Whitewolf
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Everything posted by Whitewolf
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Is it really abuse when it doesn't give you an edge?
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I understand why you don't want to play anymore, but you not playing is not going to affect anyone but yourself. If you were to make new videos of "groundbreaking" it would increase the amount of visible information that others can use for reference and to learn from; which is something you seem to pride yourself in.
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I just don't get why people have bash on people who want to play a certain way even though it affects them none. Obviously the spec isn't inferior because there are fights that have been mentioned that a paladin has an easier time on. A paladin would get blasted away on ragnaros as much a a warrior. They have the same resist gear. There is a reason you have 2 tanks. Why isn't a paladin tank a great idea? Obviously Blizzard thought it was because they decided to support it in TBC when Tigole and Furor had less of a monopoly on class design. And a main tank paladin does capitalize on AoE regardless.
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Using the numbers provided without adding in armor reductions and d-stance, the numbers he provided strongly hint at a 2.7-2.8 speed weapon for the HS uses. Add in flurry and BT and damage reductions; and the warrior would be getting roughly 500 TPS. Funny enough, he would still get more threat from spamming sunders, barely, but still. Plus it would be cheaper on the rage because it is cheaper in cost and you can generate rage with auto attacks.
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You forgot armor reductions and damage reduction caused by defensive stance. Not to be a stickler, but holy shield also gets a 20% increased threat modifier.
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The is no reason to enchant the MCP as a druid. Just put on some counterweights. Last stand and life giving gem only last 20 sec. each and the gem can be replaced by another trinket. When you tanked as a fury warrior, was it fun knowing that your warrior tank died regardless of them being a superior tank?
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Can you link the video or post the address? If it is supposed to work differently, more evidence is better.
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Please do compare the sets or point to a comparison. I'm very interested in it. Which bosses require shield wall to survive? Same with last stand and gem. I'm unfamiliar with BWL and beyond with vanilla mechanics.
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Why play a game at all?
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Why? Open with pounce > rip > run and moonfire and keep at range or swap to bear after rejuving.
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A weapon swap macro is something I used to use back in the old days with a hemorrhage leveling/pvp build. Let's you get those huge ambush openers and then increase the damage of those hemos.
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Based on the tooltip of Seal Fate it shouldn't be proccing on eviscerate at all because it is a consumer not a generator. Based on what you are saying that you get 100% chance to get one combo point back on a crit, then what is happening is Seal Fate procs 100% of the time and ruthlessness still has its 60% chance to proc.
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To explain what Theloras said, JoW gives you a 50% chance to proc a 59 mana gain. SoRighteousness procs it as well as the weapon strike. Which gives you a 75% chance for a single proc at the least which is not including the chance for a double proc which is on average 25% of the time. To break it down: 25% of the time for double 50% of the time for single 25% of the time is a wash. So on average JoW is similar to a 100% proc rate per swing. With a 1.6 speed weapon that would give you on average ~37 mana per second. Paladins have other tricks that warriors don't have such as a 100% temporary aggro wipe and damage immunity, an instant heal to full, and a true AoE. The only true thing going against paladins is the lack of tank gear.
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Basic misconception of this post: - You shouldn't plan for when shit hits the fan (if your raid clears everything on the first run congrats) - You can have an infinite amount of dedicated healers (druids in this particular case) - We are saying that the crit aura is the singular reason for consideration - That the sole point of a druid is an innervate to keep another mana user from drinking once every few minutes between trash pulls. - WoW isn't a game full of people and is instead filled with robot min/maxers that don't struggle filling raid slots with dedicated people willing to play classes they don't enjoy simply to appease others sense of entitlement. - Mages get an extra pot so they don't have mana problems - Warlocks aren't the cause of healers wanting the innervate - Moonkin is worthless because they lack some of the mana mages and warlocks are able to tap into.
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As far as I remember, blizzard hit extra attack procs hard with that nerf. Because of that I've never had multiple extra swings proc on the same attack with a reckoning bomb. Only just the once, unless I had another item to proc another one.
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If the target's dead does it really matter if you're dead too?
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/sit works, at least in dungeons, so maybe?
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So far, I've been able to force crits by /sit to proc redoubt. That, plus holy shield has done a really good job of reducing my damage intake as its consistently 60% bonus block for 4 attacks. Although it does require a single crit, being so consistent my healers haven't had any problem keeping me alive. I don't have much defense gear so I don't know how the attack table works with /sit but it really does make certain fights simply easier.
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Why not? The damage scaling they have would make up for the increased time it would take to get their gear...maybe.
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I think I got schooled. What's going on in that photo? Well, other than the dead thaddius.
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You are the one apparently running blindly. Evocation lasts 8 seconds. 8 seconds of no damage. Mana gems are indeed beneficial. Mage armor...how much spirit are mages running fully buffed? 350? 400? Exciting right? Do you know what a mage can't do? Rez. Do you know what other thing they can't do? Heal. Want to know what they would rather pawn off onto a druid? Decurse. If you judge a druid simply by the 80% of the dps of a mage in early raid tiers then you are missing out on the total contribution a boomkin can bring to a raid. Yes, warlocks do the most dps. Why bring mages? You only need one, right?
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Weapon Choice: Ice Barbed Spear or Flame Wrath for Ret.
Whitewolf replied to AsperonThorn's topic in Paladin
Well if you want to play the slot machine, use flame wrath on aoe packs. Edit: I wanted to add, flame wrath should do 100% of your spell damage to attackers with the fire shield buff. -
Yep, gimmick fights that require more than 1 taunt a minute to swap are really the only fights that paladins can't main tank, theoretically. Not many raids are willing to risk having paladins as main tank for most content. Hell, killerduki had to make his own guild to do what he did.
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Owls have the crit aura. At minimum you are looking at an average invisible dps of 30 and eventually up to 150+ as you progress. Arcane Power is nice but the average dps it adds pales in comparison to the aura. Ignite is pure broken and the improved shadowbolt talent is really nice, but they are caused by crits. Moonkin aura improves their effectiveness.
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There are debuffs which are left out and even then frost mages shouldn't do too much more dps than you. Warlocks and fire mages just scale stupidly well.
