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gotmilk0112

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  1. gotmilk0112

    [GUIDE] Warrior Leveling

    After leveling one, thought I'd make a guide for Warrior leveling, that explains some of the more obscure bits of information about various talents/abilities. Over the course of leveling, there were lots of things that weren't explained by talent guides or leveling guides, so I thought I'd make a somewhat more detailed guide that focuses on important tips and tricks. As you might already know, Warrior leveling is infamous for being slow and painful and grindy. You can often only fight one, maybe two mobs at a time, and if you're below a certain health percentage, you either have to hit consumables or run your ass away. Warrior is the most gear-dependent class in the game, and as such, while leveling, you will feel much weaker than the other classes, unless you are uber rich and can constantly deck yourself out in blue gear. There's a bit of debate over which is the "best" spec to level as, but really, both Arms and Fury are fine, at certain levels. Prot is just bad, do not level Prot as it gives 0 damage bonuses(outside of 10% damage with 1h weapons, deep in the tree), and you do not need to be Prot to tank; you can just throw on a 1h+shield and pop into Defensive Stance. You don't *NEED* to be Prot until level 60 dungeons. (DM W/N, Strat/Scholo, etc) A crucial part of Warrior leveling is always keeping your weapon updated. At lower levels (1-30) it really does not matter what weapon you use. Seriously, use anything. Daggers, swords, axes, even staves are good. Just use whatever has the highest DPS number, or whatever weapon you have a racial bonus for. If it's a 1-hander, make sure you slap on a shield as well. You don't NEED a slow weapon until level 36 when you get Whirlwind, or level 40 when you get Mortal Strike. It can also be a good idea to plan out what weapons you're going to get from dungeons. For Alliance, I typically do this: 1-17: Whatever green weapon you get, 1h, 2h, doesn't matter, just get whatever has the highest DPS number 18: Taskmaster Axe OR Smite's Mighty Hammer(somewhat rare drop) 26: Strike of the Hydra (BFD last boss) - Don't stress over getting this. I ran BFD 3 times and it never dropped. You'll be getting WW Axe at 30 anyways. 30: Whirlwind Axe (get the mace if you're human) 43: Executioner's Axe(BoE) OR at level 44, you can get Stoneslayer (last boss Uldaman) OR if you're willing to spend 50-80g, you can get Kang the Decapitator. 51: Ice Barbed Spear (Alterac Valley win quest) NOTE: The AV Win quest only gives the spear in patch 1.8 or later, so if your server is not at patch 1.8 yet, the only way you can get it is through the Korrak quest, and it's very hard to get Korrak to spawn because AV games rarely go longer than 2 hours. If your server is not at patch 1.8 yet, I'd suggest going with Twig of the World Tree, or if you can get it cheap, Destiny. Now let's move on to talents. ************ TALENT SPECS ************ For 1-40, Fury is mathematically superior to Arms. It has less utility (no Tactical Mastery, no Imp Charge, no Sweeping Strikes) but higher damage. 40-60 however, both specs are good. You can go 1-60 with 2h Fury, or respec to Arms at 40. Both specs have their pros and cons. Arms gets useful things like Tactical Mastery, Improved Overpower, Improved Charge, Sweeping Strikes, and the lovely Mortal Strike, but the downside is that you have to spec for your current weapon, which can be a pain in the ass when you're leveling. Swords, Axes and Polearms are fine, but Maces are bad, since Mace Spec just gives you a small chance to stun, whereas the other spec talents give you significant damage boosts. Can also be frustrating if you find a new weapon, only to realize