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Zaasu

Zaasu's Mage Guide (Elysium - Patch 1.7)

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Hello everyone and welcome to my mage guide. In this guide I will cover everything from selecting a race, to the best professions and builds. To allow you to gain a deeper insight into this I will furthermore also display the various talents, how they work and how they interact with each other. In the later parts of the guide I will delve deeper into the mage class uncovering our stat priority and Best in Slot list. The guide will conclude with some useful macros, addons and tips and tricks beneficial to you and your mage.

I have reserved the top comment slot in which you can track the progress and updates of the guide. Please leave a comment if you have any questions or suggestions for improvement. I try my best to answer within 24-hours. Alternatively you are welcome to contact me in-game, I play Horde on the Elysium PvP realm, and like the guide suggests my name is Zaasu.

Thank you for taking the time to read my guide.

 

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This section will cover the available races to the mage class, as well as the individual benefits each race brings to the table.

 

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This section will cover the various professions and how they can benefit your mage.

 

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This section will cover all the talents available to the mage class.

 

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This section will cover the most viable raiding builds available to the mage class.

 

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This section will cover the stat priority of a mage. Note that this section will be aimed at the most viable for the current content, as such the current stat priority is designed around Frost mages.

(Coming soon)

 

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This section will cover the current pre-raid bis list. This is similar to the stat priority designed around the Frost mage.

 

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This section will cover the relevant enchants for your mage.

 

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This section will cover the relevant consumables for your mage in a raid setting.

 

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This section will cover the most notable and important macros that will assist you in your PvE and PvP endeavours alike.

 

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This section will cover the relevant addons specific to a mage.

(Coming soon)

 

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This section will cover various helpful tips and tricks, this includes AoE farming various instances, smart spell usage etc.

(Coming soon)

 

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Before we get down to the nitty gritty I'd like to say that choosing a race should be entirely decided upon your visual preference, the racial traits are so small that they are negligible.

 

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race_human_male.jpg Human

Base stats: 22 Stamina, 20 Intellect, 21 Spirit

Racial traits:

  • Perception (active): Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown
  • The Human Spirit (passive): Increase Spirit by 5%
  • Diplomacy (passive): 10% bonus to faction point gain

race_gnome_male.jpg Gnome

Base stats: 21 Stamina, 24 Intellect, 20 Spirit

Racial traits:

  • Escape Artist (active): Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown
  • Expansive Mind (passive): Increase Intelligence by 5%
  • Arcane Resistance (passive): All Gnomes get +10 Arcane Resistance
  • Technologist (passive): 15 skill bonus to Engineering

 

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race_troll_male.jpg Troll

Base stats: 23 Stamina, 16 Intellect, 21 Spirit

Racial traits:

  • Berserking (active): Activate when "Wounded" to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cooldown
  • Regeneration (passive): 10% health regen bonus, 10% active in combat
  • Beast Slaying (passive): 5% damage bonus to Beasts

race_scourge_male.jpg Undead 

Base stats: 23 Stamina, 18 Intellect, 25 Spirit

Racial traits:

  • Will of the Forsaken (active): Activate to become immune to fear, sleep, and charm effects - lasts 20 sec - 3 min cooldown
  • Cannibalize (active): Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cooldown
  • Underwater Breathing (passive): Underwater breath increased by 4x
  • Shadow Resistance (passive): All Undead get +10 Shadow Resistance

In conclusion, the most effective race for Alliance is Gnome for both PvE and PvP, whereas for Horde, the most effective race is Troll for PvE and Undead for PvP.

 

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trade_alchemy.jpg Alchemy

"Alchemists use herbs to create strange, magical brews that heal, empower, and produce a variety of positive effects - invisibility, elemental resistance, mana restoration, and much, much more."

  • Perks: None.
  • Purpose: To craft flasks, potions and transmutations. For personal use and/or selling at a profit.
  • Goes well with: Herbalism
  • Mage relevance: Taking Alchemy allows for some level of self-sufficiency with regards to potions and flasks, but if you do not plan to pair it with Herbalism, you might as well get a guildie to craft them for you.

trade_blacksmithing.jpg Blacksmithing

"Blacksmiths utilise their expertise with hammer and anvil to craft deadly weapons, heavy suits of mail and plate armour, and other, more specialised items."

  • Perks: Skeleton Keys, used to open chests.
  • Purpose: Crafting mail and plate armour and various weapons, however, Blacksmithing does not offer BiS items reserved to blacksmiths like as tailoring does to tailors. For a mage this profession is redundant.
  • Goes well with: Mining
  • Mage relevance: None.

trade_engraving.jpg Enchanting

"Enchanters disenchant surplus magical items - and use the residue to permanently augment equipment of their choosing."

  • Perks: None.
  • Purpose: To enchant and disenchant gear, often at a high profit.
  • Goes well with: Tailoring. Tailoring doesn't require a gathering profession, so you will be able to collect cloths, craft items, disenchant items and in turn skill up your Enchanting.
  • Mage relevance: Given that Tailoring is a must-have profession, and that Enchanting goes very well with Tailoring, I'd rate this as highly relevant.

trade_engineering.jpg Engineering

"Engineers take advantage of their inventiveness to create an immense (and occasionally random) variety of helpful items."

  • Perks: Various gadgets and items reserved to the engineer. Some of which are considered invaluable to PvP.
  • Purpose: The purpose of Engineering is quite simply to craft various gadgets that are hugely beneficial for PvP. Some even consider it a must for PvP enthusiasts.
  • Goes well with: Mining. To collect the necessary materials.
  • Mage relevance: Must-have for PvP, occasionally beneficial to PvE.

spell_nature_naturetouchgrow.jpg Herbalism

"Herbalists carefully harvest the helpful and potent herbs found throughout the world."

  • Perks: None.
  • Purpose: Herbalism is a gathering profession. As such the purpose is to gather herbs to either sell for a profit or to channel into potions and flasks in combination with alchemy.
  • Goes well with: Alchemy for crafting purposes and Skinning/Mining for gathering purposes.
  • Mage relevance: Can significantly improve gold income from instance AoE farming.

inv_misc_armorkit_17.jpg Leatherworking

"Leatherworkers take the rough, spiny or sturdy hides of beasts everywhere and turn them into useful products."

  • Perks: Primal Batskin set bonus: Minor increase to running and swimming speed, and Blood Tiger set bonus: +1% critical strike chance.
  • Purpose: Crafting leather and mail armour, cloaks and armour kits.
  • Goes well with: Skinning. To collect the necessary materials.
  • Mage relevance: None.

trade_mining.jpg Mining

"Miners pursue valuable and useful ores, extracting them straight from the earth with their picks."

