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killerduki

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  1. killerduki

    Reckoning Bomb - What procs build off eachother?

    Everything can proc from Reckoning 1st swing , while from the next 4 swings only ability that can proc is SoR . (Read the Patch 1.11). But from SoR that will proc off reckoning should give you more procs , which mean you can get procs from all 5 x SoR swings. /Kind regards Killerduki
  2. killerduki

    Give a pala a taunt...

    Nice cheapshots and double edits before you post this spin. Taunts are not going to make Warriors better threats and faster tanks to make Speedrun, AoE Tank will do. What Raidlogs you are even talking about ? Those who are not on my Raids? , Those who are recorded as a Casual Raid? Those who doesn't exist and was removed from my previous Raids early days in Feenix where i had the fastest AQ20 and AQ40 Runs Tanking? http://realmplayers.com/CharacterViewer.aspx?realm=WSG&player=Killerduki http://realmplayers.com/RaidStats/PlayerOverview.aspx?realm=WSG&player=Killerduki Where are the Logs ? Where is my Tanking Gear used? Where my Screenshots coming from? Talking about Raidlogs is Garbage. /Kind regards Killerduki
  3. killerduki

    Give a pala a taunt...

    3 Months ago last time i did tank Ebonroc , i have done that fight over 1000 times and did Maintank him so many times , it's an easy Boss and Paladin Main Tanking him is easy , Warrior just soak the Wing Buffet (ofc if you have any clue about that fight, then you would know this). The Trinkets,Shields etc and especially Sapphiron Trinket which Paladin is focused on , compare to Warrior focusing on Lifegiving Gem , Gives shit loads of Block Value, the 30% bonus from Paladin Ability it makes this extremely powerful replacing the whole T3 Block Value , while the rest of it goes beyond. Even if Warrior goes for the Sapphiron Trinket, he then loose Life Giving Gem and again , he loose one of his survival ability as Preachers are pushing toward their propaganda. With or without Sapphiron Trinket, Warrior does not get 30% extra Block Value and this is the compensation between Paladin higher Block Value vs Warrior higher Stamina. Here is the Titanic point where you will tend to ignore , 1 Stamina is 10 HP , 6 Stamina is 60 HP . On a Boss who is doing damage over 5000 or perhaps more , 60 HP are just trash and garbage in the eyes of Healers, no it will not make you any better , neither save you when you get stunned , nothing will ever change if you have 10 or 60 HP more... It's plain stupid to say 60 HP will save you from anything when some Boss is doing 5000 Damage or more . 60 (Block Value) Damage reduction means 60 damage reduced per block , over 5 mintues fight (assuming) , there will be (assuming) over 100 Blocks done , this mean 6000 damage reduced over the duration of fight . 6000 damage reduced is 100 times more beneficial than extra 60 HP which mean nothing/nich/zero from a boss who can do 5000 damage per swing. You say Stamina is better or preferred , not because it is better , because it has to be according to your believes , sure you have said 60 damage (by stamina) > 6000 damage (by block value), it is stupid to think that way , because it is Garbage logic and imo , everyone can read how ridiculous you are with such flawless logc Preaching and Trolling. Now Imagine in this situation with a Paladin Tank and Healer , the Paladin looses aggro , boss moves to Warlock 1 with 130 threat , The Paladin Tank uses BoP , The Warlock 2 pulls aggro with 115 threat, the Paladin Healer uses BoP , Boss return back to Paladin Tank , no resists at all , no dodge by Mocking Blow , everyone alive and happy, the Raid was aware of the overpull and waited for few seconds until it stabilize, nobody died , after few minutes Boss die and bingo. Sure Bubble and Shield Wall are 2 different things used for different purposes, while Deadly Debuff will cause the Warrior death 100% and wipe the whole raid, the Paladin Bubble will save the whole raid , using it with Macro nobody will notice this even , the fight goes normal. Speaking about Gem , you tend to ignore the part where this is Trinket and is being exchanged from a Paladin by Sapphiron Trinket which is highly more efficient and 100 times better , especially where Sapphiron Trinket is getting 30% extra efficiency by Paladin's Block Value bonus talent. This is the biggest problem about the Preachers, they have no clue about the game at all , they just talk what they read from forums , they just talk what they seen on youtube by preachers (like Alexensual) , they try to find and bring any penny pee and tiny spike to try convict everyone about their theory which is false, fabricated and indeed against their own believes where they will deny everything in the world for that. There are 2 different things about Block , Block Rate and Block Value , Block Rate gives you chance to block specific attack while Block Value gives you higher damage reduction when you block the specific attack. Why do you think shield block is strongest point about Warriors ? It's because they push away the Crushing Blow (which still can happen if their block ticks are gone) from the table and reduce the damage taken by the Boss thanks to the Block Value . With the logic these kids are trying to preach here , 6 Stamina>60 Block Value , the Warrior Block is almost useless except the removal of crushing blow (which still can happen if their block ticks are gone by whatever reason) . For Paladin this is working in a similar fashion , while Paladin can't remove the Crushing Blow (which is not even a Critical neither is doing any big damage like the Critical) the Block Rate will reduce the chances of eating this Crushing Blows , Paladins unlike Warriors do have more ticks from Holy Shield aka (Warrior version of Shield Block) , Block Value here plays extremely high role as compensation of the Crushing Blows , since Paladins get extra 30% Block Value from all items thanks to the Talents used. Ragnaros require Fire resistance , if not cap, at least 150+ , but FR cap is most recommended as you can find in every recent video from Ragnaros fights everyone is using it (and even abusing the UBRS buff for that). Unlike Warriors loosing the Attack Power when they get the Fire Resistance equipment , Paladins loose nothing , there is not any good weapon with Fire Resistance and you can cap it from other Items, instead Paladins will loose 0 Threats unlike Warriors who tend to loose by huge margins about this (means tons TPS), i've been always overaggroing every single Warrior in this fight , because they are inefficient. Why is that? Paladins use Spell Damage Weapon+Spell Damage Enchant on Weapon+Spell Damage Oil+Spell Damage Enchant on Shoulders (FR Should)+Spell Damage Elixir. You can see right now , Paladin gets shit loads of TPS with any kind of Gear used , especially when Spell Damage is 100 times more efficient and scale much higher for Paladin Abilities compare to Warrior Attack Power gained by Buffs , don't forget that Paladin also does benefit from Attack Power which makes him get twice higher boosts (combined with the sp) on his threats compare to the Warrior benefits from Buffs. (Which everyone ignore to count the threats gained by white swings from Paladin as they get 10% extra damage from One-Handed Weap Spec Talent). Yes and now (about Warriors) , they tend to either survive or do more threats, when they focus on more threats then they are weak and have problems to survive , when they focus on more surviving then they got problems with Rage starvation and threats. Speaking about adjusting gear to the encounter it can also apply to the Paladin , Paladin as a Tank can use any kind of the 3 Specs Gear according to the encounter , it can be filled with Retribution Gear with the encounters where you got Bosses (like Heigan) which uses Spells and don't do lot damage , it can be filled with Tanking Gear with encounters where you got Bosses like Maexxna , it can swap the Weapons between Defensive and Spell Damage one , it can also use Healing Gear when it's needed . All of the things you mention was already taken into account 10 years ago and i gave you analyze about it , in that case you also need the things i answered into account. There is no big issue with Paladin tanks about what