that you have to spend gold to respec, in order to make best use of it. Fury, IIRC, still has *slightly* higher damage, overall, but you have to fuck around with sit-critting which can get tedious, and you don't get Tactical Mastery until level 45-50. The positive side is that you can use whatever weapons you want. Slow 2h, fast 2h, it doesn't matter. You can even swap to dual-wielding to break up the monotony of slow 2-handers, if you so desire. If you're on a PvP server, definitely go Arms. It will make you not suck in PvP. If you're on the PvE server however, Fury will be just as good. Anyway... Fury leveling: Or if you want to go Arms at 40: ABOUT DUAL WIELDING: ************************ GENERAL PLAYSTYLE / TIPS ************************ From 1-30, I'd recommend watching movies/cartoons/anime while you play, because literally all you do is just autoattack and Heroic Strike, and hit Overpower when you can. It's so fucking boring. Get an addon that plays a sound when Overpower is usable (there are a bunch, Once you get to level 30, you at least get Slam, which requires you to properly time it with the enemy swing timer so that you don't get pushback. It may seem tempting to invest points in Improved Slam, but trust me, it's not worth it. I tried it. It's a trap talent. Most mobs have 2.0 attack speed anyways, so you can easily fit those 1.5 second casts in between enemy swings. At 36 you get Whirlwind, but Heroic Strike is still better damage per rage, IIRC. Whirlwind is an instant attack and doesn't consume your white hit, but it costs much more rage, and doesn't do as much damage. If you're fighting 2+ mobs, Whirlwind is great, as it gives more chances for crits (and thus, more chances for Flurry procs), but for single target, I would not recommend using Whirlwind. Once you swap to Arms at 40, you'll stay in Battle Stance all the time. You can Charge -> Berserker and then just swap to Battle for Overpower procs, but I've been told that in the long run, it's best to just stay in Battle Stance. Same stuff as usual, except you'll be hitting Mortal Strike instead of Heroic Strike. Charge in, then just Autoattack / Mortal Strike / Overpower until it's dead. Execute may seem tempting, but I find that it's best to conserve your rage between pulls, if you're going to be heading to the next mob right away. If you're going to be sitting and eating after the mob and you don't have much rage, go ahead and Execute. And of course, if the mob is running away and likely to pull other mobs, that's also a good time to Execute. Things get really interesting for Arms at Level 46 when you get Rank 3 Charge, which generates 21 rage with 2/2 Imp Charge. This lets you Charge in and immediately Mortal Strike, as your initial melee hit will get you to 30 rage. Feels really, really nice to just instantly smack a mob for ~20% of its health with that opening 1-2 punch. It'll also let you Charge->Thunderclap and then swap to Defensive Stance, very nice for tanking. ******************* OTHER TIPS / TRICKS ******************* -To save money, don't train higher ranks of Overpower or Cleave until 60. The bonus damage from higher ranks is miniscule compared to your weapon damage. (Example: Overpower rank 1 does 5 extra damage, Overpower max rank does....35 extra damage. Whoopdy fuckin doo) -Same goes for spells like Thunderclap and Shield Bash. The damage increases a bit, but the slowing effect / silence duration remains the same for every single rank. -Don't train Rend past rank 3 or so. It's fairly useless past level 30, save for PvP things like preventing rogues/druids from re-stealthing. -If you want to be a greedy fuck like me, make your own dungeon groups (with you tanking) and don't invite warriors/paladins to them. You'll get all of the Mail/Plate/2h weapons for yourself. :)
  2. gotmilk0112