  • Perks: None.
  • Purpose: A gathering profession used to gather ores to either funnel into your Blacksmithing or to sell in the Auction House at a profit.
  • Goes well with: Blacksmithing or Engineering for crafting purposes and skinning or herbalism for gathering purposes.
  • Mage relevance: None.

inv_misc_pelt_wolf_01.jpg Skinning

"Skinners ensure that nothing goes to waste by removing the hides of dead beasts and amassing piles of fur and leather."

  • Perks: None.
  • Purpose: Skinning is like Herbalism and Mining a gathering profession and is, as such, used to collect skins and furs to either sell for a profit or to craft various items with Leatherworking.
  • Goes well with: Leatherworking.
  • Mage relevance: Can significantly improve gold income from instance AoE farming.

trade_tailoring.jpg Tailoring

"Tailors take simple cloth and weave wonders out of it; cloth armour and robes, shirts, bags and other creations are the purview of the tailor."

  • Perks: Tailoring grants 300 skill level tailors a 2% critical strike bonus on the Bloodvine set, which will be your best in slot set until AQ40. As such Tailoring is by many considered to be the "must-have" profession of any serious raiding mage. In addition to this, tailoring allows you to craft yourself upgrades as you level, quickening the process.
  • Purpose: Boosts your raiding performance and allows you to sell bags and crafted items at a profit.
  • Goes well with: As cloth drops from random mobs, there is no need for a paring profession. As such my recommendation would stand between the following: Enchanting for the pure raider, Engineering for the occasional PvPer and Herbalism/skinning for gold making.
  • Mage relevance: Must-have for raiding.

In conclusion I would recommend going with Tailoring paired with either Enchanting or Engineering, or Tailoring paired with Herbalism or Skinning for gold purposes.

 

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inv_misc_food_15.jpg Cooking

"Cooks experiment with strange and wondrous ingredients gathered from the far corners of Azeroth."

  • Perks: Self-sufficiency with food and transformations.
  • Purpose: Some cooking recipes, especially the Savory Deviate Delight, that transforms you into either a ninja or a pirate, can be sold a quite a profit if you are willing to both fish them and cook them yourself.

spell_holy_sealofsacrifice.jpg First Aid

"Physicians save lives in the dangerous world of Azeroth by using bandages and antidotes to heal injuries and remove poisons."

  • Perks: Enables you to use bandages to get out of sticky situations.
  • Purpose: Various PvP, leveling and world content.

trade_fishing.jpg Fishing

Fishers relax and feed themselves by catching the bounty of Azeroth's lakes and seas.

  • Perks: None.
  • Purpose: Fishing fish to be used with cooking or sold at the Auction House.

 

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Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. Choose to manipulate the arcane, destroying enemies with overwhelming power, ignite enemies with balls of fire and combustive flames, or freeze enemies in their tracks and shatter them with Frost Magic.

 

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Spoiler

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spell_holy_dispelmagic.jpg Arcane Subtlety

  • Effect: Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat. 
  • Relevance: Viable filler for reaching further into the Arcane Tree.

spell_holy_devotion.jpg Arcane Focus

  • Effect: Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%. 
  • Relevance: For a frost mage this talent is almost entirely useless as the only arcane spell we will ever use is Arcane Explosion, which in itself is a rarity in raids and dungeons. It is, however, still superior to Improved Arcane Missiles.

spell_nature_starfall.jpg Improved Arcane Missiles

  • Effect: Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles. 
  • Relevance: Arcane Missiles is not a great damaging spell and will as a result rarely be used. Skip this entirely.

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inv_wand_01.jpg Wand Specialization

  • Effect: Increases your damage with Wands by 13/25% 
  • Relevance: Your wand should always be your very last resort and it is therefore unwise to spend talent points in something that is ideally never used.

spell_nature_astralrecalgroup.jpg Magic Absorption

  • Effect: When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10
  • Relevance: Some extra mana regeneration never hurts. This is a viable filler to reach further into the Arcane Tree.

spell_frost_manaburn.jpg Arcane Concentration

  • Effect: Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Relevance: Again, mana efficiency. This spell can be hugely beneficial during AoE farming, but will also save you some mana over the duration of a fight, as well as being cheesed by purposely using mana heavy spells during a proc.

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spell_nature_abolishmagic.jpg Magic Attunement

  • Effect: Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50% 
  • Relevance: This talent is best used in solo PvP scenarios as it lowers magic damage taken as well as adding a layer that needs to be dispelled. But serves as a decent filler for the PvE scene. From time to time it will serve it's purpose in dungeons and raids as you can improve your tanks healing taken or diminish the magical damage taken. Just be sure to communicate the appliance of either spell with your healer as it can cause unforeseen spikes or frustration from diminished healing.

spell_nature_wispsplode.jpg Improved Arcane Explosion

  • Effect: Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% 
  • Relevance: Blizzard is our go-to AoE spells and carries the advantage of being cast at range, so this will have little to no use in a PvE scenario.

spell_arcane_arcaneresilience.jpg Arcane Resilience

  • Effect: Increases your armor by an amount equal to 50% of your Intellect. 
  • Relevance: Adds around 150 armor, which in itself is decent for one talent point, but it simply not useful for non-PvP scenarios.

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spell_shadow_detectlesserinvisibility.jpg Improved Mana Shield

  • Effect: Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20% 
  • Relevance: You will never be using this talent in a raiding scenario as mana is a precious resource that you will be focusing entirely on DPS. It does carry some use in PvP.

spell_frost_iceshock.jpg Improved Counterspell

  • Effect: Gives Counterspell a 50/100% chance to silence the target for 4 sec. 
  • Relevance: One of the greatest PvP talents in the game, but unfortunately not very useful for raiding.

spell_shadow_siphonmana.jpg Arcane Meditation

  • Effect: Allows 5/10/15% of your Mana regeneration to continue while casting. 
  • Relevance: This talent is a must for raiding, I cannot underline the importance of maintaining your mana pool. No mana. No damage.

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spell_nature_enchantarmor.jpg Presence of Mind

  • Effect: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. 
  • Relevance: Immensely strong PvP talent. Dispellable. 

spell_shadow_charm.jpg Arcane Mind

  • Effect: Increases your maximum Mana by 2/4/6/8/10%
  • Relevance: More mana is always great, and if you're this deep in the Arcane tree this talent is a great place to spend some points.

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spell_shadow_teleport.jpg Arcane Instability

  • Effect: Increases your spell damage and critical strike chance by 1/2/3% 
  • Relevance: A very solid talent that applies to ALL spells, not just Arcane ones.

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spell_nature_lightning.jpg Arcane Power

  • Effect: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. 
  • Relevance: Whilst it does provide great burst, especially paired with Presence of Mind, it only really increases your DPS on short encounters as you will often find yourself oom as a result of using this, ultimately removing the previously attained DPS edge.

