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Everything posted by Pwnjin

  1. Pwnjin

    Mara Farming Pet

    When fighting Rotgrip i only use 1 or 2 growls (if i haven't critted with 1st aimed or if i had) at the start of the fight, so after second aimed shot i pull the aggro. After that i tank till i'm able to (making sure not to die from the bleed), FD and finish him off. He usually dies in melee.
  2. Pwnjin

    Dhralla's Hunter Guide

    Yeah, had to stuck up on squid before april. They are gonna be back in october or november. Well, i do agree that for progression zanza is def better than BL buffs. For MC/BWL farm i don't really need more HP.
  3. Pwnjin

    Dhralla's Hunter Guide

    Why don't you like Grilled Squid? Best hunter food out there (10agi). Just plan ahead and fish lots of them for summer-time. Also, i don't agree about L buff (Ground Scorpok Assay). It's OP i believe ^^, it gives you damage while 500 HP from Zanza is very good, you don't always need those (especially for MC/BWL when you farm them). I usually buff up in DM+Felwood, then HS to Kargath, fly to Stonard, take 1 Scorpok, pop it, take another one and move to ZG island where i log out till the raid time. That way i have Scorpok up for 6 or 7 of BWL bosses (if you clear fast you could have it for all 8). Also, i don't agree about mana potions (i play on Darrow, so can't really tell the difference 2 oils will make). But i prefer to always stay on the safe side and never go OOM, so i use Major Pots and Runes when needed (requires you to predict the fight duration and the ammoount of mana you would need). If i just need a bit of mana, i use Superiors or Combat pots, yeah. Jujus are great imo. When feeling rich i use AP jujus on pet as well. FR jujus are nice for some bosses. I also use Agi scrolls (3 or 4) on pet, those give him a bit of crit (also only when im feeling rich lol). But if you are limited with time/gold, then i'd go with what you recommend except for food buffs (Nighfins cost the same as Squids on Darrow usually).
  4. Pwnjin

    Herbalism Spawns

    Good herbs are heavily farmed, that's not a surpise to be honest. On the other hand current situation is much better than ~2 months ago (at that time i could ridethrough whole Un'Goro and get 0 foils and 5 silversages). The only hifh level herb which is really abundant is Icecap, but it requires high skill to pick itself. Also, keep in mind that there are more and less heavily farmed times. If you happen to not find herbs at a specific time, try +/- 2h for example. And you can always /who the location you are about to farm and if you find 10 60s there you'd probably fail.
  5. around 20 Chromaggus kills (we missed only 1st ID when we were wiping on him) - 0 hunter shoulders. feels great. also still no Ashkandie and no shield. ah, and still no spinal reaper :D
  6. Pwnjin

    Dhralla's Hunter Guide

    Great guide and compilattion in general, especially for less experienced hunters, thanks for making it. There are several points on which i disagree in the guide itself and in the comments below. I will quickly adress some of those. - i also do find FR being very important in MC (as well as shadow and arcane res) - your pet couldn't survive Magmadar/Golemagg w/o FR, same goes for Ragna, for example. Sending pets to be cleaved is just not a right approach i think - keep it with you on Destroyers in MC for example. And on cleaving mobs send it from their back. - arcane shot is very good when you have to move and are unable to cast aimed, keep that in mind and use it. good example is Onyxia p2 or any other situation where you need to reposition. personally, if i understand that my aimed/arcane CD is up and i have to move like less than 2-3 seconds (depends on your weapon and cycle position at that moment) - i save CD then, if i have to move for more i use arcane. - serpent sting is definetly usable in BWL on dig dragonkins and Chromaggus when they are nature vulnerable - having one hunter waste points to get 5/5 imp mark is not good in my opinion - that means not having 3/3 slaying or sacrificing 9% crit chance of your pet in exchange for 9 RAP for everybody (which in T1-T2 gear should translate into ~0.25-0.3% dps increase for each hunter present). - i totally disagree with RAP/Crit interpretation and find the presented data not on point. Quick explanation: assuming T2 gear + Ash + full raid buffs (excluding world buffs and Expose Procs cause i don't have data on ther uptime; RWS and armor are ignored here because they both affect your damage as a static multiplier), thorium headed arrows, hunters mark on the target and 20/31/0 build full cycle damage is: (1.195*RAP+1919.9)*(1+1.3*Crit) (1) this comes from adding up 3 autoshots, 1 aimed and corresponding coefficient for multi-shot (i use 0.91 for Ash, but that's not exactly correct). In that conditions a troll hunter has 1720 RAP and 27.4% crit, from that and the formula (1) follows that full cycle damage is (1.195*1720+1919.9)*(1+1.3*0.274) (2) From formula (2) it's easy to calculate an increase in RAP and Crit which will bring about a 1% total cycle damage increase and equate RAP to Crit after that. Long story short - approx. 1% crit = 32 RAP => 1 Agi = 2.6 RAP. Let's make a qualitative analyses: It is obvious now that RAP doesn't affect all of hunter's damage output as you state - on the contrary, it affects only about half of the damage output. This rises from your wapon having it's white damage, you projectiles as well and having raw +damage on both your dps shots - 600 on aimed and 150 on multi. At the same time crit does affect all of hunter's damage. What is also apparent from the formulas (1) and (2) is that relative effectivness of RAP and Crit increase depend on the current ammount of both these stats you have. For example, lets imagine that you have 1720 RAP and, i don't know, 3000 RAP and same 27.4% crit. In the case with imaginary 3000 RAP an increase in 46 RAP will bring about a 1% damage increase, while an increase in crit chance of 0.7% will also bring about a 1% damage increase. That means that in that conditions 1% crit = 65.7 RAP. As you can, with increasin your total RAP the value of RAP compared to crit chance rapidly diminishes. What follows from that is that there are no "crit caps" or anything like that. In each specific situation one has to find and equation between RAP and Crit and from that make decision on which piece of gear is better and so on ^^ In the example above 3000 RAP could seems like a far-fetched fantasy, while if you consider 1720 RAP in T2-level gear and then you add up an expose weakness proc and an Earthstrike activation + possibly coupled to some world buff (DM for example), you will find yourself having around 2600 RAP ^^ That means, for example, that you could switch rings/necks in accordance with trinkets you use/going to use in the near future and so on.
  7. Pwnjin

