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gotmilk0112

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  1. gotmilk0112

    Frost Mage Leveling Guide

    Originally made this guide on Kronos, figured I'd post it here as well. ------------------------------------------------------------------------------------------- DISCLAIMER: I'm not saying this is the best/fastest way to level, it's just the way I leveled, and I found it pretty easy and effective. When it comes to Mage leveling, you've got two options: Fire, or Frost. Arcane is just stupid because it has lower DPS, and lots of mobs in the game have high arcane resist, whereas not many have fire or frost resist. Frost has a sweet 6% spell hit talent, talents that increase your crit damage and crit chance against frozen targets, increases to slowing effects, as well as the ever-useful Ice Block and Ice Barrier. While some will tell you to go Fire for more damage, I personally find Frost to be the much better choice for leveling. Especially on a PvP realm where you're constantly under the threat of enemy players attacking you. Frostbolt, while having lower base damage than Fireball, also has a much lower mana cost, which is further lowered by the Frost Channeling talent. So you'll find yourself drinking less often. You also have the added defense of slows/snares, as well as Ice Barrier which is an insane boost to your overall survivability. Fire has nothing really, except the baseline Mana Shield and Frost Nova. While it does have higher DPS, it also has much more downtime and much less survivability. Better suited for group play. Also, in my experience, "Frozen Wrath" greens seem to be cheaper than "Fiery Wrath" greens, at least, at lower levels. Most of them were going for 1g or less, compared to Fiery Wrath greens that would go upwards of 5g. By level 30, I was able to get about +60 frost damage, and by 45, I was rocking +130 frost damage. Really nice to be critting mobs for 30-40% of their health. Frost can also solo elite mobs and some elite quests quite easily, with all of its slows and snares. I was able to solo all of the elite quests in STV, at the appropriate level. (except Big Game Hunter and Stranglethorn Fever, because they involve more than 3+ mobs at a time) ************* TALENTS ************* Level 20: http://i.imgur.com/wQACIY4.png -Get Elemental Precision first, so that your spells will be hit capped (Also, remember that spell hit only goes up to 99% in vanilla!) -Frostbite because it's really awesome. Note that it procs off of your Chill effects, meaning that any kind of Frost debuff that slows the target, can proc Frostbite. This includes Frostbolt, Cone of Cold, Improved Blizzard, Frost/Ice armor, etc. Even if the target is already affected by a slow, when it re-applies, it can proc Frostbite. So every time an enemy melees you with Ice Armor active, and every time you hit with Frostbolt, there's a chance to proc Frostbite. -Imp Frost Nova as a prereq for Shatter -I personally get Cold Snap because it's a great emergency tool. Resets cooldowns on Frost Nova, Ice Block and Ice Barrier. Level 30: http://i.imgur.com/f17QAL9.png -Start putting points into Ice Shards, then max out Shatter -Ice Block, yay! This can be used to remove debuffs, as well as get you out of CC effects. It's pretty much exactly like a Paladin bubble, except you can't move or do anything. Level 40: http://i.imgur.com/L4tYM5c.png -Put the fifth point into Ice Shards and continue on from there -Frost Channeling will make your Frost spells even more mana efficient, and the extra +6 yards on Frostbolt is always welcome Level 50: http://i.imgur.com/97eL42l.png -Fill out the remaining useful Frost talents; Imp Frostbolt for faster casting and Winter's Chill for even more free crit chance -Start going into the Arcane tree Level 60: http://i.imgur.com/DvazEjJ.png -Continue into the Arcane tree from here to grab Arcane Concentration. -Note that Arcane Concentration does NOT proc on every tick of Blizzard, like it does on some other servers. Keep that in mind if you are going to be AoE farming. -Last two points in Piercing Ice. This is the build I use to level mages with, however I'm fairly certain it's not the best spec for endgame PvE DPS, or PvP. So you'll want to respec at 60 depending on what you want to do. ****************************** GENERAL PLAYSTYLE ****************************** From 1-10, you pretty much just spam Frostbolt or Fireball. Straightforward. Once you get Frost Nova, you'll obviously want to use that, run 20-30yd away and then keep spamming Frostbolt. Once you get Frostbite at level 15 though, what you'll want to do is hit 2-3 Frostbolts and then when the mob gets close to you, let it hit you once, to see if Frostbite will proc off of Ice Armor. If it doesn't proc, use Frost Nova as usual. Once you get Ice Barrier at 40, you can cast a 4th Frostbolt (which would usually be pushed back as the mob would be attacking you at that point) before Frostbite/Frost Nova. In general, you should be keeping Ice Barrier up at all times, as it's just a massive, massive increase to your overall survivability. It absorbs all damage (compared to Mana Shield only absorbing physical), prevents spell pushback, and has a much cheaper mana cost than Mana Shield as well. That's about it, really. Once you get Shatter and Ice