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Spoiler

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spell_fire_flamebolt.jpg Improved Fireball

  • Effect: Reduces the casting time of your Fireball spell by 0.1/02/03/04/05 sec.
  • Relevance: Great for a Fire specced PvE mage, and occasionally beneficial in PvP.

spell_fire_meteorstorm.jpg Impact

  • Effect: Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.
  • Relevance: This talent is an incredibly powerful PvP talent, but it serves little to no purpose in PvE as most bosses are immune to stun.

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spell_fire_incinerate.jpg Ignite

  • Effect: Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spell's damage over 4 sec.
  • Relevance: Dispellable. 

spell_fire_flare.jpg Flame Throwing

  • Effect: Increases the range of your Fire spells by 3/6 yards.
  • Relevance: Extra range is always attractive to a caster and as such this talent is a must for every Fire mage, in PvP and PvE alike.

spell_fire_fireball.jpg Improved Fire Blast

  • Effect: Reduces the cooldown of your Fire Blast spell by 0.5/1.0/1.5 sec.
  • Relevance: Fire Blast is not a spell that is used in your PvE Fire rotation, this talent is, however, great for PvP.

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spell_fire_flameshock.jpg Incinerate

  • Effect: Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4%.
  • Relevance: This talent is exceptional for PvP, but it's strength is greatly diminished in PvE as Fire Blast is not used and as Scorch is only used to apply 5 stacks and thereafter only once every 30 seconds to reapply Improved Scorch.

spell_fire_selfdestruct.jpg Improved Flamestrike

  • Effect: Increases the critical strike chance of your Flamestrike spell by 5/10/15%.
  • Relevance: This talent is a decent PvP talent for cluster situations, it is however useless for PvE.

spell_fire_fireball02.jpg Pyroblast

  • Effect: Hurls an immense fiery boulder that causes 141 to 188 Fire damage and an additional 56 Fire damage over 12 sec.
  • Relevance: In PvP this talent is epic paired with Presence of Mind, but is unfortunately never used in PvE.

spell_fire_fire.jpg Burning Soul

  • Effect: Gives your Fire spells a 35/70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15/30%.
  • Relevance: The push back reduction is a nice add on, but the threat reduction is nice as it allows you to go more ham without worrying too much about overaggroing.

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spell_fire_soulburn.jpg Improved Scorch

  • Effect: Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
  • Relevance: You should at all times have at least one Fire mage in the raid with this talent as both Warlocks and Fire mages alike benefit from it.

spell_fire_firearmor.jpg Improved Fire Ward

  • Effect: Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Relevance: A 10/20% chance to reflect Fire spells is simply too low considering how few damage sources that deal Fire damage, both in PvP and in PvE.

spell_fire_masterofelements.jpg Master of Elements

  • Effect: Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
  • Relevance: Mana efficiency is once again always a good choice. This is by all means a good talent for PvP and PvE alike.

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spell_nature_wispheal.jpg Critical Mass

  • Effect: Increases the critical strike chance of your Fire spells by 2/4/6%.
  • Relevance: A solid talent on its own. More crits, more damage.

spell_holy_excorcism_02.jpg Blast Wave

  • Effect: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 187 Fire damage, and dazing them for 6 sec.
  • Relevance: The 'daze' mentioned in the talent description provides a 50% snare. By all means a PvP talent with little to no uses in raiding.

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spell_fire_immolation.jpg Fire Power

  • Effect: Increases the damage done by your Fire spells by 2/4/6/8/10%.
  • Relevance: This talent is a damage multiplier, so the better your gear gets the more you benefit from this talent. A must have talent for a fire mage.

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spell_fire_sealoffire.jpg Combustion

  • Effect: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
  • Relevance: Mediocre DPS cooldown, but by all means worth spending one point in.

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spell_frost_frostward.jpg Frost Warding

  • Effect: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10/20% chance to reflect Frost spells and effects while active.
  • Relevance: Mostly relevant in PvP.

spell_frost_frostbolt02.jpg Improved Frostbolt

  • Effect: Reduces the casting time of your Frostbolt spell by 0.1/0.2/0.3/0.4/0.5 sec.
  • Relevance: As your Frostbolt is your main damaging spell, this talent is a must-have for PvP and PvE mages alike.

spell_ice_magicdamage.jpg Elemental Precision

  • Effect: Reduces the chance that the opponent can resist your Frost and Fire spells by 2/4/6%.
  • Relevance: A missed or resisted spell causes 0 damage, as such this talent is highly useful for both leveling, PvP and PvE.

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spell_frost_iceshard.jpg Ice Shards

  • Effect: Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%.
  • Relevance: A must have for a raiding Frost mage, PvP and PvE alike.

spell_frost_frostarmor.jpg Frostbite

  • Effect: Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec.
  • Relevance: By all means a PvP talent as most bosses are immune to being Frozen. A notable exception is Ragnaros. 

spell_frost_freezingbreath.jpg Improved Frost Nova

  • Effect: Reduces the cooldown of your Frost Nova spell by 2/4 sec.
  • Relevance: Once again, a PvP talent. Most raid bosses are immune to freezes. 

spell_frost_wisp.jpg Permafrost

  • Effect: Increases the duration of your Chill effect by 1/2/3 secs and reduces the target’s speed by an additional 4/7/10%.
  • Relevance: This talent is mainly used in combination with Improved Blizzard and is aimed at leveling, AoE farming and a handful of add control encounters.

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spell_frost_frostbolt.jpg Piercing Ice

  • Effect: Increases the damage done by your Frost spells by 2/4/6%.
  • Relevance: More damage is good, and this talent applies its multipler to your +dmg gear, which means it scales as your gear gets better. 

spell_frost_wizardmark.jpg Cold Snap

  • Effect: When activated, this spell finishes the cooldown on all of your Frost spells.
  • Relevance: Mostly useful for PvP where an extra Frost Nova/Cone of Cold combo or another Ice Block is most useful. Worth picking up as you go deeper in the Frost tree, as it's a solid talent, althought its own cooldown is somewhat long (10m). 

spell_frost_icestorm.jpg Improved Blizzard

  • Effect: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30/50/65%. Lasts 2 sec.
  • Relevance: Best used in Alterac Valley or other places with tightly clustered groups of enemies (e.g. around Arathi Basin flags or WSG flag rooms). Also has select uses in raids (e.g. can be used in Nefarian's room). Finally, this can be the cornerstone of an AoE kiting levelling build if combined with Permafrost (which makes the snare last 4.5s).

