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killerduki

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Everything posted by killerduki

  1. https://www.youtube.com/watch?v=j9fwEHRS2nw&feature=youtu.be
  2. https://www.youtube.com/watch?v=IGtrJaiUZaA#t=35 /Kind regards Killerduki
  3. killerduki

    This is why we love vanilla

    Hehe nice Video <3 /Kind regards Killerduki
  4. Nice work dude , many times i tried to tell people to check and fix it , since i don't use it myself i don't know how but it happens very often people to have this problem. /Kind regards Killerduki
  5. killerduki

    Hints and Tips for leveling (Killerduki's view)

    1- You sure can heal any lvl dungeon or raid as Ret , but most of the time you will end up without Mana that will cause Dungeon/Raid runs slower and bit hard unless Tank outlevel/overgear the Dungeon. 2- That is your choice when, in my Dungeons runs (this is just personal), i never allow DPS spec to roll on healing gear if Healer need it, because i consider it as ninja. /Kind regards Killerduki
  6. killerduki

    Shadow Priest Theorycraft by Killerduki

    By Xom They put spell damage in the game because spells didn't scale with gear. Casters were hitting like a wet noodle compared to melee classes. - Not entirely true , but in common sense Spell Damage does not scale or benefit all Classes the same , Druid and Shadow Priests major issue is not the Damage but Mana in most of their time , Retribution Paladin is the same , Elemental Shaman is the same. - All of the Hybrid Classes have 1 major issue in common : Mana which results them to low DPS. By Xom You should always be stacking the most +dmg potency into your spells as your first priority, since you will rarely ever be running OOM. - How long you can sustain with 3000 Mana if 100% of your Gear is +Dmg, i don't think you can handle more than 20 seconds. By Xom If you do, downrank, or rely more on Mp/5. - In this game there is Spell Damage penalty for lower Rank and low Rank Spells also will do lesser damage which result in very low DPS compare to the formula given. By Xom Sure, if you have purely +spell damage gear and no other stats that wouldn't work so well, but that's not going to happen, it's not how the game's gearing works. - Let pick some examples from Cry Gear Guide: https://forum.elysium-project.org/index.php?showtopic=23474 http://db.vanillagaming.org/?item=18728 http://db.vanillagaming.org/?item=14112 http://db.vanillagaming.org/?item=18372 http://db.vanillagaming.org/?item=13349 http://db.vanillagaming.org/?item=19309 http://db.vanillagaming.org/?item=13029 http://db.vanillagaming.org/?item=1992 http://db.vanillagaming.org/?item=13396 http://db.vanillagaming.org/?item=18407 http://db.vanillagaming.org/?item=1980 http://db.vanillagaming.org/?item=19861 http://db.vanillagaming.org/?item=19133 - None of those items gives anything other than Spell Damage and can't sustain that Mana for longer than 51 Seconds (with all the Consumes) . By Xom Fights are counted in Seconds, - You have seen yourself how long those fights are by the Best Guilds with High End Gear where 70% of the Guilds or 80% of the population is nowhere near Geared to have that fast in order to reach the Standards of the duration of fight. By Xom And by the time you're asked to DPS for a solid few minutes in a raid, you should be able to do so without reducing your damage capabilities in order to extend your longevity. - Without Intellect as priority , you will be unable to do Max Damage more than 51 Seconds shown on the formula which is slight lower than 1 minute , not to mention "minutes" where 166 Seconds out of 240 Seconds which is 2 minutes you will end without mana. By Xom ps - and killerduki your #6 point is flawed. You can't just compare 31 int vs 31 spell power and call it a day since Stat Weights are a thing - Evidence and Formula was given for that , if you tend to disagree i am fine with that, if you tend to call me wrong then feel free to provide me Evidence. by Cryofsorrow PS2: Doesn't matter what are the base stats. It's some fictional mana pool to reflect as much as possible the outcome of Intellect vs. Spell Power in a 98s fight. - There is no Fiction in World of Warcraft, everything is made via Mathematical Formulas and numbers. - Stats matter and this is main importance in Game for any Class. by Cryofsorrow Unfortunatelly, Killerduki doesn't understand that the Intellect stat will give him only certain amount of Mana which will be equal to 1 or 2 more spells to cast. The only time Intellect will outweight Spell Power is on a fight where you will go Out of Mana precisely when the boss goes down. - I do understand , and that's why i have created formula for you to see, how much Mana from X points of Intellect will give you X casts that will result to Y Damage for the Duration of fight. by Cryofsorrow Said otherwise, in the very moment you run OOM and the boss is still alive the Intellect falls down in value versus Spell Power. - It is quite the opposite , in the very moment Spell Damage will worth nothing because it will benefit you 0 DPS , Intellect will just increase the duration of your Spell Casts where it will result to more Damage output or DPS . by Cryofsorrow Have fun misguiding new players. - Thank you <3 /Kind regards Killerduki
  7. killerduki

