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killerduki

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  1. killerduki

    Best Protection Paladin Guide in Classic

    In future , perhaps
  2. Retribution PVE Talent Tree Very BiS Gear Avenger's Crown Item Level 81 Binds when picked up Head Plate 739 Armor +12 Agility +20 Strength +22 Intellect +12 Spirit +22 Stamina Durability 100 / 100 Classes: Paladin Requires Level 60 Sell price: 5 81 53 Equip: Increases damage and healing done by magical spells and effects by up to 23. Equip: Improves your chance to get a critical strike by 1%. Avenger's Battlegear (0/5) Avenger's Breastplate Avenger's Crown Avenger's Greaves Avenger's Legguards Avenger's Pauldrons (3) Set: Increases the duration of your Judgements by 20%. (5) Set: Increases damage and healing done by magical spells and effects by up to 71. Onyxia Tooth Pendant Item Level 74 Binds when picked up Neck +12 Agility +9 Stamina +10 Fire Resistance Sell price: 67 14 Equip: Improves your chance to hit by 1%. Equip: Improves your chance to get a critical strike by 1%. Avenger's Pauldrons Item Level 78 Binds when picked up Shoulder Plate 659 Armor +14 Agility +18 Strength +13 Intellect +6 Spirit +15 Stamina Durability 100 / 100 Classes: Paladin Requires Level 60 Sell price: 4 61 45 Equip: Increases damage and healing done by magical spells and effects by up to 14. Equip: Restores 3 mana per 5 sec. Avenger's Battlegear (0/5) Avenger's Breastplate Avenger's Crown Avenger's Greaves Avenger's Legguards Avenger's Pauldrons (3) Set: Increases the duration of your Judgements by 20%. (5) Set: Increases damage and healing done by magical spells and effects by up to 71. Cloak of Concentrated Hatred Item Level 73 Binds when picked up Back Cloth 56 Armor +16 Agility +11 Strength +15 Stamina Requires Level 60 Sell price: 3 86 77 Equip: Improves your chance to hit by 1%. Avenger's Breastplate Item Level 88 Binds when picked up Chest Plate 985 Armor +12 Agility +23 Strength +24 Intellect +11 Spirit +24 Stamina Durability 165 / 165 Classes: Paladin Requires Level 60 Sell price: 9 94 63 Equip: Increases damage and healing done by magical spells and effects by up to 18. Equip: Improves your chance to get a critical strike with spells by 1%. Equip: Improves your chance to get a critical strike by 1%. Avenger's Battlegear (0/5) Avenger's Breastplate Avenger's Crown Avenger's Greaves Avenger's Legguards Avenger's Pauldrons (3) Set: Increases the duration of your Judgements by 20%. (5) Set: Increases damage and healing done by magical spells and effects by up to 71. Wristguards of True Flight Item Level 71 Binds when picked up Wrist Mail 198 Armor +19 Agility +11 Stamina +6 Intellect Durability 50 / 50 Requires Level 60 Sell price: 3 24 58 Equip: Improves your chance to hit by 1%. Marshal's Lamellar Gloves Item Level 71 Binds when picked up Unique Hands Plate 502 Armor +18 Strength +17 Stamina +16 Intellect Durability 55 / 55 Classes: Paladin Requires Level 60 Sell price: 1 14 29 Equip: Increases the Holy damage bonus of your Judgement of the Crusader by 20. Equip: Improves your chance to get a critical strike by 1%. Field Marshal's Aegis (0/6) Field Marshal's Lamellar Chestplate Field Marshal's Lamellar Faceguard Field Marshal's Lamellar Pauldrons Marshal's Lamellar Boots Marshal's Lamellar Gloves Marshal's Lamellar Legplates (2) Set: +20 Stamina. (3) Set: Reduces the cooldown of your Hammer of Justice by 10 sec. (6) Set: Increases damage and healing done by magical spells and effects by up to 23. Belt of the Grand Crusader Item Level 85 Binds when picked up Waist Plate 536 Armor +18 Strength +18 Stamina +18 Intellect Durability 55 / 55 Classes: Paladin Requires Level 60 Sell price: 4 36 47 Equip: Increases damage and healing done by magical spells and effects by up to 21. Equip: Restores 7 mana per 5 sec. Avenger's Legguards Item Level 81 Binds when picked up Legs Plate 796 Armor +12 Agility +21 Strength +22 Intellect +9 Spirit +22 Stamina Durability 120 / 120 Classes: Paladin Requires Level 60 Sell price: 7 9 52 Equip: Increases damage and healing done by magical spells and effects by up to 16. Equip: Improves your chance to get a critical strike by 1%. Equip: Restores 4 mana per 5 sec. Avenger's Battlegear (0/5) Avenger's Breastplate Avenger's Crown Avenger's Greaves Avenger's Legguards Avenger's Pauldrons (3) Set: Increases the duration of your Judgements by 20%. (5) Set: Increases damage and healing done by magical spells and effects by up to 71. Avenger's Greaves Item Level 78 Binds when picked up Feet Plate 604 Armor +13 Agility +18 Strength +14 Intellect +6 Spirit +18 Stamina Durability 75 / 75 Classes: Paladin Requires Level 60 Sell price: 4 56 19 Equip: Increases damage and healing done by magical spells and effects by up to 14. Equip: Restores 4 mana per 5 sec. Avenger's Battlegear (0/5) Avenger's Breastplate Avenger's Crown Avenger's Greaves Avenger's Legguards Avenger's Pauldrons (3) Set: Increases the duration of your Judgements by 20%. (5) Set: Increases damage and healing done by magical spells and effects by up to 71. Band of Accuria Item Level 78 Binds when picked up Unique Finger +10 Stamina +16 Agility Requires Level 60 Sell price: 2 39 61 Equip: Improves your chance to hit by 2%. Band of Unnatural Forces Item Level 85 Binds when picked up Unique Requires Level 60 Sell price: 6 2 56 Equip: Improves your chance to get a critical strike by 1%. Equip: Improves your chance to hit by 1%. Equip: +52 Attack Power. Heart of Wyrmthalak Item Level 61 Binds when picked up Unique Trinket Requires Level 56 Sell price: 1 5 39 Equip: Chance to bathe your melee target in flames for 120 to 181 Fire damage. Darkmoon Card: Maelstrom Item Level 66 Binds when picked up Unique Trinket Requires Level 60 Sell price: 10 Equip: Chance to strike your melee target with lightning for 200 to 301 Nature damage. Libram of Fervor Item Level 