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spell_shadow_darkritual.jpg Arctic Reach

  • Effect: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Relevance: More range is a good thing. This bumps Frostbolt over 30 yards, which is the radius for many raid bosses' area effect abilities.


spell_frost_stun.jpg Frost Channelling

  • Effect: Reduces the mana cost of your Frost spells by 5/10/15% and reduces the threat caused by your Frost spells by 10/20/30%.
  • Relevance: A cornerstone of a mana efficient raiding build. 

spell_frost_frostshock.jpg Shatter

  • Effect: Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.
  • Relevance: Frost's burst dps potential lies around the careful use of this talent. Note that it also works with non-Frost talents. Combine this talent with AoEs and/or +crit talents to obtain near certain crits on frozen targets.

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spell_frost_frost.jpg Ice Block

  • Effect: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Relevance: You can be healed while Ice Blocked. Thus if you are getting focus-fired, hit Ice Block and wait for a healer to heal you. Then when you get healed, you can drop Ice Block and go back to work.

spell_frost_glacier.jpg Improved Cone of Cold

  • Effect: Increases the damage dealt by your Cone of Cold spell by 15/25/35%.
  • Relevance: Useful if you're relying on Nova+CoC combos for burst. If you're just using CoC as another snare, it isn't worth grabbing this talent. Has some use for Frost kiting levelling builds.

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spell_frost_chillingblast.jpg Winter’s Chill

  • Effect: Gives your Frost damage spells a 20/40/60/80/100% chance to apply the Winter’s Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
  • Relevance: You want at least one Frost mage to have this talent in your raid.

ba3e6de30dde71ffd98aa75468a3bf7d.png

spell_ice_lament.jpg Ice Barrier

  • Effect: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
  • Relevance: It can be dispelled. It gains 10% from any +dmg that affects Frost, thus "Increases damage and healing done by magical spells and effects by up to XX" will affect it. 

 

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_________________________________________________________________________________________

 

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This build will be your standard go to build for frost raiding, and will most likely be how your talents will be arranged until you've become a well geared, established member of a guild, to which you can transition into the 'Arcane Instability' spec listed below. Note that in this build you can switch out one point from 'Improved Blizzard' to either 'Cold Snap' or 'Magic Absorption'. I have personally chosen to go with 3 points in 'Improved Blizzard' as it allows me to AoE farm.

 

4372e4750a949b4e617591abf20ba6dd.png

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Whilst this spec does offer more in terms of damage output, a silence and a bigger mana pool, it does remove a great deal of utility that is gained with the deep frost tree. Especially with regards to the AoE slow through 'Improved Blizzard' and immunity to interruptions through 'Ice Barrier'. Finally you will no longer be applying 'Winter's Chill', and will be relying entirely on another mage in your raid or dungeon group providing it.

4c1fea2415f5463e0bcd755b2e4d224d.png

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This spec is a variation of the above shown Arcane Instability spec. The only difference being that this spec sacrifices Ice Block and the 2nd rank of Arctic Reach to obtain Arcane Power, the final talent of the Arcane tree. Note that this spec will be hard on poorly geared mages as Arcane Power, whilst providing a DPS boost, will oom you. I would suggest to go with the Arcane Instability until you reach a point of which you kill bosses and have "plenty" of mana to spare.

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With the arrival of AQ and a fond farewell to the fire resistant content of BWL and MC, we can finally spec into Fire. This is the classic Fire spec providing you with Improved Scorch, which works much like the above mentioned Winter's Chill spec, in improving the DPS of every fire spell user in the raid.

 

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_________________________________________________________________________________________

 

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inv_helmet_51.jpg Crimson Felt Hat                                                           

  • Dropped by: Magistrate Barthilas, Stratholme (13,42% chance to drop)
  • Stats: +8 Stamina, +8 Intellect, +8 Spirit, +30 Spell Damage

Alternative(s): 

inv_helmet_47.jpg Spellpower Goggles Xtreme Plus

  • Crafted Item: Engineering (requires 270 Engineering)
  • Stats: +27 Spell Damage

 

8364610649232d73b2ea8bd8ec032e28.png

inv_jewelry_necklace_16.jpg Orb of the Darkmoon

  • Darkmoon Faire reward: 1200 tickets
  • Stats: +7 Stamina, +21 Spell Damage

Alternative(s): 

inv_jewelry_necklace_03.jpg Tempest Talisman

  • Dropped by: Hydropspawn, Dire Maul East (16,03% chance to drop)
  • Stats: +7 Intellect, +6 Spirit, +1% Critical Strike Chance

 

ee257c84b888d4ffa3f030a7ee413a43.png

inv_shoulder_02.jpg Boreal Mantle

  • Dropped by: Warder Stilgiss, Blackrock Depths (17,45% chance to drop)
  • Stats: +10 Frost Resistance, +29 Frost Damage

 

986ec31209eb0e3498d58023086f06d2.png

inv_misc_cape_18.jpg Amplifying Cloak

  • Dropped by: Magister Kalendris, Dire Maul West (21,75% chance to drop)
  • Stats: +18 Spell Damage

Alternative(s): 

inv_misc_cape_16.jpg Frostwolf Advisor's Cloak

  • PvP Reward: Frostwolf Clan - Honored
  • Stats: +11 Stamina, +5 Frost Resistance, +14 Spell Damage

inv_misc_cape_02.jpg Heliotrope Cloak

  • Dropped by: Guard Mok'dar & Guard Slip'kik, Dire Maul North (4,32% chance to drop)
  • Stats: +10 Intellect, +1% Critical Strike Chance

 

f889c1c8c55f440f763ff1f1d9d787c8.png

inv_chest_cloth_07.jpg Bloodvine Vest

  • Crafted item: Tailoring
  • Stats: +13 Intellect, +2% Hit Chance, +27 Spell Damage (+ Tailor 300/300: 3 set = +2% Critical Strike Chance)

Alternative(s):

inv_chest_cloth_49.jpg Robe of Winter Night

  • Crafted item: Tailoring
  • Stats: +12 Intellect, +40 Frost Damage, +40 Shadow Damage

inv_chest_cloth_38.jpg Robe of the Archmage

  • Crafted item: Tailoring
  • Stats: +12 Intellect, +40 Spell Damage, +1% Critical Strike Chance, +Use 375-625 Mana

 

0e980344154dec1cbdb78dcfbab34aa8.png

inv_bracer_13.jpg Dryad's Wrist Bindings

  • PvP Reward: Warsong Outriders (H) / Silverwing Sentinels (A) - Exalted
  • Stats: +8 Intellect, +7 Spirit, +8 Stamina, +22 Spell damage

Alternative(s):

inv_bracer_13.jpg Sublime Wristguards

  • Dropped by: Guard Mok'dar & Guard Slip'kik, Dire Maul North (4,32% chance to drop)
  • Stats: +10 Intellect, +6 Spirit, +6 Stamina, +12 Spell Damage

 

