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Theloras

Debuff Priority List

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Could the powers that be here on Elysium confirm whether this list is accurate and/or working in place here?

Also, where would Shadow Word: Pain and Mind Flay fit on the priority list as well?

Debuffs/Dots protected (High priority - can't be removed by other debuff) :
- CC spell : fear, stun, sheep, blind...
- Vampiric Embrace
- Sunder Armor
- Faerie Fire
- Demoralize shout
- Thunder clap
- Winter's Chill
- Taunt
- Fire Vunerability (Improved scroch)
- Improved Shadow bolt
- Curse of Recklessness
- Curse of the Elements
- Curse of Shadow
- Curse of Weakness
- Curse of Tongues
- Hunter's Mark
- Shadow weaving
- Disarm
- Mocking Blow
- Challenging Shout
- Judgement of Light, Wisdom and Crusader for the alliance

Unprotected debuff (can be removed by other debuff)

Medium priority:
- Corruption
- Insect Swarm
- Hemorrhage
- Moonfire
- Mortal Strike

Low:
- Ignite
- Expose Weakness
- Immolate
- Serphent Sting
- Deep Wounds
- Rupture
- Garotte
- Deadly Poison
- Curse of Agony
- Curse of Doom

https://forum.nostalrius.org/posting.php?mode=quote&f=6&p=140463

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Well it seems you are mostly right. see here:

https://github.com/elysium-project/server/blob/development/src/game/Spells/SpellAuras.cpp#L6294

I guess SPELL_AURA_MOD_MELEE_HASTE counts for e.g. Thunder Clap. Too lazy to look it up now.

 

case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: // Expose Weakness

m_debuffLimitScore = 3;

 

You listed it as "low", which is not the case.

 

Edit: default is zero, channeled spells are "upgraded" to at least 1. just look at the code if you care 

Edited by birday

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