65 Binds when equipped Unique Relic Libram Requires Level 60 Sell price: 1 91 38 Equip: Increases the melee attack power bonus of your Seal of the Crusader by 48 and the Holy damage increase of your Judgement of the Crusader by 33. Sulfuras, Hand of Ragnaros Item Level 80 Binds when picked up Unique Two-hand Mace 223 - 372 Damage Speed 3.70 (80.4 damage per second) +12 Strength +12 Stamina +30 Fire Resistance Durability 145 / 145 Requires Level 60 Sell price: 16 4 2 Chance on hit: Hurls a fiery ball that causes 273 to 334 Fire damage and an additional 75 damage over 10 sec. Equip: Deals 5 Fire damage to anyone who strikes you with a melee attack. Enchants Lesser Arcanum of Voracity Item Level 50 Quest Item Use: Permanently adds 8 agility to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot. expendable Formula: Enchant Cloak - Lesser Agility Item Level 45 Requires Enchanting (225) Sell price: 12 50 Use: Teaches you how to permanently enchant a cloak so it grants +3 Agility. expendable Formula: Enchant Chest - Greater Stats Item Level 62 Requires Enchanting (300) Sell price: 75 Use: Teaches you how to permanently enchant a piece of chest armor to give +4 to each of the five attributes. expendable Formula: Enchant Bracer - Superior Strength Item Level 59 Requires Enchanting (295) Sell price: 60 Use: Teaches you how to permanently enchant a bracer to give +9 Strength. expendable Formula: Enchant Gloves - Superior Agility Item Level 70 Binds when picked up Requires Enchanting (300) Sell price: 2 50 Use: Teaches you how to permanently enchant gloves to increase Agility by 15. expendable Formula: Enchant Boots - Greater Agility Item Level 59 Requires Enchanting (295) Sell price: 60 Use: Teaches you how to permanently enchant a pair of boots to grant +7 Agility. expendable Might of the Scourge Item Level 60 Binds when picked up Requires Level 60 Sell price: 1 Use: Permanently adds to a shoulder slot item increased Attack Power by 26 and also increases your chance to land a critical strike by 1%. expendable Protection PVE Talent Tree Core Tanking Abilities (Mandatory) Consecration Rank 5 565 mana Instant.Consecrates the land beneath Paladin, doing 384 Holy damage over 8 sec to enemies who enter the area. Judgement 6% of base mana. Range: Instant. 10 sec. cooldown. Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect. Holy Shield Rank 3 240 mana Instant.Increases chance to block by 30% for 10 sec, and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Seal of Righteousness Rank 8 200 mana Instant.Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5287356322 to 71.44 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 179 Holy damage to an enemy. Seal of the Crusader Rank 6 160 mana Instant.Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, increasing Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. Exorcism Rank 6 345 mana Range: Instant.Causes 505 to 564 Holy damage to an Undead or Demon target. Hammer of Wrath Rank 3 425 mana Range: 1 sec castHurls a hammer that strikes an enemy for 504 to 557 Holy damage. Only usable on enemies that have 20% or less health. Blessing of Sanctuary Rank 4 135 mana Range: Instant.Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 24 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time. Retribution Aura Rank 5 Instant.Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time. Righteous Fury 30% of base mana. Instant.Increases the threat generated by your Holy attacks by 60%. Lasts 1800 sec. Seal of Wisdom Rank 3 200 mana Instant.Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. Lay on Hands Rank 3 Range: Instant.Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining mana when used. Cleanse 8% of base mana. Range: Instant.Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect. Blessing of Freedom 10% of base mana. Range: Instant. 20 sec. cooldown. Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time. Very BiS Gear Helm of Domination Item Level 72 Binds when picked up Head Plate 661 Armor +28 Stamina +21 Strength +11 Agility Durability 100 / 100 Requires Level 60 Sell price: 3 74 96 Equip: Increases your chance to parry an attack by 1%. Equip: Increased Defense +7. Mark of C'Thun Item Level 88 Binds when picked up Neck +24 Stamina Requires Level 60 Sell price: 8 64 43 Equip: Increased Defense +10. Equip: Increases your chance to dodge an attack by 1%. Equip: Improves your chance to hit by 1%. Pauldrons of the Unrelenting Item Level 77 Binds when picked up Shoulder Plate 650 Armor +30 Stamina +11 Strength Durability 100 / 100 Requires Level 60 Sell price: 4 54 85 Equip: Increased Defense +9. Equip: Increases your chance to dodge an attack by 1%. Cryptfiend Silk Cloak Item Level 83 Binds when picked up Back Cloth 203 Armor +14 Stamina Requires Level 60 Sell price: 6 16 51 Equip: Increased Defense +7. Equip: Increases your chance to dodge an attack by 1%. Equip: Improves your chance to hit by 1%. Icebane Breastplate Item Level 80 Binds when equipped Chest Plate 899 Armor +24 Stamina +12 Strength +42 Frost Resistance Durability 165 / 165 Requires Level 60 Sell price: 6 83 90 Equip: Increased Defense +8. Icebane Bracers Item Level 80 Binds when equipped Wrist Plate 393 Armor +13 Stamina +6 Strength +24 Frost Resistance Durability 55 / 55 Requires Level 60 Sell price: 3 44 52 Equip: Increased Defense +5. Gauntlets of Steadfast Determination Item Level 76 Binds when picked up Hands Plate 535 Armor +20 Stamina +19 Strength +18 Agility Durability 55 / 55 Requires Level 60 Sell price: 2 83 40 Equip: Increased Defense +9. Royal Qiraji Belt Item Level 81 Binds when picked up Waist Plate 512 Armor +22 Stamina +13 Strength +13 Agility Durability 55 / 55 Requires Level 60 Sell price: 3 57 53 Equip: Increases your chance to parry an attack by 1%. Equip: Increased Defense +8. Bloodsoaked Legplates Item Level 68 Binds when picked up Legs Plate 674 Armor +36 Strength +21 Stamina Durability 120 / 120 Requires Level 60 Sell price: 3 96 65 Equip: Increased Defense +10. Boots of the Unwavering Will Item Level 73 Binds when picked up Feet Plate 647 Armor +29 Stamina +12 Strength +8 Agility Durability 75 / 75 Requires Level 60 Sell price: 3 93 64 Equip: Increased Defense +5. Signet Ring of the Bronze Dragonflight Item Level 80 Binds when picked up Unique Finger +24 Stamina +13 Strength Requires Level 60 Requires Brood of Nozdormu - ExaltedEquip: Increased Defense +7. "The Path of the Protector" Ring of Emperor Vek'lor Item Level 81 Binds when picked up Unique Finger 100 Armor +18 Stamina +12 Agility Requires Level 60 Sell price: 7 90 25 Equip: Increased Defense +9. Glyph of Deflection Item Level 90 Binds when picked up Unique Trinket Requires Level 60 Sell price: 9 11 60 Equip: Increases your chance to block attacks with a shield by 3%. Equip: Increases the block value of your shield by 23. Use: Increases the block value of your shield by 235 for 20 sec. (cooldown 2 minutes) Styleen's Impeding Scarab Item Level 75 Binds when picked up Unique Trinket Requires Level 60 Sell price: 10 31 17 Equip: Increases your chance to block attacks with a shield by 5%. Equip: Increases the block value of your shield by 24. Equip: Increased Defense +13. Libram of Fervor Item Level 65 Binds when equipped Unique Relic Libram Requires Level 60 Sell price: 1 91 38 Equip: Increases the melee attack power bonus of your Seal of the Crusader by 48 and the Holy damage increase of your Judgement of the Crusader by 33. Blessed Qiraji Bulwark Item Level 79 Binds when picked up Unique Off Hand Shield 2964 Armor 55 Block +20 Stamina Durability 120 / 120 Requires Level 60 Sell price: 11 5 63 Equip: Increases your chance to block attacks with a shield by 3%. Equip: Increases the block value of your shield by 15. Equip: Increased Defense +8. "The shield is infused and reinforced with Elementium." Wraith Blade Item Level 83 Binds when picked up Unique One-hand Sword 38 - 109 Damage Speed 1.80 (40.8 damage per second) +10 Stamina +8 Intellect Durability 105 / 105 Requires Level 60 Sell price: 20 16 33 Equip: Increases damage and healing done by magical spells and effects by up to 95. Equip: Improves your chance to hit with spells by 1%. Equip: Improves your chance to get a critical strike with spells by 1%. Enchants Syncretist's Sigil Item Level 60 Binds when picked up Classes: Paladin Requires Level 60 Use: Permanently adds 10 Stamina, 7 Defense, and increases healing by up to 24 to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot. expendable (Gloves Only) Core Armor Kit Item Level 60 Requires Level 50 Sell price: 50 Use: Permanently increase the defense value of an item worn on the chest, legs, hands or feet by 3. Only usable on items level 45 and above. (cooldown 1 seconds) expendable Fortitude of the Scourge Item Level 60 Binds when picked up Requires Level 60 Use: Permanently adds to a shoulder slot item increased Stamina by 16 and also grants 100 armor. expendable Formula: Enchant Cloak - Dodge Item Level 70 Binds when picked up Requires Enchanting (300) Sell price: 2 50 Use: Teaches you how to permanently enchant a cloak to increase dodge chance by 1%. expendable Formula: Enchant Chest - Greater Stats Item Level 62 Requires Enchanting (300) Sell price: 75 Use: Teaches you how to permanently enchant a piece of chest armor to give +4 to each of the five attributes. expendable Formula: Enchant Bracer - Superior Stamina Item Level 60 Requires Enchanting (300) Sell price: 75 Use: Teaches you how to permanently enchant a bracer to give +9 Stamina. expendable Formula: Enchant Boots - Greater Stamina Item Level 52 Requires Enchanting (260) Sell price: 30 Use: Teaches you how to permanently enchant a pair of boots to grant +7 Stamina. expendable Formula: Enchant Weapon - Spell Power Item Level 60 Binds when picked up Requires Enchanting (300) Sell price: 75 Use: Teaches you how to permanently enchant a weapon to add up to 30 damage to spells. expendable /Kind regards Killerduki
  3. Releasing official Classic will swallow huge amount if not 90% of Vanilla Pservers Players within a time. There will always be some players who are going to play Pservers, regardless , but not as it used to be until the release of Official Classic day . As for Pay2Win , deal with that , Pservers will always have form of P2W , nobody can stop it , nothing is for free , you have this "free donation" , but to run a server it require money and time , you are here as "Client or Visitor" , nobody force you to do it , but it's also all up to you if you do it or not. From my experience P2W is big problem for Pservers and it cost them huge loss of Fans or Players , but it's their ownership , it's their Server regardless if it's a Pirate or not , it's up to their policy whether they are loosing or getting profit or servers running. If you like = play , if you don't like = make your own server or join another , so simple and democratic. Nothing is forever , but there always will be something as alternative from Official. /Kind regards Killerduki
  4. There are some problems with his explanations and ideas, some of them are not even clear. But i would say there are issues with Elysium resistance, which is flat and not variate even. Keep in mind , it will not make it closer to Blizzlike , it will instead make it further away into Wrath of the Lich King , as his explanations leads towards that. Last is that, this will have Huge impact against Holy Resistance and Paladins , which will cause unnecessary problems and will make it Non Blizzlike with lots of Bugs. More of that is Ragnaros and Elemental Mobs who are going to be affected by this , which is again going to cause lot of issues and bugs too. -Edited- , i misunderstood some of their explanations tho , it might instead improve the stuffs , let see the responds from the qa/dev there.
  5. killerduki

