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Everything posted by killerduki
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That's even worse , i mean , people confuse Crushing Blows with something dangerous and monster and it leads many into false "OMG you will die from Crushing Blows". In reality , there is 15% chance (can be reduced by overall avoidance "mainly high end gear") to eat crushing blow . Crushing Blow is 50% more damage done toward tank per blow only (don't get confused with swing) (this will happen to Warrior even if he lost ticks from shield blocks and that makes paladin advantage due to 4 ticks). Crushing Blow damage can be reduced by Armor . What you get from /sit is "Critical" Critical is 100% more damage done toward tank per Crit and it have much higher chance to land compare to Crushing Blow. Critical Strike can be removed with "Avoidance Cap" same as Crushing Blows , unlike Warriors , we can't get Cap , but with high end gear we can reduce this to 5% or 10%. Def Cap removes Critical Strikes. Armor reduce the damage from Critical Strikes. Crushing Blows are 50% damage done VS Critical Strike which are 100% damage done. Hope this will make it clear why /Sit is so wrong to do as a Tank and false theory, unless you want to AoE for Aggro which in my opinion is not a problem at all ;) /Kind regards Killerduki
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For Paladin is not the same as Warrior , diminishing wont impact on Palas that much , Armor is good , but not the best choice. 2% chance to block wont affect much , since you already do block and avoid 60% of the swings thanks to Holy Shield , but you need extra HP pool to survive Crushing Blows and you have lower Stamina Gear choice compare to Warrs. Also you can't get Crush Cap so 2% Block is pointless unless there is some AoE fight. /Kind regards Killerduki
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Stamina , nothing else as Prot until you pick ZG enchants, 2% block worth nothing for you on shield either , you want to focus on your weakness and that is Stamina and lack of HP . lack of intellect doesn't matter at all and useless, you have seals/judges for mana and blessing for mana and pots/runes for mana . /Kind regards Killerduki
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It's possible , but depend on Elysium if they are going to implement or not. In the past they already said multiple times , they wont do it , but we never know. /Kind regards Killerduki
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let me see , which part i was wrong about ? https://forum.elysium-project.org/topic/56400-qa-10102017/ https://forum.elysium-project.org/topic/56400-qa-10102017/ press this letters , it's a link which directs you for better comprehending of the meaning Re Release. /Kind regards Killerduki
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Sue Blizzard, forcing them to make Legacy Servers
killerduki replied to olasbondolas's topic in General Discussion & Suggestions
The Comrade is back :) /Kind regards Killerduki -
I've seen loladin for healer , Rigtheouser for Retri , Varyon , Anvilwrath etc ;)
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I agree about Divine Shield , it should prevent fatique and drowning , but need investigation to prove it. /Kind regards Killerduki
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And there is Evidence for all judgements stacking , while you have 0 evidence for the removal of any of them. This is like , "sure i might give you chance for one of them , since others are against my believes". I am sorry but the evidence is right there for all Judgements , regardless if it is a Blog written or Video , while you have 0 evidence for their removal. Again , there are multiple website blogs given where it says JoW and JoL does work , you decide to deny them according to assumptions "oh he didn't knew what he write" , i am sorry but this doesn't work that way , you gotta disapprove them with evidence, but you didn't , you simple deny them with excuses. There are Multiple Videos even during Live and none of them are Visual Bug , the Visual bug you refer doesn't say "Visual Bug" , it says "Icon" only. So your Visual bug is out of thin air taken based off assumption, because it was not bug at all and you got the proof that it did work properly. You have Blogs written from 2005 and then again from 2008 (pre WoTLK era) where both of them are separate written and refer to the very same think it work. The Blog from 2005 refer that it did work awesome and nobody mention the removal as official statement , even the one who said "it might get remove" , few months later you can see another which says it did work. The Blog from 2008 (pre WoTLK era) refer that he was