Kolmar
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^ agreed, piercing howl is criminally underrated. 5% extra attack power bonus to battle shout will never make a noticeable difference and absolutely will not make the difference between a wipe or a kill. piercing howl on the other hand WILL show a noticeable difference in any of the situations that Storfan noted, and has a large chance of saving yourself or your party/raid from a really bad situation. I'd even go as far to say that any DPS warrior not specced into piercing howl is playing his class incorrectly.
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1. Only spells have a permament 1% chance to resist, meele has no such thing and you can completely cap your miss chance. 2. Storfan is correct in that Bloodthirst does not require a meele weapon to use, and thus your 305 weapon skill does not get applied to it and you need 9% hit to fully cap bloodthirst. It's the same for Execute at the moment because of a bug, it doesn't check for your weapon when it gets used and so it doesn't check for weapon skill, which ends up with the 9% hit cap. 3. On most servers the PvP hit cap would be 5%, however Elysium changed the hit-cap formula a few weeks ago. This change seems to have affected PvP, raising the cap from 5% to 5.6%, so you effectively need 6% now to cap yourself for PvP. You can test this out yourself by going to Karazhan and spamming hamstring on the level 60 mobs there at 5% hit with combat log enabled, you will see some of your hits miss.
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POLL: Do you want a PvE TBC server?
Kolmar replied to Guardian452's topic in General Discussion & Suggestions
too early to say to be honest. TBC won't be a thing for months, if not over a year. if darrowshire's population has reached critically low levels by the time TBC is on the horizon (under ~300 average), then i'd rather be absorbed into lively PvP servers than to remain a dead PvE server. if the population is still going strong by then, then i'd have no objection against a PvE TBC server. it all depends on how our population situation looks like when the time comes in my opinion. -
Strength of Mugamba Accidentally Deleted from Inventory
Kolmar replied to mjrebel's topic in Help & Support
https://forum.elysium-project.org/topic/47134-quest-item-restoration/ -
Nature Resistance Gear Spreadsheet for Patch 1.8
Kolmar replied to Kolmar's topic in General Discussion & Suggestions
Thanks, added in more Sunken Temple nature resist items to the list. -
From left to right: Resistance - Chance to resist 100% of a spell - 75% - 50% - 25% - Chance of resisting no damage at all - Chance of resisting indirect or non-damage spells (ex. AoE spells or debuffs that don't do damage when applied) Looks like the sheet is for a level 60 player/mob though, since it should cap out at 315 for raid bosses.
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Tombstone breastplate wrong stats?
Kolmar replied to Papercut's topic in General Discussion & Suggestions
Tombstone breastplate has the 1.10 stats on Anathema, so there doesn't seem to be anything wrong. If you're playing on Elysium or Darrowshire, then that's also functioning as intended as neither of those servers are on patch 1.10 yet, Elysium is on 1.6 and Darrowshire on 1.8. You can see the timeline here https://elysium-project.org/timeline -
Asking here since i can't really find anything about it online.
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When do the Twilight Texts start dropping?
Kolmar replied to Manandultra's topic in General Discussion & Suggestions
patch 1.8, so in December according to the timeline. -
it doesn't, i use an addon called "Vanilla Consolidate Buff-Frames" which has an option to automatically remove buffs as soon as they get applied on you (ex. salvation or fury of forgewright), i've been using it to block the dwarf-speak and it hasn't affected my additional swings at all.
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Nature Resistance Gear Spreadsheet for Patch 1.8
Kolmar replied to Kolmar's topic in General Discussion & Suggestions
Ah right i forgot about that, thank you. -
Nature Resistance Gear Spreadsheet for Patch 1.8
Kolmar posted a topic in General Discussion & Suggestions
https://docs.google.com/spreadsheets/d/1hgmrg9MRDXkQkwsFD8NCV6LFKmJ75D8YwE5VNwebUp4/edit?usp=sharing This is a modified version of this guide that removes items that are from patch 1.9 or above. Credit to whoever made the original version, very helpful! -
Not PvPing in contested zones will result in a Ban...
Kolmar replied to Amanwithaproblem's topic in General Discussion & Suggestions
OP is absolutely in the right here in my opinion, this kind of policy seems insane. I wasn't a fan of the massive cross-collusion between the world bosses or the devilsaur mafia for example that was here a while ago, but trying to restrict really small encounters like this where you cannot possibly prove collusion is really bad, if not even worse than the previous policy. Even if OP posted in the wrong section or is causing an accidental witch-hunt by calling people out, this still completely warrants attention. Collusion banning should only remain for large-scale operations, trying to police every single small encounter in the world is absolute madness. -
https://forum.elysium-project.org/topic/47242-boss-looting-failures/ you can find all the information about loot failure there.
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1 agility = 2 armor, so those leather pants have 254 less armor than the mail ones. i'd pick the mail ones if you're going to be tanking.