    Kel'Thuzad HP Poll

    My suggestion is to review every single Boss that exist in Raids and to fix the "little things" like wrong working,non working ,bugged mechanics which is going to make the difference , instead of doing something out of touch. Watching this Video : I can see that Mind Controlled Players does not Buff or Heal Boss at all as main priority , they less likely cast Crowd Controls which they should. Mobs in P3 does not time to time "reset all aggro" . Perhaps i missed more , but my suggestion above the Video remain . /Kind regards Killerduki
  6. killerduki

    Does SoR count as a swing on its own?

    Apparently there are 2 sides of this story , one of them is Blizzlike , other one is mistaken and in favor bugged. 1st side is that SoR is supposed to count as a swing on it's own , proc Judgement of Wisdom too. 2nd side is that SoR is not supposed to proc Shadow Oil or anything outside of Weapon Procs and JoW/JoL procs , the patch note is clear that suppose to only proc Weapon Procs , not Trinkets ,not Enchants or any other kind of Buff/Item. Hope this answers your 2 questions. /Kind regards Killerduki
  7. You forget about 2handers will not have to use crap weap skill items and instead they are going to have 5.6% miss instead of 8.6% miss + bad items duel wields will have to use in order to get that hit rating for their white swings. /Kind regards Killerduki
  8. I had to do this once for all , to bury this "Anti Hybrids" mantra. With this formula all this "warrior fury/rogue top dps" , "warrior arms/retri/shaman suboptimal dps" will get buried. Since the Duel Wields will suffer HUGE , while 1hShield/2H will get overpowered. Hope you fix this and finally have Blizzlike Values regarding "some mechanic" . Say hello to Shenna! /Kind regards Killerduki
  9. Good idea as alternative , but won't be bis forever 😉 /Kind regards Killerduki
  10. killerduki

    T1 plus Hand of Edward the Odd raid worthy?

    It is worthy , but i suggest Flurry Axe with T1 and JoL/SoR /Kind regards Killerduki
  11. killerduki

    Seal of righteousness double proccing judgements

    Yep , reckoning was the reason for the 3rd proc, /Kind regards Killerduki
  12. killerduki

    Killerduki is a Disgrace to my Legacy

    Unfortunately it was you who did something which was never even a Blizzlike , Weapon Swap for AoE , while in original Classic it will reduce the damage output if you swap it . Typical Feenix style (heh) Where are your Videos from Boss maintanking? Not Videos as Advertisement, but pure streams ? /Kind regards Killerduki
  13. killerduki

    Seal of righteousness double proccing judgements

    4:40 in your Video you can see (bit hard , using slow mode thru Chrome) double mana procs per swing . Double procs was removed in 2.1 Patch , which mean , in your Video it should exist and as i see it is there. Here is another Video with pre 1.9 Patch (early Vanilla) where Seal of Fury do double JoW procs per swing. Published on May 3, 2006 00:58 = Triple JoW procs. /Kind regards Killerduki
  14. killerduki

    Leveling Paladin can u guys help?

    I have found this very nice for leveling and fascinated me the most. https://forum.elysium-project.org/topic/22425-paladin-1-60-leveling-talent-guide/ /Kind regards Killerduki
  15. killerduki

    Leveling Ret, judging question.

    SoC didn't work properly in other projects like Kronos,Feenix,Nost because Mobs had Holy Resistance , the Ability did not scale with Spell Damage , It was not ignoring the Armor from Mobs , it was based of Spell Crit instead Melee Crit. Everything was fixed in this Project and in Original such bugs does not exist. So you can easy 1 shot things here using SoC and JoC. /Kind regards Killerduki
  16. killerduki

    Leveling Ret, judging question.

    It is fixed, you will see big difference between this Project and Kronos. Even tho it is not 100% Vanilla scripted to reduce each swing (it is quite impossible to make it 100% accurate), it is by far closest here according to Videos finding from Vanilla times . So unlike Kronos,Nostalrius,Feenix or whatever project you were before , this project have this Ability fixed. /Kind regards Killerduki
  17. killerduki

    Paladin mechanics

    He is good in these Hybrid Builds , i never bothered toward them much , i am just PVE Retribution/Protection Paladin. My opinion is such Hybrid Builds are PVP oriented (personal opinion) and the best person to talk about such Builds is @Theloras /Kind regards Killerduki
  18. killerduki

    Leveling Ret, judging question.