they bring that they would not do as a healer, there is only issue with preachers and kids being unable to comprehend or even realize where they are wrong . Paladin Healers cannot Tank strong Raid Boss , Paladin Healers cannot do lot more threats than a Paladin Tank in regards to AoE , instead Paladin Tank can Heal in raid when he equip gear , Paladin Tank can do lot more damage and threats in AoE compare to a Paladin Healer , Paladin Tank can tank everything while Healer can't do that , even when there is a wipe coming , Paladin Tank can save the day by using Consecration/Kiting and survive even if he get some hits while Kiting , this is where Paladin Healer lack, Paladin Healer can get Daze as he can't get Def Cap, Paladin Tank wont get Daze and he wont get destroyed while kiting. Or perhaps you need your mother to teach you how to speak regarding "Topic Discussion" instead of "Killerduki and what you want him to reroll" , keep your wishes for yourself and keep them away from this thread derailing with "offtopic discussion", there is a section for that and there are server rules for that, if you had 0000.1% IQ in your brain then you will comprehend this and stop talking. Only because you tend to ignore the part where Paladin will get extra 30% more block value from his items compare to the Warrior where he will get 0% more block value from his items. Or even worse , you forgot Sapphiron Trinket using it's CD block Value + the 30% extra bonus toward that. Shadow Flame is in fact unresistable Ability which does 3000-5000 damage, you need Onyxia Cloak to remove the effect from it's own DoT . Your Titanic logic 6 Stamina > 60 Damage reduced per block (where the same bosses are still doing melee swings) gets destroyed where your 60 HP is completely useless when Boss breath your ass with 5000 Damage. You see where your Titanic logic falls , you just already set Titans/PWS/GS into account and then you speak about damage taken (before Mitigation) , while you as a Preacher is good to manipulate with people , sorry but this doesn't work with me , your Preaching should instead go to some funky youtube channel like Alexensual where people will laugh and make fun of your Titanic logic. Now back to the Boss discussion where you said "you will get", where in reality "it might happen" 12k-13k (require Video or Screenshot evidence for your claim from Elysium project) combo. Let imagine BWL is according to MC quality of Gear (stronger than that ofc) and T2 quality of Gear , are you even braindead to think a Warrior with T1 or possibly few T2 items will even manage to survive your 13k Damage Combo which "might happen" all the time as possibility? Even if that is the case assume your (titanic logic) as a true (which is false), the 12-13k damage will be highly reduced by Greater Fire Protection Potion , Fire Resistance Aura , Power Word Shield (timed for Mortal Strike) will again save you without any problem. Now , since you claim such ridiculous thing , let us look into a Video from Broodlord in BWL and see how reliable your 12k-13k damage is : The very first step , where your 12-13k Logic goes Titanic is by seeing the Warrior with T2 or T1 (whatever) is far from Armor Cap and he have 10k HP. The second step is where the biggest damage Boss has done to the Warrior was 7k with all of the combo used at once (Mort Strike+Blast+Swing) , while it might hurt your ego and believes , i wont include the part where the Priest didn't even timed properly his Bubble to the Warrior in order to reduce the same damage. The third step is where the same person again mention KTM as non reliable and non working properly (but you said it was only mesmerize) where you claimed it's working according to Blizzlike original formula . But then again , this is not surviving Build as "proper Warrior Tank" , imagine the same thing happen with Paladin , just replacing the pure tank items with Retribution Spell Damage itmes. T2.5/Naxx offset/T2/R12-13 Gear etc . Your Warrior will be turned into dust in regards to TPS and then again your logic goes kamikaze at this point. You might get some more damage to get more Rage , you might increase your attack power, but you will get reduced by Def stance to the same Damage and your 1h-Shield Fury Warrior will look like a joke Parade compare to Paladin where most overpowered and strong point is Spell Damage Gear (As Plate). I just hope @Theloras come back from his traveling soon as possible and read the exact same statement you wrote, i am certain 100% he will laugh and post you some Videos/Screenshots about it and how your logic is clueless Kamikaze. Exactly in the same fashion as you "read" (aka ignore) everything said and turn it into your own ways, but sure its funny reading your kamikaze and titanic logic at the end of the day. Let me explain you something, I do play this game since 2005 , when you couldn't buy it from Europe and had to play in USA servers , the Internet connection was Phone-Line using 56kbit , i spent thousands in order to enjoy and play this game during that period as Internet was luxury to have and use in Europe. I begin this game as a Paladin and did strive to learn lot , there was no Guides back then , you could find few curious words , some crying around about some stuffs like raids etc , people had no clue about viable and proper specs, Guides was non existent or few of them was written in Blizzard forums/Allakhazam/Thottbot in a manner of curiosity and still questioning , most of them was "this talent uses for this , that talent uses for that" , but still there was none properly written min/max Guide and how to Tank, why you should get this or that Tank . I studied the game very careful on my own , reading all the quests , using my logic mindset in regards to talents , doing experiments and tests , playing this game Hardcore like no tomorrow , i couldn't care shit about other stuffs outside of World of Warcraft . I was paying thousands to go even at Cybernet club (Internet Cafe) and play 24 hours and 4 days without Sleep at all. I did expertise my Paladin and did Tank some Raids, when European World of Warcraft was spread , i begin to play in server Burning Blade , it was so fun imo with my experience to meet friends , i was lucky at some point my closest friend (played fire mage) created Hardcore Raiding Guild to compete with everyone in server and do some nice progression to the Raids, i joined his Guild and began with Molten Core , i was always Paladin Tank , anytime i found some issue i was trying to learn , study about it and fix it , Paladins was great before 1.9 Patch , they had Seal of Fury , it was shit loads of threats and was most reliable Tanking Class to MT any Boss who doesn't require Taunt. Blizzard came to make plenty of these experiments and they changed everything during 1.9 Patch , i was indeed forced to study lot about it , it was hard to realize how Righteous Fury work , it was indeed increasing threats but not even close to how it used before as a Seal , until the day i find out it work extremely perfect with Spell Damage or even better than the Seal of Fury. Elitistjerks was non existant earlier days , when they came there , they was clueless about many things including Paladin Tanks , i didn't bother reading them since i had lot more experience and knew lot more than them ,i also didn't bother creating Forums or posting into the Forums on my own, it was useless because who knew that "today in 2017" bunch of kids will use these forums as Preaching or Private servers bla bla bla. My Guild was hardcore and raiding nearly 5 days a week , we managed through the patches and raiding to clear everything up to KT , we cleared MC/Ony/BWL/ZG/AQ20/AQ40 and did 10 Bosses (which include 4hm) in Naxx, the stopping us was the crazy hard Frost Resistance requirement for Sapphiron and the short period of time we had to craft and kill it before TBC release (it was already announced before Naxx). We killed Sapphiron 1 month before 2.0 (tbc beta) patch release and before the Talents got revamp , we had 1 month to test and try to kill KT , unfortunately we managed to get him down to 50%. When TBC released (the pre opening portal patch) and talents got revamped and changed , we killed KT , but it was unfortunate because our goal was to kill it before, doesn't matter , we were curious about TBC until the day it opened