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killerduki

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Everything posted by killerduki

  1. killerduki

    Meeting stones

    It was working properly and 100% blizzlike in Elysium before server Merge , after Nost core it was disabled because in Nost was bugged. /Kind regards Killerduki
  2. killerduki

    deadmines is abbreviated as dm

    Thottbot yes , Allakhazam no , Wowwiki yes. Time Traveling: http://web.archive.org/web/20061110225913/http://forums.worldofwarcraft.com/thread.html?topicId=11381284&sid=1 http://web.archive.org/web/20071103193856/http://forums.worldofwarcraft.com/thread.html?topicId=39684523&sid=1 http://web.archive.org/web/20061110230020/http://forums.worldofwarcraft.com/thread.html?topicId=12052926&sid=1 http://web.archive.org/web/20061110225918/http://forums.worldofwarcraft.com/thread.html?topicId=11871224&sid=1 http://web.archive.org/web/20061110225850/http://forums.worldofwarcraft.com/thread.html?topicId=11601186&sid=1 /Kind regards Killerduki
  3. killerduki

    <The Blooders> Alliance Raiding Guild

    New spots opened . /Kind regards Killerduki
  4. killerduki

    deadmines is abbreviated as dm

    Fixed for you. http://wow.gamepedia.com/Wowpedia:About#Ownership_and_administration 80% of the Players back in the days was using Wowwiki, Gamepedia is pure copy of Wowwiki. http://wowwiki.wikia.com/wiki/Deadmines_(original)?oldid=7520 Revision as of 01:19, January 23, 2005 Also known as: DM, VC /Kind regards Killerduki
  5. killerduki

    Is it realistic to go Disc/Holy for DPS?

    which also bring more dps. Thanks to Retribution/Protection Paladins. /Kind regards Killerduki
  6. Hello Revaniter , i am glad that you ask very good questions , otherwise some1 have to make Guide about that (prot wise). Here are the answers of your questions : 1- You cannot convince people who have chosen not to believe or accept retri or prot. (the only way to change this is if i success to get the people i am still recruiting in guild and start progressing further, many videos will pop up in youtube from me doing it perfect way and to prove all this "non viable" wrong with pure evidence). 2- I have mention the rotation in Theloras Guide (you can see down there killerduki way), but i will repeat again : Seal and Judgement of Command max ranks priority , Consecration last thing and only when your mana is more than 50%. This will lead to many procs form Trinkets/Vengeance/Weapon etc etc and will gain constantly 15% extra dps. Thanks to Sanctity Aura and Spell Damage consumes/gear , your Judgement of Command max rank will do lot more dps than Consecration at single target for lesser mana. 3- You can see that under Theloras Guide , killerduki talent tree and Gear , there is short tips from me written (was lazy to write the Guide so i requested Theloras to update this at his Topic as an option). Regarding Protection only spell damage weapon is for aggro important , anything else you can check atlasloot for defense gear (you can also inspect my realmplayer for best in slot pre raid gear at level 60). On my Youtube Channel Killerduki there is Video where i present the Gear you ask that with Mana Regen Guide . 4- Spell Power is good for both Retri and Protection specs, all our abilities scale well with that and it is (happy) fixed in this server (only server with working paladin abilities). So i can tell you to research around already written Guides for the gear , because problem with Retribution Paladins is how to Gear to be honest. (many can't understand the way we are). Int+Agi and Spell Power are kind of the Gear we aiming for , Str is low dps for us while Spell Power gives more dps. (Retribution sets after 1.9 patch gives us both str and sp in combination which increase lot dps). Current patch unfortunately does not match with our talents written at 1.12, so our best in slot gear so far is from PVP right now :s /Kind regards Killerduki
  7. killerduki

    Is it realistic to go Disc/Holy for DPS?