    I am afraid this is not correct explanation about SoTC , ill explain why is that: SoTC in bugged servers did increase Damage each swing instead of decreasing , some of these servers didn't decrease it's damage and was still doing fast swings, in Elysium this is fixed and it decrease the Damage when you use SoTC , which mean your DPS will be too low. That how it used to work in broken Private servers like Kronos , Feenix,Nostalrius , mainly because everything was broken with Paladin Abilities. Unforunately this wont work in fixed Paladin Servers like Elysium and Original WoW . SoR with JoTC do more dps than SoTC , SoC also do more dps than SoTC. SoR and SoC can do procs too with project where Paladin Abilities work (like Elysium and Original WoW) , but in projects like Kronos none of these proc or work properly. Judge Seal of Comand when target get Stun , you can 1 shot anyone with that. /Kind regards Killerduki
  19. killerduki

    Paladin mechanics

    http://armory.twinstar.cz/talent-calc.php?cid=2&d=vanilla&tal=55303120501051000000000000000052300512200000 SoC Build as Spell Damage http://armory.twinstar.cz/talent-calc.php?cid=2&d=vanilla&tal=05053120500000053251030100550000000000000000 SoR Build as Spell Damage Everything is viable , also keep in mind Kronos is really bad scripted project, nothing works properly there compare to Elysium or Original WoW . About Weapons , the slower the better for SoC Build and Proc Weapons are prio. For SoR Build , Thunderfury is op , but since it's hard to obtain well , you gotta check which one has highest procs Anyway this is just fraction of builds, there are many of them, i usually don't go for such Hybrids Builds, you might ask Theloras for these builds (for me it's a pvp builds) and he is good with such builds. I am pve oriented mainly. That is not truth , Int is very important stat, not just for Crit (which with the Builds i shown is working good and is so viable to use) , but also it's good to survive with your Mana and RNG someone. You want to use Meteor Trinket and Proc Trinkets as they also scale with such Builds + Enchants that proc + Weapons that Proc. /Kind regards Killerduki
  20. killerduki

    Paladin mechanics

    Seal of Command is 70% flat weapon damage + Spell Damage Coefficient + 14AP = 1 dmg + increased damage by bonuses like Sanctity = Damage that can melee Crit and is affected by Melee crit. It is called Elemental Melee school , which i under Melee Elemental table like Ragnaros swings, Elementals in Ungoro etc. Which mean it can double Crit like melee, dodge,parry, miss , partial resist (only if higher level than you) , never block! /Kind regards Killerduki
  21. killerduki

    Paladin mechanics

    True and that how it suppose to work. /Kind regards Killerduki
  22. killerduki

    Paladin mechanics

    1. From Autoattacks it is affected lot by spell power and it cannot crit but also never miss or resist, it can proc weap procs. 2. Judgement is affected by Spell Power , it can crit according to spell crit , can resist according to spell hit rules , it can partial resist according to level base resist. 1. Seal of Command is affected by Spell Power and it also increase from Attack Power at same time , it can Crit , it is not affected by Spell Crit , it is affected by Melee Crit and crit like melee 100% , It can do partial resist according to level base resist , it should never ever full resist , it can dodge/miss/parry if you lack melee hit, it can proc items/weap/veng etc . 2. Judgement of Command is affected by Spell Power , it can Crit , it is not affected by Spell Crit , it is affected by Melee Crit and crit like melee 100% , it can do partial resist according to level base resistance , it will full resist only if you lack Melee hit, it hit double damage on stunned target , it proc items from your equipment and vengeance etc . 1. It is affected by Spell Power only (attackpower is false and should never work according to AP). 2. Ticks can't and should never crit and is not affected by any crit and should never ever resist. 1. Those who have x Chance a proc should be affected by spell power , not those who have 100% proc rate, only those who have low chances or some chances. 2. Some yes , some not , depend on the weapon. 3. Yes, everything Holy Damage (not healing) should be affected by Sanctity Aura /Kind regards Killerduki
  23. Best solution is , change the company with Admission : Fuck off with your control over what i am downloading. This work extremely well everywhere in the world , when ISP company see that it is loosing it's customers , they will be forced to stop doing that. Replace it with new one and enjoy free , you should never be scared from that , they should be scared from loosing it's customers! Unless you want to remain like a flock and continue supporting what your ISP company is doing to you!. I do that and it work like shiny purple flowers! /Kind regards Killerduki
  24. killerduki

