jmul1212 7 Report post Posted August 14, 2017 In 1.12.1 Drums of War Blizzard introduced the Battlegroup system. This allowed for more tight nit communities to form and allowed for active BGs all hours. Servers where grouped by time zone/location. Obviously with a BC launch, the Vanilla population would be hurt at first but would still keep activity. Let's think about what the best option would be for the Vanilla Servers. 1 EU Designated PVP Server 1 US Designated PVP Server Same battlegroup, same patch. This would keep the US, Brazil, Canadian, and South American players in a grouping. This would also keep the European players in a grouping allowing for a more static connection on both servers. Everyone has the same bracket of latency on each. Obviously in crossrealm pvp in BGs you are going to experience the EU players having an advantage due to considerably lower latency. This is something you can't really fix, without more money drained into it. A active battlegroup system would be a magnet for people, it is blizzlike, and it would be loved by many. In reference to Anathema, the fact that AQ was cleared so quickly and many guilds got bored of the farm of it was the issue. The drama with some GMs caused some anger too, the Alexsensual ordeal. A vanilla server with a 3k population is very good. People need to understand that. Anathema still maintains a raiding community at 1k, we have had 3 Ony groups going at once. The PVP is dead, and that is my only complaint on it. For this hinted BC launch, i would say having a battlegroup would be a great bonus, with 2 servers planned and a third overflow server. That is very far away. Not worth talking about. 0 Share this post Link to post Share on other sites
Guest Report post Posted August 14, 2017 Quote You couldn't do cross-realm due to the differences in item databases between both Anathema and Darrowshire. You can't effectively host a 'third' server and have both instances of an item be present at a time. The balancing nightmare to achieve this would be untenable. Now, if they were on the same patch... that's more of a Core Development + Server Infrastructure issue than some easy scripting. You have to account for things like colliding player name/GUIDs, network routing, client data movements, persistency from Home to BG realm and back... that's an extremely complex request when you get down into it. To quote myself in another thread that brought up this kind of topic. It ain't gonna happen. 0 Share this post Link to post Share on other sites