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killerduki

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Everything posted by killerduki

  1. killerduki

    <The Blooders> Alliance Raiding Guild

    need more hybrids and dwarf priest holy/shadow /Kind regards Killerduki
  2. killerduki

    Professional!

    /Kind regards Killerduki
  3. killerduki

    Don't open 4th server

    I agree completely , they should progress up to Naxx before some decision is made , why would some server die before "high end" , don't we all need progressive servers instead staying in Molten Core forever? Also this is "Winter Vacation" for many , after "Winter Vacation" the population will drop overall is real reason i ask them to wait before they decide anything. We don't want to end up with dead server after all the time wasted waiting for our characters. p.s don't get me wrong , i was also up for 3rd server because i seen that there is too much people for that , this time after the pop drop i don't think 4th server is good idea, unless 3 months in row all 3 servers are full. /Kind regards Killerduki
  4. killerduki

    Don't open 4th server

    I don't deny the loosing players, just no point of opening new server at the cost of old server. Don't make same mistake as Kronos did is my point. /Kind regards Killerduki
  5. killerduki

    <The Blooders> Alliance Raiding Guild

    Need more Hybrids and Healers. /Kind regards Killerduki
  6. killerduki

    Retribution + Spellpower?

    @Theloras This is the problem as i have mention before , Consecration does not variate damage and it is using "flat dmg" . It is not sensitive on damage changes and ticks damage are fixed. Currently in server : In order to get 1 damage you need 24 Spell damage , in order to get 2 damage then you need 44 Spell Damage. How it should work , first ticks should be higher depending on your spell damage , last ticks should be lower if you don't have "full amount" spell damage increased. Example for 12 Spell Damage , your first 4 ticks should tick 1 damage extra , last 4 ticks should tick 1 damage lesser. It should be sensitive upon weapon swap and procs , the damage should go up and down midd ticks before they gone. /Kind regards Killerduki
  7. killerduki

    Rip Coalition Main Tank Threats

    Thanks for your concerns , apparently we migrated to Legacy Logs because it is best and accurate website <3 https://legacy-logs.com/Vanilla/Guild/Nostalrius PvP/The Blooders/0 p.s Raidstats removed all my DPS records as Retribution Paladin where i used to Rank 1 everywhere, for that reason this website is on my black list. The Blooders is new Guild , if you willing to join us feel free to apply : http://theblooders.proboards.com/ That way you can see our BWL Ranking. /Kind regards Killerduki
  8. killerduki

    <The Blooders> Alliance Raiding Guild

    Updated /Kind regards Killerduki
  9. killerduki

    Paladin Bug Compendium

    First time i heard that from some guy from guild NOPE , my credits goes to him and requested him to talk with you. Did you talk with him Thelo ? /Kind regards Killerduki
  10. killerduki

    Nano's Retirement

    Can we have his message in Nostalrius Page please, people (assuming) might believe as conspiracy. Well been a bad times and good times Nano. Thanks for giving us again Nostalrius Spirit ;) /Kind regards Killerduki
  11. Merry Christmas Everyone "Sre(t/c/h)an Bozic" /Kind regards Killerduki
  12. счастливого Рождества /Kind regards Killerduki
  13. killerduki

    Paladin Bug Compendium

    Fiery Plate Gauntlets belong to the group with Items that proc +damage each swing : Here is evidence that they should not scale with spell damage now since this bug is already fixed! Uploaded on Jul 22, 2006 You can see that they do 3 damage instead 5 or 10. Same as Items and buffs that do "reflective damage" : http://wowwiki.wikia.com/wiki/Reactive_effect Damage shields: These have a 100% chance to proc, but can only be triggered by melee attacks. The damage is not considered spell damage. Reactive procs: These do not necessarily trigger off every attack. However, they are not limited to melee attacks (unless specifically mentioned otherwise). The damage inflicted is considered spell damage. http://wowwiki.wikia.com/wiki/Damage_shield Damage shields trigger off every melee attack and are not limited by a cooldown; hence, they are more potent against fast-attacking enemies. The damage inflicted is not considered spell damage and thus is not capable of triggering spell hit procs. Items and Spells Providing Damage Shields Cloak of Flames Razor Gauntlets Drillborer Disk Gahz'rilla fang Flame Wrath Sulfuras Hands of Ragnaros (The return damage 5 only) Naglering Heart of Scale Fetish of chitinous Spikes Essence of the Pure Flame (All Blacksmith Spikes) Crystal Spire Thorns Molten Armor Retribution Aura Imp's Fire Shield -None of them should scale or work with Spell Damage- If you don't like the way it is , Feenix is best server for you ;) /Kind regards Killerduki
  14. killerduki

    DPSMate - A combat analyzation tool

    Hello Shino , i found some maybe weird or issue with Synchronizing the DPS by people who are not close to me? Does everyone need to have this addon and also how far it will register people's damage if they are away from me ? /Kind regards Killerduki
  15. killerduki

    Ignite

    Time to open same question here as it is broken / overpowered in every other Private servers. (Usual how it work in private servers) Retail : https://www.youtube.com/watch?v=MV_hX25_8m0 Uploaded on Oct 30, 2006 How it work currently in Elysium?
  16. killerduki

    Ignite

    Mages Ignite now has rolling damage based on each individual fire crit up to stack 5. Any subsequent fire crits will refresh Ignite’s DOT timer without changing the damage done per tick. They Fixed I would love if any GM lock this topic since that moderation access was removed from players ;) /Kind regards Killerduki
  17. killerduki

    Is Ret Paladin Good In PvE?

