesting character more important than a strong character.
  14. ProMeTheus112

    Why is balance druid so worse?

    Curious, superior how? You mean stronger or more interesting to play? I didn't play cata much but I like vanilla version of druid best of what I played, it seems smarter to play instead of more straightforward rotations?
  15. ProMeTheus112

    Why is balance druid so worse?

    why? big no teaches nothing I don't play raids, but this works in 5man stuff. I know it, when you don't switch roles around, druid loses potential. It's harder to switch roles around, but if you do it right, you are stronger. That's druidic. But anyway, I rather stay out of instances most of the time. Maybe Moonkin is better out of instances. wootever!
  16. ProMeTheus112

    Why is balance druid so worse?

    if you are out of mana, you can offtank or dps for a while and that will regen your mana, so you can even do that midfight and you get all this extra mana regen time while you still deal some damage or bring a little utility with demoralizing roar? the cat can always dps with the bleed skills, and the bear can always demoralize or bash or taunt or.. swipe.. lol. Maybe throw a tranquility before shifting.. lol idk but I think, druid is always like that, if you are focusing completely only on one aspect it will hurt his efficiency. For example if you are tanking, if there are no openings midfight for you to go out of tanking and cast some spells, that's too bad right, loss of potential with your maxed mana pool and what you could have done given a few seconds.
  17. ProMeTheus112

    Making money as a 60 Druid with no profs

    I used to do herbalism + mining as druid, it does make ton of money, just have to remember to switch the tracking and try to remember some spots, but yeah picking up two gathering profs and finding good spots for gathering + farming some stuff.. what do you need the money for? I would say as druid your advantages in wild/travel/soothe/etc make you good in the wild, out of instances that are also more often indoors, so a druid who wants to make money can be efficient gatherer
  18. ProMeTheus112

    Server Cap or Merge Servers

    you could poll all players to make a decision :O I play on Elysium, I don't think I would mind a cap, but I dunno I wouldnt say its exactly overpopulated, though the most populated areas may feel a bit like that. But the experience overall is rly good (although too much wreackage prob at low levels like 20-35, also a few grinding places are heavily grinded mobs spawning and dying nearly like factory haha). My main is @lvl45 now, if I go to Stranglethorn I can defend myself and I can attack, its just harder to get a fight to involve only 1 opponent or no ally.. but you can be careful and some areas are less or more crowded.. If I go to Feralas I have open garden playground of great solo wild pvp it seems :O
  19. ProMeTheus112

    Anathema's only population fix

    did you make poll to find out if players of anathema and darrowshire want a merge??
  20. ProMeTheus112

    Explanation for the server crashes

    thx for communication having great time on elysium
  21. ProMeTheus112

    Some questions from a new player [?]

    world pvp and the leveling process is pretty great on elysium, the economy of items and stuff is good too so you will have good time unless you're trying to rush to 60 without trying to get stronger and wealthier earlier then you will maybe struggle a bit on the world pvp but actually you can still aleviate this by just focusing on slightly lower leveled areas I highly recommend trying to play on elysium even if you don't get to 60 fun stuff, even cooperative stuff in the wild pve or pvp going on all the time the only times its rough is when you are underleveled really, so just don't rush to the pvp zones without gear And levels for a better time imo^^
  22. ProMeTheus112

    What makes a feral bear a better bear?

    ah yeah that heal I guess for raid you're getting powerful heals all the time from others still +crit is great for extra damage right? it gives more rage than dodge no?
  23. ProMeTheus112

    What makes a feral bear a better bear?

    well agility and str are good for +crit and +AP, bear is tanky but also potentially good secondary damage dealer, more crits and damage more rage so you can get your utilities too, dunno for raids but outside of raid yes it can be worth upping your damage I guess in raids it's not bad too, if you have a good amount of +AP +crit > +damage +rage for sure, you can even heal yourself with the rage so
  24. ProMeTheus112