Shards, you'll be dishing out big crits for 25-35% of an equal level mob's health, while keeping them away with Frostbite and Frost Nova. ********************** STATS/GEARING ********************** For most general-purpose questing: Spell damage > Int > Stam > Spirit SP is your best stat overall, so "Of Frozen Wrath" greens will be very useful, as well as the "Azure" tailoring set. Int is okay, though stacking it does not provide much benefit, as the extra time casting will also come with extra time drinking. Stam is also very nice, seeing as Mage has the lowest base health of any class. Around levels 10-20, you will definitely want to get lots of stam gear, because your health is just pitifully low and you don't have many survival tools yet. Spirit is relatively useless, as you have no 5-second-rule regen unless you're using Mage Armor, which you should only be doing in dungeons/raids. (and even then it's only 30% of your regen) Spirit's only other use is boosting your Evocation amount, but really, even with 0 spirit on your gear, Evocation still restores at least 70% of your mana, so you really don't need to go out of your way to get spirit. Rolling need on spirit gear will only piss off Priests who actually make good use of Spirit. Don't completely ignore Int, though. It's okay to sacrifice a few spell damage for a big gain of Int, such as going from a gear piece with 11 damage, to a piece with 7 int and 8 damage. You won't really notice a difference in damage, but that extra mana will be noticeable. *************************************************************** Useful pieces of Spell Damage gear while leveling *************************************************************** -Azure crafted set: Chest+Pants+Gloves+Cloak+Shoulders, will give you a total of +50 Frost damage, and the materials will only cost you maybe 4 or 5 gold total. The chest+pants are trainer-taught, but the gloves+cloak+shoulders are from random world drop recipes, so it might be harder to find a tailor that can make them. -Star Belt: +4 spirit, +13 spell damage, seems to be a very rare world drop pattern though, so good luck finding a tailor that can make it. I bought the belt itself for 4 gold on the AH. -Inquisitor's Shawl: +8 int, +9 spell damage, Nice shoulder from SM Cath, will probably last you to at least 50-55 or so. -Dreamweave crafted set: Relatively cheap, very powerful, and every tailor should have the pattern because it's taught by trainers. Again, these items will easily last you to 60, unless you run a lot of dungeons. The full set (chest+gloves+helm) should only run you about 8-12 gold in mats, if you get the Mageweave yourself. (which is very easy to do, by the time you're level 40-45!) -Icefury Wand: +9 frost damage wand from the Mage-only quest chain, beginning with "Journey To The Marsh". Can be picked up at level 30. The part involving SM: Lib can be solo'd at level 44. -Icicle Rod (Alliance Only): +10 frost damage staff, comes from this Wetlands quest chain starting with "Claws from the Deep". It only takes about 20-30 minutes total, to complete, and you get a nice weapon that will last you until... -Zum'Rah's Vexing Cane: +10 int, +10 stam, +21 spell damage, Perfectly itemized for Mage leveling. There are lots of groups running Zul'Farrak, so this should be really easy to get. -Southsea Mojo Boots: +11 int, +8 spell damage, really easy to obtain from a single quest, "Southsea Shakedown". If there's any others, let me know. **************************************** NOTE ABOUT AOE GRINDING **************************************** Yes, Frost is the only spec in the game that can (quickly and efficiently) AoE grind to level, but in my experiences, it can be a bit frustrating for a couple of reasons. You *can* AoE grind as early as level 24, but on high population servers, I found it very difficult to AoE grind, simply because there were so many other players already there. Either: -Other players killing the mobs for a quest -Other mages already AoE grinding there -Enemy characters around that gank me on sight, knowing that it will be impossible for me to fight back in the middle of an AoE pull And thus, the only time I would ever get to AoE grind, is if I just happened to get there when nobody else was there. Which didn't happen very often. If you are going to AoE grind, the biggest thing of note is that you *CANNOT* have Frostbite. It will randomly freeze mobs and the group will be broken up, with half of them frozen and half of them walking towards you, and it's just impossible to keep them all at range. Also, you'll want to just stack Int/Stam gear. Spell Damage gear is BAD for AoE grinding, because Blizzard does not scale very well with spell damage. (IIRC Blizzard only gets ~11% contribution from spell damage) You'll just want to stack int to have a big mana pool, and stack stam so that you won't get wrecked when you're running around gathering up mobs. Also, Blizzard *CANNOT* crit, so talents like Shatter and Ice Shards are useless for AoE farming. But I'd still take them anyway, because there's really not much else you can put your points in. Really the only difference between the "AoE farm" spec and the specs I have posted above, is putting points into Imp Blizzard, instead of Frostbite. ----------------------------------------- That's all there is to it, I suppose.
  2. gotmilk0112