    Paladin 1-60 Leveling & Talent Guide

    Leak Information by http://www.blizzardguides.com/paladin_leveling_guide.html 14 may 2006 Paladin 1-60 Leveling Guide This guide is intended to lay out a plan for leveling a Paladin to level 60 in a short amount of time and with a high degree of enjoyment. I'm also skipping the Battleground PvP. If you're interested in that the only way to learn is get in there and do it. Before we start, this guide is only a basic leveling guide, if you need a much more indepth on, then check out Dugi's 1-60leveling Guide. I have this 60 Pally, a 60 Priest, an almost 60 Warrior, and another Pally currently at 42. The 42 Pally is the fastest leveling and most fun character I've played. This stems from the combination having leveled several characters and avoiding the mistakes I made with the first Pally. Do it any way you want but the following approach works great. The most important initial consideration is deciding if the Pally is for you in the first place. I would call the Pally decidedly overpowered up until level 45-50. After that the Pallys damage output does not progress much while other classes designed around damage output are beginning to shine and will eclipse the Pally in the damage dept.. On the other hand, the Pally can still do sufficient damage but also has excellent defensive abilities and a wide variety of group enhancing abilities that make a well played Pally a huge asset to any group. So the deal in a nutshell is, if you value damage output above all else and don't enjoy having support responsibilities you'll probably end up disappointed at level 60. Ill break out important development aspects by 10 level blocks. Ill assume very little knowledge of the game. If you have a high level alt or friend, you will be helped tremendously if you can start with enough gold for bags and some basic equipment. The more the better, the Paladin is a very gear dependant class. Levels 1-10 Humans get the slightly useful racial talents of +5 to swords and Maces, a tiny Spirit bonus, and Diplomacy which helps you gain reputation 10% faster, which is nice. Dwarves get Stone Form, +5 guns (which a Pally cant use at all), +10 Frost Resistance, and Find Treasure with you wont use because you'll be using Find Minerals (will explain soon). I prefer Humans but, in the end, there is not much important difference. Every time you level up to an even numbered level go see the Paladin trainer. They will have new skills for you to learn. Get them all and learn to use them. At lvl 8 you get Hammer of Justice (HoJ, 3 sec stun) which allows you to heal or stop a fleeing mob. At lvl 10 you get you first taste of overpowered with Blessing of Protection (BoP, castable on either you or others) and Lay of Hands (LoH). BoP makes you immune to physical damage for 6 seconds and LoH restores ALL your health at the cost of all your mana (which you should have pretty much used anyway). If you play wisely its almost like 3 lives if you use BoP to heal. Find yourself a good 2 handed weapon (preferable a mace or sword if human) and plan to stick with 2H weapons for quite some time. You mail armor will give you the defense you need and the extra hitting power is better than the extra armor from a shield. In fact, only break out the sword and shield when in instances with groups. Always have your aura up, a blessing on yourself, and seal active when youre fighting. The only aura you have is Devotion at this point. Later you get others which are pretty self explanatory. Use the right one at the right time. Learn to judge Seal of Rightousness for extra damage. You also get Seal of the Crusader (SotC) at lvl 6. If you judge this it increases subsequent Holy damage. This can be handy. Acquire 4 bags ASAP. The bigger the better. More space means fewer trips to the vendor to sell the crap you find but don't need. Critical: As soon as you can get to your major city and learn your two professions Mining and Engineering. If you want something else you're making a big mistake. Remember, all the crap others make you can always buy but all the great Engineering stuff is for Engineers only. Engineering serves to fill in designed in gaps in the Paladin character. Paladins benefit from Engineering more than any other class benefits from any profession. You take mining because it supports Engineering. See the weapons trainer in your major city and learn 2 handed Maces and Sword at a minimum. Learn everything you can afford except maybe daggers. Get your mining pick and turn on Find Minerals ASAP. Mine every node of copper you see and start advancing your Engineering Skill as aggressively as possible. In no time you'll be able to make Rough Copper Bombs and will have a ranged means of pulling non-player character opponents (referred to as mobs from now on). Other Engineering goodies include mechanical pets whose level is your Eng. Skill divided by 5. So, if at level 40 you have 300 Eng. Skill your Mithril Mechanical Dragonling will be level 60. There are also multiple snaring devices that keep your opponent in striking range like Net-o-Matic projector, explosives that stun, and the Dreaded Goblin Rocket helmet. There is also a huge damage dealer known as the Gnomish Death Ray which can crit for up to 5,000! That is why you will be taking Gnomish specialization when the time comes. Do all the quests you can in your starting area. Look for equipment with stamina and intelligence (of the eagle suffix) or strength (of the bear suffix), or strength & intelligence (of the Gorilla). Mana wont be much of an issue at this point and strength gear is more common thanks to Warriors so you'll likely end up with plenty of that. Learn First aid, saving mana by using bandages is a very good thing. At level 10 you get your first talent point, put it in Improved Blessing of Might (IBoM). You are going to put your first 31 points in Retribution so its that or Benediction. At this early stage IBoM will help you more. Levels 11-20 At lvl 11 you should have no problem taking on 2 or even 3 mobs of your same level or one mob 3 levels higher and living through it. You cant do it all the time but you should be able to do it. Other characters wont be able to though. From lvls 10-20, after some practice, you should be able to beat any class in a duel. Between your mail, healing, BoP, HoJ, relatively good DPS, Blessing of Freedom, and LoH (shouldn't have to use) you have everything you need to succeed. You learn some good new skills in this range such as Redemption (resurrect dead players), Blessing of Wisdom (quicker mana regen), Retribution Aura (deals a bit of damage), Blessing of Freedom (immunity to movement impairing effects), Divine Protection (total immunity to all damage and debuffs for 8 secs), Seal of Command (excellent damage dealer w/ 2H weapons) and Righteous Fury (generates extra threat to focus mobs attention on you). Divine Protection activates a debuff that prevents BoP from being cast for one min.. So, you cant have back to back immunities. Head to Westfall and do the many quests there. The Deadmines is also the first instance you should encounter. You get the main quest for the place by following The Defias Brotherhood quest chain. Use this as an opportunity to learn to group with people. In addition to killing mobs keep everyone blessed all the time, heal and purify them when they need it and keep the appropriate aura up all the time (usually Devotion). You need to master doing this combination of jobs in order to be an effective Paladin. If you don't have some way to get a decent money supply besides grinding you'll probably want to do the Deadmines several times for the better than average equipment drops and stuff to sell. Your talent points will be spent on filling out IBoM, then 2 in Improved Judgment, and the other 3 in either