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WobLight

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Posts posted by WobLight


  1. I'd like to remind Elysium's dev that PvP queues still need fixes... solo queuing results into joining empty BGs or facing premade most of times due to premades opening BGs each other. AV queue is still bugged and doesn't get removed at logout, you get to join long time finished AVs at login. Also, you get deserter for not joining queues, but it's possible to leave them just before the timeout to avoid that.


  2. On 7/13/2018 at 6:27 PM, Mr_Rosh said:

    Looks really nice, the only issue would be that all the color selections are too bright, maybe add a few darker ones. 

    Those colors are defined in their styles guidelines and are guaranteed to play well with their style and themes. Might not look like it but adding more colors would require quite some work. I may go back at it in the future, but at the moment I'm focusing on other features.


  3. Hello everyone,

    this is the first alpha release of my GitAddonsManager.

    GitAddonsManager is a desktop application which allows to download and update addons from git repositories.

    It will only manage addons containing a git repository. If you never used a git client to clone your addons, none will be detected. Only addons hosted in git repositories like Gitlab/Github can be managed through this application.

    WARNING: this application is in alpha testing, I advise to backup your addons folder and to read very carefully file deletion confirmation dialogs.

    Download (Windows)

    Download (Linux) (dependancies: libgit2, Qt5)

    GitLab

    https://discord.gg/YZQcPMQ

    git hosted addons

    Current Features:

    • Download addons from git repositories;
    • Automatic addon folder renaming;
    • Automatic unpacking of addons in 1st level subdirectories;
    • Automatic check for updates on application's start;
    • Addons update;
    • Addons removal.

    g7wvu0txuc511.png


  4. 14 hours ago, Oshskiymarader said:

    Seems like AV queue broken again. 8 alliance vs 17 horde, but it doesnt pop, waiting time ~2h.

    Not sure what you're implying, it looks just like not enough player are queuing up. Minimum for AV should be 30 atm, 8 alliance vs 17 horde means that only alliance players will get pop until numbers are balanced.


  5. 3 hours ago, Crohns said:

    Please allow AV queue to persist in other battlegrounds; otherwise, there will never be another AV. It's been "Average wait time: Unavailable" since the change.

    I second this.

    3 hours ago, Crohns said:

    And I don't think there is any way to completely eliminate dodging. Even with the fix, our horde premade was playing empty games after the first couple of wins. The server should just focus on ways to increase the number of active pvpers so dodging is less of an issue.

    This is because as I said earlier, you have to remove the other queue when the first pop, otherwise two BGs starts but you join only one. At the moment both premades queue both BGs the one join AB and the other WSG.


  6. 22 hours ago, MericleWorker said:

    IE: If a player is in WSG and transfers to AB before game end = AFK + Deserter.

    That's pointless, then new AB will start half empty this way. Just suspend the queue of someone inside another BG. Also I'd like to say again BGs should start when all players are queued, not the minimal amount.


  7. 27 minutes ago, Bovine1320 said:

    You're welcome to dream, it's nice thing to do, but keep your innovative dreams private and let game stay at it's predetermined "stone age" level.

    FYI, on Anathema queuing for multiple BGs was not possible at all. My proposal was actually aiming to avoid that to happen again. Back on Anathema there wasn't any 4v14 BG, but (also due to low population) there was a loop in which people only queued for the shortest queue, limiting very much the choose and thus pushing people away from PvP.


  8. 32 minutes ago, Frankenberry said:

    No. That doesn't work. If team A and team B queue for both WSG and AB the following will happen:

    Team A (strongest team) picks the bg they want to play in. The one with highest honour per hour yield.

    Team B picks the other one.

    Both win and pugs lose 100% of the time. It's also the reason why you see so many 10 vs. > 4 and 15 vs > 5 games in WSG and AB.
    Essentially this is queue dodging all though it's not necessarily with the intend of dodging the result is the same.

    Opening BG's that players don't intend to play is the main problem.

    Also as a sidenote removing multiqueue'ing from groups doesn't work since you just group queue for one bg and solo queue for the other OR just solo queue both simultaneously and get into the same games that way.

    I meant to remove the other queue when you get invite for the other, even before you accept it, so that you can't choose but the 1st queue giving invite.

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