FullRetard 1 Report post Posted February 12, 2017 https://elysium-project.org/bugtracker/issue/2779 I implore you fellow warriors to go upvote this. This is a basic mechanic that should have been implemented to prevent us from having to spend 10 hours PVEing to max out our weapon skill before we can use a new PVP item. UPVOTE FOR FIX 0 Share this post Link to post Share on other sites
FullRetard 1 Report post Posted February 12, 2017 (edited) NICE, ON TOP OF THIS MACE SPEC DOESNT WORK https://elysium-project.org/bugtracker/issue/1782 Really nice. Loving my new weapon upgrade that's currently worse in every possible way due to bugged mechanics. Edited February 12, 2017 by FullRetard 0 Share this post Link to post Share on other sites
deadlyeffect 0 Report post Posted February 18, 2017 Wow I can confirm this is indeed a bug. I have a 49 warrior twink with axe skill 204/245 and I made sure to check before hand if I needed to max it out before doing BGs and all the posts about vanilla weapon skills in PVP told me I don't. However I started noticing more and more attacks missing. At that point I basically assumed it wasn't working correctly on Elysium. Thanks for posting this. I'll post on the bug tracker as well. 0 Share this post Link to post Share on other sites
Vollfos 2 Report post Posted February 20, 2017 (edited) i played back in the days and at beginning , i know that all PvP Melee classes always lvled their unarmed skills because of that. i want to see your information, how you could think that this wasnt normal at early Vanilla ? for real im pretty sure that change was tbc tbh. and i lvl yesterday in 2 hours from 1-300 2 handed axe skill with 3.30 speed just get a int buff and look for some mobs that doing less dmg, and then spam harmstring all time. and im happy about that , i need to say. other than that your critchance is zero either , not that you even dodge miss and parry :) Edited February 20, 2017 by Vollfos 0 Share this post Link to post Share on other sites