    [GUIDE] Warrior Leveling

    After leveling one, thought I'd make a guide for Warrior leveling, that explains some of the more obscure bits of information about various talents/abilities. Over the course of leveling, there were lots of things that weren't explained by talent guides or leveling guides, so I thought I'd make a somewhat more detailed guide that focuses on important tips and tricks. As you might already know, Warrior leveling is infamous for being slow and painful and grindy. You can often only fight one, maybe two mobs at a time, and if you're below a certain health percentage, you either have to hit consumables or run your ass away. Warrior is the most gear-dependent class in the game, and as such, while leveling, you will feel much weaker than the other classes, unless you are uber rich and can constantly deck yourself out in blue gear. There's a bit of debate over which is the "best" spec to level as, but really, both Arms and Fury are fine, at certain levels. Prot is just bad, do not level Prot as it gives 0 damage bonuses(outside of 10% damage with 1h weapons, deep in the tree), and you do not need to be Prot to tank; you can just throw on a 1h+shield and pop into Defensive Stance. You don't *NEED* to be Prot until level 60 dungeons. (DM W/N, Strat/Scholo, etc) A crucial part of Warrior leveling is always keeping your weapon updated. At lower levels (1-30) it really does not matter what weapon you use. Seriously, use anything. Daggers, swords, axes, even staves are good. Just use whatever has the highest DPS number, or whatever weapon you have a racial bonus for. If it's a 1-hander, make sure you slap on a shield as well. You don't NEED a slow weapon until level 36 when you get Whirlwind, or level 40 when you get Mortal Strike. It can also be a good idea to plan out what weapons you're going to get from dungeons. For Alliance, I typically do this: 1-17: Whatever green weapon you get, 1h, 2h, doesn't matter, just get whatever has the highest DPS number 18: Taskmaster Axe OR Smite's Mighty Hammer(somewhat rare drop) 26: Strike of the Hydra (BFD last boss) - Don't stress over getting this. I ran BFD 3 times and it never dropped. You'll be getting WW Axe at 30 anyways. 30: Whirlwind Axe (get the mace if you're human) 43: Executioner's Axe(BoE) OR at level 44, you can get Stoneslayer (last boss Uldaman) OR if you're willing to spend 50-80g, you can get Kang the Decapitator. 51: Ice Barbed Spear (Alterac Valley win quest) NOTE: The AV Win quest only gives the spear in patch 1.8 or later, so if your server is not at patch 1.8 yet, the only way you can get it is through the Korrak quest, and it's very hard to get Korrak to spawn because AV games rarely go longer than 2 hours. If your server is not at patch 1.8 yet, I'd suggest going with Twig of the World Tree, or if you can get it cheap, Destiny. Now let's move on to talents. ************ TALENT SPECS ************ For 1-40, Fury is mathematically superior to Arms. It has less utility (no Tactical Mastery, no Imp Charge, no Sweeping Strikes) but higher damage. 40-60 however, both specs are good. You can go 1-60 with 2h Fury, or respec to Arms at 40. Both specs have their pros and cons. Arms gets useful things like Tactical Mastery, Improved Overpower, Improved Charge, Sweeping Strikes, and the lovely Mortal Strike, but the downside is that you have to spec for your current weapon, which can be a pain in the ass when you're leveling. Swords, Axes and Polearms are fine, but Maces are bad, since Mace Spec just gives you a small chance to stun, whereas the other spec talents give you significant damage boosts. Can also be frustrating if you find a new weapon, only to realize that you have to spend gold to respec, in order to make best use of it. Fury, IIRC, still has *slightly* higher damage, overall, but you have to fuck around with sit-critting which can get tedious, and you don't get Tactical Mastery until level 45-50. The positive side is that you can use whatever weapons you want. Slow 2h, fast 2h, it doesn't matter. You can even swap to dual-wielding to break up the monotony of slow 2-handers, if you so desire. If you're on a PvP server, definitely go Arms. It will make you not suck in PvP. If you're on the PvE server however, Fury will be just as good. Anyway... Fury leveling: Or if you want to go Arms at 40: ABOUT DUAL WIELDING: ************************ GENERAL PLAYSTYLE / TIPS ************************ From 1-30, I'd recommend watching movies/cartoons/anime while you play, because literally all you do is just autoattack and Heroic Strike, and hit Overpower when you can. It's so fucking boring. Get an addon that plays a sound when Overpower is usable (there are a bunch, Once you get to level 30, you at least get Slam, which requires you to properly time it with the enemy swing timer so that you don't get pushback. It may seem tempting to invest points in Improved Slam, but trust me, it's not worth it. I tried it. It's a trap talent. Most mobs have 2.0 attack speed anyways, so you can easily fit those 1.5 second casts in between enemy swings. At 36 you get Whirlwind, but Heroic Strike is still better damage per rage, IIRC. Whirlwind is an instant attack and doesn't consume your white hit, but it costs much more rage, and doesn't do as much damage. If you're fighting 