4f50ecac3731d02b812637977477097a.png

inv_gauntlets_14.jpg Hands of Power

  • Dropped by: Quartermaster Zigris, Lower Blackrock Spire (14,24% chance to drop)
  • Stats: +6 Spirit, +6 Intellect, +26 Spell Damage

Alternative(s):

inv_gauntlets_06.jpg Blood Guard's Silk Gloves (H) / inv_gauntlets_06.jpg Knight-Lieutenant's Silk Gloves (A)

  • PvP reward: Rank 7
  • Stats: +11 Stamina, +21 Spell Damage (+ gloves: 2 set = +23 Spell Damage)
  • NOTE! Only pursue this if you cannot afford the Bloodvine set

inv_gauntlets_06.jpg Frostweave Gloves

  • Quest reward: Tailoring
  • Stats: +6 Intellect, +21 Frost Damage

 

dc747209d6c203613777d8438728614d.png

inv_belt_04.jpg Frostwolf Cloth Belt (H) / inv_belt_04.jpg Stormpike Cloth Girdle (A)

  • PvP reward: Frostwolf Clan / Stormpike Guard - Honored
  • Stats: +11 Stamina, +10 Intellect, +5 Frost Resistance, +18 Spell Damage

Alternative(s): 

inv_belt_07.jpg Oddly Magical Belt

  • Dropped by: Gordok Tribute, Dire Maul North (19,15% chance to drop)
  • Stats: +13 Stamina, +16 Spell Damage

 

8f9fe8c6aac8bce5d73288e2c1ff350c.png

inv_pants_cloth_14.jpg Bloodvine Leggings

  • Crafted item: Tailoring
  • Stats: +6 Intellect, +1% Hit Chance, +37 Spell Damage (+ Tailor 300/300: 3 set = +2% Critical Strike Chance)

Alternative(s): 

inv_pants_13.jpg Skyshroud Leggings

  • Dropped by: Highlord Omokk, Lower Blackrock Spire (10,02% chance to drop)
  • Stats: +8 Stamina, +8 Intellect, +34 Spell Damage

 

7e4693512c0446268546500b92fe2942.png

inv_boots_cloth_02.jpg Bloodvine Boots

  • Crafted item: Tailoring
  • Stats: +16 Intellect, +1% Hit Chance, +19 Spell Damage, +40 (+ Tailor 300/300: 3 set = +2% Critical Strike Chance)

Alternative(s): 

inv_boots_05.jpg Blood Guard's Silk Footwraps (H) / inv_boots_05.jpg Knight-Lieutenant's Silk Boots (A)

  • PvP reward: Rank 7
  • Stats: +16 Stamina, + 15 Intellect, + 15 Spell Damage (+ gloves: 2 set = +23 Spell Damage)
  • NOTE! Only pursue this if you cannot afford the Bloodvine set

inv_boots_05.jpg Riptide Shoes

  • Dropped by: Hyrdrospawn, Dire Maul East (23,45% chance to drop)
  • Stats: +12 Intellect, + 19 Frost Damage

 

b7f3eb804b2ff133f32840044b91e639.png

inv_jewelry_ring_05.jpg Eye of Orgrimmar (H) / Songstone of Ironforge (A)

  • Quest reward: The Princess Saved? (H) / The Princess's Surprise (A)
  • Stats: +7 Intellect, +4 Spirit, +18 Spell Damage

 

3cca7faa77838f6dce1c84ae7e255985.png

inv_jewelry_ring_29.jpg Frigid Ring

  • Dropped by: World BoE - Visit the Auction House (30-35g)
  • Stats: +10 Intellect, +14 Frost Damage

Alternative(s):

inv_jewelry_ring_11.jpg Band of the Unicorn

  • Dropped by: World BoE - Visit the Auction House (15-20g)
  • Stats: +13 Spell Damage

inv_jewelry_ring_20.jpg Advisor's Ring (H) / inv_jewelry_ring_28.jpg Lorekeeper's Ring (A)

  • PvP reward: Warsong Outriders / Silverwing Sentinels - Honored
  • Stats: +8 Stamina, +14 Spell Damage, + 4 mp5

inv_jewelry_ring_07.jpg Freezing Band

  • Dropped by: World BoE - Visit the Auction House (850g)
  • Stats: +10 Frost Resistance, +21 Frost Damage

inv_jewelry_ring_12.jpg Maiden's Circle

  • Dropped by: Molten Core BoE - Visit the Auction House (225g)
  • Stats: +7 Intellect, +6 Spirit, +18 Spell Damage

 

7f12d25aebdcda91516e674808d277f3.png

inv_misc_root_02.jpg Briarwood Reed

  • Dropped by: Jed Runewatcher, Upper Blackrock Spire (25,67% chance to drop)
  • Stats: +29 Spell Damage

 

9f0b5c7287c356d15b0239eaf0bec426.png

inv_jewelry_talisman_08.jpg Eye of the Beast

  • Quest reward: For The Horde! (H) & General Drakkisath's Demise (A)
  • Stats: +2% Critical Strike Chance

 

386fcdd3c6b18378806e7f8a76abfd6f.png

inv_weapon_shortblade_22.jpg Mind Carver

  • Dropped by: Prince Tortheldrin, Dire Maul West (14,62% change to drop)
  • Stats: +8 Intellect, + 12 Spell Damage

Combined with:

inv_misc_book_11.jpg Tome of the Ice Lord

  • PvP reward: Frostwolf Clan / Stormpike Guard - Exalted
  • Stats: +9 Intellect, +34 Frost Damage

Alternative(s): 

inv_sword_14.jpg Inventor's Focal Sword

  • Dropped by: Tinkerer Gizlock, Maraudon (26,52% change to drop)
  • Stats: +6 Intellect, + 1% Critical Strike Chance

inv_ore_arcanite_02.jpg Spirit of Aquementas

  • Quest reward: It's Dangerous to Go Alone (Elite)
  • Stats: +20 Spell Damage

inv_staff_32.jpg Rod of the Ogre Magi

  • Dropped by: Gordok Tribute, Dire Maul North (7,13% chance to drop)
  • Stats: +11 Stamina, +14 Intellect, +7 Spirit, + 1% Critical Strike Chance, +23 Spell Damage

inv_staff_07.jpg Elemental Mage Staff

  • Dropped by: World BoE - Visit the Auction House (200g)
  • Stats: +20 Fire Resistance, +20 Frost Resistance, + 36 Frost Damage, +36 Fire Damage

 

