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Nevyn

Azuregos , threat mechanic

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So I watched Elysiums first Azuregos and I was shocked to see it runaway and reset threat at a completely random time.

Can some one clarify for me how the mechanics work on Elysiums server ? Apparently it resets if some one on the threat table has a distance of over 45 yards?

 

Also can a ADMIN/ GM please give their response on the issue.

Here is a clip of the incident, Elysium officials please explain this - https://clips.twitch.tv/AlluringWimpyElephantRiPepperonis

Thank you,

Smork

Also I found this video of the kill, does any one have footage of grizzly killing azuregos for the whole length ? the video only shows the kill from 27% -

thank you

Also can any one from Grizzly or Praise confirm you killed Azuregos from 100% ?

Edited by Nevyn

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I know the first Azuregos kill is quite trivial because its generally a zerg fest . but the footage shown is very shady and their hasn't been any explanation on what happened and if Elysium agrees that what happened was normal or not.

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Yes, Grizzly and Praise killed the boss from 100%. 
I think someone from a third party can confirm because there was a lot of people from different guilds around when we tagged it.

Edited by Parla

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7 hours ago, MacDaddy said:

The aggro reset is the standard Azu mechanic, you can read up on the boss abilities and tactics on any online guide.

Yes I'm well aware of azuregos abilitys,  what I'm not aware of is how elysium added a anti kite mechanic to it and if some one can explain it that would be great.

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I understand a anti kite mechanic could be useful on a pve server but why on earth would you add it to a pvp server.

 

And actually I completely hate the idea of a anti kite mechanic . Takes away a lot of the fun that is world bosses

Edited by Nevyn

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