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Sythriox

Increasing limit on ground clutter view distance?

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So with console codes on retail, we have groundEffectDenstiy and groundEffectDist. The former increases ground clutter (Grass and flowers), and the latter increases the distance they spawn.

In vanilla, all we have is FrillDensity which is the same as groundEffectDenstiy, but we don't have something like FrillDist. How hard would it be to add this into the engine? The Frill distance is comically low in vanilla.

http://i.imgur.com/dIofoGi.jpg Left side looks so nice, but the ground clutter hardly even reaches to the other side of the road.

It would make the game look a million times better without taking away the vanilla WoW feeling.

Edited by Sythriox

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They can't. They have everything lowered as much as they can because the server will be even more unstable otherwise. That's why you don't see stuff until it's on top of you.

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25 minutes ago, kenic said:

They can't. They have everything lowered as much as they can because the server will be even more unstable otherwise. That's why you don't see stuff until it's on top of you.

Naw, that's for mobs and stuff. Ground clutter is client side assets that have no connection to the server whatsoever. That would be akin to saying they only allow lower rez textures because the server. You can turn on developer console and jack the ground clutter up to 256 (twice as much as in-game sliders allow), but it will do nothing to the server.

I guess what I'm curious about, is the possibility for a patch that could be downloaded that would add a console command which would increase ground clutter distance. There is already patches like Improved Models Patch, or warmanes client that has WoD character models ported into their WotLK client.

Edited by Sythriox

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Check the Macros and Addons forum, there should be a link to the console options that make what you want possible.

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