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Tribe2

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Everything posted by Tribe2

  1. Tribe2

    server crashes and bgs

    I disagree with this, but understand where you're coming from. I'd settle for not having a deserter debuff right after a crash. Not sure if there's any real work around for this though.
  2. The GM team, for the most part, are actually quite good. It's like you said, whitekidney and co are the problem unfortunately.
  3. Apparently Ash got outvoted in the meeting, yet more evidence (as if it were needed) that Elysium's development team doesn't give 2 shits about the pvp community.
  4. Tribe2

    PVP BG 3 MAN CAP

    " For like 90% of the players who join BG´s this will be a great update. " Which is why, in a poll of 2000 votes, 70% of people either didn't care or disagreed with this change, whereas only 30% of people who voted were for the change.
  5. Tribe2

    PVP BG 3 MAN CAP

    Let's add summoning stones, dualspec, LFR, 3x experience rates and 10x gold rates. This change caters to the lazy, and the inept, who can't be arsed to put in the effort - and feel they should get the same rewards as those who do put in the effort, who do put in the time. Get a grip, if you're all for this change, go play retail - you might enjoy that more.
  6. Tribe2

    PVP BG 3 MAN CAP

    If you think dodging is a thing on Elysium, you're wrong. I run the top ranking premade on Horde atm, and even though we farm the alliance ranking groups we've never been dodged once. They roll over from time to time to end the game quick, but that's very rare. I'm sure they would dodge if there wasn't a massive banwave on Anathema targetting people who just opened empty games. The main issue we face is that if we beat the alliance groups in AB, they disband and go WSG immediately - effectively killing our queues. Horde bg queues are completely reliant on what the alliance premades are doing, and regrettably we spend the entire day chasing them between battlegrounds. Multiqueue would fix this issue somewhat, but that brings with it a number of problems also. Capping the queue at 3 people is NOT the solution to any problem, not quite sure what problem they're trying to "fix" with this really. You get what you earn in vanilla, that's why we like it, no?
  7. @Ash Thanks for the acknowledgement, good to know it's being taken onboard
  8. Overwhelming support, over 80% on the poll, yet no response or acknowledgement of any kind. Even a "we'll discuss it" would do... Or any legitimate argument as to why this is not a good idea... Because so far, there's been nothing.
  9. Hi guys, This is something I've been thinking about suggesting since Av launched on Elysium. I don't expect everyone to agree, infact it's quite a polarising issue, but I would like to suggest it nonetheless. I propose that Elysium allows players to use scripts and addons like stinkyqueue in order to circumvent the Av queue system allowing the leader of a raid to queue his group for Av. There are a number of reasons why I feel this would be a good change for the server, which I will outline below. First of all, this is actually blizzlike. For a server claiming to try to emulate retail vanilla in the best way possible, sanctioning players for such addons directly contradicts that aim. Secondly, the playerbase has changed since retail vanilla, a lot of players use and abuse Av as their own personal farming ground. How many times have you seen 15 people ignoring objectives and running straight for the lotus spawn? As if that's not bad enough, they then do their utmost to extend the game through "turtling" with the intention of re-gathering the valuable herbs and minerals Av has to offer. Inexperienced and nostalgic players get dewy eyed over memories of epic 24 hours Av games without realising that those games are a nightmare. It's incredible how frustrating it is to be unable to play with your friends and being forced to play with people who are not playing to win, and who's only intention when joining a game is to camp black lotus spawns as opposed to playing with people you know. I would argue that this is completely against the spirit of the game. "Don't team up with your friends and play the game, here are 35 randoms to play with who don't speak your language, enjoy". Doesn't seem in the Vanilla spirit to me. Furthermore, the factions are inherrantly unbalanced on Av weekends. You may have noticed that Alliance have a much easier time in Av, not in the game itself, but because the queue system favours those with the smaller player pool. Alliance premades have the luxury of keeping their premades together much more successfully than horde can. Alliance premades are able to abuse the queue system in order to open a fresh game for themselves where they get a minimum of 30 players from their premade into the same game. This is called fish queueing and is achieved when the leader of a premade queues repeatedly, leaving the queue if the pop is instant. When the leader does not get a queue pop immediately, it means the server is trying to open a fresh game. At this point, he tells the rest of his team to queue and there you have it, a fresh game opens with his full team at his disposal. Horde are unable to do this and have to resort to queueing together on a countdown, a very rudimentary system which adds a massive aspect of randomness when horde attempt to play together. This is all coming from someone who has ranked on both factions, and has exalted on both factions in Av. I hold no bias in this, I just feel it would be a more enjoyable experience for everyone, and would allow horde rankers to compete more evenly with alliance premades on Av weekends. Thank you for your consideration.
  10. Stinkyqueue does exactly the same, without altering the server and creating another non-blizzlike aspect.
  11. Stinkyqueue queues your entire raid, a good premade can win in 6/7 minutes comfortably. It becomes a race between the Premades and it's actually quite exciting and rewarding gameplay. Horde absolutely would be able to queue as effectively as alliance, essentially it would completely level the playing field.
  12. It's an interesting idea, and I understand where you're coming from with this, but it's not something I'd like to see happen. Maybe extend the 2 weeks with no worldbuffs to 4 weeks during progression to separate thr men from the boys, and after that give the rest the crutch they need. Also opens the door for Naxx speedruns? That would be nuts
  13. Haestingas you clearly have 0 clue what you're talking about, Nostalrius updated the pvp gear at ZG because it is, for the most part, in line with pve gear progression and makes the grind worth it. Just because you're shit at the game and get rolled by every premade, doesn't mean that the people who can actually play shouldn't be rewarded for their efforts. (more salt please) Furthermore, it wasn't in the initial timeline. There was a thread/post by Shenna that has been cited/linked in previous threads about this issue many times stating that Elysium would update the pvp gear 2 weeks after AQ40 release, still too late but at least a compromise. Therefore everyone (myself included) who ranked at launch, essentially wasted their time and ranked under false pretences. If you can't see why this is an issue then please fuck off and let the big boys talk.
  14. Tribe2