    But you can 3 Ranks Judgement of Wisdom and make your Smite Priest less likely to oom ;) /Kind regards Killerduki
  8. killerduki

    Ret Pala

    I recommend everyone to ignore the trolls that are preaching Retri Can't dps. Yes retribution can do 800 dps if he play and gear up/ench/talents properly. Yes retribution can also offtank if needed if he switch to tank gear. Yes Retribution can survive very good when situation is out of control and save the raid. Yes Retribution can assist cleanse/heals when needed. Yes Retribution can do extremely well burst and AoE thanks to Vengeance , which helps LOT killing mobs. What Holy can't do compare to Retribution Paladin: Can't do 800 dps . Can't offtank properly because his threats will be extremely low and no Sanctity/Vengeance or Seal of Command for good threats. Can't do extremely high AoE because they don't have Vengeance and Sanctity Aura for that. Can't burst dps to Mobs to kill them fast in situation. /Kind regards Killerduki
  9. killerduki

    Shadow Priest Theorycraft by Killerduki

    1. Base Stats Dwarf Shadow Priest : level 60 Priest Intellect 120 Spirit 137 Base Mana + Mana from Base Intellect 2956 Related Source : http://wowwiki.wikia.com/wiki/Spirit?oldid=346403 November 29, 2006 2. Spirit points converting to Mana regeneration each second while Casting Formula : 2 Spirit when not cast is 1.25 Mana per 5 Seconds. When you cast and have Meditation this will end up 2 Spirit while cast = 0.1875 Mana per 5 Seconds. This will make us each 12 Spirit to gain 1.125 Mana per 5 seconds while cast. 60 Spirit will give us 5.625 Mana per 5 seconds. This will result into 60 spirit giving us 1.125 Mana each second while casting thanks to Meditation. (2.25 with t2 3 pieces) 137 Spirit will result into 2.283 * 1.125 = 2.56 Mana each second while casting thanks to Meditation (5.12 with t2 3 pieces). 120 Intellect will result into 2 Spell Crit (60 Intellect = 1 Spell Crit). 3.Base DPS per Spell : Mind Blast Rank 9 = 350 Mana doing 503-532 Damage + 15% Shadow Weaving + 10% Darkness + 15% ShadowForm = 731-773 Damage With Improved Mind Blast 5/5 CD will be 5.5 Seconds + 1.5 Seconds Cast which results into : 104-110 DPS + x (unknown Crits). Mind Flay Rank 6 = 205 Mana doing 426 Damage + 15% Shadow Weaving + 10% Darkness + 15% ShadowForm = 619 Damage divide to 3 tick/second = 206 DPS Shadow Word: Pain Rank 8 = 470 Mana 852 Damage over 18 Seconds + Improved Shadow Word: Pain = 1136 Damage over 24 Seconds 1136 Damage + 15% Shadow Weaving + 10% Darkness + 15% ShadowForm = 1652 Damage over 24 Seconds divide to 24 seconds = 68 DPS According to Sources : http://frankenraid.net/showthread.php?48-How-to-gear-up-your-shadow-priest 08-11-2006 4.Spell Damage Coefficient : Improved Shadow Word: Pain: 133% (16.67% per tick) Mind Blast: 43% Mind Flay: 45% (15% per tick) 5.Maximum DPS over 25.5 and 51 seconds : - Calculating max damage output by Mindblast but excluding Criticals, preformed with Base Mana + Spirit regenerated for the duration of time. - Using personal Rotation for Maximum Damage Output - Calculations are included with Shadow Weaving stacks but will not mention them during the seconds and you can notice the damage increase by abilities. - I will calculate seconds wasted from Mind flay after