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Krorik

[H]Forming the best Horde Guild Ever

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Hello fellow members of the horde, I come to you today with a proposal.

Take a look at the recruitment post on these forums. Its fairly obvious that the Alliance scum expect to take full control of our fresh beautiful realm. Sure, the balance may be somewhat close in the beginning, but how long will that last? Once those pathetic neckbeards start acquiring epics at a faster rate than our mighty Horde, every single Death and Taxes wannabee who still keyboard turns will be rolling with them. Let me fast forward 6 months for you.

 

"Forum Title: Im a generic tool and I wanna raid, what should I roll"

"Well generic tool, I also am a generic tool, so you should definitely roll Alliance so we can be carried by other generic tools and get free epics"

"Well... ok then"

 

..... This cannot happen. It will not happen. OUR HORDE WILL NOT SIT BY AND WATCH THESE WEAKLINGS RAPE OUR NEW LAND!

Imagine a guild that accepts any and all members of the Horde. Regardless of class, playtime, playstyle, skill, etc. Imagine recruiting EVERY SINGLE MEMBER of our Horde under a single banner, a unifying fist of destruction pointed straight at the enemy. This guild would support different groups for different activities (Raiding, Battlegrounds, Gold Making, etc.), but with one unifying rule. To aid in the destruction of the alliance at any time your online, that is not extremely inconvenient for you (In a dungeon or raid, etc.). 

Let me make clear my goals for this guild. When I say destruction, I'm not talking generic roleplaying bologna, I literally mean to wipe the opposition from our server. We will kill them with mass numbers, we will corpse camp them until they log, we will harass them and disrupt them in every single possible way we can. Eventually they will either quit, or go Horde. Our numbers will grow, ensuring the enemies inevitable defeat. We will win World of Warcraft. 

Today I am only looking for officers to help me achieve this wonderful vision, new members will come later. I'm looking for proud members of the Horde who will help me form a guild, get a website running, and lay the foundation not just for our new guild, but for the salvation of our new home. 

 

Qualities I'm looking for in our Officers.

-Mature 
-Patient (These two are very important, this many people will inevitably lead to drama bombs, you need to be able to handle them without getting caught up in the moment)
-Able to be active, preferably playing at least 10-15 hours/week (regardless of play times).

Currently I'm looking for officers for all positions (its just me currently)

-General Officer (Handle day to day affairs, social activities, just helping run the guild)
-Raid Leaders (Plan to have various raids for different playtimes and skill levels)
-PvP Leaders (Plan to have various BG groups for different playtimes and skill levels)
-Tech Guy (Run the website, forums, etc.)
 

Overall dedicated individuals will help more than anything at this point. This can be done, its not impossible, we must fight!

If your interested please leave a message, and a way for me to get into contact with you. If your interested in making your already established guild part of our guild (remember, we eventually want everyone), do the same. You can still maintain leadership of your guild members, raid times, etc. The only real difference is you will be part of a massive army helping to defend your new server. 

Thanks for reading.

BLOOD AND HONOR. FOR THE HORDE.
 

 

Edited by Krorik

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1 minute ago, #Bovine1302 said:

So, you want to assemble Horde from generic tools? Why would you want it?

Oh, wait, you said "recruiting EVERY SINGLE MEMBER ... under a single banner". This is what our enemies usually do. Are you with our enemies? They'd surely benefit from generic cannon fodder. Lok'tar hidden spy in disguise!

Numbers will win, plain and simple. When the alliance CANNOT level toons, or even get to a dungeon or raid without being killed and corpse camped, when we perma camp there quest givers to ensure that the only thing possible for them to do is log on and twiddle their stupid alliance thumbs, they will re-roll horde or quit.

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Basically this : https://forum.elysium-project.org/topic/23218-updated-3112-h-world-pvp-pve-guild/

Except this thread expresses overly ambitious goals, without a solid plan.

Don't get me wrong, I love the idea behind this thread, and generally the message it sends, and I would have gone for it..if I knew it was possible.