    Hunter Guide?

    Lactose's post on cycles is the most important thing - here is the repost https://forum.elysium-project.org/topic/44520-hunter-rotation-guide-forwarded-from-wow-one
  8. Pwnjin

    Badge of the Swarmguard bugtracker thread!

    Thanks, going to check that later, i got the idea from those videos in the bug tracker. Ive upvoted btw, maybe one day i will also get to play with that trinket :D
  9. Pwnjin

    Badge of the Swarmguard bugtracker thread!

    Anybody happens to know the proc chance of this trinket, by the way? Me and one of my guildies were looking for it but were unable to find any decent info. If the proc rate is high enough that trinket should be very good, probably the best active trinket (assuming you could get to max stacks in like 10-15 sec).
  10. Pwnjin

    Hunter MC/BWL BiS Raiding list?

    Poly, i think you missed 28 RAP on ZG rings set due to 14agi. That will put it on par with QSR+Applied force. Since ive crunched numbers i do agree that your build provides more dps.
  11. Pwnjin

    Hunter MC/BWL BiS Raiding list?

    I've compared the set up Poly advised with the one i did and found out that Poly's set up is ~0.5% dps better than mine. So on a theoretical approach one could aim for that.
  12. Pwnjin

    Hunter MC/BWL BiS Raiding list?

    I dont agree with Poly on BWL lvl BiS - 7dmg scope adds around 4dps, so it's very bad. At the same time Don Julio + Quick Strike is worse dps wise than ZG rings set or Quick Strike + Cirle of Applied Force (last two combos are pretty much the same, around 1% difference; although the second combo is better). Nevertheless, the biggest point is DFT being unonbtainable in a real envirionment. Also, being unable to swap out of DFT limits you a lot i think, especially later into the game when there are more active trinkets out there. If you consider really obtainable items then 8/8 T2, Ash, ZG weapons, ZG rings, Ragna/Baron backs and Prestors are BiS. Keep in mind that Hakkar neck is better than Ony neck if you don't need that hit. IMO with these discussions it should be stated for which setting you want to gear for - some items will change depending on the world buffs you have. On a side note: heart of Hakkar trinket is so bad so it's worse than DM trinket if you want to equip it during the fight and use after it cool downs. And you don't want to use it as an opener trinket cause it's worse than Renataki and Eye. Renataki's is very strong tho.
  13. Pwnjin

    Development Update 05.04.2017

    seems like nice changes, thank you!
  14. thanks a lot for this addon, much appreciated
  15. For us caster loot is troublesome in MC In BWL - 0 melee weapons, tears are plentyfull
  16. Pwnjin

    How do Hunter Abilities Scale?

