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Pwnana

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About Pwnana

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  1. Pwnana

    Spinal Reaper to Holy Paladin

    Earthshaker and Spinal Reaper are generally for pvp. That is to say, regardless of who you give it to, it doesn't really push up the raid dps. So giving it to anyone who happens to want it for whatever purpose is fine as long as they're going to use it. For BRE however you can at least make an argument that a 2H fury warr would be able to utilize it the best.
  2. Pwnana

    Sword or Dagger for leveling?

    Combat swords levels by far the fastest. With any other spec you either have to waste time running and stealthing around to get in the openers and backstabs as well as miss out key talents that flat out improve your white dps in combat. Everything else is more for pvp than pve. And rogue does quite well enough in pvp even without gimping your leveling for it.
  3. Pwnana

    Leveling a healer?

    Paladin if you plan to pvp heal a lot I'd say. Other than that Priest is probably your best bet and probably the most fun especially since you haven't played one yet. Remember that on alliance a Dwarf priest is quite clearly superior to the other races due to getting Fear Ward as racial priest skill. I'd recommend picking up Wand Specilization from Discipline and Spirit Tap from Shadow as your first priest talent points since they make leveling much eeasier. After that just pick whatever way you want to go, Holy if you want a Smite/heal spec, Shadow if you want the maximum possible damage and to obtain the Shadow Form without respeccing. You can heal the 5 man dungeons even if you don't spend any of your talent points lol. At L40 you can and should get Shadow form by putting 31 pts into Shadow tree. It will up your dps a lot and make the journey to 60 smoooth.
  4. Pwnana

    Quel'serrar as a DPS weapon?

    Most of your damage comes from white hits, so Quel is much better than Axe of the Deep Woods, UNLESS you're an orc in which case it may be a closer call. I'd still use Quel even in that case. In any case, it's certainly not worth sperging over.
  5. Pwnana

    Thrash Blade or Krol Blade

    Can the proc rate really be this low? I remember it being much closer to 5% than 2%, which created some nice situations with Sword Specialization. This is crushingly disappointing indeed, and if correct then there is absolutely no question whatsoever that Krol Blade is better, and by far (not that there is much of a question anyway).
  6. Pwnana

    Very long horde queue

    How lame. If you think you'll do horde 1-60 faster than ally 50-60 you are deluded. There are many grinding spots where you won't be bothered much. If you insist on doing the most popular questing zones during top server times then of course you will be ganked, a lot. Also, as if the server needs more horde... Plus since you state that you want to pvp at 60 rerolling horde makes zero sense in any case. Remember that you can get XP from quite a lot lower level monsters, and kill lots of them quickly with little downtime. So if you find even ONE 50+ grinding spot where you won't be constantly bothered you can level there pretty much up to 60. (or 58 after which you can easily level just doing the endgame dungeons)
  7. Pwnana

    Pally vs. Priest pvp healer

    Paladin is extremely good pvp healer in vanilla. A priest can be good too, but a paladin can be almost impervious to melee since they wear plate, can use shields, use blessing of sacrifice to counter crowd control and in emergencies bubble and heal their team without risk. Priest however can be superior if you have opponents that need to be mana burned / dispelled.
  8. I warned about this like a month ago (when I stopped playing on Darrowshire myself) but was shut down. Out of all the servers only Elysium is fully vibrant now - Anathema is "ok" but getting worse. This is creating the opposite incentive than the one that allowed Nost PVE to flourish - mainly that the people who want to keep playing vanilla here are attracted to Elysium which is nowhere near full and easily the server with the brightest future, and away from Darr/Ana/ZK(RIP). All the servers need to be rolled into one, the sooner the better, to keep the project healthy and the community intact. Basically the Zeth'Kur treatment. Need to learn something from Blizzard's mistakes, like trying to breathe life into a gazillion dead/nearly dead servers for ages and ages and letting the situation persist. It just very simply doesn't work that way and what will in actuality happen is that the communities keep dwindling because people are having a bad time playing an MMO as solo game since they can't find groups - and thus move on to bigger and better things.
  9. Pwnana

    Leveling dilema

    Try out Combat Daggers, it's a fun spec for duo leveling/pvp and won't gimp you too much. I guess it'd look like something like this at L30: 0/21/0 with the Dagger Specialization up next obviously. Of course, it'll do nothing to help your slow stealth though.
  10. Pwnana

    Leveling dilema

    Combat is huge mainly for the +5% hit you get very early on in the tree. This, as well as the Dual Wielding Specialization, makes a truly gigantic DPS difference for a Dual Wielding class. Trust me, you don't want to respec at low levels after starting with combat talents. I'm sure you're already frustrated with the high miss chance rogues have without any +hit items available until very high levels. Not having the talent makes it very intolerable. Also, once you get Blade Flurry and Adrenaline Rush, you'll never feel like "an inferior warrior" again since you can wreck people several times faster and more effectively than they can.
  11. Pwnana

    Spinal Reaper or The Unstoppable Force?

    Spinal is way better... Higher top end dmg for MS/WW/Overpower, quite a bit higher dps and better talent for pvp with the +5% crit (+3 in comparison to TuF). TuF is only better if you happen to get insanely lucky with the mace spec and TuF procs. Spinal in any other case. I would never use TuF if I had Spinal. The proc on Spinal is HUUUGE for pvp as well. 20 rage bro.
  12. Pwnana

    Upcoming PvP Update

    Your argument makes zero sense since the gold farming methods that worked in vanilla have been nerfed on the server. Thus you can make less gold here than on vanilla due to non-blizzlike changes. That's why you have to adjust things like respec costs because people are short on gold or have to farm untold hours for it. Would I prefer the previous non-blizzlike changes reverted instead? Yes. But since that's not going to happen, we need stuff like this. I view this ais a positive change while the former was a negative one, althought they are both changes in the wrong direction in general,.
  13. Pwnana

    Upcoming PvP Update

    LOL at people crying about this change as if it was a removal of Charge from warriors. No core mechanic of the game was touched in any way, they just took a minor 25g dump on some people obsessively running suboptimal hybrid specs (i'm looking at you dr00ds). For 99% of the people this is a good change since they havent' been able to gold-/timewise pvp and pve properly every week. Apart from that, it changes next to nothing... That said, I'm generally speaking skeptical of non-blizzlike changes, but it's not like this is the only one on the server and at least I can see the point for improving the pvp scene in this one. Very different than for example the non-blizzlike changes to popular vanilla farming spots.
  14. The main problem here is that occasionally you kind of have to use the boat in Menethil Harbour, so you can't fully avoid the place unless you always happen to have a friendly 50+ mage on call for a nearly free portal. So if some obsessive-compulsive is camping the harbour as their life mission it can make life extraordinarily difficult.
  15. At 60 once you don't have to stay in Neutral zones to level anymore you'll mainly get the occasional wpvp at the dungeon entrances like BRM and Dire Maul as well as popular flightmasters. So yes it does calm down, after you're max level. Other than that, not really - there's almost always some incentive to kill players of the opposing faction. It's especially grievous at 50+ when the 60's have a reason to gank you for honor.
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