a multiboxer doing the very same thing for very long time. There are multiple Videos with multiple Paladin JoTC , we don't have to search for anything beyond that , you are the one who went against this based of assumption without evidence given , you are the one who gotta search for removal evidence, but you don't , because it's against your believes and you will do everything to remain like this. This is like "You think you do , but you don't" . Again , you reported that bug and you gave literally 0 evidence for any removal of it , you pushed up turning blind eye toward all evidence given , you as Beta tester together with Crestfall team used power of the Rank given to Lock the Github report , Ban us and removed it from the Game. Only because you were disapproved , had 0 evidence and you did want to be like that (unblizzlike and modified). You had a Video and Math given that it did work , but surely you will deny it and then moving forward with more and more excuses. It reminds me on Crestfall and Holy Resistance issue , you guys denied and kept moving moving forward with excuses and excuses denying all sources and all evidence given , until Pottu got involved and your fellow Cornholi didn't took a step to show a Video, otherwise you would kept moving and moving with excuses like you do right now. There are 2 different Topics in Nost with 2x pages evidence given about it and there is 1 Topic with 5 pages evidence given in Crestfall about it, all was denied like you deny Multiple Judges rank , only because you don't want it to be like that, all the things you said was based off assumption only and you still continue doing it. But it's funny how whole Crestfall is involved in this issue too (all their Beta testers) against Multiple Judges, this just prove how disaster this Server is and Paladin hater , infiltrating Elysium and modifying unblizzlike features day by day with Wall of Text to manipulate people easier and living in ignorance. /Kind regards Killerduki
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I wouldn't recall his opinion any valid, but it's his own opinion after all , you can't change diehard anti hybrid , they are worse nightmare, especially that guy preaching is too strong as he is biggest noob in game and have no clue how to play Paladin, anyway , here is a tip regarding Paladins , coming from 2006 : http://web.archive.org/web/20061110225817/http://forums.worldofwarcraft.com/thread.html?topicId=11931828&sid=1 This is for kids who tend to talk garbage about Paladins who doesn't play healers : Geld's Revised Gude to the Paladin Class | 08/25/2006 02:41:56 AM UTC Master of Group PvP: Why do they want you? A paladin is hugely powerful in group PvP due to its unpredictability and ability to combat heal. Remember that your presence in the group should be increasing everyone’s survivability, and not just your own. Your heals are slow, but powerful, and your Blessings are cheap and powerful. Save Blessing of Protection for a teammate and remember that a rogue or mage is going to deal more damage then you can, so keep them alive to increase your group’s overall DPS. When a paladin charges an enemy player, it’s difficult to predict what will happen. Is he going to dump a Reckoning bomb? Will he get a double-crit Seal of Command proc? Is his whack going to deal negligible damage? It’s never certain, but it is very disruptive. Heal until you get Horde agro then fight until they forget about you or you die and you’ll be a group PvP giant. If you can heal and melee at the same time, all the better. Remember that the spell Blessing of Sacrifice actually deals damage to you, so any kind of crowd-control spell that breaks when you take damage will break when you take blessing of sacrifice damage. This is a hugely powerful pvp tool… it can effectively make you immune to seduce, sheep, sap, gouge, scattershot, hunter traps, intimidating shout cower, repentance (when the expansion comes out), blind, and any other kind of incapacitate. It also increases your ability to break out of spells like Fear and various roots. Fin. /Kind regards Killerduki
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https://forum.elysium-project.org/topic/25951-paladin-bug-compendium/?do=findComment&comment=444951 I will keep this Link , because you manipulated the Bugreport according to this conversation , here is the debunked version and exposing the Lie you wrote in the Bugreport. Thanks to Imbaslap and Crestfall lies , all Paladins got unblizzlike modified Ability in this Project. /Kind regards Killerduki