Improved Seal of the Crusader (ISotC) or Deflection. I could argue the merits of either of those two about equally so you decide. I tend to favor ISotC since it improves damage and encourages the use of Judgments. Bad Paladins seldom use Judgments. The 11th point goes in Seal of Command (SoC). Continue to aggressively advance your Engineering. At 85 skill you get to make Target Dummies which are very helpful in soloing hard quests or when you have no choice buy to take on larger groups than you would like. When they are destroyed/expire don't forget to loot the Dummy. You get some of the materials back and may get the, hard to otherwise get, Fused Wiring. Fused Wiring is used in advanced Engineering devices. It can also be sold at the auction house for 10-15 gold. At skill 100 you can make Flying Tiger Goggles. If you've been doing a good job advancing your Eng. These will be the first piece of head armor you can get. Its cloth but has some stamina, spirit, and armor so its better than nothing. They look like sunglasses as well. At level 20 you get the quest in SW Cathedral for your seriously overpowered (for its level) hammer known as Verigans Fist (http://www.thottbot.com/?i=4190) . Focus on this alone until you get the hammer. See Thottbot for where/how to get the components. You'll need help with Jordans Hammer and I recommend asking a level 60 Pally for help. They have an emotional tie with the class and that weapon and it they know it wont take them long so the chances are good that they will help. Have your griffen point in Southshore established so you don't waste their time. Now you have a weapon that is waaaay overpowered for level 20 and will be better than anything else you can get until you are in your mid/late 30s. SoC with Verigans Fist = some of the heaviest damage a level 20 can do. Get a good enchant on there as soon as you can. Firey Weapon is ideal but somewhat pricey. Get the gold somehow. At lvl 19-20 you can proceed to The Wetlands and Duskwood for some appropriate questing. Duskwood has plenty of undead which is nice since at lvl 20 you get Exorcism from your trainer. Do the Stalvan quest chain as soon as possible. It involves a lot of running around but you get tons of experience for it. Almost a whole levels worth from just that quest chain. You'll have to wait a bit for the final part. Stalvan himself is level 32 I believe. Continue to look for equipment with stamina and intelligence (of the eagle suffix) or strength (of the bear suffix)or strength & intelligence (of the Gorilla). Really try to keep your gear up to date with a level requirement near your current level. Levels 21-30 Most of your questing will be in Duskwood, Redridge Mountains, Hillsbrad Foothills, and The Wetlands. Put your next 5 talent points in Conviction followed by 3 more in Vindication. These compliment you SoC/Verigans fist combo. The next 2 will go in Eye for an Eye. This helps with the casters. Keep on that Engineering. At lvl 30 and 175 Eng. Skill you get the Compact Harvest Reaper which is your first helpful mechanical pet. At that same point you learn to make Iron Grenades which are useful the entire game. The key thing about this grenade is that you can use it while you are moving and it stuns the target for 3 secs. This allows you to stun a runner so you can catch up. You'll need to learn to throw the grenade where the will be when it hits. At lvl 30 and 200 Eng skill you gain access to your Mechanical Dragonling which will likely be your fist trinket. Its an shorter duration pet but does good damage and is reusable without additional materials. If you're on a PvP server here's where you'll start seeing Horde. With the exception of Hillsbrad Foothills you'll mostly see level 60s who enjoy killing low level players. Not much you can do about it except run if you can. If you do see a Horde player (even up to 5-8 lvls higher than you) you stand an excellent chance of winning if you stay cool and all you special abilities are not on cooldown. Keep them in melee range and they should be dead. Continue to look for equipment with stamina and intelligence (of the eagle suffix) or strength (of the bear suffix). Really try to keep your gear up to date with a level requirement near your current level. Levels 31-40 Most of your questing will be in Desolace, Arathi Highlands, The Badlands, and Stranglethorn Vale (gank central). Look at the maps in the link at the beginning, there are other places as well but the ones I mention will keep you plenty busy. Use your talent points on Two Handed Weapon Specialization, Vengeance, Sanctity Aura, and possibly Repentance. Repentance is yet another great way to stop runners. For PvP its great but its not as much use in regular play (PvE). If you don't take this you'll be able to get a combination in the holy tree that gives a free critical heal every 2 mins. I've recommended a pretty rigid talent path but when a Pally is young and has Verigans fist Retribution just works best. In this area you will venture into the Scarlet Monastery. This quest line begins in Desolace (at lvl 30) from Brother Anton who is in the upstairs of the Inn in Desolace. This is a fun instance, with good quest rewards, and good drops within. Most of the good stuff in there has a level 37 requirement to use so you may want to wait until around then to hit the actual Monastery. Have you kept on the Eng. Advancement? Its about to pay off big time. You probably had to buy some of the materials that were not available to you in the auction house but that's money well spent. In this range you should be able to make some of the best Eng. Items. At Eng. skill 200 you make the choice between Gnomish and Goblin eng. This choice is not reversible. I recommend Gnomish for one key reason, the Gnomish Death Ray. Most of stuff Goblin Engs can make can also be used by Gnomish Engs and vice versa. However, the Death Ray is Gnomish only and its just so much better than the Goblin alternative of the Dragon Gun. See the Thottbot comments and you see screenshots of crits of up to 5,000. You can get this in your mid 30s if you've diligently worked on your Eng skill (240 skill needed). Around this time you can also get the Net-o-Matic projector which is yet another way to stop runners. Then there's another helpful pet known as the Gnomish Battle Chicken. I choose to run around with the Death Ray equipped and either the dragon or chicken in my trinket slots. When you meet Horde anywhere near your level its dead horde time. Even two at a time is quite possible with all your abilities coupled with these Engineering goodies. Initiate fight, use hammer/grenade to keep the opponent in range. If that's not enough Divine Shield and fire up the Death Ray then heal. Still not enough? Let the Dragon rip. At this level with what we've discussed so far you're just about invincible against anyone whose level you can see. You can even beat up on some skull level players thanks to the dragon and Death Ray. At level 40 proceed to SW Cathedral for your free horse. Hurray, you can wear plate mail now. Continue to look for equipment with stamina and intelligence (of the eagle suffix) or strength (of the bear suffix) or strength & intelligence (of the Gorilla). Intelligence is becoming more of a concern here. Start to really try to find some of the Eagle plate soon. Somewhere in here its also time to trade in your Verigans Fist for a better 2H weapon. There really aren't many to choose from. There is an epic called Nightblade with a 39 level requirement. Its nice. Fiery remains a good choice for an enchant. With Nightblade and Firey, just about every hit you'll proc either SoC, Fiery, or the shadow bolt. Good times. Maybe throw a little Frost Oil on for fun. My 42 Pally is using this combo right now. I'm killing mobs absurdly quickly and have no problems