924f03bc4dd500e15bea7ac991138fb4.png

inv_wand_01.jpg Wand of Biting Cold

  • Quest Reward: The Legend of Korrak
  • Stats: +16 Frost Damage

Alternative(s):

inv_misc_bone_taurenskull_01.jpg Bonecreeper Stylus

  • Dropped by: Darkmaster Gandling, Scholomance (11,11% chance to drop)
  • Stats: +4 Intellect, +11 Spell Damage

inv_wand_06.jpg Lethtendris's Wand

  • Dropped by: Lethtendris, Dire Maul East (25,56% chance to drop)
  • Stats: +9 Spell Damage

inv_wand_01.jpg Freezing Shard

  • Dropped by: Razerfen Down BoE - Visit the Auction House (100g)
  • Stats: +10 Spell Damage

 

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2520f535441a2e9e9becfdc3810562a8.png

_________________________________________________________________________________________

 

11ddb528a047abc5150f33e4a8903501.png

inv_misc_gem_02.jpg Arcanum of Focus

  • Stats: +8 Spell Damage
  • Materials: 1 Libram of Focus, 1 Pristine Black Diamond, 4 Large Brilliant Shard, 2 Skin of Shadow

 

0e79ef4ae130c93edaa3352850de600f.png

inv_misc_gem_variety_02.jpg Chromatic Mantle of the Dawn

  • Stats: +5 All Resistance
  • Reputation reward: Argent Dawn - Exalted

spell_fire_flameshock.jpg Flame Mantle of the Dawn

  • Stats: +5 Fire Resistance
  • Reputation reward: Argent Dawn - Revered

 

e67ffacc3554744b1b00d077e2e1d480.png

inv_misc_enchantedscroll.jpg Enchant Cloak - Lesser Fire Resistance

  • Stats: +5 Fire Resistance
  • Materials: 1 Lesser Astral Essence, 1 Fire Oil

 

fbbe716ef5e92bf0b7ed188394787c33.png

inv_misc_enchantedscroll.jpg Enchant Chest - Greater Stats

  • Stats: +4 to each of the five attributes.
  • Materials: 4 Large Brilliant Shard, 15 Illusion Dust, 10 Greater Eternal Essence

inv_misc_enchantedscroll.jpg Enchant Chest - Major Mana

  • Stats: +100 mana
  • Materials: 3 Greater Eternal Essence, 1 Small Brilliant Shard

inv_misc_enchantedscroll.jpg Enchant Chest - Major Health

  • Stats: +100 health
  • Materials: 6 Illusion Dust, 1 Small Brilliant Shard

 

b66369319e96e0d223ef946046787fc0.png

inv_misc_enchantedscroll.jpg Enchant Bracer - Greater Intellect

  • Stats: +7 Intellect
  • Materials: 3 Lesser Eternal Essence

 

e8e109a643e7e2557425e40c8bc7a3bd.png

inv_misc_enchantedscroll.jpg Enchant Gloves - Riding Skill

  • Stats: +Minor movement bonus while mounted
  • Materials: 2 Large Radiant Shard, 3 Dream Dust

 

9a27f8b4ee84d0b7a181d2a08466697b.png

inv_misc_gem_02.jpg Arcanum of Focus

  • Stats: +8 Spell Damage
  • Materials: 1 Libram of Focus, 1 Pristine Black Diamond, 4 Large Brilliant Shard, 2 Skin of Shadow

 

b3a8b540471d1626bbc67d61207f167d.png

inv_misc_enchantedscroll.jpg Enchant Boots - Minor Speed

  • Stats: +Slight Movement Speed Increase
  • Materials: 1 Small Radiant Shard, 1 Aquamarine, 1 Lesser Nether Essence

inv_misc_enchantedscroll.jpg Enchant Boots - Greater Stamina

  • Stats: +7 Stamina
  • Materials: 10 Dream Dust

inv_misc_enchantedscroll.jpg Enchant Boots - Spirit

  • Stats: +5 Spirit
  • Materials: 2 Greater Eternal Essence, 1 Lesser Eternal Essence

 

451004bad785875b4eb5fe727ee8ae58.png

inv_misc_enchantedscroll.jpg Enchant Weapon - Spell Power

  • Stats: +30 Spell Damage
  • Materials: 4 Large Brilliant Shard, 12 Greater Eternal Essence, 4 Essence of Fire, 4 Essence of Water, 4 Essence of Air, 2 Golden Pearl

inv_misc_enchantedscroll.jpg Enchant 2H Weapon - Major Intellect

  • Stats: +9 Intellect
  • Materials: 12 Greater Eternal Essence, 2 Large Brilliant Shard

 

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940740b6467c53a38c8d11827ac7aec8.png

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inv_potion_41.jpg Flask of Supreme Power

  • Stats: +150 Spell Damage
  • Duration: 2 hours (persists through death)

inv_potion_105.jpg Brilliant Wizard Oil

  • Stats: +36 Spell Damage, +1% Critical Strike Chance
  • Duration: 30 minutes (persists through death)

inv_potion_25.jpg Greater Arcane Elixir

  • Stats: +35 Spell Damage
  • Duration: 1 hour

inv_potion_60.jpg Elixir of Greater Firepower

  • Stats: +40 Fire Damage
  • Duration: 30 minutes

inv_potion_45.jpg Mageblood Potion

  • Stats: +12 Mp5
  • Duration: 1 hour

inv_drink_17.jpg Nightfin Soup

  • Stats: +162 Mp5
  • Duration: 10 minutes

inv_potion_76.jpg Major Mana Potion

  • Stats: +Restores 1350 to 2251 Mana
  • Duration: 2 minutes cooldown

inv_potion_62.jpg Limited Invulnerability Potion

  • Stats: Drops all aggro (works like Ice Block)
  • Duration: 6 seconds (2 minutes cooldown)

 

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Spammable Arcane Missiles 
This macro prevents you from interrupting an Arcane Missiles cast by recasting too early. 

Spoiler

/cast [nochanneling:Arcane Missiles] Arcane Missiles

Opener Pyroblast 
This macro casts Pyroblast when you’re pulling. If you’re in combat, it casts Fireball. 

Spoiler

/cast [nocombat] Pyroblast; Fireball

Frostbolt(Rank 1) Kiting 
Hold alt for the fast casting snare, or cast your maximum rank. 

Spoiler

/cast [mod:alt] Frostbolt(rank 1); Frostbolt

Fireball(Rank 1) DoT
Hold alt for the fast casting DoT, or cast your maximum rank. 