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I understand how emotional you are when someone Disapprove you , why do you Ignore the fact that the Judgement Applied disappeared after 3 Seconds and then reappeared again by itself? ..... No idea with who i am talking with , but i clearly can see you are delusional here 100%. Judgements does not disappear after 3 Seconds ... What you seen was Visual Bug where JoTC did disappear after 3 seconds and reappear 2 seconds (Blinking) due to the UI issue. Everyone know Judgements last for more than 6 Seconds .. But you clearly not just manipulating , but also try to put everyone in Ignorance. Yes you are Paladin Hater talking with assumptions only , nothing else , everyone can see this as Evidence. 2x JoTC does work and Video proves that , there is big difference between the 2x Wardens and Theory and Math even proves this. /Kind regards Killerduki
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I usually hate the Wall of Text as non English 1st language when someone write, the reason how he getaway in Github without being quoted for every single piece of his words he try to manipulate,i can't quote in Github, neither i was given a chance to provide Evidence there , he locked the Bug Report and (temporary) Banned me there for not violating any rule on the very same Report at all (just like Kronos do when something is not in their favor). And then they claimed conclusion based on Assumption as everyone can see this with Evidence. In this Website , i can quote each part and he can try to make even Chinese Wall of Trump Text if he want, everything will be defined with details. /Kind regards Killerduki
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Conversation to Quote you about the Video where me and Eir did talk about the Damage and sources for the Damage difference between 1st and 2nd Warden : Eir-06/05/2017 Wasn't the increase in damage explained by the improved seal replacing the old? Killerduki-06/05/2017 doesn't match with the tooltip damage Eir-06/05/2017 Which part didn't match? Killerduki-06/05/2017 from 72 up to 104 Eir-06/05/2017 Where in the video? Killerduki-06/05/2017 1st one , the comparison between the 2 mobs Eir-06/05/2017 73 to 83 was a very close match to replacing the seal, right? Killerduki-06/05/2017 the names of combat log got increased from average 50-72 up to 83 , but since there was lot paladins , you can't see accurate which person got how much, it was just taken the average damage increased which mean , even if 73 did match with 83 , 50 doesn't match too the numbers was taken as statistic but we do compare the increase versus the player too if it was improved judgement , the player damage doesn't match you wont get 104 damage from improved judgement Eir-06/05/2017 But there was also Vengeance, right? Killerduki-06/05/2017 also , 15% by improved judgement is not for the whole consecration 15% , it is 15% by Judgement increased damage only. 73 damage by consecration is not from judgement only Eir-06/05/2017 Ok. So how does Consecration go from 48 to 73? Killerduki-06/05/2017 spell dmg and holy dmg Eir-06/05/2017 Would you mind doing the calculation? Killerduki-06/05/2017 by 140 damage (judgement) , you would get 33% consecration damage , but the damage will be divide to 8 ticks , which mean by normal max rank judgement you would get around 5 damage(edited) Eir-06/05/2017 Where do you get 33%? Killerduki-06/05/2017 consecration coefficient Eir-06/05/2017 So what's the full calculation 48->73? Killerduki-06/05/2017 we can't know accurate , because we don't know his spell damage gear + we can see he uses weapon oil (could be spell damage oil too) what we do compare is the existent changes between the 2 mobs with exactly the same items etc so on 1st mob he had only 1 jotc and did 72 dmg on 2nd mob he had 2 jotc and did 104 dmg which mean , improved judgement of the crusader will give him 2 damage per tick maximum Eir-06/05/2017 Do you know what the buff is at :38 that looks like Sanctity aura? Killerduki-06/05/2017 talisman , trinket(edited) Eir-06/05/2017 Then isn't 72->104 because of talisman + Vengeance more likely? Killerduki-06/05/2017 it wont be even close, it is 175 spell dmg the closest goes with 300+ spell dmg which mean 2nd Judgement+Talisman Improved Judgement of the Crusader is not flat 15% of the holy damage , so it will not increase flat 15% of consecration damage it is 15% of the judgement damage, which mean only 2 damage per consecration tick will increase it is flat modifier to the judgement only , not to the spells(edited) it adds maximum 15% increased holy spell dmg by the existent judgement so it increase from 140 holy dmg to 165 holy dmg (spell dmg) for consecration it is like 2 damage per tick increase, not flat 15 or 30 damage Eir-06/05/2017 Surely +15% holy damage from judgement, +15% damage from vengeance, + 175 spell damage is enough to go from 73 to 104? Killerduki-06/05/2017 15% from judgement (if it is improved) , it will be from 73 damage up to 75 damage only 75 damage by judgement + 175 (talisman) = 75 + 8 = 83 damage + 15% vengeance = 95 damage doesn't match and far from 104(edited) from 95 damage if you add 1 more judgement (aka 165 ) it will go up to 104 dmg Eir-06/05/2017 Is this calculation correct? 