with horde except the level 60 gankers. Levels 41-50 Questing areas include Tanaris Desert, The Hinterlands, Arathi Highlands, Searing Gorge, Azsahara, Feralas, and Stranglethorn Vale. You can slow down on the Engineering now but the sooner you get to 300 the better. Remember, the mechanical pets level is your Eng. skill level/5. Another tip, always look for cheap goods at the AH and put in the minimum bid. Sometimes you get good stuff cheap. Place bids just before server maintenance shutdown for the best odds. Just yesterday I got 4 stacks of 20 Thorium Bars for about 1.3G each. I have them in the bank and could easily make 5G on each stack if I just list them when the supply is low. As I said before, find a way to make money and devote it to Engineering. I have 300 skill at lvl 42 and I can only call my character overpowered, it wont last but, hey Continue to kick the crap out the horde whenever you see them. As you get nearer to lvl 50 you many notice its not as easy as it used to be. Just concentrate on outlasting them and you'll continue to do well. For these 10 talent points I recommend the Holy tree for your remaining points since it is more group friendly. I like Divine Intellect and Spiritual Focus for this level range. As you approach level 50 you may even decide to give up on your Retribution focus in favor of Holy for group support emphasis. You could also go protection for tanking or the dreaded Reckoning for PvP burst damage but I think the Protection tree isn't what it used to be. More on this soon. This level range also has 3-4 instances that should help hone your group skills Uldaman, Sunken Temple (may be better in the next range), ZulFarrak, and Maraudon. The bosses in these places can easily give you gear that you can find yourself wearing at level 60. In these places you really need to use all your skills to keep the group productive. You must do damage, heal, buff, cleanse, manage runners with Judgment of Justice, and generally keep aggro off the cloth wearing classes. If you have not figured it out, Blessing of Salvation is the one for just about everyone who might take agro away from the main tank (usually a Warrior, sometimes you or a bear form Druid) in instances. They may ask for others but don't give it to them. Aggro management is a key skill and damage happy boneheads can really ruin your groups progress when the damage classes keep getting themselves killed. If you have a Priest in the group, consider it your job to help keep them alive. Priest healing draws aggro very effectively if the tank cant maintain threat on all the attacking mobs. At this point, group dynamics will clearly show you what's in store for the future. You'll see many mistakes that will alert you to bad groups in the future. If you're not in a good guild now is the time to seek one out. Grouping with strangers is sometimes unavoidable but try to do it as little as possible. Make sure to get your Thrash Blade after you kill the princess in Maraudon. The quest for this is Corruption of Earth and Seed. Its a fine 1H sword that you may well be using at level 60. At lvl 44 you get Hammer of Wrath. This is hammer of Holy energy that that you can fling at runners. It can crit for up to 1200 armor penetrating Holy damage but is only usable when the target is at or below 20% health. Levels 51-60 The home stretch. Here you'll spend most of your time in Un Goro Crater, Searing Gorge, Winterspring, and the Eastern and Western Plaguelands (EPL & WPL). The Plaguelands have lots of undead so you'll like it there. There is also a Paladin specific quest in Chillwind point available at level 50. This is fun. Sunken Temple, Dire Maul (get the Energized Chestplate from DM East!), and Black Rock Depths (BRD) are the instances for you until you hit 60. You can try Scholomance, Stratholme, and Blackrock Spire before 60 especially if you have a good guild. However, at lvl 60 you do get the final rank of many of your good abilities so most folks only want sub-60s if they are friends/guildies or they absolutely cant find anyone else. The new instance group size caps make this more of an issue. DM and BRD along with all the quest grinding should get you to 60 in short order. In BRD get all the Marshall Windsor related quests out of the way up to and including Jail Break. This is the quest chain that you need to get your key to Onyxia's lair. You also need to do Attunement to the Core to allow you access to Molten Core later. Other quests of interest that provide good rewards are The Battle of Darrowshire and Order must be Restored. You can knock out both back to back with a group of 15-20 folks. Tons of people have these but haven't gotten around to doing them. Look for a group in IF for both and you'll get it soon enough. Tip: In order to complete Darrowshire you have to leave the raid group after all the killing is done. See Thottbot for details. The advancement from lvl 50 to lvl 60 is pretty quick, Id say, with all the quests and content available and all the undead that allow you to use Exorcism and Holy Wrath. This turns into a Grind guide at later levels from 57-60 mostly. Now for the biggest consideration of all. In this range, you will find it hard to deny the fact that your relative damage is now below that of other classes. You still have enough to get the job done but the easy superiority you once enjoyed simply isn't there anymore. Your damage dealing abilities quit advancing a while ago and the other classes and mobs continued to advance. When you run into Horde its not the all but guaranteed victory it was 10ish levels ago. Even Engineering does not work as well as it did. A level 60 Dragon is less effective against a lvl 60 player than it was against a lvl 45 player . This is where many acquire their dissatisfaction with the class. Hey I liked this overpowered character, what happened?! It is my opinion that balance happened. Given the broad combination of Paladin abilities like plate armor, the ability to equip a shield, healing, LoH, two forms of invulnerability, buffs, cleanse, ability to resurrect, and auras, how could the damage stay relatively high without making the other classes look like crappy alternatives? Other classes have some of these attributes but none has all of them all the time like the Pally. Like it or not, this is what we get. After 1.5 years it is safe to assume that the class will not be changed much so try not to think in those terms. This is not to say that the Pally cant do damage, they can. Its just that relative to other classes it is lower and more random. Finally, in this range you might consider a talent respec. Everything will depend on how you want play your Paladin. PvP oriented? Configured for raid instances? Other? You decide. At lvl 60 groups will expect you to use your group support capabilities very fully. You will be expected to have a mana pool of around 4,000+. You will be asked to heal and cleanse because you can. You will not be welcome as a tank, Warriors have always been better than you at that. You can still focus on the Retribution tree and have enough in Holy to be an effective Pally. However, you need to acquire a bunch of Intelligence heavy gear. You should really keep multiple sets of gear so you can change your focus by way of gear. In conclusion, do you like but understand the limitations of the class and the reasonable expectations of those you group with. Try to avoid sacrificing everything for a bit more damage. You'll never be on a par with other classes but you will diminish your other virtues that are your real strength. You are a hybrid, efforts to strongly specialize are an unproductive exercise in futility. This is by design. For me, the hyper versatile Paladin is the finest class in the game. Bon Voyage!
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