the portal. Yes i was Paladin Tank since then and i was Maintanking playing "no lifer" hardcore during that period, nobody even dare to say "Paladin is weak or inferior compare to Warrior" , nothing from that even existed at all until 2013 when i stopped Retail World of Warcraft for becoming completely different game. It all began when i joined for very first time in Private Servers and read all these bunch of kids writing at forums/preaching in youtube and reading your Elitist Jerks forums how they did theorycrafts regarding this stuffs and talking about this stuffs, based on a Garbage Logic and Gear out of thin air and 0 experiments done about it , it was funny at the beginning and i was laughing until i realize how brainwashed these kids today in 2017 are from such baby cute stories. I have joined for very first time in Feenix Project at 2013 , it was crazy , nothing working properly , everything bugfest , kids laughing at you for choosing Prot Paladin , it was imo crazy because i had no clue about this Min/Max garbage theory at all , neither i knew it even existed. These kids laughing at me was always telling me "you will never gonna tank Dungeons as Prot Pally" , "you are crazy for playing it etc" . Huh it was funny , yeah at some point until i finally hit the lvl 60 there ,not only i did Tank the Dungeons , but also cleared all these bugfest Raids around up until Naxx 8 Bosses with the Guild where i was. Sure Feenix is not even reliable to talk about , it was Garbage and bugfest project where none of Paladin Abilities was working properly and neither you could Tank lot Bosses because of bugged Abilities and Mechanics. Nostalrius released later, again same as Feenix , bunch of bugs , you couldn't even tank 5 Mans properly there as Paladin ( @Pottu is evidence) as you had extremely big issues with Healers getting threats when target is under Crowd Control (which was bug proven) , still the same kids were telling "oh this is more fixed project than feenix , you can't tank Raids etc , it is Blizzlike server" , damn it was cool reading that , until the day i created my own Guild and washed all their Garbage logic using Fraps to record these Videos. That was short story from my extremely huge biography skipping all parts from TBC-Pandaria and jumping straight from Vanilla WoW 2005/6 to Vanilla WoW 2013-2017 biography i have. You see, you were hardcore PvE player back to the period where Private servers was the only way for you to play Vanilla WoW , as you claimed yourself quit when WoTLK released , so you was actually playing 2010-2013 Vanilla server filled with bugfiesta (10000000 times more bugs than current emulation). You knowledge was all about reading forums and only tests done was in emulation private server based on stock core with Millions bugs and unreliable and Unblizzlike things. All of the Theorycrafting you have done and Gamemechanics in Vanilla WoW are nothing more than just bunch of Garbage story's based off a Garbage Project created , i am sorry but here is where your logic goes Titanic , i was wrong , completely wrong , you actually have no clue about this game at all , no wonder you come here like Kamikaze Preaching like crazy pushing some joking Forum reading comments which was not even 100% accurate at all , just reading comments from bunch of curious people how things work , but not how to play properly and min/max like you try to push today. Yes trolls exist , since back then , but imagine how ridiculous will sound this Forum post we speak right now, if someone look into it during 2020 or 2030 ? Filled with false informations by bunch of kids, probably even Aliens will laugh at it and get confused by your fabricated and false comments. There is no such "isn't so much balanced" as "normal" specs in this game, there is only clueless preachers and forum trolls destroying anyone's thread if it bring something "better and prove things aren't how everyone speak about" , every single Class can do exactly the same DPS and be strong , ofc this might never happen because A: Bugged Projects including Elysium , B: Clueless people using knowledge based of Preachers and Forums , C: Lack of Information about specific Ability and Mechanic from original World of Warcraft Vanilla era, D: Lack of information brought to poor scripting of the project , E: Lack of choices thanks to bunch of brainwashed kids, D: Lack of project resources and will to fix things and make them work 100% Blizzlike. Nothing is properly tested at all , not even 10% of the things are brought at it's theory , 90% of the kids (including you) didn't even test anything during early days in 2005/6 in order to prove something , none of them been even playing all Classes but specific ones only and casual crybaby style , nothing is yet known much as it should at all , 60% of the Bugreports in the previous and some at recent bugtracker was brought here by me using Webarchive and 100 of hours trying to find single pile of clue and evidence to prove the so disaster bugfiesta Project in order to fix things for better tomorrow, i was using my knowledge that i have from early days in order to know what i am looking for and it was easy for me ,because i knew how things was working and i had everything tested previously. Who would knew today One-Handed Weapon Spec that increase SoR damage for Paladins? Such discussion and this talent was never mention by nobody at all , including Theloras himself didn't knew about this until i , for very first time brought this in Nostalrius Bugtracker , NOBODY had any clue at all how SoR did work , it was mainly based of a Flat damage done. Why ? Because all of these kids and preachers like you, "knew everything that exist and know every single shit where my ass was shitting in every single Toilet", searching for Garbage arguments/excuses clueless about it. You know nothing about this Game and you should give up preaching , stop doing it and it will save the Game how it is meant to be instead of how you try to Preach. Only because in Vanilla you can go up to 40k HP? See the irony in this post , even if we bother talking your 40k HP Tank , surely he is taking more Damage but when Healers thanks to healing him more will run out of mana easily and your Tank 2 will end up Garbage wiping the whole Raid. You should just stop trash talk , simple as that . No , you said Fury Warrior Tanking , but instead you posted Protection Warrior Tanking screenshot . When you mix frogs and cabbages , this is how you get confused by speaking about Prot Warrior Tank Gear and Fury Warrior Tank threats. When you compare Prot Warrior Tank Gear it means you gotta compare with Prot Paladin Tank Gear , when you compare Fury Warrior Tank threats then you should compare it with Retri Paladin Tank threats. You see how your flawless and garbage logic leads you to being confused? You just got yourself destroyed on your own confused logic. Same as i made absolutely clear : None sane Healer will even notice if you had 60 more HP out of 10k HP , neither none of the sane 60 HP will help you from 5k Damage taken , while 60 Damage Reduction in long run it does have impact as it is savior for Healer's Mana by not wasting it too much. Your Burst logic is Garbage, the 60 HP will save nothing at all when you get Mortal Strike with 5k damage , you will simple vanish and that's it, imagine how much more helpful if you could instead reduce 6000 Damage for the whole duration of fight , that's like 1 full Mortal strike removed instead. Same Garbage story again , ShadowFlame is doing 3-5k damage , you as a Tank have lot more than that (especially with buffs), PWS will absorb half or part of the same damage , Block might probably wont be affected by that , but same as your 60 HP wont even notice when you eat the whole 5k Damage, you will die either way . Speaking out of Garbage thin air logic leading you to a Garbage player, because the exactly same bosses who are doing ShadowFlame are also doing melee swings that can be reduced and could also help so much to the healers thru the whole duration of fight. Nice song , now back to school again and learn how to "properly sing and analyze stuffs". Prot Paladin in Raid is in fact, the best to make the whole Raid better and speaking about Onyxia ,sure i have already seen and done it as Shadow Priest Tank , enjoy. /Kind regards Killerduki
  4. killerduki