    Shadow Priest Theorycraft by Killerduki

    Hello Cryofsorrow. Here is some stuffs where you miss understood : The reason why i calculated "Base Mana" on Naked Character was: - Base Mana average for every Race is : 3000..(less/more by 50+-) - Here we can see you have over 5266 Base Mana which lead us to believe: - You already have increased 85 Intellect more outside from your Gear. - Basically you have 1275 Mana increased by Intellect here which also takes the part of the rule 51 Seconds + of the fight duration, the rest are Spirit and Mp5. This will result in : 2782 Damage by Mind Blast 3837 Damage by Mind Flay 4460 Damage by Shadow Word: Pain Over 97 Seconds Duration of fight this will result in: 28.68 DPS by Mind Blast 39.55 DPS by Mind Flay 49.97 DPS by Shadow Word: Pain Over 97 Seconds Duration of fight your Mp5 and Spirit will increase: 4.1 DPS by Mp5 and Spirit You have also over 37 Spell Damage in your Gear where over 97 Seconds Duration of fight will increase: 41.23 Damage by Shadow Word: Pain, with Bonuses = 59.97 Damage = 2.49 DPS 15.91 Damage by Mind Blast, with Bonuses = 23.14 Damage = 3.30 DPS 16.65 Damage by Mind Flay , with Bonuses = 24.22 Damage = 8.07 DPS Total DPS : 13.86. This will result in: 37 Spell Damage = 13.86 /(97 - 51 "Base+Consumes") = 0.30 DPS Back to Analyze the Base Stats with further explanation and calculation for over 97 Seconds : 17282 Damage from Base Stats+Consumes (Runes+Pots) = 178.16 DPS 37 Spell Damage = 0.30 DPS. 28.68 DPS by Mind Blast 39.55 DPS by Mind Flay 49.97 DPS by Shadow Word: Pain 4.1 DPS by Mp5 and Spirit Total DPS over 97 seconds Fight: 211.24 DPS if your extra Mana is wasted only on Mind Blast, 221.11 DPS if your extra Mana is wasted only on Mind Flay, 232.53 DPS if your extra Mana is wasted only on Shadow Word: Pain. - We can conclude that average DPS will result in 221 if we consider negative and positive DPS increased of various spells for the stats calculated. Notes: - Critical Strikes are not included because we can't know accurate. - Hit Rating is not mention because Hit Cap is Mandatory. - Demonic Runes will not always increase maximum Mana which will have direct impact to 51 Second rule and will reduce it lower where stats will devalue. Constructive Criticism: Your Calculations in your Formula is wrong for the following reasons: 1- You did not calculate Mana increased and Mana wasted in your DPS Calculations which will result in huge portion of Intellect or Mp5. 2- You already said yourself that it is not possible to achieve that DPS via Spell Damage and Stats given. 3- My Base Stats formula also include 120 Intellect given from Naked level 60 Priest. 4- Without Base 120 Intellect the fight duration will go down to 18.87 Seconds with Base Mana or 44.37 Seconds with Base Mana and Consumes. 5- Any Duration longer than 44.37 Seconds (with consumes) will result in High Value for Intellect. 6- Your calculations are based on "Infinite Mana" where it makes Intellect 0 Value and is wrong, because you don't have "Infinite Mana" in reality (except Vaelstraz). - All those reasons have different Results for your 97 Seconds fight and will highly devalue portion of DPS given. /Kind regards Killerduki
  8. killerduki

