Ravid 8 Report post Posted July 23, 2017 Okay, so I've been researching if Carrion Swarmers are skinnable in DM:N and the general consensus is that they are. If this is a bug I'll go report it, but I'm pretty sure it's just another underhanded move to nerf DM farming. I have many issues with this. There are around 3 bug packs of 12 bugs pulled in DM. 36 bugs x 5s each is around 2g less per run. We're talking around 10g less an hour. Firstly, it wasn't addressed in any patch notes. If we're going to start doing stuff like this without even being up front about it, that's a major trust issue with the community. https://elysium-project.org/bugtracker/issue/1980 Secondly, this isn't a nerf to DM farming, it's a nerf to skinners as we are the only profession affected by this. If this is confirmed, I honestly don't have a reason to keep skinning and can safely go Alchemy or something more useful. 25 dogs per clear isn't justifiable, especially with your continued nerfs to Dire Maul. We picked skinning specifically to make more money off of beast mob kills, that's almost exclusively what the profession exists for. Thirdly, leather is a needed item, especially once the server hits AQ patch. Leather kits are used for many CC rep quests, the war effort, etc. It is a trade good on par with rune cloth. If we're nerfing leather, nerf all cloth drops, mining nodes and herb spawns to keep in the spirit. Why is skinning focused; it's already one of the lowest gold makers in comparison to the other trades. It seems as if this issue has never been addressed by the staff and this point it feels as if it's on purpose. It's time for an official response. With recent actions this post does not belong in Bug Reports at this time. Sources Method I use, minus being able to skin the bugs obviously. https://youtu.be/-BzgCKdB1ag http://db.vanillagaming.org/?npc=13160 https://vanilla-twinhead.twinstar.cz/?npc=13160#skinning 0 Share this post Link to post Share on other sites
Ravid 8 Report post Posted July 23, 2017 On a side note: The mob pack seen at 2:24 on the above video has much more mobs than seen so that running behind the pillar to pull the pack at 2:29 isn't possible. The pack can still be pulled, but there is an additional Gordok Enforcer in-game that pulls with the dog pack 25-75% of the time. It is still handleable by an adept mage but is annoying. Just do away with him. It (apparently) isn't blizzlike and it's annoying to be kept in combat after this pull (killing him isn't feasible). The only reason this mob seems to be there is to screw with mages. I'll post screenshots later of the differences. 0 Share this post Link to post Share on other sites
Ravid 8 Report post Posted July 27, 2017 Bump this needs to be addressed 0 Share this post Link to post Share on other sites
Careless 0 Report post Posted July 31, 2017 You need to report this on the real bugtracker https://github.com/elysium-project/server/issues The one you have mentioned (https://elysium-project.org/bugtracker/issue/1980) is not used, I believe they have just not gotten around to changing the link from the mainpage due to other priorities. 0 Share this post Link to post Share on other sites
Ravid 8 Report post Posted August 1, 2017 21 hours ago, Careless said: You need to report this on the real bugtracker https://github.com/elysium-project/server/issues The one you have mentioned (https://elysium-project.org/bugtracker/issue/1980) is not used, I believe they have just not gotten around to changing the link from the mainpage due to other priorities. If you read it, this post was asking whether this is intentional or not. If it isn't, it warrants a bug report. The one I mentioned was to show that this issue has been around for a long time and has never been addressed. 0 Share this post Link to post Share on other sites