But it's not possible. You're gonna end up mass-inviting. Or if not, you're gonna end up inviting people by spreading some macros in channels, but that's not gonna get you -that- many people. And for those people you have gotten there, it won't be a big difference from being guildless because there will just be a mass of people within a guild that happened to get there somehow, it will be identical to those "social/leveling guilds" out there.

But people are gonna reach lvl 60, right? A few of them..till then..unless you put great effort into recruiting active individuals who bring life to the guild chat, and form a bond between the guild members, you won't be able to form a raiding team at all. But maybe you'll make it, sure, it's possible, assuming you put some standards.

 

But wait, you look forward to uniting all the players of the faction under one banner? Not everyone is willing to go for an ideology like that. While me personally, I like it, but it's not gonna work. I seek to make my guild very populated, but not the entire faction. Because not everyone is a decent individual out there, and I seek to take those who are decent. Not in skill necessarily, but members capable of acting as -guild members-. And not everyone is capable of acting like that. 

 

If you invite just anyone, you won't be able to easily see who is a worthy guild member, and who is just a random that doesn't know how they got there.

And by the way, who of those few who reach lvl 60 will be willing to dedicate themselves in fighting the enemy faction in any way possible, instead of just being a PvE player, like the majority of the people?

 

You seek to completely obliterate the enemy faction, and so do I. But I accept only people who have at least some interest to World-PvPing. Why? Because the only way to enforce the power you hold upon the enemy faction is World-PvP. Directly defeating enemy faction members in the un-instanced overworld, claiming towns, disabling flight masters, quest hubs, and auction houses. And NOT through performing better in some instanced battleground, or by afking in capital cities with your epics, after clearing hundreds of PvE instances. 

And for that, if you truly seek to at least attempt to wage total war against the enemy faction, you need a World-PvP guild. And I seek to unite all the people willing to world-pvp (and fight for this cause) under 1 banner, because there are the people who are going to serve the cause, not the people who grind PvE instances or battlegrounds to achieve some rank.

You have the same cause, but you seek to invite just anyone you find. The people who are willing to World-PvP are a minority though, and by inviting just anyone, you won't be able to give those few people the environment they seek, thus, ending up with nothing.

Because what good are those people, if they don't want to even use their power for the cause? Whether one faction is more geared than the other does not determine it's dominance, because the people who have the epics, but stand idle and unflagged in cities, add nothing to the total strength of the faction itself.

 

 

Edited by Simonich

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1 hour ago, Simonich said:

Basically this : https://forum.elysium-project.org/topic/23218-updated-3112-h-world-pvp-pve-guild/

Except this thread expresses overly ambitious goals, without a solid plan.

Don't get me wrong, I love the idea behind this thread, and generally the message it sends, and I would have gone for it..if I knew it was possible.

But it's not possible. You're gonna end up mass-inviting. Or if not, you're gonna end up inviting people by spreading some macros in channels, but that's not gonna get you -that- many people. And for those people you have gotten there, it won't be a big difference from being guildless because there will just be a mass of people within a guild that happened to get there somehow, it will be identical to those "social/leveling guilds" out there.

But people are gonna reach lvl 60, right? A few of them..till then..unless you put great effort into recruiting active individuals who bring life to the guild chat, and form a bond between the guild members, you won't be able to form a raiding team at all. But maybe you'll make it, sure, it's possible, assuming you put some standards.

 

But wait, you look forward to uniting all the players of the faction under one banner? Not everyone is willing to go for an ideology like that. While me personally, I like it, but it's not gonna work. I seek to make my guild very populated, but not the entire faction. Because not everyone is a decent individual out there, and I seek to take those who are decent. Not in skill necessarily, but members capable of acting as -guild members-. And not everyone is capable of acting like that. 

 

If you invite just anyone, you won't be able to easily see who is a worthy guild member, and who is just a random that doesn't know how they got there.

And by the way, who of those few who reach lvl 60 will be willing to dedicate themselves in fighting the enemy faction in any way possible, instead of just being a PvE player, like the majority of the people?