    Shadow Priest Theorycraft by Killerduki

    9.Mana required for X duration of fight: (starting from 51 seconds rule which is Base Stats+Consumes) 51 Seconds = 6708 Mana 60 Seconds = 7890 Mana 70 Seconds = 9198 Mana 80 Seconds = 10512 Mana 90 Seconds = 11826 Mana 100 Seconds = 13140 Mana 110 Seconds = 14454 Mana 120 Seconds = 15768 Mana 240 Seconds = 31536 Mana 10.Maximum Mp5 Required for infinite duration of fights to replace completely Intellect: 657 11.Intellect required for X duration of fight: (starting from 51 seconds rule which is Base Stats+Consumes) (2 Minutes is from 74 seconds rule because of twice consumes used) 51 Seconds = 0 Intellect (120 Base+0)= 120 Intellect 60 Seconds = 79 Intellect (120 Base+79)= 199 Intellect 70 Seconds = 166 Intellect (120 Base+166)= 286 Intellect 80 Seconds = 253 Intellect (120 Base+253)= 373 Intellect 90 Seconds = 341 Intellect (120 Base+341)= 461 Intellect 100 Seconds = 428 Intellect (120 Base+428)= 548 Intellect 110 Seconds = 516 Intellect (120 Base+516)= 636 Intellect 120 Seconds = 604 Intellect (120 Base+604)= 724 Intellect 240 Seconds = 1405 Intellect (120 Base+1405)= 1525 Intellect 12.Notes: - We can see now how much Mp5 (or) Intellect is required for X duration of fight in order to make our +Spell Damage scale Maximum by it's Spell Damage coefficient for the duration of time explained. - Keep in mind that you don't need full amount of Intellect or Mp5 explained if you combine it together, you need to find your own Balance between both. - Explanation for 240 Seconds is the final and maximum cap for Intellect (anything more than that is wasted and have 0 value). 13.Outside and random calculations included (Warning it can be confused because they don't explain their roles): level 60 Priest 120 Intellect 137 Spirit 2956 Mana 142 Base Damage Mindflay per tick 142 Shadow word: Pain per tick full boost Shadow word: Pain 206 Damage per tick full boost Mind Flay 206 Damage per tick 31 Intellect = 465 Mana 1.3 Mind Blast per 31 Intellect 2.2 Mind Flay per 31 Intellect 131 Damage by Mind Blast = 18 DPS 154 Damage by Mind Flay = 51 DPS 198 Damage by Shadow Word: Pain = 8 DPS Mind Blast 350 Mana , Mind Flay 205 Mana , Shadow Word: Pain 470 Mana. 31 Spirit 120 Sec = 60 mana = 0.17 Damage by Mind Blast, 0.29 Damage by Mind Flay, 0.12 Damage by Shadow Word: Pain. 31 Spirit 110 Sec = 55 mana = 0.15 Damage by Mind Blast, 0.26 Damage by Mind Flay, 0.11 Damage by Shadow Word: Pain. 120 Seconds = 69 (each 10 seconds minus 10) 110 = 59 , 100 = 49 , 90 = 39 , 80 = 29 , 70=19, 60= 9 Mind Flay = 6 Seconds = 1398 Damage, Mind Blast = 9 Seconds = 1020 Damage , Shadow Word: Pain 24 Seconds = 1652 Damage. 70= -2 Ticks Shadow Word: Pain = -413 60= -5 Ticks Shadow Word: Pain = -1032.5 163.5 Seconds 6.2 Mp1 36 1800 Mana = 26% reduce time 1275 Mana = 3.6 Mind Blast,6.2 Mind Flay,2.7 Shadow Word: Pain 131.4 mp1second. 60 seconds = 1182 Mana 70 seconds = 2490 Mana 80 seconds = 3804 Mana 90 seconds = 5118 Mana 100 seconds = 6432 Mana 110 seconds = 7746 Mana 120 seconds = 9060 Mana 240 seconds = 21076 Mana 14. Discussion with ones who disapproving and crusading my Formula calling me wrong or spreading Miss Information thru Discord and this Topic : 1. 2. 3. 4. Now conversation regarding the DPS increased thanks to 3 Pieces T2 and thanks to Mind Blast : 5. 6. 7. 135.xxx damage versus 119.xxx damage thanks to T2 and Mind Blast . 8. Oh , snap shot ^^^^^^^^^ . 9. 10. 15. In Combat experiment for fight with equal Intellect and Spell Damage. We will try to throw some different kind of theory explanation where we will compare 230 Intellect with 230 Spell Damage including Mana regeneration , duration of fight and Damage Done/DPS output for that (non cherry pick stats where all stats are calculated at once). 230 Intellect VS 230 Spell Damage According To : 5.Maximum DPS over 25.5 and 51 seconds : 230 Intellect = 3450 Mana = 8641 Damage / 25.5 = 338.86 DPS over 25.5 Seconds According To : 4.Spell Damage Coefficient : 230 Spell Damage = 20.55 DPS by Mind Blast with Bonuses , 50.18 DPS by Mind Flay with Bonuses , 18.54 DPS by Shadow Word: Pain. Total DPS by 230 Spell Damage = 89.27 DPS over X Seconds. If the fight is 51 Seconds this will result into : 230 Intellect = 8641 / 51 = 169.43 DPS over 51 Seconds. 230 Spell Damage = 89.27 DPS over X Seconds. If the fight is 102 Seconds this will result into : 230 Intellect = 8641 / 105 = 85.55 DPSover 102 Seconds. 230 Spell Damage = 89.27 DPS over X Seconds but since you will OOM at 87.5 Seconds then it will result in 7811 Damage / 102 = 76.57 DPS over 102 Seconds. We go that Spell Damage value since over 102 Seconds you will have to waste 13800 Mana. This will result to : 2956 Base Mana + 3450 Mana from Intellect + 3752 Maximum Consumes Mana =10 158 Mana over 102 Seconds. Mana increased by Mp5 taking example by someone with T2 Quality Gear (22 Mp5) = 448 Mana + Mana inreased by (Base) 133 Spirit = 1271 Total Mana : 11877 Because 102 Seconds require 13800 Mana but you end up with 11877 Mana the damage done by Spell Damage will be reduced. 3450 Mana / 25.5 Seconds = 135.29 Mana per second 135.29 x 14.5 = 1961.70 13800 - 11877 = 1923 1923 Mana will reduce 102 Seconds down to 87.5 Seconds for Spell Damage. 230 Spell Damage = 89.27 DPS x 87.5 Seconds = 7811.12 Damage 230 Intellect = 8641 Damage Even considering different kind of theory , we came to conclusion that Intellect is still better stat than Spell Damage. "Details Matter" <Make Shadow Priest Great Again> <3 Hope you like it , have a nice day /Kind regards Killerduki
  9. killerduki