Spoiler

/cast [mod:alt] Fireball(rank 1); Frostbolt

Stealth Breaker Arcane Explosion 

Spoiler

/cast [nocombat] Arcane Explosion(Rank 1); Arcane Explosion

Break Ice Block & Blink

Spoiler

/cancelaura Ice Block 
/cast Blink

Break Ice block & Counterspell

Spoiler

/cancelaura Ice Block 
/cast Counterspell

Polymorph + Star raid Icon + Focus + Announcement

Spoiler

/cast Polymorph 
/focus 
/run SetRaidTarget("focus", 1) 
/run if UnitSex("target")==1 then g="female " else g="male " end;s="I'm going to sheep a "..g..UnitLevel("target").." %T";c="Party";if GetNumRaidMembers()>0 then c="raid" end;SendChatMessage(s,c)

Focus Counterspell 

Spoiler

/cast [mod:ctrl, target=focus, exists, nodead] [] Counterspell

Interrupt Counterspell 

Spoiler

/stopcasting 
/cast Counterspell

Decurse mouseover

Spoiler

/cast [target=mouseover, help] [target=player] Remove Lesser Curse

Food & Water all-in-one

Spoiler

/use [nomod] Conjured Manna Biscuit 
/use [nomod] Conjured Glacier Water 
/use [nomod] Conjured Croissant 
/cast [mod:shift, btn:2] Conjure Food;[mod:shift] Conjure Water

One-Button Portal

Spoiler

/cast [mod:shift] Portal: Undercity; [mod:ctrl] Portal: Thunder Bluff; Portal: Orgrimmar

One-Button Teleport

Spoiler

/cast [mod:shift] Teleport: Undercity; [mod:ctrl] Teleport: Thunder Bluff; Teleport: Orgrimmar

Totem Turret!

Spoiler

/target Earthbind Totem
/target Searing Totem
/target Magma Totem
/target Mana Spring Totem
/target Grounding Totem
/target Healing Stream Totem
/cast Shoot
/script TargetLastEnemy();

Instant Pyroblast

Spoiler

/script SpellStopCasting()
/cast Presence of Mind
/script SpellStopCasting()
/cast Pyroblast


 

 

 

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Update 19/05/2017: Layout changed and added pictures for an enhanced user experience.

Update 23/05/2017: NEW section added: Talents

Update 25/05/2017: NEW section added: PvE Builds

Update 26/05/2017: NEW section added: Selecting a Race

Update 29/05/2017: NEW section added: Professions

Update 06/06/2017: NEW section added: Enchants

Update 06/07/2017: Updated for patch 1.5

Update 12/07/2017: NEW section added: Macros

Update 12/07/2017: NEW section added: Consumables

Update 21/07/2017: Updated for patch 1.6

Update 10/10/2017: Updated for patch 1.7

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Some notes: 

The Crystalline Threaded Cape doesn't exist on Elysium, it was added in the AQ patch as a reward from the Sack of Spoils. I'd normally link to allakhazam/db.vanillagaming/etc but they all seem buggy in regards to the Sack of Spoils items and don't list them, which is odd. 

The Band of the Penitent gives physical crit, not spell crit. 

There are typos on where Gordok's Handwraps and Riptide Shoes are obtained.

And finally, this is just small nitpicking, but you could also add the alliance versions to Champion's Silk Shoulderpads (Lieutenant Commander's Silk Spaulders), Blood Guard's Silk Footwraps (Knight-Lieutenant's Silk Boots) and Eye of Orgrimmar (Songstone of Ironforge).

Other than that, good work

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9 hours ago, Kolmar said:

Some notes: 

The Crystalline Threaded Cape doesn't exist on Elysium, it was added in the AQ patch as a reward from the Sack of Spoils. I'd normally link to allakhazam/db.vanillagaming/etc but they all seem buggy in regards to the Sack of Spoils items and don't list them, which is odd. 

The Band of the Penitent gives physical crit, not spell crit. 

There are typos on where Gordok's Handwraps and Riptide Shoes are obtained.

And finally, this is just small nitpicking, but you could also add the alliance versions to Champion's Silk Shoulderpads (Lieutenant Commander's Silk Spaulders), Blood Guard's Silk Footwraps (Knight-Lieutenant's Silk Boots) and Eye of Orgrimmar (Songstone of Ironforge).

Other than that, good work

Hello Kolmar,

Thank you for your feedback.

I have now removed the "Crystalline Threaded Cape", corrected the typos regarding "Gordok's Handwraps" and "Riptide Shoes", and added the alliance version of both "Champion's Silk Shoulderpads", "Blood Guard's Silk Footwraps", and "Eye of Orgrimmar". Regarding "The Band of the Penitent" I am unsure whether or not it only applies to physical critical strike chance as I don't recall WoW differing between the two, unless directly specified. Thus I am leaving it on the list, pending further investigation.

Kind regards,

Zaasu

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Dragonskin Cowl is the best helmet at the moment.

Amplifying Cloak is slightly better than Heliotrope Cloak.

Oddly Magical Belt is slightly better than Clutch of Andros.

You will need PvP Rank 7 to get the cloth gloves and boots, which give you a two set bonus making them the best.

The critical bonus from Band of the Pentiant ONLY applies to melee. Items that give spell crit are only those thay specifically say so.

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21 minutes ago, Sabre said:

The critical bonus from Band of the Pentiant ONLY applies to melee. Items that give spell crit are only those thay specifically say so.

Thank you for clearing this up, "The Band of the Penitent" has now been removed.

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Hey Kolmar here again, thanks for taking my feedback from my last post. I'd like to add one extra thing, and that's on the subject of Spell Crit vs Spell Power. I might be wrong on this so feel free to correct me, but as far as I understand from Sheepstick's post on the old Nostalrius forums, you can calculate how much spell damage you gain on average from a single spell crit with this formula:

1% of average frostbolt damage / frostbolt's co-efficient* = how much damage 1% crit adds to each frostbolt

So lets say I do an average of 850 damage per frostbolt. 1% of 850 = 8,5

8,5 / 0.814 = 10,4

This means that 1% spell crit will add roughly 10,4 spell damage to each frostbolt on average. So an item that would give me +15 spell damage would benefit me more in the long run than 1% crit.

The reason I bring this up is that you seem to favor spell crit a lot more than spell damage on your list, which isn't what most people recommend from what I've heard. But again, I could be wrong on this since I'm no expert on the game mechanics, so if you or somebody else could explain this topic in more detail, that would be appreciated.

*For those that don't know, a spell co-efficient means how much spellpower that the spell makes use of. For example, you can't stack 400 spellpower and then start spamming 430 damage rank 1 frostbolts, as that would be pretty broken. So instead a rank 1 frostbolt only uses 40.71% of the spellpower that you have currently have, 400 * 40.71% = 162.84, so combined it does about ~190 damage per bolt. Same thing with rank 10 frostbolts, it uses 81.4% of your spellpower. You can find more info about that here (though you unfortunately require a twinstar account to access the thread)

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44 minutes ago, Kolmar said:

Hey Kolmar here again, thanks for taking my feedback from my last post. I'd like to add one extra thing, and that's on the subject of Spell Crit vs Spell Power. I might be wrong on this so feel free to correct me, but as far as I understand from Sheepstick's post on the old Nostalrius forums, you can calculate how much spell damage you gain on average from a single spell crit with this formula:

1% of average frostbolt damage / frostbolt's co-efficient* = how much damage 1% crit adds to each frostbolt

So lets say I do an average of 850 damage per frostbolt. 1% of 850 = 8,5

8,5 / 0.814 = 10,4

This means that 1% spell crit will add roughly 10,4 spell damage to each frostbolt on average. So an item that would give me +15 spell damage would benefit me more in the long run than 1% crit.