48 * (1 + 10% + 15%) + 13 spell damage = 73? Killerduki-06/05/2017 nope Eir-06/05/2017 What is the correct calculation? Killerduki-06/05/2017 1 spell dmg = (1 * 0.33) / 8 Eir-06/05/2017 So each tick gets only +6 from 140 Judgement of Crusader? Killerduki-06/05/2017 y improved judgement is 165 instead 140 thats the "15%" I don't know where from 15% improved judgement theory came out that should add flat consecration damage increase , it must been from imbaslap manipulating the bugreport(edited) Eir-06/05/2017 Alright, I have to go. Maybe you can find the full calculation 48->73. Killerduki-06/05/2017 as i said, you can't know that we don't know his spell damage gear let do some assumptions and say 48 can be increased from sanctity aura by 10%(edited) 52, but we can't know unless we all know the spell dmg gear he have From what we can see is that he used Field Marshal Gear + Brilliant Wizard Oil on weapon Which mean ,he have lot amount of spell dmg items to increase from 48 to 73(edited) From Field Marshal set he have at least 157 damage + by brilliant wizard oil he can have extra 35 damage = 187 damage (around) 7 + 48 = 55 + 10% = 61 damage , but we don't know his other items or enchants like weapon enchant etc(edited) or let say 55 damage by field marshal + base dmg + 7 damage by 1x jotc = 61 damage + 10% sanctity aura = 67 damage (pretty close to 72) , but as i said, we are not yet familiar with his other gear or enchants(edited) If his other gear (except field marshal) and enchants are around 150 spell dmg, then it will match the exact 73 damage/tick /Kind regards Killerduki
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Let see the part where you try to Fabricate and was caught as liar and manipulating, this time with evidence everyone will see how Fake and anti Paladin hater you are : 00:36 = Consecration was applied before Judgement of the Crusader get removed Now , you can see at 00:37 the double Judges are still activated on the target You do realize when you cast Consecration before swapping weapon or Judges will do the damage as it did "before you do these changes"? Now , the Visual part which you can't realize , it was not the working part , it was the Icon Appear and Disappear randomly instead of remaining there all the time. Which mean it is working as intended but there was glitch for the Icon and you can see it right here: 01:39 : you can see he apply 2nd JoTC debuff from the different Rank on Onyxia 3 Seconds later you can see the debuff randomly disappeared (the visual bug was actually this) And then you can see it did appear again 3 seconds later. The same case it was for the Wardens, the Judgement in reality was still applied but the "Visual Bug" made it blink for 3 seconds. Everyone know that the Judgements last at least 6+ seconds after it being applied , it won't disappear after 3 seconds. Here we just proved how much you tend to lie and fabricate things. As for the Damage , everyone can see the difference between 1st and 2nd Warden , mathematically and in theory the damage difference provide proof that the damage did change between 1 JoTC Warden and 2 JoTC Warden , this is not glitch and it's working as intended. Just to remind you the part you ignore where the Damage Scaling is working correct if you add the bonuses by 2nd JoTC for 2nd Warden compare to the 1st one. /Kind regards Killerduki
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There was indeed a big change, this was shown with 5 different screenshots taken directly from combat log of the video and it was proof that there was indeed a change in the damage between both warders . Everyone have seen that and you try to deny the very same thing , github report was locked (thanks to you) , so this evidence couldn't be given there, but it was given to Dev Discord , it was given to the former (in that period current) Developer and it was given to Staden also , but you , same as all devs denied as "not intended" and you personally deny it only via assumptions , nothing else , turning a blind eye toward the evidence. You deny something that was in theory and combat log proven which multiple judges ranks did work there in the Video you talk about. /Kind regards Killerduki
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1.11 or 1.12 it was on-next swing abilities no longer proc items. /Kind regards Killerduki
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Protection for leveling. Am I going to have a bad time?
