Whitewolf
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Everything posted by Whitewolf
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As far as I know Seal twisting was added in but I have yet to try it out.
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I ered with a 9.6% coefficient. It is supposed to be 9.2%. You mentioning the imp SoR would make the coefficient between 8.6-8.7%. But then the slower weapons are doing too much damage... something is off here.
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Then it should be doing roughly 184 damage without one handed spec and 202 with it. The only thing I can think of is that the base damage is off or the spell damage coefficient is off. The problem with your claim is that it is from a non raid perspective while also comparing to a weapon that swings .3 seconds slower. I'm not saying anyone is right, just that there was obvious miscommunication.
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400 spell damage + 161 JotC Thunderfury 1.9 speed (102.3264 spell damage +35.8 base) * 1.1 one hand spec * 1.1 Sanctity * 1.15 nightfall = 192.2 Using the same math at 1000 spell damage you would get ~303 damage (~344 w/ JotC 161).
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I mentioned you because of what you typed after this line. Just ignore the other person.
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@killerduki Why don't both of you pretend that both of you don't exist and therefore refrain from responding to each other to prevent a derailment of this thread? If you don't behave I'll hide this thread and we can all effectively ignore it. I didn't want to go too far into detail so I brought a few ideas from that thread but otherwise the stats are too low to be Naxx gear as it was meant as a general guide, not a step by step tutorial.
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I was actually going off of your numbers in the other post. You mentioned 125 spell damage with enchants and weapon. Add 214 for a fully buffed JotC and you get 339. My holy light pulls threat when healing on a full health target. Why is JoL different? That's troubling.
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For Seal of Righteousness the only difference weapon speed makes is a 1-4 dps difference in the base value. because of that I averaged the damage per sec to 20. Spell damage scales at 9.6% per second of swing speed on a one handed weapon. I purposely left out procs to focus on the paladin's own abilities. I can add it in if you can provide me the details (proc rate, damage, things that buff the damage, threat modifiers) I need to format the post better, but it was adding up all the paladin abilities at without spell damage and spell damage buffs. The line below it subtracted the base threat of max rank consecrate. Sanctity aura is there, but I did forget crits. Man I am just having an off day. I'll add them in when I get a chance. I did not know about Wisdom. How much threat does it do? If it does full threat it would definitely be better than light at producing threat. I broke it down for 2 options: 13 people each procing once per 2 seconds and once per 1 second.
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Arcane Spirit Power (exploiting the 5 Second Rule)
Whitewolf replied to Roxanne Flowers's topic in Mage
As much as I like this idea, for raiding you are giving up upto ~50% more dps for ~50% more mana recovery through spirit. However, not raiding and 0 spell damage it ties with just frostbolt spam. Add in the free crits that frost does and you jump up in damage potential. -
Now that I'm thinking about it, isn't it supposed to be that the extra swings have a chance to proc but from all 5 attacks you can only proc once?
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Good to know, I'll edit my post above
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Sorry I forget sometimes it can sometimes be not obvious. The thing that puts the weapon over the edge is that 100% hit.
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Chance on hit to make all attacks hit and crit for 3 seconds. Guaranteed 4-6 attacks that do double damage, possibly more if sword spec/windfury proc and/or Blade flurry is active. It is also relatively fast as it is a dagger, but you do lose out on 30% of swings and all that goes with it, but the ability scales extremely well.
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I did, the weapon really does speak for itself.
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http://db.vanillagaming.org/?item=12590 Really speaks for itself, but I'm not an expert.
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Using the weight stone is considered abusing a bug, but I don't know anyone banned for it. It's about raid composition and fight length. JoW can be really valuable, such as a fight running longer than a minute with several ferals and/or rets. But I'm sure every raid vets class composition to the detriment of friends and reliability.
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Hand of justice should be able to proc off of the reckoning. Otherwise the only other thing that procs the weapon proc would be SoR as it counts as a melee hit. That being said, 3.4 weapon speed is kind of low. When it's possible I would get http://db.vanillagaming.org/?item=21856 The proc scales from spell damage and it has the nice slow speed you want. With a reckoning bomb at full stacks you get one swing to proc. Using SoR you get 5 SoR procs. That gives you 6 (7 or more if HoJ procs) chances to proc the weapon and trinket procs. If you were to use SoC it would proc once, unless you got lucky on a HoJ proc. I have a thought that it might be possible to seal twist to add the SoC proc, but I am currently not in a position to test that possibility.
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Shamans have Chain heal and priests and druids have HoTs for AoE. Paladins do not, but they do have very efficient healing all the time.
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The mana regen totem is the horde's answer to blessing of wisdom and WF doesn't work in druid forms. With JoW you can get upwards of 35-38 mana per second at the final rank.
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It went so far above my head Jupiter threw it back and knocked me out. Well, only one thing left to say:
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I'm not against it being fixed. And wall jumping is still a thing, although it is really difficult to pull off now.
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It went right over my head
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Yep, ferals are great. They are especially good if you have paladin put JoW up to keep the power shifting going on longer fights.
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It is literally just the scaling that causes druids to fall behind. In pre raid BiS, you will do very similar if not out right beat other "pure" classes in pre-raid with a few certain items.