The reason I bring this up is that you seem to favor spell crit a lot more than spell damage on your list, which isn't what most people recommend from what I've heard. But again, I could be wrong on this since I'm no expert on the game mechanics, so if you or somebody else could explain this topic in more detail, that would be appreciated.

*For those that don't know, a spell co-efficient means how much spellpower that the spell makes use of. For example, you can't stack 400 spellpower and then start spamming 430 damage rank 1 frostbolts, as that would be pretty broken. So instead a rank 1 frostbolt only uses 40.71% of the spellpower that you have currently have, 400 * 40.71% = 162.84, so combined it does about ~190 damage per bolt. Same thing with rank 10 frostbolts, it uses 81.4% of your spellpower. You can find more info about that here (though you unfortunately require a twinstar account to access the thread)

The spell damage / critical strike chance ratio differs in gear level, in other words, the more spell damage you have, the more critical strike chance becomes worth, thus there's no short cut in determining which is better. I have however found a spreadsheet for calculating it based on ones current gear, so I will calculate the BIS and return back with which item is superior of the above mentioned proposals. 

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5 hours ago, Sabre said:

Dragonskin Cowl is the best helmet at the moment.

Amplifying Cloak is slightly better than Heliotrope Cloak.

Oddly Magical Belt is slightly better than Clutch of Andros.

You will need PvP Rank 7 to get the cloth gloves and boots, which give you a two set bonus making them the best.

The critical bonus from Band of the Pentiant ONLY applies to melee. Items that give spell crit are only those thay specifically say so.

Based on this I decided to confirm it my putting your proposals through a spreadsheet, and you are correct. However, the shoulders + boots would be the BIS option taking PvP items into account, but given that rank 8 is a lot "harder" to achieve than rank 7 I understand your argument. I have altered the list accordingly.

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8 hours ago, Zaasu said:

Based on this I decided to confirm it my putting your proposals through a spreadsheet, and you are correct. However, the shoulders + boots would be the BIS option taking PvP items into account, but given that rank 8 is a lot "harder" to achieve than rank 7 I understand your argument. I have altered the list accordingly.

The shoulders are rank 10.

What spreadsheet are you using?

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4 hours ago, Burny said:

Why the hell are you missing Arcane Power in your second talent spec?

Think of Arcane Power as nitro for a car, it will improve your performance temporary but burn out your engine. At the entry gear level for a raid, being close to pre-raid bis, we will most certainly oom ourselves before the end of the encounter, as such I do not find it worth taking as we would have to pass up the 2nd rank of Arctic Reach and our only viable survivability of the spec: Iceblock. That's "why the hell" I'm missing Arcane Power. At later gear levels it will surely be worth taking, but not for the people this guide is catering to.

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4 hours ago, John2000 said:

Man, I hope no one takes this guide seriously just because it has nice formatting.  Pretty much garbage.

 

I'm sorry to hear that you feel this way about my guide. It is still a work in progress. Writing a guide is very time consuming and working full-time I only have the hours I'm left with. If you have some constructive feedback I'd be happy to hear it. 

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2 hours ago, Zaasu said:

If you have some constructive feedback I'd be happy to hear it. 

I have no idea what these people are talking about by calling the guide garbage, you've done outstanding work so far. I just see some minor mistakes/typos here and there, which are:

1. The second version of your Arcane-Frost spec with Arcane Power should be listed as "31 / 0 / 20" rather than "30 / 0 / 20", as Arcane Power is the 31st talent point. 

2. The alliance version of the rank 7 gloves are the Knight-Lieutenant's Silk Gloves , not the Knight-Lieutenant's Silk Handwraps, the handwraps get added later on in patch 1.11 to replace the gloves. 

3. Some of your archived allakhazam links don't work because nobody saved them in the past, such as the Knight-Lieutenant's Silk Boots or Riptide Shoes for example. 

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40 minutes ago, Kolmar said:

I have no idea what these people are talking about by calling the guide garbage, you've done outstanding work so far. I just see some minor mistakes/typos here and there, which are:

1. The second version of your Arcane-Frost spec with Arcane Power should be listed as "31 / 0 / 20" rather than "30 / 0 / 20", as Arcane Power is the 31st talent point. 

2. The alliance version of the rank 7 gloves are the Knight-Lieutenant's Silk Gloves , not the Knight-Lieutenant's Silk Handwraps, the handwraps get added later on in patch 1.11 to replace the gloves. 

3. Some of your archived allakhazam links don't work because nobody saved them in the past, such as the Knight-Lieutenant's Silk Boots or Riptide Shoes for example. 

Once again, thank you for the positive feedback, Kolmar. I have now corrected the mentioned mistakes. I will correct the broken links and find appropriate alternatives as soon as possible.

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Inventor's Focal Sword and Spirit of Aquementas is slightly better than Rod of the Ogre Magi. Also, Elemental slayer on weapon works for spells.

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On 2017-5-29 at 2:10 PM, Sabre said:

Inventor's Focal Sword and Spirit of Aquementas is slightly better than Rod of the Ogre Magi. Also, Elemental slayer on weapon works for spells.

Rod = 11 sta, 14int + 9int from enchant + 7 spirit + 1% crit + 15 SP

sword+spirit = 6int 1% crit + 20sp

 

is it really?

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1 hour ago, dodgerino said:

Rod = 11 sta, 14int + 9int from enchant + 7 spirit + 1% crit + 15 SP

sword+spirit = 6int 1% crit + 20sp

 

is it really?

Yeah you shouldn't even get the 9 intellect enchant as I said elemental slayer is best for MC.

Stamina and spirit are useless for raiding basically.

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On 5/29/2017 at 8:38 AM, Zaasu said:

I'm sorry to hear that you feel this way about my guide. It is still a work in progress. Writing a guide is very time consuming and working full-time I only have the hours I'm left with. If you have some constructive feedback I'd be happy to hear it. 

Maybe if you focused more on substance over style you'd have more time.

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4 hours ago, John2000 said:

Maybe if you focused more on substance over style you'd have more time.

Listen bud, if you don't like it, don't use it. Your feedback is both vague, condescending and unappreciated.

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Fantastic guide! Don't let any of the self righteous negative butt holes discourage you. Keep the updates coming! 

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