    That's what i been saying even before merge about this server :) They just didn't took it serious ;) /Kind regards Killerduki
  18. killerduki

    <The Blooders> Alliance Raiding Guild

    Welcoming more Priests and Hybrids. /Kind regards Killerduki
  19. killerduki

    Server First Loremaster!

    @taladril , nice to hear and good adventure ;) . I would like to point that i completed all quests before server merge (ofc exclude bugged ones). /Kind regards Killerduki
  20. killerduki

    How +Spell Damage is Calculated

    Copied from : http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-guides/2188-how-spell-damage-calculated-mages.html 08-05-2006 How +Spell Damage Is Calculated For MagesNotes: # "+X Damage" and "+X Damage and healing" gives the same bonus to damage. # "up to +X Damage" works the same as +X Damage. ( up to +1-X Damage items dont exist anymore). *1 # the rank of the spell. rank 1 frostbolt do not recieve nearly as much bonus as rank 10. the highest rank of spells gets full bonus. # how the spell is designed (see further down for explanation). *1) +X Spell Damage appears on items that have random enchantments (like Green Lens of Frost Wrath), and Up to +X Damage appears on items that always give that (like Shivery Handwraps). -------------------------------------- Here is a full +spelldamage calculation multiplyer on every mage spell ingame. explanation will follow: Frostbolt: 0.814 Blizzard: 0.333 Cone of Cold: 0.136 Frost Nova: 0.136 Pyroblast: 1 Hit / 0.714 DoT Fireball: 1 Fireblast: 0.429 Scorch: 0.429 Flamestrike: 0.285 Blastwave: 0.136 Arcane Missiles: 1 Arcane Explosion: 0.143 -------------------------------------- About + Damage: Taken from MPS A spells benefits from +Damage, depending on 3 factors (assuming its the highest rank of the spell): 1: cast time 2: number of targets its designed for 3: additional effects 4: the level you first get the spell what this actually means, is that a spell recieves damage depending on how long the casttime is, wether its an aoe or singletarget spell, if it has any snares/slowing effects, and finally the level. 1: the casttime modifyer for every spell ingame is calculated from a 3.5sec cast base, and can NOT be higher than 1 (i.e pyroblast does not recieve ~ twice the bonus from being a 6sec cast) and can NOT be lower than 0.428 (fireblast and scorch both recieves this same cast time penalty from spelldamage, even though scorch is 1,5sec cast and fireblast is instant). 2: if the spell is an aoe, it recieves 0.333 of the spelldamage as an additional multiplyer. 3: the additional effects modifys the spelldamage recieved by how much of the spell that is intended as damage, and how much is intended as the effect it adds (snare/root/stun). if the spell has a snare effect, it has an additional 0.950 modifyer. 4: the rank of the spell, or actually wich lvl you got the spell. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. 1 for rank 1 fireball, 6 for rank 2 etc.) remember that casttime might differ on lower lvl spells, wich must ofcourse be taken in consideration! A guiding number is: rank 1 fireball with +200 fire damage gains a mere 24.6 bonus damage. theese modifyers are all applied unspecced. i.e it doesnt differ if you use Presence of Mind, if you specc permafrost, impact etc. but the standard spell, and what it is designed for. -------------------------------------- Example - Cone of Cold (Rank 5): (casttime) its instant cast, but since 1.5 is the lowest casttime modifier allowed, CoC recieves (1.5/3.5) = 0.428 of total spelldamage by casttime. (aoe/singletarget) Cone of Cold is an aoe spell, and therefore recieves another multiplyer of 0.333, wich results in a 0.143 bonus from +damage. (effects) last of all, it also has a snare effect, wich adds a final multiplyer of 0.95, thus making it end up with a 0.136 modifyer. (level) applying Danyas formula, CoC (Rank 5) is obtained on lvl 56, thus no level formula needs to be calced. it gains full bonus from level. in total, the calculation for CoC would look like this: (1.5/3.5) x0.333 x0.950 x1 = 0.1355 ~ 0.136. -------------------------------------- Last of all, a spell descriptions to all spells and why the spelldamage modifyer is/isnt simply just cast time (x/3.5): Frostbolt: adds a slowing effect. Blizzard: area of effect (aoe that requires chanelling). Cone of Cold: area of effect, adds a slowing effect. Frost Nova: adds a snare effect. Pyroblast: no modifyer. (recieves 100% of +Damage on hit, and 74% on DoT). Fireball: no modifyer. Fireblast: no modifyer. Scorch: no modifyer. Flamestrike: area of effect. Blastwave: area of effect, adds a slowing effect. Arcane Missiles: no modifyer. singletarget, no effect. Arcane Explosion: area of effect. -------------------------------------- Additional Info: Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. All the new AQ spell Ranks follow the same above calculations if anyone was curious. tested and reported.
  21. killerduki

    .wr off

    @Pottu my Suggestion is to set this option as part of "System announcement" like Elysium had before , so people can get reminded about .wr ;) /Kind regards Killerduki
  22. killerduki

    Paladin Bug Compendium

    2 more gamebreaking for prot paladin missing to get fixed /Kind regards Killerduki
  23. killerduki

    <The Blooders> Alliance Raiding Guild

    Need more Hybrids! Dwarfs and Warriors <3 /Kind regards Killerduki
  24. killerduki

    <The Blooders> Alliance Raiding Guild

    Updated and Happy New Year to everyone. /Kind regards Killerduki
  25. Can we have Muted after 4 Lines in Chat please ? Currently 2 lines allowed only is too low and is very hard when you recruit for Guilds. /Kind regards Killerduki
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