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syte

Reduce afk timer?

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The servers are often full. To help the players who are waiting it would be interesting to reduce the time of disconnection when a player is AFK.

Actually we can AFK in game ~20min and after we get back to the character selection and have probably same time to get totaly disconnected form server.

A lot of player are AFK and are taking slot, when other are waiting long time to play on the server.

 

It would be nice if you can strongly reduce this timer (Temporarily). That can help to manage the flux of player.

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/sign

reduce "AFK-Timer" while be on characterlist down to 1-2h. I think it's fair.

Otherwise people can go to bed, saving a slot and can be afk like forever. Doesn't seem fair to me.

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This is getting insane, the same 10k people have been playing since launch and haven't logged out yet. 

I know of many people who use obvious methods of avoiding getting AFK and just go sleep/work/dinner. 

They should REALLY, REALLY restart the server every 6 hours or so to avoid people clogging up the server. 

This launch isn't fair one bit, I haven't been able to log in for 12 hours already. Ride 12k+ queue all the way down to ~100-500, get DC, stuck in 13k+ queue again. 




 

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Earlier today I ate a 10k queue in 5 hours , entered the character creation screen, customized my toon, clicked "CREATE" and BOOM!... disconnected.

I quit the client , restarted fast to skip the Q thanks to the grace period but BOOM!...couldn't get passed "AUTHENTICATION".

I was so pissed I wanted to come flame the devs on the forums and later uninstall...but couldn't do that either, the forum was too laggy.

Yep they should restart more often on overloaded fresh servers to get rid of the AFK cheaters. This Q is going down WAY slower than it was on the Nost servers during the holidays.

Edited by Scambug

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