    PVP BG 3 MAN CAP

    Idiot troll, get a clue you casual rat :')
  15. Tribe2

    PVP BG 3 MAN CAP

    Try making sense next time
  16. Tribe2

    PVP BG 3 MAN CAP

    Anyone who thinks this should happen, are the same type of people who ruined retail WoW with their never ending whining and wanting their hand held through the content. It was Blizzard's fault for pandering to them and I hope Elysium doesn't make the same mistake. If you don't like getting stomped off premades, make your own and beat them. Vanilla WoW is a meritocracy, you get what you earn, you get what you deserve. The players who are in these premades worked to get there. They had enough about them to earn their spot in these groups. Why should someone who plays 20 hours a week have the same reward as someone who plays 20 hours a day? They shouldn't. These premades didn't just pop into existance, Rome wasn't built in a day and neither were they. It's the same with the kids who cry about the Devilsaur Mafia, it's as though they think the players who use and abuse it just materialised with a full premade and devilsaur farming. You have to earn your place, and people who put more effort in should get more rewards. Everyone starts from level 1, everyone has EXACTLY the same level of opportunity, and just because you can't hack it - it doesn't mean the entire game needs to change to cater to you. It's that simple, don't ask the server to give you a crutch just because you're too lazy, or too bad, to get your own group together and beat these people. Elysium, I beg you, please stop trying to fix problems that don't exist, premades are a core part of the vanilla experience for a lot of your population. Please focus on problems that do exist (battleground marks that don't expire in the mail for starters / updating pvp gear far too late (1.11)).
  17. Yeah, the title is misleading that's all.
  18. This post is not correct, BOTH sets need to be updated.
  19. I was one of them, we were done usually on Sundays.
  20. Tribe2

    Battlegroups

    It's not viable either, considering the servers are at different points in their timelines. Even if it were possible, I don't fancy facing Naxx geared players in BWL gear, sorry.
  21. Everything you just said is incorrect, and I'll explain why. I'm sorry, I should have been more specific, premade vs premade pvp is the only relevant pvp in Vanilla. It's great, and shouldn't be messed with. The foul play/account sharing element is only prominent within the Chinese farmers, this change will only benefit them. The reason the change to queues will benefit honour farmers/account sellers is quite simply because their premades aren't as dominant or strong. I had a premade running all wsg weekend and we lost 2 games in total as Horde. I'm not going to sit here and tell you how amazing we are at the game, because we're not, but almost every game over the weekend was premade vs premade and it was excellent fun and great competition. The same premades that we were farming, the Chinese premades lose to. The only reason they keep up in honour is because they have 3+ people playing the same account 24 hours a day and they have marks stacked up to oblivion since Elysium haven't yet fixed marks that don't expire in the mail. This premade queueing change will increase the rewards of being online 24/7 compared to playing in a strong team and winning all your games. It's a terrible idea, because no way can 3 people and 7 pugs be as effective as a 10man group (or 15 for AB). Efficiency and a high honour per hour rate is where the European/NA premades make up for the 24/7 uptime of the Chinese farmers. This change will directly play into their hands. It also makes it easier for alliance to premade (because they get instant queues and can more effectively countdown queue due to the smaller playerpool).
  22. Premade pvp is the only pvp in vanilla that means anything, I'm sorry but I guess you're one of the people who is for the "limit battleground queues because I get stomped all the time and it's not fair" change. Please stop, your kind are destroying this server. also, 1200 hours? 16 hours a day for 6 days per week = 96 hours a week You need 12 weeks of pure Bracket 1 RP (13000 a week) to reach r14 That's a minimum of 1152 hours required to reach rank 14. Also, 16 hours a day 6 days a week is only without honour war, if there's bracket war and no stacking it'll take considerably longer and the 12 week grind to reach rank 14. I didn't pull that number out of my arse, I worked it out as you can see.
  23. I'm not though? If you had anything but dust between your ears you'd see how this is an issue as well. With this change (after previously stating "we'll update pvp gear 2 weeks after AQ40 launch") hundreds of people have ranked under false pretenses on the assumption that Elysium would update the gear when they specified before launch. The rank 13 gear for any class is worthless compared to anything past AQ patch, that's why Nostalrius made the decision to update the pvp gear with ZG as anything other than that would severely hinder pvp activity. Nostalrius got a lot wrong, but in this situation they were correct to do so. Why would you put 1200 hours into a grind when there's better gear on offer from raids? As a result, you end up with a very limited number of classes who need to rank, the weapons are still bis in pve until kt for warriors/rogues, so you end up with the situation where every warrior and rogue wants r14 and nobody else wants to push at all.
  24. Still no acknowledgement of this issue :(
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