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How does this private server compare to Vanilla?

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Is it basically Vanilla? With all the talk of Classic, I've got a serious hankering to at least play through Vanilla Elwynn Forest again. So is this private server still up, and is it Vanilla in every way? Thanks.

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It's every bit the Vanilla as I remember it. There's no option for PvE anymore though, so once you get past the low stuff you'll have to PvP or find another private server.

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Knowing Blizzard, classic will not be pure vanilla.  It's will be vanilla with chocolate sprinkles.  Which means private servers will still live.

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I've been playing on private servers since late 2009 and used to be a support dev on the Trinity Core fork project server of Bloodcraft 3.3.5a. So here is my humble opinion.

This server is remarkably good. In the recent past I held Kronos as the paragon of 1.12.1 code quality as Chero paid sharp attention to detail with the topic of dungeon scripting, mob abilities and character class abilities. Unfortunately that server has regressed in several ways with the scripting quality with mob pathing and behavior in particular not being that great. But it did have the correct 4 step process of mob / character stealth interaction that you'd find on a 2005 retail server, as well as key class ability interactions working right such as troll priest Shadowguard correctly processing shadowweave, blackout, and correct spellpower adjustments from all sources. That spell in particular is a bear to work on due to 'ownership' of the effect and how mang0s is written.

Enough of that server, we're talking about this one. Nighthaven has numerous strengths with mob pathing and patrols, mobs being linked as groups involving their routes, very good instance scripting (from what I've seen so far), and an incredible stability for the player count during EU prime time on Sundays. I can't stress that last one enough - it is NOT simple for a mang0s based core to juggle 3k+ people out of the box, and this one surpasses that stability by a huge amount.

The server does have bugs. One that comes to mind right away would be The Attack! lvl 20 end centaur killing quest in Barrens that has issues with mobs properly having their corpses despawn, instead of leaving a huge pile-up for up to 12-15 minutes. Other bugs involve exceptionally hard to fix class abilities like the troll priest shadowguard interaction that I mentioned above. But I've submitted a few bug reports and the devs literally jump on them within 8 hours to be recognized, and within 24 hours to be confirmed & fixed for the next build.

This is a massive quality for a server to have. Seriously, go check the Github for the bug reports in how they are made, when they are posted, and at what times responses were added to them. The team here is furiously busy.

 

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10 hours ago, Redcap said:

Bloodcraft 3.3.5a.

God,that server was epic...just you mentioning it made me nostalgic.

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