    How to Druid? Macros/hotbars/general tips

    What do you need macros for? I never used macros, I don't feel like you need any at all as Druid. I just use 1 2 3 (4 5) as hotkeys for bar and AERFVCXWTGBN for spells, change form with ctrl+X/C/V/F. Bear form : it depends on your spec, I haven't tried all but I guess regardless of your spec the bear form would have 2 basic advantages : it is your most cost efficient form overtime to come out of a fight with a single mob in a better health/mana condition or against few physical dmg mobs, and it allows you to at least bash whether to prevent a spell or more fundamentaly allow you freedom to cast 1 or 2 spells while you can't be hit. In situation where you care less about cost efficiency you can use it to initiate/demoralize/bash and follow up with casts/cat. Just the fact that the bear form has all this extra armor and also health means that whenever you have to take hits it's a good option to use for more mitigation, even spells sometimes like you are escaping but a spell is going to hit you might bear form to take the hit and then shift back to normal => travel for example. There are a lot of use for bear form, always used it when I was speced cats many/most specs of cat affect bear so. Now I play a kind of hybrid spec, feral charge if you have this is just great utility for bear defense or offense really. Like let's say you have used your bash or you are standing a way away from a caster and he starts casting something, you have time to do bear>charge denies his casting and immobilize, then stick to this form a while to attack or cat or even run away from there... Cat is the fastest leveling but there are other advantages to specing differently so, personally I'm not trying to just level as fast as possible nowadays, and I'm using a hybrid balance/feral spec which I'm planning to extend as full hybrid and it's working great or me. I have played druid quite a bunch of times to 40+, I would say take your freedom for specing because many different speccing and variations are viable and they just give a different accent, try to match the gear you get with what you want to do with your spec if possible, and whatever spec you do it's likely that all of your available spells are still good to use in some situations so you can just tune your playstyle around using something more often etc. All stats are good for druid, you can actually focus on any of them maybe just not more stamina than others. Str for example is interesting for druid because it raises your damage in all forms, cat bear but also "caster" or night elf^^ Agility notably increases also your chances to gain rage as bear since you get extra rage for a crit. If you have more intellect it also affects your versatility because it allows you to change forms more often so you can turn that into physical damage or utility too.. And spirit is very good for druid because the druid gets to regen mana while he is shifted into an animal, so you get a lot of extra potential regen time even during combat. So yeah you can try and tune all that to your spec. What professions did you get? curious other tips: ofc druid is rly good at gathering herbs, fast movement, invisibility and soothe animal and roots and hibernate... personally I chose herbalism like everytime but that doesn't mean it's a must have in the wild druid is rly fun to solo pvp with, I love it, it's strong against a lot of classes except like warlock and maybe shaman (? prob depend on specs). Hunters are strong but if you get to start the fight without being seen you can do a lot, like hibernate/root his pet then rush him, that's hard for hunter. Running away is tough but not impossible, remember he can match your speed with his cheetah aspect so if you are running away throw a moonfire at him so that he gets dazed if he uses cheetah then you have speed advantage while his cooldown on concussive shot... RUN^^ (root/bash?) Definitely remember that you are one of the only class that has this big speed bonus in the water, so anytime there is enough water that's safety on your side for running away. When you want to buy time for yourself you can as druid easily pass some beasts using soothe that's nice. Druid is just great in the wild seriously, I love it, you can cover long distances and maintain yourself and also go for the kills burst or not. It's so versatile and interesting to play :D So are most or all classes in their own way right
  25. yeah flying mounts and outscaling after lvl 60 made TBC less fun to me than vanilla (I never went for max level, I play for the world pvp/pve mixed situations while leveling). In vanilla I think overall things just work better and the world is more lively? If you get stuff at levels before 60, everything of that matters more for your progression you know? Because its not outscaled. With TBC everything after 60 outscales everything before 60 so its breaks the meaning of saving a little of something, or getting some very nice piece at a particular level before 60, etc. Plus all 60+ are encouraged to spend most of their time "outside" of the world, I don't like that. I didn't like flying mounts at all, I don't think it works well with the world pvp or just world. And the class modifications for TBC, well for druid I remember they added the tree of life form which looked ridiculous to me, and I'm not sure that the fine balance was preserved, it seemed more important to specialize etc etc. In vanilla its pretty great how freely you can spec up and make it work. I respect the work that went into designing the outland in TBC, and I'm sure there were some nice things including that I don't know about like all these raids but overall, for me the main point of the game is the world pvp/leveling, so if that's not as good or even damaged by some of the additions that's not an expansion I want at all, I definitely prefer vanilla in the end.
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