    PvE Shadow Priest Basics

    https://forum.elysium-project.org/index.php?showtopic=23474&p=246913 https://forum.elysium-project.org/index.php?showtopic=23474&p=246999 Last message for you here unless you or someone request again my opinion. /Kind regards Killerduki
  10. killerduki

    PvE Shadow Priest Basics

    I agree that he can be "backup" in case he is Dwarf , but : I'd rather use Healer Priests to Fearward since you will possible have 4 Healer Priests during fight where only 2 Dwarfs are enough to rotate Fear War , in such case you won't have a need for Shadow Priest to waste his extra Mana for that , Human Shadow Priest is best due to Spirit and Mana regen from that thanks to T2 (3 items sets and Disc Talent that will provide him 30% extra Mana regeneration from Spirit while Casting) /Kind regards Killerduki
  11. killerduki

    Your Favorite Rogue Videos

    Because Mouse Clicking is hard https://www.youtube.com/watch?v=yROSiI0HBUg /Kind regards Killerduki
  12. Heroes 3 , Rome Total War 1. /Kind regards Killerduki
  13. killerduki

    PvE Shadow Priest Basics

    Also 6 Spell damage won't result into 2.45 Seconds if you "downrank abilities" or if you "oom". It will in fact also lower your DPS for that reasons. More Intellect is more Spell Casts = more Damage + Bigger Mana pool regenerating by Spirit/Mp5 Gear before it goes down + Spell Crit. You can't deny the fact if you Max Rank on CD including 5/5 Mind Blast won't make you oom regardless how much Consumes you will use in any fight that is longer than 25 Seconds. Feel free to provide me evidence of your Max Ranking on CD without getting oom over 50-60-70-80-90 Seconds. 14 Intellect in short fight will be even more than 7 DPS where 618 Damage / x seconds of the fight . This will result : 80 Seconds fight = 7.75 DPS 70 Seconds fight = 8.82 DPS 60 Seconds fight = 10.3 DPS 50 Seconds fight = 12.36 DPS 40 Seconds fight = 15.45 DPS 30 seconds fight = 20.6 DPS Meanwhile 6 Spell Damage is all the time 2.45 DPS regardless how long fight is , where in longer fights you will have risk to OOM and this will have high disadvantage to your Spell Damage. The only fights 14 Intellect will not be efficient is as i said the ones that are lesser than 25 Seconds where is impossible for you to have a need to use Consumes for Mana, here is how many fights there is that are shorter than 25 Seconds? WIth the high end gear best in slot Geared people: http://realmplayers.com/RaidStats/BossList.aspx?realm=NRB Molten Core 3 Fights are lesser than 25 Seconds where Intellect won't matter and 1 Fight is longer than 25 Seconds where we could also include that one in list. 4 Fights are longer than 30 Seconds where Intellect is powerful tool. 1 Fight is 60 Seconds which again Intellect is powerful tool there. BWL Average fight is 30+ Seconds. Only fight where Intellect won't matter is Vaelstraz 1 Fight is 300 Seconds which have breaks and Spirit/Mp5 Gear matter and comes into play stronger than Intellect and Spell Damage. ZG Average fight is 50+ Seconds where only 1 fight is 23 Seconds. He have only 3-4 Years experience from Private servers only , i got 10+ years experience as Shadow Priest including retail. /Kind regards Killerduki
  14. killerduki