    Never missed on bosses as troll with a bow + 6% hit, so 5 skill = 3% hit as 60 vs 63 target; had misses with a bow + 5% hit.
  17. Pwnjin

    Hunter stat priority and stat values

    i did calculations for full T1 + Rhok + regular raid buffs (mongoose, squid, juju might, motw) and ended up with 1% crit = 31 RAP and for full T2 + Ash + regualr raid buffs, assuming nearly 100% exposed weakness uptime 1% crit = 38 RAP so OP's value for pre-raid BiS seems correct to me in short ive calculated the whole cycle damage using stat values from items indicated and after that equated crit needed to get 1% dmg increase to RAP needed to get 1% dmg increse. ive used normalized fomulaes for aimed and multi as well as actual cycles for those weapons with Lactose-inspired treatment of multishot coefficients. ive assumed 17/31/3 for t1 calculations with 3/3 slaying accounted for (cause thats the situation for me in BWL atm) and 20/31/0 for t2 calculations cause they were aimed for future AQ progression. set bonuses and talent bonuses were accounted for. only those buffs listed were accounted for cause those are the buffs you reliably get during progression - dudu crit is an option from time to time, agi totem is never an option in BWL. I'd like to point out that RAP influences only about 1/3 of hunter damage - other damage comes from weapons DPS + projectile DPS + bonus dmg from aimed/multi, that's why RAP is so not worth it, as well as agility if we look at the items avialiable (for example, "hunter" ring circle of applied force is worse for hunters than "melee" ring quickstrike ring). Also i'd like to point out that armor reduction value doesn't impact any on these types of calculations cause it affects all of your shots in the same way, so if you are interested in the relative effects you don't care about the armor value cause it reaches steady-state values like 10 seconds into the fight ^^ (excluding special cases of armor-ignoring trinkets etc). accounting for quick shots' proc and rapid fire makes all the stuff much harder, but qualitative conclusions are easy - both these buff increase RAP value relative to the crit value because you do more autos per cycle hence reducing the effect of heavy-influencing bonus damage of aimed+multi. but since those buffs have very low uptime its understandable not to bother about them. P.S. That mistake with 106 RAP = 1 crit comes from the assumption that agility stats' relation lead you to some sort of equation regarding your damage output. Well it doesn't ^^ - completly unrelated things.
  18. Pwnjin

    Lupos Taming Guide - (Elysium Only)

    (Darrowshire) Spellbinders in BWL are immune to Lupos's attacks (they are immune to all magic). This further corraborates him being unique in that regard.
  19. Pwnjin

    Lupos and Furious Howl

    In my experience (darrowshire) Lupos gets twice the howl dmg bonus for some reason. He does ~270 instead of regular ~170 dmg when the howl is up. Also, with howl up he crits for ~550 instead of ~350 w/o howl. I have a feeling that howl isn't working correctly. I hope i finally have time on saturday to make a thread here with decent data on Lupos dmg.
  20. Pwnjin

    Lupos Taming Guide - (Elysium Only)

    (Darrowshire) Ive checked lvl60 Lupos in a duel vs Druid in normal form and bear form, the damage stayed the same, which suggests it doesnt interact with armor. I'm gonna present the data sometime later when i can (i still need to record long dps series).
  21. Pwnjin

    What is best way to level a low pet?

    Pet doesnt have to hit the mob to get exp (atleast on Darrowshire). With Lupos you can start leveling right away in the Duskwood on lvl27+ mobs. In the begining aim for +6-7 lvls mobs, to higher lvls, like ~52+ pet, you should aim for mobs 0+3 lvls on your pet (otherwise it gets very slow with higher lvl mobs). Before ~50lvl you will have to kill mobs by yourself, cause your pet would be a non factor with growl < 6 and like 4+ lvls below the mob. The best way to open on mobs lvls 35-50 in my experience is aimed + howl and then kite back for 0-3 more autoshots/multishot. Consider this and prepare and choose mobs accordingly. Mage water is very welcome. Try to choose loosely packed areas of preferably low armor mobs (e.g. packed troll areas in STV might seems like a good idea, but when your pet is 6lvls lower than surrounding mobs he ninja-pulls a lot and you have to melee all those packs or run away - you don't want either of those happening because it slows you down; good area examples are all satyr's locations in Felwood + Azshara, esp since you can farm runes at the same time).
  22. Pwnjin

    How to feed hunter pet? Please help.

    petfeeder addon is good
  23. i haven't ever paid more than 10s for a pet respec and ive used it a lot for raids always spec offensive abilities max ranks, dash/sprint 1-3 (choose w/e), 120 approriate res, stamina for all points left, random res if some points still left for farming and pvp purposes i usually have a deifferent pet stabled. for example i have a wolf for raids, a cat for farming and a scorpion for pvp while leveling id max offensive abilities, dash/sprint, armor + sta
  24. Just was taming Lupos on Darrowshire, ally NE Spudsmee started taming 10sec after me and he got Lupos not me. After my tame beast ended i still had aggro and hit Lupos twice unarmed, still, Spudsmee's Tame Beast was successful which should be a bug considering the description of a skill if i read it right (i have combat log screens ofc). Ive checked my tame beast on random mobs before that and had WDB folder deleted (successfully tamed a nearby spider just after the accident). Is this all right?
  25. Pwnjin

    Tame Beast working in a very strange way

    Darrowshire is a PvE server, so that strat will not work :)