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Update 04.09.2016 Part II

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Molten Core:


— 'Dominate Mind' effect no longer lasts forever;

— Cast frequency of Flame Imps' 'Fire Nova' greatly increased;

— Fixed creatures' wrong movement speed;

— Ancient Core Hound will cast only one selected random spell during combat. (test mode)

 

AQ20: 

— Fixed creatures' wrong movement speed;

 

5 people dungeons: 

— Fixed creatures' wrong movement speed;

— Quickfix for dungeon chests that fall under groop loot rules.

 

World:

    Western Plaguelands:

— Araj the Summoner spawn time has been reduced;

— Cauldron lords now respawn in a proper way;

    Misc:

— Silithid Swarmers' swarm is less of a nightmare now;

— Some summoned creatures no longer yield exploitable EXP on death;

 Amulet of Draconic Subversion is no longer destroyed on zone change.

 

Mechanics:

— Guards are not-so-usefull anymore (players have to deal some damage in order to gain EXP on creature's death).

 

(RU)

 

Огненные недра:

— 'Господство над разумом' теперь не должно быть бесконечным;

— Частота использования Огненными бесами заклинания 'Кольцо огня' значительно увеличена;

— Исправлена неверная скорость передвижения существ;

— Древние гончие Недр теперь используют только одно случайное заклинание. (тестовый режим)

 

AQ20: 

— Исправлена неверная скорость передвижения существ;

 

Подземелья на 5 персон: 

— Исправлена неверная скорость передвижения существ;

— Исправлено групповое распределение добычи для специальных сундуков в подземельях.

 

Мир:

    Западные чумные земли:

— Араж Призыватель теперь возрождается быстрее;

— Хранители котлов теперь возрождаются правильно;

    Разное:

— Членистоноги Силитида, может быть, перестанут теперь сниться вам по ночам;

— Исправлено получение лишнего опыта с некоторых призванных существ;

— Амулет обмана драконов теперь не исчезает при смене локации.

 

Механика:

— Теперь от стражников не так много пользы (игроки должны успешно участвовать в бою, чтобы заработать опыт за смерть существа).

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— Членистоноги Силитида, может быть, перестанут теперь сниться вам по ночам;

 

 

wut?

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— Членистоноги Силитида, может быть, перестанут теперь сниться вам по ночам;

 

 

wut?

Визуализируй. Просто визуализируй.

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Good to see raids being adjusted. You guys able to share any information about what big things are being worked on? Any major plans/overhauls eg: Pathing improvements?

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Good to see raids being adjusted. You guys able to share any information about what big things are being worked on? Any major plans/overhauls eg: Pathing improvements?

Pathing updates are live on the PTR. They need testing before they make it to Elysium.

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Pathing updates are live on the PTR. They need testing before they make it to Elysium.

 

Excellent news. I seen the one about Pet AI being rewritten as well. You guys are impressing more and more.

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We are preparing some huge updates related to pets' behaviour, overall pathing and movement, transports and more.

Also we will open a public developer's topic soon to let you guys stay tuned into the current delelopment stages.

can we expect removing return damage from causing kiting ?

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I am not sure what does this mean?

 

Retribution Aura and Thorns currently cause NPC to attack you and follow you endlessly , even if you run 3 zones far away without any ability or weapon damage.

 

They should not trigger mobs with kiting.

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Got it, yes it is like that at the moment, if you keep damaging the mobs they will keep following you.  It seems fair, but I know this is not intended. Thanks for clarifying.

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