    Give a pala a taunt...

    What logic are you talking about , 60 HP will make difference during burst? Do you even have little brain to read yourself what are you talking.... What Shadow Flames? These who can be Resisted ? MS Combo from Broodlord that can be survive thru Priest Bubble + Greater Stoneshield Pot? What 60 HP (80 fully buffed) extra will do compare to 60 Damage per swing reduced in a Boss that is going to hit you over 5k ?!?! . The Drakes you talk about , Broodlord are also melee swinging you , the 60 Damage reduction per swing will do far more than your 6 Stamina. You definitely need someone to wash your brain , to free you from Insults when disapproved. I aint give a shit about your Tankpoints when you didn't even used Flask of the Titans and instead used Flask of the Supreme Power when you made comparison between Prot Warr and Prot Paladin (and then you get away by talking about Fury Warrior) . Your Screenshot purely shown 2% Difference on Damage Reduction and it did not include the Block Value where Paladin will crush the shit out of your Warrior in regards to surviving and your "60 damage per swing = 6 stamina" Logic. What server did i played?! I am talking Elysium in the current state which is using Blizzlike Values compare to any other Servers you compare to (like old nost/kronos/feenix). You are the one speaking Warriors HS 90% uptime and infinite Rage Titanic logic. In Elysium Warriors always have problems with Rage , especially when people burn the shit out on Boss. Like your Druids can tank Maexxna logic without any screenshot or video given?! Yes i was getting Abolish Poisons by Druids during Web Sprays , filled with Hots like Renew/Reju/Regrowth during Web , using Greater Stoneshield Pots to survive it easy like cake etc , Bubble to avoid the last Web during Enrage as you have also seen this Tactic is coming from Vanilla era where Rogues use Vanish and Mages Iceblocks etc during Enrage to avoid Web Sprays , or you want me to repeat you the same link i posted you already as evidence for that? Because i know you tend to ignore and deny everything against your believes. How can Paladin Block Value be lower than Warrior when it gets 30% extra!? Do you even read your self sounding like Titanic? 6 Stamina > 60 Block Value?!!?!?! Do you even read yourself .... 1 Stamina can save my ass compare to 10k Damage reduced during the whole raid ?!?!?!?!?!?! Gosh , how in the world God created Kids without brain , it's unimaginable and hilarious to even read their comments. By being Paladin Healer , get max crit , max ranks spam and overheal while drinking coffee, yes its too hard to keep someone more than 80% ..... What not crit immune are you talking about and avoidance ... You are Genious , wow , Paladin in Blue pre raid Items can even get Crit Immune and have Avoidance... Yes 2% Surviving difference between Warr/Paladin (excluding the Block Value where Paladin get 30% extra compare to Warr) is hard to heal .... I am sorry for calling your logic Titanic , i was wrong , your logic is Garbage and you have the Charisma of a DAMP RAG and appearance of a low grade gangster aka troll. The Question i wanna ask is , do you even have any clue about this Game at all ? What do you know outside of preachers in Videos at Youtube and Forums? I think you don't and you never being good or skilled player at all. Your intention is to derail Topics , spread hate against anyone who don't play your favor specs , deny and troll anyone who prove the opposite of you. You Sir have no legitimacy what you talk , you have no clue about Paladins , you derail Paladin threats with hate and the sooner you quit doing it , the better. It cost you 10 minutes to search around this forum and see all my Guides about it and everything about it. You really think people don't play Paladin Tank?!?! Only because Hardcore Guilds brainwashed by Preachers and Bugs within Private servers , don't accept Pala Tanks , doesn't mean there are no Pala Tanks and doesn't mean that people don't play it at all. Your boat is Titanic in this case, unless you tend to open up another logic like DPS "60 damage per swing reduced = 6 stamina" . /Kind regards Killerduki
  5. killerduki

    Give a pala a taunt...

    Same Titanic logic again , funny to read Imo , 60 Block Value = 6 Stamina , 60 Damage Reduction for the whole duration of fight will probably reduce 10k Damage, which is equal to 1k Stamina. Yes sure , no fucking healer ever cares if you take 60 less damage (per swing) compare to 6 stamina for overall fight lmao. Ridiculous . You definitely either play another project , not playing Warrior tank or simple trolling . If you had half brain you will see how much problems they have with Rage when they get gear. You compare frogs with cabbages again living in ignorance , what Heal Pally? Can they Tank ? Nope, they can't Tank efficiently and survive in Raids with Raid Bosses and strong Mobs. That being said , your logic is Titanic "Warrior Tank brings nothing to the table that Arms can't bring" . They can kite without problems , they can get fear protection by priests FW (even tho following proper Boss mechanic wont matter at all , doable without FW),LoH and Bubble as useful cd's , mana is never problem as you regen much more than you spent while warriors rage starve , there is 100% guarantee immunity including on deadly debuffs who can be death for warriors , BoP as Taunt replacement and 95% of Bosses are doable without Taunt "only 4hm require it" , there is no sub par Gear progression as they use every single offset Gear from all Raids , you have Rogues to interrupts unless your Raid is noob enough , JoW is the most relevant and best debuff not only for the Paladin Tank itself , but also for Healers and Range DPS as most efficient (unlike deep wounds) , TPS is 2 times higher than the best TPS warrior build and this is proven with fact , your warrior will turn into dust by Paladin with TPS , what silence affinity? Seal of Righteousness last 30 seconds and is unaffected by Silence , lower healtpools but better Block Value as it's 100 times better than "60 damage per swing = 6 stamina logic you bring lmao". Paladin can Maintank every single bossfight that exist in game, only exception to that is 4hm but not limited to as they can manage tanking 1 of the horses still with warrior/druid rotation , i'd rather give night fall to Warrior as they can't do any shit dps as Prot , Warrior Tanks offtanking are useless and they should always wield Nightfalls . You just witnessed Paladin Maintanking Maexxna , so your logic is turned into Dust as always , you look ridiculous right now since you already said 2 times Druid can tank it. The Rage mechanic is indeed changed in Elysium from what Nostalrius used to be and from what Elysium early days (after merge) used to be. Since then , you wont see any bragging "Speedkills" like they used to do in the past, Sure you will find some ,but nowhere near close to how it was before. As with Skilled Protection Paladin this could be twice faster. You never said , but your addon in the Screenshots you provided said exactly that ,2% difference in surviving between them both , if you had 1% IQ then you would look at the screenshots addon again and will realize that (unless you by purpose tend to ignore your own screenshot like you already did twice by switching fury/prot all the time within discussion). The HP is not that much higher as you used Supreme Flask and as you deny and i repeat for 100 Times , the lack of Stamina for Paladin is compensated to 30% more Block Value which is highly more efficient than "your 60 block value = 6 stamina" titanic logic. Taunt is working based off Spell Resistance and since you wont sacrifice your Avoidance/Melee HiT for Spell HiT , it will most likely resist more than 70% of the time. Your 2 Min CD mocking bow will equal to Raid wipe if it Dodge or whatever . BoP will not resist and will save the Raid and unlike Warriors ,Paladins are very strong TPS with Autoattacks (SoR) and wont cry for "Rage" in order to get the threats back. We have already seen in your Gear list comparisons , it ended up 2% surviving difference with more Stamina for Warrior but more Block Value for Paladin which is imo more efficient for Paladin the extra Block Value, your logic goes Titanic . What this matter with Paladin Tanking at all? You again try to compare frogs with cabbages as always, this discussion is not Rogues vs Warriors DPS. Warrior Tanks are best for Nightfall , because they are useless as Offtanks and can't do any good dps , they should do it instead while Paladin is Maintanking. JoW and SoR will refund that mana drain in 2 swings. /Kind regards Killerduki
  6. killerduki

    Give a pala a taunt...