killerduki replied to Aruni's topic in Paladin
I stand corrected then ;) /Kind regards Killerduki -
I'd work on Spell Damage Plate Gear , the one in PVE , use it Reckoning/Holy hybrid combo in PVP , heal all the time and collect swings , when someone pick the flag, leeroy at him and job done ;) It is much more powerful to use it that way rather than pure Holy or Pure Reck , for Pure Ret i would think twice as Pure Ret can 1 shot someone so easy. http://db.vanillagaming.org/?talent#sVEdbxoZxGt0zhx Something like this , you heal all the time and kill the flag carriers or Tanks using the 2.5 + naxx + offset Spell Damage items with strong 2h Weap. Why Armor i choose? Because you can Loh on yourself and survive all melees on you so easy together with spiritual and bonuses you get by Items+Aura ;) /Kind regards Killerduki
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Imp SoR will be good addition when you get plenty Spell Damage, unless you hit the number 300+ (including the JoTC) , it wont make big difference in the damage gained by the Spell Damage. T2.5 Paladin with JoTC is op with this ;) , but 1h Spell Damage will still be far from doing DPS compare to 2h Ret in PVE , the only better option with 1h Sp is PVP version , which is indeed big big op ;) In other hand , it will be powerful tool for Tanking. /Kind regards Killerduki
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I am bit confused, because we don't talk about SoC and JoC , we talk about Reckoning white swings (2-3-4-5) . I don't deny the enchants , they suppose to proc from all , the Items proc from 2-3-4-5 swings is the issue , i think they should not do from reck stacks according to patch 1.11. (not items who have 100% proc rate ,items who have chance to proc or ppm). For example SoC and Maelstrom have 1 thing in common , ppm . /Kind regards Killerduki
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Protection for leveling. Am I going to have a bad time?
killerduki replied to Aruni's topic in Paladin
I think you got me wrong there , i said Divine Strength is better to have , but second talent i would invest will be Divine Intellect and not Imp SoR . I didn't said Divine Int+ Imp Sor > Divine Str. So you basically choose Divine Str+Divine Int+Consecration but skip Imp SoR as Imp SoR is useless. Hope this will make clear. /Kind regards Killerduki -
Protection for leveling. Am I going to have a bad time?
killerduki replied to Aruni's topic in Paladin
I agree that Divine Strength is better than Divine Intellect, it gives extra block to survive the damage income + work good in combo with redoubt and it gives at same time extra tps (ap) . But if i have to choose for leveling between Divine Intellect and Imp SoR , then i would choose Divine Intellect. Imp SoR will give you 1-2 TPS as max while leveling , but 4 Int = 60 mana , it's not that bad when you want to control over the situation about mana , but that's me , with bigger mana pool you can predict and have more freedom to toy with your abilities and do things rather than 1 extra tps by Imp SoR. Still there are some items for low lvl who gives Int , i personally had plenty of them while leveling , Armor>Sta>Int>Avoidance is all you need while leveling with some strong tps weapon. p.s Engineering is making things easier , but it's not that important to have , you can see from my Tanking Videos how things goes without Engineering ;) /Kind regards Killerduki -
i stand corrected then . Not sure still about the Maelstrom/Drake Talon , but lifestealing i think should work , it is enchant,not item. /Kind regards Killerduki
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Protection for leveling. Am I going to have a bad time?
killerduki replied to Aruni's topic in Paladin
Blessing of Wisdom will solve the mana issue until you hit lvl 40 for sanctuary , after lvl 40 use judge of wisdom and sor ;) You don't have to worry about Int Gear , but good to have extra Int, skilled player never have mana issues as Prot Paladin and you can see that from my Videos. /Kind regards KIllerduki