 

You seek to completely obliterate the enemy faction, and so do I. But I accept only people who have at least some interest to World-PvPing. Why? Because the only way to enforce the power you hold upon the enemy faction is World-PvP. Directly defeating enemy faction members in the un-instanced overworld, claiming towns, disabling flight masters, quest hubs, and auction houses. And NOT through performing better in some instanced battleground, or by afking in capital cities with your epics, after clearing hundreds of PvE instances. 

And for that, if you truly seek to at least attempt to wage total war against the enemy faction, you need a World-PvP guild. And I seek to unite all the people willing to world-pvp (and fight for this cause) under 1 banner, because there are the people who are going to serve the cause, not the people who grind PvE instances or battlegrounds to achieve some rank.

You have the same cause, but you seek to invite just anyone you find. The people who are willing to World-PvP are a minority though, and by inviting just anyone, you won't be able to give those few people the environment they seek, thus, ending up with nothing.

Because what good are those people, if they don't want to even use their power for the cause? Whether one faction is more geared than the other does not determine it's dominance, because the people who have the epics, but stand idle and unflagged in cities, add nothing to the total strength of the faction itself.

 

 

Had I seen your post I would have never created mine. I made my guild to fill a void, apparently that void is non existent. Id love to lend any aid I can, even its just being a member and fighting the alliance scum with you. 

 

 

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This post you have made shall serve as proof that you're going to be a worthy officer

Looking forward to seeing you at the 7th

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In Krorik's horde, guild owns you. 

Technical problems:

Got some bad news for you, I believe guilds have a limit to the max number of characters they can have, I believe it's like 350.

Ideological problems:

This is very much the principle of communism, the unification of all its citizens under a single banner/ideology. It's unlikely to work in wow; If you look at real world examples, communism was embraced by nations because it was thrust upon the people by the government (ie: problems if you did not follow the law). If we were to follow a wow analogy, it would be the same as the GM's telling us to join 1 guild.  As you a player do not command more presence than a another player; you cannot force anyone to join and people have no reason to willingly join. 

As with very large groups of people, you will not have any unity over any of the subgroups that form, you cannot force pvper's to help kill ally annoying the pve raid members, etc. There will never be a tightknit community as you will have 100's of new players joining and leaving. Even if somehow you did manage to rally every horde player into the guild, you can never have a social event as the strain of having 6000-8000 players in the same zone using abilities can cause server problems. 

In truth it's a fun concept, but as proved by real life it's not a viable methodology. Even though communism claims that everyone is the same, A hierarchy always forms as people by nature believe themselves to be superior to others regardless of achievement.

Edited by Roflcakes

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33 minutes ago, Roflcakes said:

In Krorik's horde, guild owns you. 

Technical problems:

Got some bad news for you, I believe guilds have a limit to the max number of characters they can have, I believe it's like 350.

Ideological problems:

This is very much the principle of communism, the unification of all its citizens under a single banner/ideology. It's unlikely to work in wow; If you look at real world examples, communism was embraced by nations because it was thrust upon the people by the government (ie: problems if you did not follow the law). If we were to follow a wow analogy, it would be the same as the GM's telling us to join 1 guild.  As you a player do not command more presence than a another player; you cannot force anyone to join and people have no reason to willingly join. 

As with very large groups of people, you will not have any unity over any of the subgroups that form, you cannot force pvper's to help kill ally annoying the pve raid members, etc. There will never be a tightknit community as you will have 100's of new players joining and leaving. Even if somehow you did manage to rally every horde player into the guild, you can never have a social event as the strain of having 6000-8000 players in the same zone using abilities can cause server problems. 

In truth it's a fun concept, but as proved by real life it's not a viable methodology. Even though communism claims that everyone is the same, A hierarchy always forms as people by nature believe themselves to be superior to others regardless of achievement.

He already is becoming a part of <Kor Kron Enforcers>

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just read that quote and wanted to say that nothing in this game encourages or helps 1 guild factions. there is instanced pve.... cept maybe the world bosses but thats not even gamebreaking for guild progression

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