    I see he is using T3 Gear with Thunderfury , the reason why his dps as Fury is bit higher on that Boss is because Patchwerk is Rage friendly Boss where Warriors do get extra Rage , otherwise your assumptions are garbage. You can't give evidence for your claims and you still tend to push assumptions and propaganda based on garbage. Eating Crits by Maexxna to Druids is 100% death,especially when Enrage happen and there is Armor cap which makes not a big difference, there your logic goes Titanic. I've seen Videos only from Nost/Feenix era of Warriors doing the speedkills , during that era their Rage was bugged and they had infinite amount of Rage. Skilled Paladin does never loose aggro even when Ignite is on target by Mages and the Warrior goes Dust when both of them compete. And paladin has 0 issues with threats at Thaddius, you see where your Garbage logic fails?! Ofc you wont admit it. Yes you can tank so easy as Paladin, with Paladin this is the best thing you can do while Warriors can only dream for such thing. Here your logic about using 4 Warrior Tanks in raid goes Titanic . Mocking Blow has also long CD and it can also miss or resist (doesn't matter which one) , challenging shout will not even make enough threats to Taunt, BoP is instant taunt without any Miss/Resist and it can be done from Range. Same as 99% of the vids in youtube are "Warrior Tank pvp and guides only . https://www.youtube.com/results?search_query=warrior+prot+vanilla That's because i have done what you "as Preacher" deny and "preach" to others what they should play or not , same as tons amount of other preachers doing the same with Logic like your based off a Garbage and thin air facts without evidence. This mentality came long ago from Feenix, where things was disaster scripted and they never bothered doing any fix to Paladins. Today it is only preaching all around by kids, who watch other preachers and read private servers forums only with their private servers bugs. Even yourself has posted where Paladins can have Tank Gear and it's difference with surviving compare to Warriors is 2% according to your Addon shown. Here is where your logic fails off like a garbage and you turn blind eye on it tend to ignore that part. 2% difference between Warrior and Paladin in regards to Tanking stats + higher Block Value compare to Warrior is not low tanking stats , only because Warrior have more Stamina , doesn't mean it is making him stronger compare to more Block Value by the Paladin. (But i forgot , your logic was 60 block value = 6 stamina). As it was discussed already 10 times in row, Paladins does not lack of saving ability , they have Bubble as compensation of Shield Wall to remove deadly debuffs and they have LoH as compensation of Last Stand which will make him also Armor Cap if talented, they have Sapphiron Trinket which is 30% more efficient compare to Warriors as compensation of Lifegiving Gem, (here is where your 60 damage=6 stamina goes titanic) which Lifegiving Gem is limited HP while Sapphiron Trinket is lot damage compare to the HP you gain from Gem. Only because few so called "Hardcore Raiding Guilds" doesn't accept Paladin Tanks in their Guilds and Raids, doesn't mean there are no Paladin Tanks at all , in fact there are plenty and lot of them was working hard to contribute in bugtracker to have their Abilities fixed. There was more than 100 Votes for Paladin Tank fixes in the old bugtracker by Paladin Tanks community, here is where your ignorance gets destroyed. If there are 100 Paladin Tanks in game voting for bug fixes ,then there are even more who are not even exposed in the scene around. Your logic is based off a garbage again. Only because majority Gear is pre Naxx aka AQ40 , doesn't mean is weak , Warriors are also using AQ40 and BWL Gear either. The reason you are getting confused here is because Warriors will go for Tier Gear compare to Paladins who will go for Offset Gear. Your logic about paladin need to seek for gear from tier lvl to tier lvl is based off garbage again , you will anyway go thru all these tiers regardless if you are Warrior or Paladin , even Warrior need to seek for gear from tier lvl to tier lvl in order to become efficient and Tank. Only because you tend to read his comments ignoring these i posted , what kind of mana drain as a drawbacks you point out? Warriors do have bigger drawback than Paladin by far and is called Rage starving. Regarding tps even with Human Paladin will turn the Warrior into dust. /Kind regards Killerduki
  7. killerduki

    Give a pala a taunt...

    Again nonsense , since when assuming is any valid point? As far i can see he was using T3 Tanking Gear as Fury with Thunderfury and that's all , you can compare frogs and cabbages as much you want, Retribution Paladin doing the same will turn Warrior into Dust regarding threats and still do the same job. Well , i already gave you pure example with Paladin Tanking them, sure go ahead and give evidence for your claim , until then you talk nonsense based of thin air and Garbage. Only because you believe in that, doesn't mean is true , with Paladin raid is so much easier since everyone can focus on 1 person mainly and burning their maximum DPS while with Warriors everyone should stress up healing the whole Raid because they can't hold the threats when there are multiple trash mobs. Skilled Paladin will not loose aggro and if anyone "overaggro" BoP will save the whole Raid, while Warrior Taunt can Resist and wipe everyone around him due to lack of "Rage" . That's because Warrior will do low amount of threats, always crying for DPS to chill on damage , loose aggro and wipe the Raid , with Paladin threats skyrock and people can feel free maximum dps. Still , i have given you Evidence , you gave nothing , just pure trashtalk with assumptions based of Garbage logic. None of my business if people don't accept Druid, they don't accept even Paladins so how about it? , i did my way and i got thru all of the Raid and Maintanked the Bosses as Paladin. If Druids are capable of doing it , then sure i always welcome them to do it , i even accepted Feral Druids to tank and Maintank in our Raids and seen their performance etc, they are not bad , but still you have 0 Evidence where they can and tank Maexxna/Twins. Regarding Videos, since you tend to always watch Warrior Vids then sure you will have 99.9% of them , but that's because you have decide to turn a blind eye to the Specs who are not in your favor, there are like nearly thousands of Paladin Tank Videos too. https://www.youtube.com/results?search_query=Paladin+Tank+vanilla See where your logic goes Titanic right now. /Kind regards Killerduki
  8. killerduki

    Scourge Invasion Guide

    Guide for scourge event , how to : /Kind regards Killerduki
  9. killerduki

    Give a pala a taunt...

    But in the Video everyone can see the Fury you talk about , is using Tank Gear , not the one you mention previously. What Fury Tank can do , Retribution Paladin Tank can also do even better,your logic as i said is still Titanic. Patchwerk is not even hitting hard the Main Tank and he hit fast which is good for any Warrior Rage, but that's it , only 1 boss for threats increasing. I never said Druid can't tank Neffarian , i said Druid can't tank Twins or Maexxna, they will get raped. I am still waiting you to give Druid Feral and Fury Warrior tanking Twins and Maexxna , for second time in a row you getaway ignoring this. Unless you provide any evidence for Druids regarding these 2 Bosses , i will deny about it. Paladins can tank them , Druids can't . That's the difference there. Because using 1 Paladin in group will make Raid optimal and easier, with Warriors it will go slow and inferior. Unlike you using 4 Warriors and slowing down the raid , you will be more efficient and better using 1 Paladin and 3 Warriors or even better 1 Paladin , 1 Druid and 2 Warriors. Same as every single bossfight in vanilla wow can be maintanked by a paladin either, your logic goes Titanic , once again i already said and will repeat , if you had at least 0000.1% IQ in your brain , you would switch thru the pages and read before you talk nonsense garbage. /Kind regards Killerduki
  10. killerduki

    Give a pala a taunt...