    Elemental Shaman PVE

    No, I said that ele cannot bring anything that a resto shaman can't. Meaning, totems and other such raid support. Ele does not bring anything new. They have all the same totems, all the same spells, as a Resto shaman does. Except, Resto also brings Mana Tide which is a large boon to your other healers. Keyword: "short fights" The only raids with "short" fights are MC and ZG. Everything above that has longer encounters, which Ele cannot survive through, unless you downrank your lightning bolt and do even worse DPS.
  3. gotmilk0112

    The blizzlike population

    There was a news article around the time of WoW's release where Blizzard stated that all of their servers were at capacity, supporting 100k simultaneous players. There were 40 servers at launch. 100,000 players / 40 servers = 2,500 cap for each server.
  4. It's in the game, but it doesn't work. If you try to use it, it just says "that spell is not available to you". OP is a bundle of sticks, as usual.
  5. gotmilk0112

    Cat form stealth bar?

    Yeah, druids do not get a stealth bar, only rogues do.
  6. gotmilk0112

    u sad bastards

    Hmm... >other threads asking for increased exp rates, instant 60 >now a thread making fun of people for having gold Sounds like someone got banned for gold buying.
  7. gotmilk0112

    Ban Jorn Skyseer

    Mmhm, he shitposts around quite often. Glad this forum has an ignore function.
  8. Have you already forgotten? When Elysium opened, the population was out the fucking ass, and then some. 10k+ queues every single day. That's why ZK opened think.
  9. gotmilk0112

    Auction House - Alliance

    You can't go wrong with Herbalism. Every class needs herbs for elixirs/flasks. As for Engineering.....yeah I don't really know what to make, outside of thorium shells. And they don't really sell particularly well. And they don't make much profit, unless you farm the mats yourself.
  10. gotmilk0112

    Feign Death

    I think FD has a chance of being resisted, considering the "Improved Feign Death" talent, which states that it reduces the chance for FD to be resisted. But yeah, if your pet hits a mob, that will put you back in combat. If a DoT ticks on the mob, that will put you back in combat too, I think. If you're planning on FD-resetting a mob, you have to make your pet stop attacking, and make sure there are no DoTs on the target. I use this macro: /script PetPassiveMode(); /script if UnitAffectingCombat("player") then CastSpellByName("Feign Death") end This will only FD if you are in combat. So, if you need to FD out of combat for whatever reason, you can just use: /script PetPassiveMode(); /script CastSpellByName("Feign Death");
  11. They specifically said that they don't want to have a huge content drought at the end of each expansion......and then proceeded to have the final tier of each expansion last 9+ months. MoP's final tier lasted like 15 months, IIRC. Even with WoD being as rushed and short as it was, we still had its final tier for nearly a year. Nost lagged hard at 8k online. At least, back when I played it. Every time the server pop went over 7k, there was a ~1sec delay on everything. Down at 4-5k, it was flawless. Above 7k, felt like I was playing from Australia.
  12. Elysium made an unblizzlike change that forcefully teleports you into the king's melee range if you're away from him for too long. Yeah, un-blizzlike changes are kinda bullshit, but it makes sense, seeing as hunter DM N soloing was causing huge inflation on Nost. What mages are making 100g / hour AoEing stuff in BRD? vendoring drops from the trash mobs does not get you that much gold. DM N was hotfixed because most of the gold made was through vendoring the items, which is creating gold. Selling things on the AH is not creating gold, just shifting it around between players.
  13. gotmilk0112

    Off spec tanking at 60

    You can tank as fury or arms just fine, but you'll be noticeably harder to heal and have noticeably worse threat. Bring along a mage or rogue or whatever class fits the instance for some CC and you'll be fine.
  14. gotmilk0112

    Elemental Shaman PVE

    Many other DPS can sustain full DPS much longer than a Shaman can. "good burst", while having terrible "non-burst", crappy "off-heals", and crappy "armor". Why would you use an Ele shaman to tank ANYTHING? Even a properly "tank" specced Enhancement shaman is still vastly less tanky than a Warrior. Because they're terrible and there's no reason to have one. This idea of a "hybrid" spec that tanks, heals and damages, doesn't fit in vanilla raids, because there's no reason to bring someone who is inferior at everything they do. And Ele shaman does less than half the DPS of a normal DPS, and less than half the healing of a normal healer. It is much better to just bring a normal DPS or normal healer. There's no point in bringing this weird, clunky "hybrid" into the raid. They're rare because they suck and nobody uses them, outside of ultra-casual guilds that take 2 months to progress through MC.
  15. gotmilk0112

    Elemental Shaman PVE

    The problem is that they're really bad at "supporting". An Ele shaman does crap DPS and crap healing and doesn't bring anything that a Resto shaman can't. It's not like Spriest where you bring a useful buff for the other DPS, or Feral where you can offtank things. Ele is not a good "support".
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