2+ mobs, Whirlwind is great, as it gives more chances for crits (and thus, more chances for Flurry procs), but for single target, I would not recommend using Whirlwind. Once you swap to Arms at 40, you'll stay in Battle Stance all the time. You can Charge -> Berserker and then just swap to Battle for Overpower procs, but I've been told that in the long run, it's best to just stay in Battle Stance. Same stuff as usual, except you'll be hitting Mortal Strike instead of Heroic Strike. Charge in, then just Autoattack / Mortal Strike / Overpower until it's dead. Execute may seem tempting, but I find that it's best to conserve your rage between pulls, if you're going to be heading to the next mob right away. If you're going to be sitting and eating after the mob and you don't have much rage, go ahead and Execute. And of course, if the mob is running away and likely to pull other mobs, that's also a good time to Execute. Things get really interesting for Arms at Level 46 when you get Rank 3 Charge, which generates 21 rage with 2/2 Imp Charge. This lets you Charge in and immediately Mortal Strike, as your initial melee hit will get you to 30 rage. Feels really, really nice to just instantly smack a mob for ~20% of its health with that opening 1-2 punch. It'll also let you Charge->Thunderclap and then swap to Defensive Stance, very nice for tanking. ******************* OTHER TIPS / TRICKS ******************* -To save money, don't train higher ranks of Overpower or Cleave until 60. The bonus damage from higher ranks is miniscule compared to your weapon damage. (Example: Overpower rank 1 does 5 extra damage, Overpower max rank does....35 extra damage. Whoopdy fuckin doo) -Same goes for spells like Thunderclap and Shield Bash. The damage increases a bit, but the slowing effect / silence duration remains the same for every single rank. -Don't train Rend past rank 3 or so. It's fairly useless past level 30, save for PvP things like preventing rogues/druids from re-stealthing. -If you want to be a greedy fuck like me, make your own dungeon groups (with you tanking) and don't invite warriors/paladins to them. You'll get all of the Mail/Plate/2h weapons for yourself. :)
  3. With the lack of /castsequence macro command in Vanilla, it's very difficult to make a 1-button totem placement macro (without annoying shift/ctrl/alt mods, that is). However, an addon called "Call of Elements" solves this. You can download it here: http://www.vanilla-addons.com/dls/callofelements/ Call of Elements is, mostly, a totem timer / placement addon. It displays four totem icons that you can click to summon totems, and if you hover over the icons, it will pop up a little list of all the totems you can place from that element. (which are also clickable, to place those totems!) The icons also show timers for those totems. To move the icons around, simply click and drag them wherever you want. They start off in a square pattern, but as you see above, I moved them all next to each other. Once you're done moving them, go into the menu (with /coe) and check the "Fix totem bar positions" box, to lock them. There is also a "Configure Totems" button, which allows you to set which totems you want to appear in the pop-up menus. Click to select / de-select. The "Configure Order" lets you set which order the totems appear in, within the pop-up menu. Down at the bottom, you can set which direction the pop-up menu shows up from, as well as "Bar Mode", which lets you hide the totem buttons, or make the pop-up menu always stay open or closed. "Flex" is the default setting, which makes the pop-up menu appear when you mouse over the totem icon. It also has a secondary function: Totem Sets. This is what allows you to place all of your totems with a single keybind. It works the same as the /castsequence macros, allowing you to press the button once to summon the first totem, press it again to summon the second totem, etc, for all four totems. To configure a Totem Set, we'll first have to create one. In the CoE menu (use /coe), click the "Totem Sets" button, and on that menu, click the little text box, enter a name, and click "New Set". From here, click on "Configure Set". This will make all of the totem buttons appear. You'll notice that when you click on one of those totem buttons, a red outline will surround it. This is to indicate that the totem is part of your Totem Set. If you click on that totem again, it will be de-selected. You can also change the order in which the totems are placed, using the "Cast Order" area at the bottom of the Totem Set menu. After you're done setting which totems you want to use, click "OK". Now, go into your keybinding menu, scroll down to the bottom and look for the Call of Elements section. You will want to keybind "Throw the active totem set". This keybind, when pressed, will place the first totem in your Totem Set. Pressing it again will place the second totem, etc. It works exactly like the /castsequence macros from TBC and beyond. However, it works even better, because it intelligently checks to see if that totem is placed, and if you keep pressing the button, it will not place a totem unless that totem has expired. So at any given moment, you can just hit your keybind a few times to ensure that all of your totems are active. Rather nice.
  4. gotmilk0112