    Too much bla bla bla with excuses when you got 2 different version of evidence (video and screenshot) that KTM is not reliable addon at all. Neither i am using KTM Mesmerise (deleted because it was garbage and not working) , neither Feenix had any issue with BoW aggro, you are again making fool of your self bringing another Titanic logic. You just said KTM is Blizzlike , well , everyone saw that is disaster to measure. You completely dodged the part where Paladin have more Parry and the difference between Paladin and Warrior Tank are 2% on surviving according to your addon. (Well done). Now you neglect and ignore the part about Block Value where Paladin will get 30% extra from the Items + Sapphiron trinket turning your Warrior into Dust. Where you again , ignore the part of the screenshot which shows you i am still using 50% Blue Gear (Pre Raid), not even BiS . Paladin with full BiSf (which you deny the blue gear from the Screenshot shown) will have 14k HP , i never denied the more Stamina Warrior get , but Paladin Block Value turns your extra Stamina into Dust. Oh , i forgot your logic 60 damage = 6 stamina. And the part where it was still better TPS than your Warrior tank shown in the screenshot by miles, even with Attack Power shown in the screenshots. Why you didn't shown then the screenshots with Talents used and the screenshot from "Base Dodge","Base Parry","Base Block" from the "Spell Book"? I don't need any Addon to preach how much defense i got , when i can see from original sources without any fake and false modification. Your Addon , again , same as KTM can be wrong , where you could simple show the original sources instead. You try to manipulate comparison between "Warrior Tank surviving" and "Warrior Fury TPS" , this is why you are getting ridiculous and confused . When you said "Fury TPS" , then i have posted about Supreme power , but when you say "Warrior Tank surviving" , then you should talk about surviving. You can't be Fury and Prot at the same time , this is not Wrath of the Lich King to use Duel Spec , your logic goes Titanic once again. Either Prot Paladin vs Prot Warrior or Either Retri Paladin vs Fury Warrior , no matter which one you will choose , Paladin will turn your warrior into Dust regarding threats. You probably live in different world as it seems , Block Value is indeed more viable stat than Stamina , but right , everyone can see your logic 60 damage = 6 stamina , no wonder why you trash talk and why your logic is Titanic. If you have 60 Block Value , thru the whole duration of fight , this is probably as i mention 10k damage over 5 minutes (depend on the fight and stats) , 10k damage equal to 1k Stamina , talking that Block Value is shit stat vs Bosses is nonsence and Garbage. You gave 0 evidence,the only thing you talk is Garbage and Nonsense , trying to get away from the evidence given by ignoring it, i am still waiting you to tank Twins as Fury Warrior and give evidence for that, where you claimed yourself can do it , or Maexxna tanking as a Fury. If you had at least 1% IQ in your brain , then you would gone thru the Topic and read instead talking the exactly same story which was disapproved with facts and evidence. Have you ever seen Feral Tanking Maexxna and Twins ? None of the things you talk is actually correct , neither any of the tanks are better or worse , every tank has it's own ups and downs , first give me at least 1 Video or Screenshot with Feral Tanking Maexxna and Twins , then i might believe you, otherwise you talk nonsense with theory based of a garbage. /Kind regards Killerduki
  11. killerduki

    Give a pala a taunt...

    That's why i said , with all abilities he would go up to probably 30-35% proc rate , i didn't deny that. Speaking about Abilities and Trinkets , if paladin have Maelstrom and fiery weapon in combination with Seal of Righteousness , this mean proc fiesta , you would probably have 80% proc rate on TF according to that logic , Seal of Righteousness will also boost the procs of Maelstrom and Fiery weapon where they will once again boost TF procs too and eachother procs too. Gosh Jesus Christ dude , you got Video evidence how KTM is working incorrect and you tend to ignore that?! Blessing of Wisdom does not also increase threats, with KTM it shows threats increasing which is again wrong and incorrect. Why i am not on KTM number 1??? You can clearly see the Bosses in both screenshots pointing at me and i have the threats. Stop making fun of yourself regarding KTM , is not accurate at all , or you will again try to compensate us another 60 damage = 6 stamina top kek theory. As we can see, paladin is only 8k HP while raid buffed and only 275 spell damage. 1- Tanking you would use Titan flask when you try to compare frogs with cabbages in order to survive . 2- What kind of Talents are you using ? 3- What server are you testing this ? (we all know the private servers are using wrong formula for Base Dodge and Agi/Dodge scaling). 4- How come Paladin with more Agility have less Dodge than the Warrior? Paladin does scale higher than Warrior with dodge and have higher base Dodge rating. We can all see your addon is either showing incorrect or the server you test have wrong values. (For example Nost had flat 5% dodge for everyone regardless which was incorrect). You can see i am not even in BiS gear and i got 11.3k HP fully buffed , with BiSf gear i would go up to 14k HP. There is nothing better about armor, it's instead worse for Warriors because they loose the damage reduction from Def Stance from it, Paladin increases it as opposite of Warriors. The stats you shown (pointing out the Dodge) is completely incorrect because the Project you play there have incorrect values, Paladin scale higher with Agility compare to Warrior and has bigger Base Dodge than Warrior. (Which is not the case you show), give please next time values from Elysium project at current fixes. You completely forget the LoH replacing Last Stand , Bubble replacing Shield wall and most important is the Block Value you get from Sapphiron Trinket. Your Lifegiving Gem will turn into dust if paladin use Sapphiron Trinket , since it gives him 30% more Block Value. Your true addons are like always Titanic showing incorrect stuffs. But even if your addon is "Correct" , it disapproves you by miles away , everyone can see the difference between Warrior Tank and Paladin tank regarding to Damage reduction is 2% (WoW , HUGE). Not to mention you didn't show Talents used , measured Block Value and most important , you didn't even use Flask of Titans to Paladin compare to the Warrior with it. Go ahead and tank Twins with Fury Gear/Spec , make sure you do this in Anathema, otherwise your logic goes Titanic again. You still compare Frogs and Cabbages. If Paladin get full 2.5 , mixed with some Tanking Gear + spec Retribution , your Warrior will turn into Dust regarding threats. All your bla-bla-bla theory goes Titanic anytime you try to prove something, you have no clue about Paladins at all , therefore you try to get away showing "Fury Warrior" theat, Retribution Paladin in that case is something you will gladly ignore , but i am sorry it doesn't work that way. /Kind regards Killerduki
  12. They removed Judgement stacking denying the Evidence in purpose either, ignoring the proof and community. You are referring to Imbaslap which is the guy behind the scene of such nerfs together with his Crestfall team. As long the Crestfall train is here, you will always witness Ignorance,denial and modified unblizzlike features in this Project. /Kind regards Killerduki
  13. killerduki

    Give a pala a taunt...