the next Spell Cast. - I will calculate Mind Blast after the cast. 1.5 Second Mind Blast 350 Mana 672 Damage - Shadow Word Pain 470 Mana , 3 Second Mind Flay 205 Mana 2 Tick 391 Damage , 4.5 Second Shadow Word: Pain tick 195 (1),5 Second Mind Flay 205 Mana 2 Tick 402 Damage , 7.5 Second Shadow Word: Pain 201 (2), 8.5 Second Mind Blast 350 Mana 753 Damage - Mind Flay 205 Mana 3 tick 618 Damage , 10.5 Second Shadow Word: Pain 206 Damage (3) , 13 Second Mind Blast 350 Mana 773 Damage - Mind Flay 3 tick 205 Mana 618 Damage, 13.5 Second Shadow Word: Pain 206 Damage (4),16.5 Second Shadow Word: Pain 206 Damage (5),17.5 Second Mind Blast 350 Mana 773 Damage - Mind Flay 3 tick 205 Mana 618 Damage, 19.5 Second Shadow Word: Pain 206 Damage (6), 22 Second Mind Blast 350 Mana 773 Damage - Mind Flay 3 tick 205 Mana 618 Damage , 22.5 Second Shadow Word: Pain 206 Damage (7), 25.5 Second Shadow Word: Pain 206 Damage (8) Total casts/ticks: 5x Mind Blast Cast, 1x Shadow Word: Pain Cast, 6x Mind Flay Cast 16 Ticks (2x 2 Tick , 4x 4 Tick). Mana Wasted: 1750 Mana Mind Blast , 470 Mana Shadow Word: Pain , 1230 Mana Mind Flay. 3450 Mana Total. Mana Regenerated by Spirit Thanks to Meditation: 65 (130 thanks to T2 3 pieces). Mana Finish: 3385 - Base Mana = 429 Mana Negative (364 with t2 3 pieces) "As Dwarf",(since we wasted too much, can include Inner Focus on Shadow Word: Pain we end up 41 Mana or 106 with t2 3 pieces). Total Damage over 25.5 Second: 8641 Mind Blast : 3744 Damage Shadow Word: Pain : 1632 Damage Mind Flay : 3265 Damage Total DPS over 25.5 Second : 338.xx Mind Blast : 146.xx Shadow Word: Pain : 64.xx Mind Flay : 128.xx Most efficient Mana Generate Consumes (calculating Maximum)Total: 3752 Mana Demonic Rune : 900-1501 Major Mana Potion : 1350-2251 Our Base Mana + Mana Consumes Increased: 6708 Mana or 131 Mana per Second wasted over 51 Seconds (Excluding Inner Focus). Casting Spells will result into : 6770 Mana wasted over 51 Seconds or 132 Mana per Second "660 Mp5"(Excluding Inner Focus). 137 Spirit will result:130 Mana over 51 Seconds (it was included in previous calculations) (with t2 3 piece will go up to 260 Mana). - With this we conclude that Intellect have no Value if we exclude Critical Strikes for the Duration of Fights until 51 Seconds (less/more). - Without Consumes 25.5 Seconds (less/more). - With Consumes 51 Seconds (less/more). 6.Stats Priority for X Duration of fight (excluding Wand,HiT and Crit): 31 Intellect versus 31 Spell Damage per 10 seconds difference: 31 Spell Damage = 41.23 Damage by Shadow Word: Pain + Bonuses = 59.97 Damage / 24 = 2.49 DPS 31 Spell Damage = 13.95 Damage by Mind Flay + Bonuses = 20.29 Damage / 3 = 6.76 DPS 31 Spell Damage = 13.33 Damage by Mind Blast + Bonuses = 19.39 Damage / 7 = 2.77 DPS 31 Spell Damage = 12.02 Total DPS 31 Intellect = 1652 Damage per Mana gained by Shadow Word: Pain (max Rank) 31 Intellect = 1020 Damage per Mana gained by Mind Blast (Ranks combinations to suit the mana) 31 Intellect = 1398 Damage per Mana gained by Mind Flay (Ranks combinations to suit the mana) - Keep note that in longer fight than 51 Seconds, your Spell Damage will loose Value since you are out of Mana after Base Mana+Consumes (Major Mana Potion and Demonic Runes) are Wasted. - For 4 Minutes fight Mana is increased (Because of twice using Pots/Runes) and duration is increased up to 76.5 Seconds from Base Stats and Consumes which cause direct effects to Spell Damage Values and Intellect. 