Roxanne Flowers 15 Report post Posted August 17, 2017 Finally got my Rogue to Level 30 and reached Hemorrhage at long last, and already it's making a difference in how fast I can build CPs and burn them away with finishers. I'd always planned to level up as an Ambush/Hemo build (thus a Dagger build), but one that eschewed Assassination entirely in favor of Riposte in Combat plus deep Subtlety. But lately, I've been thinking about a lot of the discussion that can be found at the end of this thread and basically came to the conclusion that I really wanted to do fast combos more than I wanted to use Riposte to Disarm targets in PvE. So I reformulated a little bit and reached the following 12/8/31 build instead. The intended method of deployment is to open with Ambush and then immediately follow with Ghostly Strike for 100 Energy spent from Stealth. Options are to then either immediately Slice and Dice with whatever combo points are available (once some Energy has been recovered to do so), or to Hemo as fast as possible to 5 CP in order to either Rupture or Eviscerate depending on the circumstances. Setup offers a proc on Dodge for "free" CPs on your target, while Ruthlessness and Relentless Strikes work to reduce the "build to 5 CP" expenditures for you. The underlying philosophy behind the build is Kill Through Combos, rather than Control Through Combos, and being able to unload Big Finishers as rapidly and as frequently as possible in PvE situations. Since the build I'm presenting here is oriented around using Ambush as the opening attack and either Rupture or Eviscerate as the preferred finisher, with Slice and Dice and Kidney Shot being the go to alternative options for spending CPs in Finishers. Setup procs from Dodging melee attacks are intended to fuel this process of fast build up and quick release to burn back down the CPs built. Dirty Deeds is not taken due to the bias towards use of Ambush over either Cheap Shot or Garotte as openers so as to finish fights as quickly as possible, with the mindset that the shorter the fight lasts, the less opportunity there is for a reversal of fortunes or a disruption of planning. It is still possible to Cheap Shot + Gouge for up to 10 seconds of crowd control, should that prove necessary. The thing that appeals to me about this particular build strategy is that it ought to be quite versatile, since it is optimized to add CPs and use Finishers as rapidly as possible as the cornerstone foundation of the build strategy. This essentially makes for a "quick and dirty fighter" sort of playstyle that helps make you feel like you're actually playing a Rogue who brings an entire bag of tricks to every fight you engage in. Obviously, this is a PvE build, and one that can be leveled with, rather than a PvP build, since I've taken almost none of the usual PvP "preventative" talents. 0 Share this post Link to post Share on other sites