    I think you are the person who don't bother reading or tend to ignore things. I am just trying to answer all of your statements and questions given , you deny everything without any evidence given. Neither Fury Warrior would do 1k TPS with Shields and Def Stance , nor he will ever spam HS on cd , even if he have hit cap , he still have change to Dodge/Parry. Since you push over your propaganda too much , here is an evidence for you that KTM is not at any cost accurate addon and it is not using any proper values : You can see here , each time the mob knock me , it shows threats reduction , in reality it doesn't reduce the threats at all . 2:00 you will see the other Paladin have 20% more threats than me , according to real values if he do more than 10% threats then he should over aggro, as you can see he stays next to the mob (which counts the melee values) . In this Video you can see this is not the case. 3:11 you will see the other Paladin have nearly 50% more threats than me , this should have been 100% overaggro , but in reality it was not. Neither the current mob , neither the current knockback shown should do any threats reduction. Your logic and propaganda about KTM again goes Titanic. /Kind regards Killerduki
  14. killerduki

    Give a pala a taunt...

    https://forum.elysium-project.org/topic/34988-tankadin-jcs-dungeon-tanking-gear-guide/?do=findComment&comment=319907 Here is a list of Gear for Paladin (Naxx) , minor differences between what i would choose and him , but the list is that. Keep in mind ,when there is calculation for stats , it has to be made for both sides with pure theorycraft involving as i said ,the most important things who affect threats :(Assuming Tank/Spank fight) Avoidance (boss and players)+Glancing Blows+Armor (boss and players)+Resistance (boss)+Procs+Global CD's+Ability CD's+Weapon Swing+Rage generation reduction by Armor for Incoming and outgoing swings+Bonuses like One-Handed Weap/Imp Sor/Divine Strength/RF. /Kind regards Killerduki
  15. killerduki

    Give a pala a taunt...

    I agree with you about "Stats comparison" , but there is problem with that , Avoidance for both sides (Boss and Warrior/Paladin one)+Rage Starvation+Mana Regeneration/Wasting calculations+Rotation used and timed+ Damage and Armor Reduction on both sides (Boss and Warrior/Paladin one)+Global CD's and Abilities CD's. There are many factors that can be deal breaker and it can't be measured easy with Math or Theory, neither anyone would dare to add them, the only thing you will see is "o my ability does this damage/that damage" without any factual evidence for that . You need to put both most skilled Tank to tank any Boss with the Gear Standard mentioned , then you can do the comparison between them. /Kind regards Killerduki
  16. killerduki

    Give a pala a taunt...

    I don't care how it is in the server , you have bugtracker , feel free to report it , i am based off Retail values dating back from 2006. It's neither 100% , neither 110% . It is 90% more threats thanks to Righteous Fury , speaking "check KTM" is just Garbage because it is incorrect addon , i have even Video evidence showing this addon working incorrect values . Your logic again is Titanic. Nowhere in your calculations is mention this at all , neither factored any other things mentioned. No and no , Warrior will never have more procs than Paladin , Paladin proc rate is 50% each swing , Warrior will have to deal with 2 things : Global CD's and Rage Starvation , even if he only focus Sunders without using anything else, it will still be worse since his threats will go Titanic. Same as Warrior damage get wiped off using Defensive stance on his damage by 10% and thus Armor Reduction will reduce all the calculations you said by Titanic amounts. Ret Pala can still go 1h+shield and still do 10 times more threats than Fury Warrior. Paladin benefit from Parry , it makes his next swing faster = extra threats. For Warrior dodge is Rage starvation while for Paladin it changes nothing and is only 1 swing dodge. Miss for Warrior Ability means completely miss and wasted Rage , for Paladin Seal of Righteousness there is no Resist and does full amount of Damage. HS/BT don't have Glancing blows , but they have Miss. Your white swings (As Fury Spec) will do Glancing Blows , Paladin even if he do Glancing Blows , his Seal will still do full amount of damage. Show me any video with evidence from Elysium current timeline that you would do 90%+ HS uptime , let me see how you would survive with Rage. (your logic is again Titanic). Fury Specced tank you should compare with Retri Specced tank , because you tend to propagate frogs and cabbages, Retri specced tank will make your fury Dust on threats with Vengeance. You compare frogs with cabbages , first of all when you compare DPS spec then you should compare it with another DPS spec, Retribution Paladin can also use shields and 1h , Retribution Paladin tank will turn your Warrior Fury into dust with threats ,your logic as always again goes Titanic. How and where? I never seen any calculations , neither evidence for that. I never seen any result at all, neither evidence for them , neither any proper comparison made with real values. Paladin Retribution threats skyrock compare to your awesome/dust Fury Warrior threats , being always on top line in KTM is indeed Paladin Thing , the only way for Warrior to be on top lines KTM, is if your group don't have any skilled Protection/Retribution Paladin. Your theory is based of a Garbage, first you need to make Rage , then you have to count your Abilities CD+Global CD. You can't do 2x per swing , you gotta do 1 time per 1.5 Seconds thanks to Global CD's and your Abilities CD. Which mean , Warrior each 3 seconds will perhaps do 2 times , Paladin each 1.9 seconds will perhaps do 2 times , this is huge difference. Sunders work according to Global CD's , you can't do them faster than 1.5 Seconds , Revenge has it's own CD longer than the Global CD+it is Rage consumer. Spamming only Sunders is also inefficient , it will cause Warrior do extremely low threats and loose aggro. You logic is again Titanic , Paladin will always have shit tons of procs compare to Warrior , at least minimum 30% more if not 50% . You just mentioned TPS rotation with 100% HS uptime , all your logic goes Titanic with such statement like this. Yes Dodge/Miss will ruin Warrior threats , it wont benefit him any Rage , it will be 0 Rage and this is final, the rest of the "Damage Taken" goes also extremely low , especially with T3 where Armor will cause Warrior get very low Rage. < --- Your logic again goes Titanic for using T3 "the best threats omg" . Only noobs wont come back quickly enough when they get knockback , even if that happen , you always have 2nd tank to replace temporary and loose nothing at all , as i said the chances to get Knockback with FR cap are extremely low and unlikely to happen. You demand something i will never do for you , because i don't give a shit showing something to a Preacher who deny everything. There was already Videos comparisons between Warrior Tanking single target (Boss) threats vs Paladin Tanking single target (Boss) threats , the difference was huge for Paladin at much shorter time compare to Warrior who required at least 2 minutes to reach the same amount of Paladin threat who has done within 1 minute. /Kind regards Killerduki
  17. killerduki

    Which Prot Pala AOE 60 Farm Build?

    Toughness is much better choice, it reduce the damage taken thanks to Armor increase. http://db.vanillagaming.org/?talent#sAEzZVhtI0zEo This should be better instead investing Judgement, Benediction and Parry Toughness is always better than Parry , it reduce the damage taken. Imp SoR will give you more threats for less mana compare to 2 Seconds Judgement cd reduction. Benediction is useless if you use Judgement of Wisdom and then Seal of Righteousness which is big amount of mana regeneration. /Kind regards Killerduki
  18. killerduki

    Give a pala a taunt...

    SoR land on each swing , this make each swing has 50% proc rate compare to Warrior 25%. Even if warrior attempt to burn all his CD's , it will have barely 35% proc , especially when you question Rage and threat optimization , it will simple go lower at any corner and any case. I already made enough visible information and there is no point to do something for someone else beside me , i clearly don't care what people demand as long i can't enjoy in something which is not Blizzlike (credits goes to Crestfall and their beta testers involving). Thus , there are already enough information visible shown in my youtube channel. /Kind regards Killerduki
  19. killerduki

    Give a pala a taunt...