240 Seconds fight will result: 31 Spell Damage = 12.02 /(240 - 76.5 "Base+Consumes") = 0.07 DPS 31 Intellect = 6.88 DPS by Shadow Word: Pain, 4.25 DPS by Mind Blast, 5.82 DPS by Mind Flay 120 Seconds Fight will result: 31 Spell Damage = 12.02 /(120 - 51 "Base+Consumes") = 0.17 DPS 31 Intellect = 13.76 DPS by Shadow Word: Pain, 8.5 DPS by Mind Blast, 11.65 DPS by Mind Flay 110 Seconds Fight will result: 31 Spell Damage = 12.02 /(110 - 51 "Base+Consumes") = 0.20 DPS 31 Intellect = 15.01 DPS by Shadow Word: Pain, 9.27 DPS by Mind Blast, 12.70 DPS by Mind Flay 100 Seconds Fight will result: 31 Spell Damage = 12.02 /(100 - 51 "Base+Consumes") = 0.24 DPS 31 Intellect = 16.52 DPS by Shadow Word: Pain, 10.2 DPS by Mind Blast, 13.98 DPS by Mind Flay. 90 Seconds Fight will result: 31 Spell Damage = 12.02 /(90 - 51 "Base+Consumes") = 0.30 DPS 31 Intellect = 18.35 DPS by Shadow Word: Pain, 11.33 DPS by Mind Blast, 15.53 DPS by Mind Flay. 80 Seconds Fight will result: 31 Spell Damage = 12.02 /(80 - 51 "Base+Consumes") = 0.41 DPS 31 Intellect = 20.65 DPS by Shadow Word: Pain, 12.75 DPS by Mind Blast, 17.47 DPS by Mind Flay. 70 Seconds Fight will result: 31 Spell Damage = 12.02 /(70 - 51 "Base+Consumes") = 0.63 DPS 31 Intellect = 17.7 DPS by Shadow Word: Pain, 14.57 DPS by Mind Blast, 19.97 DPS by Mind Flay. 60 Seconds Fight will result: 31 Spell Damage = 12.02 /(60 - 51 "Base+Consumes") = 1.33 DPS 31 Intellect = 10.32 DPS by Shadow Word: Pain, 17 DPS by Mind Blast, 27.53 DPS by Mind Flay 50 Seconds Fight or lower will result: 31 Spell Damage = 12.02 DPS "Base+Consumes" 31 Intellect = 0 DPS 20 Seconds Fight or lower will result: 31 Spell Damage = 12.02 DPS "Base" 31 Intellect = 0 DPS 7.Mp5 and Spirit results : - From 6708 Mana wasted over 51 seconds it will result in 657 Mp5, you will do 17282 Damage or 338 DPS over 51 Seconds by Max Rank Shadow Damage Abilities. - Where 657 Mp5 = 131.4 Mana per Second = 338 DPS. - We can conclude that each 2.57 Mana per Second = 1 DPS or for more accurate information 12.85 Mp5 = 1 DPS for Entire duration of fight. Calculations are made while Casting : 31 Mp5 / 5 = 6.2 per second * 51 = 316.2 Mana over 51 Seconds or 2.41 DPS. 31 Spirit = 2.81 Mp5(while casting with Meditation) / 5 = 0.56 per second * 51 = 28.56 Mana over 51 Seconds or 0.20 DPS , with T2 3 pieces = 57.12 Mana over 51 Seconds or 0.40 DPS . 8.Just to Note : - Hit Rating i did not include, because HiT Cap is mandatory and i am not sure how to Theory that. - Crit will change values to both Intellect and Spell Damage and is quite hard to get accurate or close Theory about that, since it Crits per Chance and only for Mind Blast. - Intellect and Spell Damage both scale together, where in longer than 60-70 Seconds fight Intellect will have highest Value, while in shorter than 60-50 seconds fight Intellect become useless and Spell Damage is most Value stat. - For fights where you can Multidot such as C'thun,KT,Neffarian,Ragnaros,Majordommo etc Intellect is your Major Stat together with Mp5 and Spirit. Hope you like it and have a nice day /Kind regards Killerduki
  10. killerduki

