Whitewolf
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Everything posted by Whitewolf
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With the way percentages work it would actually be a 7.2% damage increase using your reduction % in the OP. So if you want it to surpass nightfall the physical dps of the raid needs to be double the magical dps assuming 100% uptime on nightfall. With 50% uptime you have an even playing field. Now using annihilator definately seems better than shadow word: pain on paper. The real question is what priority does it have?
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It wasn't about the threat, but the mana savings for the tank as he could then use lower ranks of spells which cost less. It was not meant as a suggestion but as an idea for something to think about as you mentioned going oom. Then again, because seal of righteousness is properly double proccing procs you can get an average 39 mana per sec from JoW with a 1.5 second attack speed weapon. Vs the 39 mps with using SoW + JoW.
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If you use BoSalvation you wouldn't need to spam as much for threat letting you use lower ranks when gathering group agro or giving you more time to regen mana if you use higher ranks by spreading them out. You can multiply the threat of higher ranks by 0.7 to find our how far you can drop. For a slight gain in threat you could save 130 mana per cast of consecration as an example.
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The only caster that doesn't run oom is warlock. If the shaman is doing it right they will save their high pressure, high cost abilities for when they are needed. You can kite, interrupt, stealth prevent with rank 1 shocks and should be doing damage solely with lightning bolt until you are ready to finish or need more on demand damage. As for premades, it has as much to do with skill as it does with party make up. These private servers have a limited pool of combatants. On live, there were much more varied combinations and winners with a much larger pool of players.
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I think druid spirit regen is something like: Spirit / 5 + 15 Per tick. You get a tick every 2 seconds. Within the 5 second rule you use a percentage of that: 15% with just the talent and 30% with the t2 3 piece. So with 500 spirit and 30% regen you get 34.5 mana per tick or averaged to 86.25 mp5 while casting. At 100% you get 287.5 mp5 and based on the description of innervate it increases to 500% for 1,437.5 mp5 or approximately 5750 mana over the 20 seconds/10 ticks. In comparison, a mage would regenerate 8832 mana over the course of an uninterrupted evocation (8 min cooldown vs 6 min for innervate) for 4 ticks. Mages and priests use: Spirit / 4 +13
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What is the difference? Is assassination too far behind or is the difference pretty miniscule? If one were to go assassination would bs or SS be better to use?
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It's vanilla like. It didn't become yellow and scale until TBC. For reference just look at the patch notes.
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Also, if you don't get your hit cap up your chance to crit is actually much lower than it should. So hit is worth SoC procs, JoL/JoW procs, crit, and your normal hit damage.
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Carry a set for each from random drops, that way you can heal when needed and dps as required. When you get to 60, you'll be able to pick and choose what you want. If you get into raiding you can get sets that satisfy all your needs. In general though, Resto wants healing and int, Enhance wants strength with a sprinkling of int and agi, and ele wants spell damage and int. Add stamina as needed or as makes you comfortable.
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Because it is too balanced. You sacrifice a lot to be a reckoning paladin, but the only thing people see is them being dead the moment they let the paladin do something. Especially since they are really easy to shut down. Rogues can kill almost anyone one not top geared in the span of a global, stunlock, and can escape nearly any encounter or simply reset it. The difference? It's not novel or as uncommon. So much truth in such a small quote.
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/sit macro spam. Yes it was a full stack. Yes, versus a rogue you diviNE shield after getting your stacks in the infinite lock down and then wack they are dead. Simple, effective, and balanced as normally it gets a little tough and risky during normal play.
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Well damn, I thought it was too strong but the wiki is my quickest source. I guess it would be closer to .6-8% due to the way defense works then. @petroix my info was incorrect, sorry about that.
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Human racial is effectively 3% hit. So with precision you only need 2%.