    <Globo Gym> US raiding guild Open Recruiting

    Friendly Bump /Kind regards Killerduki
  15. killerduki

    PvE Shadow Priest Basics

    The reason why i requested from you Theorycrafting was this : 426 damage from mindflay and would be (2/3) of mindblast that might give similar results + 10% by Darkness = 468 + 15% from shadow weaving it might result either 489 or 538 (depend on how bonuses are sort) + Shadowform 15% = 618 (or something close depend on how bonuses are set) . 618 damage you gain by 14 intellect + 0.23 spell crit over 90 seconds duration of fight, this will result into 7 dps or even higher dps in short fight. 6 Spell damage will result into = 2.58 damage from Mind Blast + 2.7 damage from Mind Flay + 7.98 damage from swp (assuming 5/5 Mindblast) 2.58 damage will end up 0.46 DPS + (mindflay will divide in 3 ticks) 0.9 DPS + (since your coefficient is more than 100% it mean it goes 24 seconds) 0.33 DPS = 1.69 DPS or in case i failed to calculate with all Bonuses will end up to 2.45 DPS This result in 6 Spell Damage = 2.45 DPS versus 14 Intellect = 7 DPS (or even higher for shorter duration of fight than 90 Seconds, but useless in shorter fight than 25 seconds or fight like Vaelstraz). As i said before , Intellect is superior stat compare to Spell Damage for Shadow Priest . I calculated this way because main weakness for Shadow Priest is Mana where every bit of Intellect and Mp5 matters. You speak about this Guy in screenshot with me : https://scontent-vie1-1.xx.fbcdn.net/t31.0-8/14853111_10154018844585418_4164614464901161512_o.jpg He was pure noob m8 , i remember giving him lessons how to DPS as Shadow Priest back in Feenix and i wonder how people even trust his ways where before he got that gear, he had no idea how to play Shadow Priest thus was carry by his Guild. "sorry for my English spelling" /Kind regards Killerduki
  16. killerduki

    PvE Shadow Priest Basics

    Two Questions regarding Stat priority : 1- Can we have Theorycraft Intellect versus Spell Damage versus Mana Output and Damage done Ratio ? 2- How did you got Intellect so low on Stat Priority ? Just one Question regarding to your Gear : On your pre AQ40 BiS Gear : 1- Why don't you use Transcendence 3 Pieces where you get extra 15% Mana Regeneration while Casting? In combination with Discipline talent you go up to 30% Mana Regeneration which is imo something that makes you nearly impossible to oom even if you spam 5/5 improved Mindblast on CD thanks to runes and pots. /Kind regards Killerduki
  17. Ok like this ? /Kind regards Killerduki
  18. killerduki

    PvE Shadow Priest Basics

    I love the link you provide with old sources regarding Spell Damage Coefficient. I just can add my input regarding gear if you don't mind : Go more on Intellect rather than Spell Damage , mainly because your DPS output will be via MindBlasts (the tree you have posted for High End). Anathema is the best reason and example for Stats requirement as Shadow Priest PVE mainly because of "Intellect" and ofc "mana regen". /Kind regards Killerduki
  19. killerduki

    best player(s) per class

    Thanks mate for putting me on the list , i appreciate so much <3 Sadly i am not PVP player , i can suggest any other Paladin willing to pick my spot on PVP , i am just PVE noob /Kind regards Killerduki
  20. killerduki

    Stress test #2! Get in on it!

    After all of their propaganda , at the end of the day Old Nost PVP will be again most populated, most of the reasons are Top Raiding Guilds and so many people Characters that are left behind + AQ40 opening /Kind regards Killerduki
  21. Do you ever get this error ? "if you get it at all" ?
  22. killerduki

    How many get this Error?

    Thanks for your input everyone , looking forward to hear from Devs / Admins about this . Need more reports if anyone else get such errors , more details are always welcome <3 /Kind regards Killerduki
  23. killerduki

    Are the servers playable?

    Don't forget , you will be able to login your Character from Nostalrius when server release , you will have 3 servers : Old Nost pvp , Old Nost pve and Fresh server pvp Your account also will be able to use from Nostalrius either /Kind regards Killerduki
  24. killerduki

    Launch Dates (poll inside)

    Here is my constructive Criticism if you don't mind: On you last question , there is no Nost PVP which me and many others will wait for , the one who was populated with over 14k . You have either pve or fresh pvp server without allowing people choose the old pvp /Kind regards Killerduki
  25. killerduki

    Paladin Macros

    He wrote Divine Shield because i requested , i bet he can double write the macro for both DS and DP if he ain't bored <3 /Kind regards Killerduki
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