    Shadow Priest Theorycraft by Killerduki

    gj /Kind regards Killerduki
  11. killerduki

    Is it realistic to go Disc/Holy for DPS?

    Arguing with @cryofsorrow is like driving formula 2001 and jumping from bridge high 2000 meters without any golden medal reward. I've done arguing with him since he denied the base formula and math regarding Shadow Priest which was proved by many different spreadsheets even. Tbh never argue with idiots, they make you look like idiot. Let them be the mighty ones and let them preach what others should play, because that suit their egos . In Topic = 5 Judgements of the Crusader+Librams of fervor and improved Seal of the Crusader + Sanctity Aura + all the spell damage consumes + Power Infusion + Innervate + Runes/Pots = bingo 1k or 1.2k dps. /Kind regards Killerduki
  12. killerduki

    deadmines is abbreviated as dm

    http://wow.gamepedia.com/index.php?title=Deadmines_(original)&oldid=7520 Revision as of 01:19, 23 January 2005 Also known as: DM, VC /Kind regards Killerduki
  13. As Human you do more threats. As Dwarf you survive better. p.s at some point when you get good Gear surviving is not an issue , threats will always be an issue. /Kind regards Killerduki
  14. killerduki

    Ore veins are almost non-existant

    They are everywhere , problem is at Dwarvens and Humans Areas there are too many Miners. /Kind regards Killerduki
  15. killerduki

    leveling question

    Righteousness gives additonal procs , it's much better heals and also more damage than Crusader. p.s as Prot go Blessing of Wisdom , good 1hand jotc and sor. p.s you have low lvl 40+ weapons that will cause SoR extra procs. Consecration is bad regardless how many targets unless you tank dungeons. /Kind regards Killerduki
  16. optional thing only. /Kind regards Killerduki
  17. killerduki

    leveling question

    They usual drink mainly because they go for Consecration which is bad for leveling unless they are planing to Tank. /Kind regards Killerduki
  18. killerduki

    <The Blooders> Alliance Raiding Guild

    More Hybrids and Healers need so we can start progression thru MC and Onyxia ++ Gratz Exylon for ZG Pixel /Kind regards Killerduki
  19. killerduki

    leveling question

    Seal of the Crusader is doing extremely low damage. Judgement of the Crusader and Seal of Righteousness will give you more dps . Use Blessing of Wisdom and that way you will never have mana problems. At level 40+ you use Judgement of Wisdom and Seal of Righteousness for double Mana Regeneration and good damage. Or At level 40+ you use Judgement of the Crusader and Seal of Command. Seal of the Crusader was good before merge , but now is doing normal damage and it speed the swings only (which is low). p.s Keep in mind always use strongest / slowest 2h , with fast 2h use JoTC and SoR , with slow 2h use JoTC and SoC. /Kind regards Killerduki
  20. @Sauronn glad to see some other Paladins Tanking. p.s When you judge of light you should use seal of righteousness , free aggro for low mana and also "double heals" because Seal of Righteousness will cause extra procs. Also i see the server you are in have bug : Elementals should never Block . And you are not using Righteous Fury when you was tanking Majordommo at 1st Video lol :) 2nd Video you are missing Blessing of Sanctuary for Gehennas for extra threats and less dmg taken (it is better than Might) , about elixirs you should use Greater Arcane Elixir for more threats instead the Moongoose. For Sulfuron you are wasting too much mana worthless , never spam the spells and let the mana regenerate . Instead use Max Ranks and let the Mp5 regen during Idle , also since it is last kill target you don't have to judge or consecration. Use Holy Shield only and SoR for aggro and survive (you already have shit load of threats as seen on ktm) don't waste mana pointless. p.s You should use Spell Damage Weapon , it help lot so you don't have to waste that much mana for threats , you will just JoTC and SoR (smoke cigarets and drink coffee). I am glad that you Tank <3 . Good job dude , hope you don't get my criticism wrong , it is helpful to improve even more than that. /Kind regards Killerduki
  21. killerduki

    <The Blooders> Alliance Raiding Guild

    bump for healers and hybrids again. /Kind regards Killerduki
  22. killerduki

    Ore veins are almost non-existant

    I see so much ores around world, can easy skill and level up bs/mining 300, not sure about you or where exactly you search. You gotta search a bit better, go for example in darkshore and ashenvale , there are tons amount of them there. /Kind regards Killerduki
  23. killerduki

    deadmines is abbreviated as dm

    Back in the days in 2005 , we used to call Deadmine as DM in my server Burning Blade EU . This remain up to today and people still call it DM. Originally is VC but except Americans , nobody give a 2 cent about how it is called. People want to call it DM because it is easier. VC is the short name of VanCleef /Kind regards Killerduki
  24. killerduki

    Prot Paladin at 40: Holy Shield of Consecration?

    Consecration you need , Holy Shield not important until you step to Sunken Temple. /Kind regards Killerduki
  25. killerduki

    <The Blooders> Alliance Raiding Guild

    New Spots opened /Kind regards Killerduki
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