    [GUIDE] Leveling a Shaman

    Another short class leveling guide, this time for Shaman. Never leveled a Shaman until Nost 2.0, but I did a whole heap of research and tried out different things for myself. These are my findings. Shaman is overall a pretty good leveling class. It's very versatile with both good melee attacks and great spells, as well as self-healing and a plethora of buff and utility totems. There's a reason why the old "That's the WoW that you play" song calls Shaman "the most overpowered class"! For leveling, you will want to go full Enhancement. I see lots of people claiming that Ele is good, but really, Ele does not even come close to Enhancement until level 40 or so, when you've got all of the useful talents for it. Even then, Enhancement is still faster, because you don't have to drink as often. Some people will tell you to start off Resto, going deep enough to get the 3% hit talent and then going Enhancement from there, but honestly, in my experience, the 3% hit did not make much of a visible difference, whereas Flurry and Elemental Weapons make a HUGE difference. I leveled 10-33 using the Resto+Enh spec, and at 34 I swapped to full Enh just to try it out, and it was immensely better. I didn't even notice the loss of 3% hit, and the loss of -5% mana cost on heals didn't affect my dungeon healing either. The -25% totem mana cost also doesn't matter much, since the only totem you use consistently while questing is Searing Totem, and it already has a very low mana cost. I've also heard people say that you should go Ele for Elemental Devastation, but....really, spell crit is incredibly hard to come by while leveling, and the spell crit talent in Ele only applies to Lightning spells. So Elemental Devastation is rarely going to proc unless you're using lightning spells all the time, which is going to run your mana down and force you to drink a lot. So yeah, I'd recommend just going full Enh from the start, then putting the rest of your points in Resto or Ele trees after 40. Either one works. Resto gives you slightly better healing and 3% hit and 30 yard totems, while Ele gives you mana cost reduction and damage increase to damage spells, a bit of a buff to Searing Totem, and Elemental Concentration. Either way, you're going to get a damage increase and a mana reduction, to some part of your spellbook. Personally, I would go towards Resto, as the 30yd totem range is amazing, and you get groups so much easier as a healer. Anyway, onto the guide. ************ TALENT SPECS ************ Shaman talents are pretty straightforward. Most of the talents are obvious and self-explanatory, for the most part. Level 19: http://i.imgur.com/sT50igQ.png Ancestral Knowledge is better than Shield Spec, because that 5% mana will help you all the time, as opposed to shield spec only helping you when grinding, and that's only if you're using a shield. Imp Ghost Wolf makes Ghost Wolf so much better to use, no more having to sit there for 3 seconds and cast. Also makes it much more usable in combat, as it's much harder to get pushback on a 1-second cast. Rest of the points into Thundering Strikes. Level 29: http://i.imgur.com/DjT1qJf.png Finish off Thundering Strikes, and then get 2h Axes/Maces. The reason why I take Anticipation is because the other talents are pretty shit. Imp Lightning Shield doesn't provide that much of a damage increase, Guardian Totems is also crap, and so is Enhancing Totems. A rank 2 Strength of Earth totem will only get +3 strength from 2/2 Enhancing Totems. Rank 3 will get +5 strength. Rank 4 will get +9 strength. Tiny bonus to strength for 2 talent points? Yeah, no, fuck that. The dodge you get from Anticipation is much better. Also, Flurry! This talent is just fucking amazing with Windfury. Often times, one of your three Windfury attacks will be a crit, leading to easy Flurry procs. Level 40: http://i.imgur.com/4GDbXwV.png Parry is also a very nice talent, giving you that extra survivability, as well as parry-hasted attacks, great for slow 2-handers. Weapon Mastery and Stormstrike are obvious choices. Improved Weapon Totems is useless for solo leveling, as you only use weapon totems in groups. Even then, the bonus is not enough to justify 2 talent points. Level 40 (Resto): http://i.imgur.com/03F30kz.png If you're going to heal a lot of dungeons, I'd recommend changing to Enh/Resto at 40, if only for the 30 yard radius on totems. It makes totem placement SO much easier, as you don't have to worry about running up close to melee range to place those Windfury totems, or making sure that Grace of Air is being applied to both melee and ranged. I swapped to this spec at 46, mostly because I was frustrated at the short totem range. Didn't really notice much of a decrease in damage, despite dropping Stormstrike and Weapon Mastery. Level 60: http://i.imgur.com/Tssnyut.png Continue onward into the Elemental tree, picking up the damage and mana reduction talents, as well as the fire totem increase talent, since you're going to be using Searing Totem. Elemental Focus is also a really nice boon to your mana, and Elemental Devastation is pretty nice for when you get the occasional spell crit. Level 60 (Resto): http://i.imgur.com/jyA5yRU.png Get the 3% hit talent first, and then finish up the Enhancement tree. After that, the last 6 points you can pretty much put wherever you want, based on what you'll be doing. Though honestly, I would recommend speccing full Resto at 59, and just heal DM:E / BRD to 60. You can still quest just fine, but you're going to be doing these dungeons lot for gear, so you might as well get EXP for it. People might be reluctant to invite you to Strat/Scholo/DM West/DM North, but healing BRD and DM East should be no problem at 59, so long as you've been keeping your Int set up to date. I managed to heal Strat UD at 59 without wiping. If you REALLY want to level Elemental, however... ***************** GENERAL PLAYSTYLE ***************** For the most part, your rotation on mobs will go: Pull with Flame Shock -> Searing Totem -> autoattack -> Flame Shock again when debuff fades -> autoattack until mob dead You can also use Lightning Shield in place of Flame Shock, as it is slightly more mana efficient in terms of damage per mana, past rank 2. Not a whole lot, but it adds up over time. And you can buff it long before combat. Once you get Stormstrike at 40 however, you should consider not using Flame Shock or Searing Totem anymore. Reason being that Stormstrike is so mana-intensive, that if you try to use it alongside Searing and Flame Shock, you'll burn right through your mana and be drinking every 3-4 mobs. Not fun. I found that with a decent amount of Spirit gear, I was able to use JUST Stormstrike, no totems, and go 10-12 mobs without having to drink. The killing was not that much slower (except for when getting fucked by bad RNG of no crits / no windfury), and I was saving tons of mana. But if you've got tons of mage water and don't mind drinking, go right ahead and use Lightning Shield as well. The +20% nature damage debuff from Stormstrike DOES affect Lightning Shield, but Lightning Shield does not consume charges of Stormstrike's debuff. *************** GEARING / STATS *************** For the most part, you'll want to be stacking Str/Stam/Agi. Strength will give you more melee attack power, Stam will give you more survivability, and most importantly, Agi will give you more crit (as well as more dodge) I've seen guides say that both Str and Agi are valuable, but IMO Agi is much better. Not only does it give you crit, but it also gives you dodge. With a Greater Agility elixir running (+25), I was rocking 15.5% crit and 13.2% dodge, at level 40. Pretty sweet. Intellect isn't bad either, can help to increase your time between drinks. Spirit is actually pretty nice for Shamans, as you're going to be spending a lot of time regen'ing while you autoattack. Don't go out of your way to get spirit gear, though, just...don't insta-vendor the piece if it has spirit on it. There's lots of good gear with Spirit, like Tanglewood Staff, or Polished Jazeraint Armor. Since most people are convinced that Spirit is a shit stat, blue gear with Spirit on it will sell for real cheap. So for the most part, all stats are good. Str/Agi for damage, Int/Spirit for more mana-longevity. ========================== When it comes to weapons, you will want to start out using a fast Dagger (anything below 1.9 speed will work) and Flametongue, plus a shield of course. If you get a really good 2h weapon though, feel free to use it and Rockbiter. Once you hit 30 and get Windfury, you have the option of using 2h and Windfury, or continuing with daggers and Flametongue. People will claim that Windfury is better than Flametongue, or Flametongue is better than Windfury, but in my experience, it all boils down to whatever weapon you have. If your best weapon is a 2h, use Windfury. If your best weapon is a dagger, use Flametongue. On a PvP server though, you'll definitely want the extra survivability of a shield, so go with Flametongue the whole way. For 2h weapon speed, you don't want to go over 3.4; Windfury is not PPM-based, it is just a flat 20% chance to proc on every hit. So if you use a super slow weapon, you're going to have a really low Windfury proc chance, overall. Anything between 2.8 and 3.4 speed is fine. In PvP, you want a really slow weapon so you can potentially 2shot clothies; in leveling, you want a faster weapon for more consistent WF procs. Here's a list of notable weapons: **** TIPS **** If you need to pull one mob out of a group of 3+ mobs, use Lightning Bolt and then start running. The mob you damaged will have a slightly longer leash range than the other mobs, so just keep running until the other mobs reset, and then run up to the mob that you attacked. It takes a bit of practice to get a feel for the leash ranges, but once you get the hang of it, you'll be able to do it pretty easily. Use Rank 1 of Earth Shock for interrupts, to save mana. Use max rank for damage, if you need to catch a fleeing mob before it pulls other mobs, or burn down a mob really quickly. If there are a lot of mobs in a small area and you're going to kill all of them, put down Strength of Earth and Grace of Air, and pull the mobs within range of those totems. Either through Lightning Bolt, or just backing up towards your totems as you melee the mob. Front-load all of your casting before a pull, so you can maximize regen time. Cast your totem(s), Lightning Shield and/or Flame Shock as soon as possible after each other, so you can spend as much time as possible outside the 5-second rule. Before you go out questing, ask around for some mage water. It'll save you a lot of money in the long run. Lots of elite quests can be soloed, albeit somewhat slowly. With clever use of Frost Shock / Earthbind, you can kite a single elite around in circles, while your Searing Totem slowly melts it. With a little practice, you can use Flame Shock, while Earthbind slows the mob over and over. Just run in circles so that the elite keeps walking near the Earthbind, and you're good. I wouldn't recommend doing this for quests that require you to kill lots of elites, as it takes a good 3-4 minutes to kill one elite, and you need a good bit of space to kite around. This is mainly useful for quests that only require you to kill a single elite, such as Raptor Mastery(Tethis), or Excelsior(elite croc). If you can get consumables for cheap, go right ahead. I found that potions were always really cheap, up until Superior level. Even things like Greater Mana Potion, I was buying them for 5-8 silver each. Also, I'd recommend using Agility elixirs, as the extra crit is really nice, and they're usually pretty cheap. These elixirs DO NOT STACK with Grace of Air, but they do give you the convenience (and mana savings) of not having to put down Grace of Air totems all the time. So you can pick between "more agility" or "not having to put down agi totem all the time". I personally use the totem, so that I don't have to buy elixirs, saving money and bag space.
  5. gotmilk0112