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Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
Everyone has posted unnecessarily in this thread, including me just now. Everyone can say their piece and let it go, but everyone here has to get the last say. You did your job by pointing out a mistake that Theloras made, then you fall into a trap that brings you down to a level that makes you seem antagonistic. Regardless, continuing to be off topic will get this thread shut down. @Patchi are you saying it has never happened? If it has ever happened you are spreading a falsehood. Saying it would be a lot easier would be more appropriate. I'm done with this thread. -
Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
@kingRat @gamemechanic @Theloras Wow no one in this thread besides killerduki has actually helped the OP and therefore everyone should get off their own high horses. Can we please stay on topic instead of flapping epeens around getting potentially useful threads locked and ignored? -
Video Evidence of Multiple Judgements ranks Stacking
Whitewolf replied to killerduki's topic in Paladin
It seems pretty common knowledge based on just this thread alone that the mechanic existed prior to 1.8. It would be foolish to deviate from what is known without proper evidence to back up that all three judgements were changed. Evidence before change right? As was previously mentioned on these forums, the goal is not to be fair but be vanilla like. If blizzard left reckoning stacks the way they were originally, this server would have to honor that decision no matter how OP and broken that would be because it would have been vanilla. So without proper evidence that they didn't stack is it logical to deviate from a known originality? -
Video Evidence of Multiple Judgements ranks Stacking
Whitewolf replied to killerduki's topic in Paladin
My memory and that of my brother and a friend remembers that JoL and JoW were stopped from stacking yet crusader was untouched. -
Video Evidence of Multiple Judgements ranks Stacking
Whitewolf replied to killerduki's topic in Paladin
They brought evidence and yet no one has brought counter evidence other than a post that speculates on the actual removal of JoL and JoW stacking only. It's easier to refute the counter arguments at this point than the other way around. Before the BC patch ret paladins were an oddity and people were just beginning to start recording things. The lack of video evidence in vanilla does not prove it never existed. Would crusader stacking really change the way people formed raids much? Not really. With SoC you were looking at a 40-50 dps increase at most and another 120 with consecrate and judgement. At the time paladins were highly frowned upon and bullied if they were ret except in fringe cases for raiding. Not to mention the debuff slot limit. -
Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
So their raid make up is good for them, it does not mean it is good for others. They have players at a higher skill level generally which further sques the results as they make less mistakes and perform better. They also have more people that actually sink time and effort into getting all the raid buffs and consumables. Those raid makeups aren't always the best for non top raiders. In conclusion, apples to oranges. -
Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
Paladins aren't the best at healing, but they are the best at longevity when healing. Paladins can heal and do damage effectively while being highly versatile when it comes to the needs of the raid. Being able to do 80-90% of the dps of a warrior or rogue while easily swapping gear sets to heal a raid if needed is not something to sneeze at especially with all of the utility paladins bring in addition to. -
Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
Wouldn't you only take that crit once if you have enough mitigation with redoubt and holy shield to hit 102.6% mitigation? For however many charges of holy shield and redoubt are left you would be uncrittable and uncrushable. The reason I'm asking is because it is only 5.6% chance to be crit and redoubt makes sure you can't be crit right after if you have holy shield up. Of course I may be missing something like mobs special attacks working like player special attacks? -
Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
It's a game, not a job. Seems someone is a little sour. -
Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
I guess it's possible technically, but it would be more involved than taunting back and forth and everyone would have to watch their threat. I have a question for you Killerduki. What is the value of defense on boss fights when redoubt can drastically increase mitigation on fights where the boss can't bypass block? It's seems like it would be better to use redoubt for the occasional 100% mitigation as you are going to get crushing blowed anyway. -
Is there a good overview of Paladins? For both PvE and PvP and specs?
Whitewolf replied to Habskilla's topic in Paladin
In pvp your goal is not to dps, but rather use your utility to its fullest which includes your damage. Done right, paladins will do roughly 80-90% of the damage of warriors and rogues done right. Paladins can main tank any boss that doesn't require taunt swapping. -
According to the numbers on that page troll warriors that have 500 spirit would only get 25 health per second, or 75 health vs a HoT tick. That is the extreme though as you aren't going to be getting that high. Though out of combat regen would be insane, 250 health per second....
