eastsgnomes 0 Report post Posted September 19, 2017 (edited) Hello This is a friendly suggestion. I try to make a case for a small change to Mindblast which was implemented on retail with 2.0. I'm generally not in favor of any deviations from Blizzards 1.12.1, but as I know the background of the Issue it's a bit different for me. If Blizzard would have been reasonable this change would have been made in Classic WoW already (1.10 was the perfect time for the change), but because of many factors (Priests only class without an assigned dev for the longest time, lazyness, ignored feedback on the forum) it only hit with 2.0. Up to 2.0 Mindblast created 100% additional threat. Anybody who tried playing a Shadowpriest in Vanilla should remember the trouble that caused (yes mana is the other one, but that's what pots and runes are for). The only spell which properly scales with spelldamage (Mindblast) was only rarely usable in PvE Situations (only usable if you were absolutly certain the Tank had enough of a Threat advantage) and hampered the damage output of Shadowpriest significantly. I remember a discussion about this on shadowpriest.com back in vanilla: The additional Threat on Mindblast was a leftover from Beta times where classes could be tailored to almost any role (In the case of Mindblast tanking. A good other example is the Attack Power bonus on inner fire up to 1.10.0: Ever seen a meele priest?). Is it possible to remove the additional Threat from Mindblast on Elysium considering it is an unreasonable leftover from Beta? Or would this already deviate too much from a Blizzlike Server (Even though the reason it wasn't fixed up to 2.0 was lazyness/disregard)? Effect would be a higher viability of Shadowpriests in PvE Situations, they would still not be able to compete with top DPS classes in my opinion, but might bring a little more to the table than beeing a shadowweave bot. Thanks for reading, considering and discussing. Edited September 19, 2017 by eastsgnomes 0 Share this post Link to post Share on other sites
Roxy 8 Report post Posted September 19, 2017 While it would be really nice, this is not something the majority of vanilla lovers would like, simply because it would be a pretty major change in how Vanilla wow works to change class abilities into a custom mode, and it would open up doors to other suggestions like this And suddently, we're a complete custom server with nothing resembling vanilla wow with the exception of the zones. Yea i know that i put it quite extreme, but one change may lead to another and then nother and so on. Expect to see a ton of hunters rushing in the doors to get changes, elemental shamans, moonkins and prot pallys (No wait, prot palas are best tanks in vanilla #Killerduki) 0 Share this post Link to post Share on other sites
eastsgnomes 0 Report post Posted September 19, 2017 (edited) 1 hour ago, Roxy said: While it would be really nice, this is not something the majority of vanilla lovers would like, simply because it would be a pretty major change in how Vanilla wow works to change class abilities into a custom mode, and it would open up doors to other suggestions like this And suddently, we're a complete custom server with nothing resembling vanilla wow with the exception of the zones. Yea i know that i put it quite extreme, but one change may lead to another and then nother and so on. Expect to see a ton of hunters rushing in the doors to get changes, elemental shamans, moonkins and prot pallys (No wait, prot palas are best tanks in vanilla #Killerduki) I can see that yes. But the Mindblast change is exceptionally little and reasonable. Which other Ability from the classes you mentioned is a Beta relict in the same way as Mindblasts extra aggro? I'm not talking about Lolwell and other things which have niche usefulness. I don't care, these are part of vanilla and shouldn't be changed. But the specific change I requested shouldn't blow over. It's not necessarily a redesign. Just a logical, years overdue change, which happened to be implemented just one iteration after 1.12.1. If Priest could actually tank and we'd take that aways from them then it would be a major change. This would be a fix in every sense of the word. Edited September 19, 2017 by eastsgnomes 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted September 19, 2017 Get a good tank and you wont pull threat. Hell no to the change. 0 Share this post Link to post Share on other sites
