Ariconius 3 Report post Posted April 12, 2017 Currently I am testing out Death Flayer and his R1 Scorpid Poison ability. When his happiness is yellow (100% of normal dmg) the Scorpid Poison ability ticks as one would expect from the tooltip: "10 Nature damage over 10 seconds, stacks up to 5 times." This is divided into 5 ticks of 2 damage per tick. So at 100% the damage per tick works out to: 1 stack - 2 dmg 2 stack - 4 dmg 3 stack - 6 dmg 4 stack - 8 dmg 5 stack - 10 dmg But at 125% damage from feeding, things work out a little different. When multiplying the damage by 1.25 and spreading it over 5 ticks, for 1, 3, and 5 stacks of Scorpid Poison you will get a tick that works out to a decimal number. Since the game doesn't work like that, these decimals are rounded down to the nearest whole number. I have no issue with this, but it appears that the 125% dmg is not being calculated when 5 stacks are applied. Let me break things down. At 125% the damage per tick (mathematically/actual number in combat) works out to: 1 stack (2.5 / 2 dmg) 2 stack (5 / 5 dmg) 3 stack (7.5 / 7 dmg) 4 stack (10 / 10 dmg) ***5 stack (12.5 / 10 dmg)*** It should be 12 dmg per tick at 5 stacks. I am wondering if anyone knows if this is just a vanilla bug and that the subsequent ranks of the spell are calculated correctly or if my math is off. 0 Share this post Link to post Share on other sites