    Farming - Enh or Ele?

    ^Topic. What is better for farming stuff at 60, Ele or Enh? Really only for Demonic Runes, since those are BoP, meaning that I have to farm them on my Shaman. I'm currently farming satyrs as Elemental (for demonic runes), and it's working out somewhat well. I kill them really quickly, but have to sit and drink every 5 or 6 mobs, depending on crit RNG. Would Enhancement be faster? I don't particularly have a whole lot of gear for it, and I'm not sure my weapon (Sorcerous Dagger) is really suited to Enhancement either.
  6. gotmilk0112

    Healing Stream scales with +heal

    Why does nobody point this out? For the longest time I thought Healing Stream was fucking useless, but now I find out that it scales with +heal gear. With +317 bonus heal, rank 5 Healing Stream Totem is ticking for 62 healing every 2 seconds. So for just 60 mana, I'm doing ~1800 healing on 5 people, over 60 seconds. Is this a bug, or intended? I've never seen a Resto shaman guide mention +heal scaling on healing stream totem.
  7. Apparently this is a widespread issue with the 1.12 client and private servers. At random, the client will just completely lock up and become unresponsive until you alt-f4 or otherwise manually close it. No pattern to it, just completely at random the client freezes. People say that reducing terrain view distance fixes it, but even when setting it to minimum, I still get freezes. Any way to stop this obnoxious shit from happening? My client has frozen 4 times in the past 2 hours or so.
  8. gotmilk0112

    Elemental Shaman PVE

    No, I said that ele cannot bring anything that a resto shaman can't. Meaning, totems and other such raid support. Ele does not bring anything new. They have all the same totems, all the same spells, as a Resto shaman does. Except, Resto also brings Mana Tide which is a large boon to your other healers. Keyword: "short fights" The only raids with "short" fights are MC and ZG. Everything above that has longer encounters, which Ele cannot survive through, unless you downrank your lightning bolt and do even worse DPS.
  9. gotmilk0112

    The blizzlike population

    There was a news article around the time of WoW's release where Blizzard stated that all of their servers were at capacity, supporting 100k simultaneous players. There were 40 servers at launch. 100,000 players / 40 servers = 2,500 cap for each server.
  10. It's in the game, but it doesn't work. If you try to use it, it just says "that spell is not available to you". OP is a bundle of sticks, as usual.
  11. gotmilk0112

    Cat form stealth bar?

    Yeah, druids do not get a stealth bar, only rogues do.
  12. gotmilk0112

    u sad bastards

    Hmm... >other threads asking for increased exp rates, instant 60 >now a thread making fun of people for having gold Sounds like someone got banned for gold buying.
  13. gotmilk0112

    Ban Jorn Skyseer

    Mmhm, he shitposts around quite often. Glad this forum has an ignore function.
  14. Have you already forgotten? When Elysium opened, the population was out the fucking ass, and then some. 10k+ queues every single day. That's why ZK opened think.
  15. gotmilk0112

    Auction House - Alliance

    You can't go wrong with Herbalism. Every class needs herbs for elixirs/flasks. As for Engineering.....yeah I don't really know what to make, outside of thorium shells. And they don't really sell particularly well. And they don't make much profit, unless you farm the mats yourself.
  16. gotmilk0112

    Feign Death

    I think FD has a chance of being resisted, considering the "Improved Feign Death" talent, which states that it reduces the chance for FD to be resisted. But yeah, if your pet hits a mob, that will put you back in combat. If a DoT ticks on the mob, that will put you back in combat too, I think. If you're planning on FD-resetting a mob, you have to make your pet stop attacking, and make sure there are no DoTs on the target. I use this macro: /script PetPassiveMode(); /script if UnitAffectingCombat("player") then CastSpellByName("Feign Death") end This will only FD if you are in combat. So, if you need to FD out of combat for whatever reason, you can just use: /script PetPassiveMode(); /script CastSpellByName("Feign Death");
  17. They specifically said that they don't want to have a huge content drought at the end of each expansion......and then proceeded to have the final tier of each expansion last 9+ months. MoP's final tier lasted like 15 months, IIRC. Even with WoD being as rushed and short as it was, we still had its final tier for nearly a year. Nost lagged hard at 8k online. At least, back when I played it. Every time the server pop went over 7k, there was a ~1sec delay on everything. Down at 4-5k, it was flawless. Above 7k, felt like I was playing from Australia.
  18. Elysium made an unblizzlike change that forcefully teleports you into the king's melee range if you're away from him for too long. Yeah, un-blizzlike changes are kinda bullshit, but it makes sense, seeing as hunter DM N soloing was causing huge inflation on Nost. What mages are making 100g / hour AoEing stuff in BRD? vendoring drops from the trash mobs does not get you that much gold. DM N was hotfixed because most of the gold made was through vendoring the items, which is creating gold. Selling things on the AH is not creating gold, just shifting it around between players.
  19. gotmilk0112