eastsgnomes 0 Report post Posted September 19, 2017 14 minutes ago, Haestingas said: Get a good tank and you wont pull threat. Hell no to the change. This is not true. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted September 19, 2017 Lol ok idiot, you realize in a REAL raid that spriests are not allowed to shadow word pain right? You realize that due to the constraints of debuff slots that spriests at best are mediocre dps (but the 15% shadow dmg debuff makes up for it)? Maybe in your trashbag guild threat is a problem, but if you just don't mindblast for your 1st spell in a real guild, a spriest just is unable to pull threat. The best spriest on the entire server of Anathema does 428 dps average in bwl. The #100 overall dps does 621. Please tell me how your 428 dps will pull agro while the top 100 dps are doing 50% or more dps and yet are not. 0 Share this post Link to post Share on other sites
eastsgnomes 0 Report post Posted September 19, 2017 6 minutes ago, Haestingas said: Lol ok idiot, you realize in a REAL raid that spriests are not allowed to shadow word pain right? You realize that due to the constraints of debuff slots that spriests at best are mediocre dps (but the 15% shadow dmg debuff makes up for it)? Maybe in your trashbag guild threat is a problem, but if you just don't mindblast for your 1st spell in a real guild, a spriest just is unable to pull threat. The best spriest on the entire server of Anathema does 428 dps average in bwl. The #100 overall dps does 621. Please tell me how your 428 dps will pull agro while the top 100 dps are doing 50% or more dps and yet are not. Priests have no way of resetting Aggro. And fade does not count, if you don't know why read up on the mechanics. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted September 19, 2017 I have a priest in full t2 and know far more about this game than you ever will. Please tell me how warriors reset agro, 3 of them DOUBLE the best spriest for dps, please tell me how warlocks reset aggro. Just give up, you are wrong about this. Feel free to tell me your guild since I'm sure you guys are top tier. I'm sure your tanks are using full dps consumes, I'm sure your tanks must be using some threat gear, I'm sure you guys keep and use world buffs. 0 Share this post Link to post Share on other sites
eastsgnomes 0 Report post Posted September 19, 2017 (edited) 5 hours ago, Haestingas said: I have a priest in full t2 and know far more about this game than you ever will. Please tell me how warriors reset agro, 3 of them DOUBLE the best spriest for dps, please tell me how warlocks reset aggro. Just give up, you are wrong about this. Feel free to tell me your guild since I'm sure you guys are top tier. I'm sure your tanks are using full dps consumes, I'm sure your tanks must be using some threat gear, I'm sure you guys keep and use world buffs. Your T2 is worthless for dps. You most likely don't know anything about Shadows in PvE. This is not about viability, it's a request for a long due fix. But thanks for the opportunity to report you twice. btw. Warriors have 80% threat generation in combat and berserker stance and WL's have to be careful with threat exactly because they don't have a reset Option. Has been nice educating you on basic Game mechanics. Edited September 20, 2017 by eastsgnomes 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted September 20, 2017 My full t2 implies that I know what fade is because I played a ton of priest and fade is baked into t2 via the set 5 bonus. This isnt about viability, this is about you crying for an custom change to your class in vanilla. Mind Blasts extra threat is very well known in vanilla and a hallmark of the abilty. You realize as a range you have a higher threat ceiling than warriors right? You have to do 30% more threat than the tank as a ranged to pull aggro, warriors have to do 10% more to pull aggro. Has been nice educating you on basic game mechanics newb. Still waiting to hear about your amazing guild that can't keep threat over a shadowpriest. Feel free to post your meters, I'm sure you must be doing some fantastic dps to be pulling aggro so much that you are demanding a custom change. 0 Share this post Link to post Share on other sites
Justme 9 Report post Posted September 20, 2017 If MB is too much aggro then don't use it. you're not in the raid for your dps anyways. What's next? Destro locks asking to remove searing pain aggro? 0 Share this post Link to post Share on other sites
Ickus 40 Report post Posted September 20, 2017 Stop asking for custom changes 0 Share this post Link to post Share on other sites