 
			 
					
				
				
			eukal
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				Content count62
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	Well, 33% is for Flurry uptime, I like to have 40-50% raid buffed.
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	If you want to raid as enh you need to focus on agi. 20 Str gives you ~40 ap. 20agi gives you ~1%crit. Crit>AP.
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	You should get your facts straight before posting something like this @Nacted. What exactly is not working? Not beeing able to walk on water while using Ghost Wolf or mounted is intended, the only bug is a display bug, the buff should be removed when using for example Ghost Wolf. What? WF doesn't have an internal CD as far as I know of. But it can't proc off itself since patch 1.4.0: Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended. The debuff is applied instantly and it is working. Never heard of WF autohits beeing nature damage... This needs some intense testing. But I think it is working pretty good. You are talking about all damage stuff, you know that WF can't proc off spells right? WF can proc off stuff like hoj and ss like it's intended. Can't speak about warrior/rogue abilities tho. An item with 10 str and 10 agi should give you about ~20ap and ~0.5% crit. Don't really know what you are talking about, maybe display bugs? Greetings
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	First one is a Debuff Filter version for vanilla, not working 100% properly. Own buff display is fine though. Second one should be Custom Nameplates, switched to Shagu's fork version (ShaguPlates) since it looks a bit better.
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	  GUIDE: Placing totems with 1 key, using Call of Elementseukal replied to gotmilk0112's topic in Shaman You can set up different sets for different situations/enemies with CoE. They even load automatically when facing for example a rogue.
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	  Enhacement support in raids - need experienced adviceeukal replied to KonigsTiger's topic in Shaman Try this one.
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	Yes, I thought that's pretty obvious.
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	Well I stopped using the totem set features because it bugged out with SuperMacro and DebuffTimers. But it's the only way to simulate a castsequence totem macro I know of.
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	It's an addon. http://www.vanilla-addons.com/dls/callofelements/ You can make different sets of specific totems and you can spawn these sets with one key, determined in your options.
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	You can use Call of Elements totemset features.
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	You just need to bind actions like throwset in your keybinding options. No need for macros.
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	https://twitter.com/eukal_/status/811968816641089536 You need to click it to see all of them. There are a few custom ones that you won't find but only simple stuff like changing class color and removing PvP icon. My UI has changed quiet alot since Nost is back. Here a sneak peek of what it looks like now... I hid most of my Flexbar buttons and added a few more. Changed to UFI instead of custom changes, replaced Recap and SW_Stats with DPSMate and some other stuff I don't remember right now. I am thinking about adding some kind of darkmode for the textures. Not sure yet. Since like 10 ppl already asked for an upload, I am trying to make one work in the future. And another one with bars open...
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	You type /coe and the config window opens. Under 'Totem Bars' you can find the option 'Fix totem bar position'.

 
	 
	 
	 
	 
	