    Off spec tanking at 60

    You can tank as fury or arms just fine, but you'll be noticeably harder to heal and have noticeably worse threat. Bring along a mage or rogue or whatever class fits the instance for some CC and you'll be fine.
  20. gotmilk0112

    Elemental Shaman PVE

    Many other DPS can sustain full DPS much longer than a Shaman can. "good burst", while having terrible "non-burst", crappy "off-heals", and crappy "armor". Why would you use an Ele shaman to tank ANYTHING? Even a properly "tank" specced Enhancement shaman is still vastly less tanky than a Warrior. Because they're terrible and there's no reason to have one. This idea of a "hybrid" spec that tanks, heals and damages, doesn't fit in vanilla raids, because there's no reason to bring someone who is inferior at everything they do. And Ele shaman does less than half the DPS of a normal DPS, and less than half the healing of a normal healer. It is much better to just bring a normal DPS or normal healer. There's no point in bringing this weird, clunky "hybrid" into the raid. They're rare because they suck and nobody uses them, outside of ultra-casual guilds that take 2 months to progress through MC.
  21. gotmilk0112

    [GUIDE] How to learn new pet skills

    Since it's really not explained very well ingame, here's a short guide on how to train extra abilities for your pet, such as Dash, Bite, Claw, etc. First, you'll need to figure out which abilities your pet is capable of learning. Here's a list: Now, there are different ranks of each ability that can be learned at higher levels, just like how regular spell ranks work. Higher level mobs will have higher levels of pet abilities available. These higher ranks will also require your pet to be a certain level, just like regular spell ranks. There are many sites available to find out which mobs have which abilities. I prefer this one: http://www.companioncodex.com/bestiary/ It is a list of every single mob in the game that is capable of being tamed as a hunter pet, and it lists useful information like attack speed, abilities, level range, and where to find it. Whatever ability you want, you can just CTRL+F to search for it, and easily find every single mob that has that ability. So if I was looking for Bite(Rank 3), I could just search for "Bite 3" on that page, and find whatever mobs have it. So you've found the mob you want and tamed it. Now what? Again, it's a bit confusing since it's not explained anywhere in game. You have to make your pet keep using that ability over and over, until you see "You have learned (ability)(Rank X)" pop up in your chat box. The amount of times you have to use the ability is random. I've learned abilities in 2-3 uses, while other times it took 15+ uses before it finally 'learned' it. Now, you can go to your Beast Training window, and you will see that ability listed. You may now go get your regular pet from the stable and use the Beast Training window to teach the new ability to your pet. ============================================= So, say I've got Lupos, a Wolf pet, and I want to teach it Furious Howl Rank 2. First, I'd go to the Bestiary and search "Furious Howl 2". I can see that Ghostpaw Alpha has that ability, so I head over to Ashenvale, put Lupos in the stable, and tame a Ghostpaw Alpha. Now, I have that Ghostpaw Alpha keep using Furious Howl over and over until I see "You have learned Furious Howl(Rank 2)" in my chat box. Then, I abandon it and go back to the stable, get Lupos out again, and open up the Beast Training window. Furious Howl(Rank 2) is now listed, and one click of the "Train" button later, Lupos can now use Furious Howl.
  22. gotmilk0112

    Flurry and Stormstrike

    I noticed that using Stormstrike consumes a charge of Flurry. Is this intended? Doesn't seem logical for an instant attack to consume a buff that reduces your swing timer....but it could just be another Vanilla oddity/technicality.
  23. gotmilk0112

    Elemental Shaman PVE

    The problem is that they're really bad at "supporting". An Ele shaman does crap DPS and crap healing and doesn't bring anything that a Resto shaman can't. It's not like Spriest where you bring a useful buff for the other DPS, or Feral where you can offtank things. Ele is not a good "support".
  24. gotmilk0112

    Best shaman lvling spec?

    Most classes are boring while leveling. Mage just spams Frostbolt and Frost Nova. Warrior just autoattacks with Heroic Strike, or at 40+, autoattack with Mortal Strike, with an occasional Overpower proc. Priest just does PWS -> Dot -> Wand to death. etc. As Enh past 40, you pretty much just autoattack and Stormstrike and pray for Windfury procs. As Ele, you just spam lightning bolt and pray for crits. And then sit and drink every 3 mobs.
  25. gotmilk0112

    Flurry and Stormstrike

    It consumes a charge every time I try it out. I'm at 3 Flurry charges, I wait for weapon swing and it goes down to 2, immediately use Stormstrike and it goes down to 1 charge. I mean, going by the wording that it uses, it would make sense, programming-wise, for it to consume a charge. Stormstrike itself is not a damaging ability, it "grants an extra attack", IE an extra autoattack. So in that sense, I can see why it would consume a Flurry charge. But at the same time, having an instant weapon swing consume a weapon swing haste buff, doesn't make sense.
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