    If i don't use quotes , people will not see at what part i am answering and it feels stupid thus they will call me ignorant , quoting each statement means not ignoring it. My point is that Warrior is mainly focused on Tier Gear while Paladin is mainly focused on Offset Gear. Avoidance for Warrior is threats wiping and is terrible choice, while Tier Gear offers mainly Block Value + Stamina. Paladin dodge also scale higher than Warrior with Agility. Avoidance for Paladin will not wipe it's threat like Warrior and is only choice to use. Nope , i am not going to play on a Project who literally invented unblizzlike ways until they reverse it, removing something that was proven and denied the evidence. /Kind regards Killerduki
  20. killerduki

    Which Prot Pala AOE 60 Farm Build?

    http://db.vanillagaming.org/?talent#syxz0xZVhtI0zvo Fixed for you , Jeddite is correct , Healing Light is not necessary for soloing , it only adds flat 30% , it's not affected by any bonuses. Illumination is mandatory if you want to heal either , this way is good for 5 mans and soloing + healing if you enjoy to. Alternative for pure AoE Tanking and soloing = http://db.vanillagaming.org/?talent#sVxzZVhtIZV0xtbb /Kind regards Killerduki
  21. killerduki

    Give a pala a taunt...

    Another thing he don't calculate is Miss and Dodge he will do with his abilities + Glancing Blows with his white swings. Paladins might be subject to Glancing Blows , miss and dodge either for white swings , but Holy Damage will not be subject to resist by Seal of Righteousness. Even if you do Glancing Blow with your white swing , SoR will still do the full amount of damage. /Kind regards Killerduki
  22. killerduki

    Elysian should make fake gold selling websites

    Good theory to provoke another Alexensual conspiration theory about project being corrupted. (irony). /Kind regards Killerduki
  23. killerduki

    Give a pala a taunt...

    According to your logic then Paladin will have 110% for White Swings and 190% for Holy Damage. Evidence for your claim? Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Your logic again goes Titanic as always. You talk nonsense like always. First of all , i am not using 1.6 Speed , second you forgot One-Handed weapon spec which increase damage to SoR by 10% , you forgot Imp SoR which will also increase damage to SoR , third you forgot Sanctity Aura . Now , you said 360 Holy and 480 White for 2.8 speed. when you combine them together in 1 , this will be 360 Threats by Holy + 324 by RF + 480 White = 1164 threats. You did mention Sanctity Aura , but you never set that into your calculations , neither you did calculate 10% from One-Handed weap spec , neither you did calculate the Imp SoR. You also forget to add "Proc Weapon" , because if you have any , it goes double procs "50% uptime" (example Thunderfury) which is really big upgrade compare to what you believe. Evidence was given and your theory goes Titanic once again. Same as your logic by using Fury Warrior as a Tank , look how nonsense you go for when you try to compare frogs with cabbage. Imagine Retribution Paladin who does crit with Seal of Command by 2.5k = 4k Threats per swing , Judgement of Command who can crit over 1k Damage 1.9k Threats, Vengeance who can proc and white swings who can crit over 1.5k or more. When you talk about DPS spec Tanking then enjoy the example of Retribution Paladin tanking. Your 1400 Aggro per Heroic strike goes Titanic when Seal of Command will do 4000 threats per Crit. You try to push over with your propaganda as "Fury Warrior Tanking" , then "Retribution Paladin Tanking" will turn your warrior into Dust. ^^ Exactly what he will try to neglect and ignore ^^ , well said. /Kind regards Killerduki
  24. I see so many complains on how it used to work in Nostalrius , beside the fact their advertisement shown opposite , in reality it was working incorrect even in Nostalrius. Posting Nostalrius Video is not Valid Source. I personally don't like new Bugtracker because i can't post proper comments using proper form. Here is what i will give as analyze: http://web.archive.org/web/20061215122310/http://www.thottbot.com/?i=37247 15 december 2006 Dates written in Text are from before 2006 I believe there is problem in the server with this Item and there should be fix according to the Thottbot comments from 2005/6 explained , but not in the way of how it used to work in Nostalrius. I Hope Developers will read this message. /Kind regards Killerduki
  25. killerduki

    Give a pala a taunt...

    You want to be more Kamikaze , well yeah :) It is not even 130% threats increase, it is only 30% more threats. Paladin is 10% more threats to white hits (thanks to one-handed weapon spec) and 90% more threats to Holy damage (which is majority damage it does with SoR etc). I never denied that is main tanking stat for ANY class, i just pointed out that Block Value is better stat than Stamina. (your logic everyone seen was 60 dmg = 6 stamina - kamikaze logic). What you just said "1k DPS is misteake, i mean 1k DPS" is imo kamikaze and funny to read , but let me assume you are russian and there is language barrier, at least i will try to make you happy by trying to get some common sense at your point. First of all , Paladins should never use 100% consecration uptime , it is bad tanking and so much lower aggro compare to any other ability , unless you AoE tank , this ability is completely useless and mana inefficient . You might do it 1-2 times as a burst at beginning, but never more than that. You clearly have no clue how SoR work , i am sorry but this is your own problem , SoR indeed can do 500 damage with lot spell damage (i welcome Theloras to show you some of his experiments with the current content , not the Naxx content as you tend to talk). The 40 extra threat you talk about Holy Shield are not 40 if you have lot spell damage. Your Blizzlike theory and logic is based of some private server client or game default client (where we all witnessed Holy Resistance there but was server side fixed). There are 2 different thing between "Client Side" and "Game script" . KTM is addon based on some modifications and is not correct , you can see in KTM files mana gained from Blessing of Wisdom increase threat, but in reality it's not increasing at all. Your logic again goes Titanic. Yes , you can get 500 or 700 Spell Damage as a Tank , Flask will say hello + Spell Damage Weapon + Spell Damage elixir + Spell Damage oil + Spell Damage enchant on weapon + Spell Damage enchant on Shoulders+ Spell Damage Trinket. You logic again goes Titanic. Your calculations was made out of thin air and nonsense , nowhere in your calculations you added white swings ,nowhere in your calculations you added spell damage , nowhere in your calculations you added 500 SoR damage , nowhere in your calculations you added Hammer of Wrath , nowhere in your calculations you added Judgement of Righteousness, nowhere in your calculations you added Rage starving for Warriors. Make your own calculations as theory expert you yourself claimed . I am not going to bother as i know it is pointless to do it for some preacher talking nonsense out of thin air. I play wow from 2005 either , if this makes you any better , i was only Paladin Tank who killed 11 bosses in Naxx during Vanilla and killed KT during TBC (because we had not enough time) and still had KT on 50% during Vanilla era previously. You know nothing about Paladins , not to mention about the game mechanic , all your knowledge is based on nonsense and preaching. I'd still love to see any of your spreadsheet and laugh little about it , because your false statements like "60 block value = 6 stamina" is imo funny to read in your spreadsheet. Yes , they can tank and this is fact proven, not an ego. "Speaking the truth is not ego , it is reality , denying the reality is protecting your own ego". /Kind regards Killerduki
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