katris 0 Report post Posted December 6, 2016 I'm just curious, when you run a private server, do you have to recreate all the content or does the client take care of that? I'm talking about the quests, mob locations, NPCs, items and drops, etc... Does the emulated server only handle connecting players together and running the database that keeps the game alive, net code, or does it have to be programmed with everything? If so, that's a massive undertaking! 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 6, 2016 (edited) It's a mix. Most events are triggered on the server (which is also why everyone sees them and not just you). So say a quest where the NPC does something after you hand it in: you have to do something on the server. Same for the bosses etc. It takes a lot of effort, most of that effort is spent actually finding out what the event looked like back in the day, as there isn't a lot of video material from that time. Edited December 6, 2016 by Athena 0 Share this post Link to post Share on other sites
soulzek 3 Report post Posted December 7, 2016 the server handles 99% of the game logic. the client merely displays the data 0 Share this post Link to post Share on other sites