martinjlowm
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I was just about to hint something similar as an option, but you beat me to it ;)
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Unfortunately, no. Not yet. You will probably have to wait until July :)
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I really do hope it works this time! *crosses fingers* I have spent quite some time fixing this up and I can confirm it works locally (self-hosted server based on the Elysium code). If this doesn't work in production, I'm out of ideas to what issue might be. edit: Currently testing in production. 2500 online and it still works..!
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That can be easily worked around by the AddOn author, by delaying each sell action with a few milliseconds.
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Wondering the same thing.
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https://github.com/martinjlowm/TomTom/tree/vanilla :) Right now, dependencies are an issue. I will fix that soon, however. My code is based off the commit: 848c8b9 (from February 2008).
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I can recommend oUF as a framework (https://github.com/oUF-wow/oUF) if you don't want to start from scratch. I've mostly ported it to Vanilla (as well as my personal layout), but I am missing the reimplementation of state drivers (as a library), which would makes things much more clean in terms of unit frame visibility (as well as a more robust implementation for macro conditions than existing solutions). I just realised that I haven't committed my backport for a long time, but if you are interested you can look out for changes on my fork on GitHub (vanilla branch).
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Do you host the source somewhere? I've ported it to Vanilla as well, but I guess we might as well collaborate on the same project :)
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AnimationGroup is an attempt to port animations available in the API of retail World of Warcraft to 1.12. For example, OmniCC in retail uses animations and the following shows a 1.12 backport – with animations! This library hooks into frames created by CreateFrame and adds animation routines to the created frame. All API calls mimic those of the retail implementation. Refer to http://wowwiki.wikia.com/wiki/Widget_API for the API. The routines listed there are implemented in this library. What works: Scaling, rotating, translating, changing alpha Animation orders Bouncing animations Bezier smoothing functions: IN, OUT, INOUT, LINEAR Callback handlers: OnFinished, OnPlay, OnStop Note this is an alpha release. Bugs are guaranteed. Please use the issue tracker on GitHub to report bugs. Download: v0.1-alpha Source: GitHub
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This is WIP to backport my UI from retail 2011 to Vanilla. Most of the things you see are unstable and not yet ready to be shared, unfortunately. Simplicity is key
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I happened to ask the same question. I found http://old.wowace.com/Differences_from_Ace2_to_Ace3 which states several improvements. I haven't used Ace libs much either, Dongle has been sufficient for my work. Thumbs up for the backport, I might use it at some point
