Devbot 2472 Report post Posted September 4, 2016 Molten Core: — 'Dominate Mind' effect no longer lasts forever; — Cast frequency of Flame Imps' 'Fire Nova' greatly increased; — Fixed creatures' wrong movement speed; — Ancient Core Hound will cast only one selected random spell during combat. (test mode) AQ20: — Fixed creatures' wrong movement speed; 5 people dungeons: — Fixed creatures' wrong movement speed; — Quickfix for dungeon chests that fall under groop loot rules. World: Western Plaguelands: — Araj the Summoner spawn time has been reduced; — Cauldron lords now respawn in a proper way; Misc: — Silithid Swarmers' swarm is less of a nightmare now; — Some summoned creatures no longer yield exploitable EXP on death; — Amulet of Draconic Subversion is no longer destroyed on zone change. Mechanics: — Guards are not-so-usefull anymore (players have to deal some damage in order to gain EXP on creature's death). (RU) Огненные недра: — 'Господство над разумом' теперь не должно быть бесконечным; — Частота использования Огненными бесами заклинания 'Кольцо огня' значительно увеличена; — Исправлена неверная скорость передвижения существ; — Древние гончие Недр теперь используют только одно случайное заклинание. (тестовый режим) AQ20: — Исправлена неверная скорость передвижения существ; Подземелья на 5 персон: — Исправлена неверная скорость передвижения существ; — Исправлено групповое распределение добычи для специальных сундуков в подземельях. Мир: Западные чумные земли: — Араж Призыватель теперь возрождается быстрее; — Хранители котлов теперь возрождаются правильно; Разное: — Членистоноги Силитида, может быть, перестанут теперь сниться вам по ночам; — Исправлено получение лишнего опыта с некоторых призванных существ; — Амулет обмана драконов теперь не исчезает при смене локации. Механика: — Теперь от стражников не так много пользы (игроки должны успешно участвовать в бою, чтобы заработать опыт за смерть существа). 9 Share this post Link to post Share on other sites
Teserakter 0 Report post Posted September 4, 2016 Fix the melee mobs in Badlands hitting you 3 times in one swing 1 Share this post Link to post Share on other sites
Nautilusship 142 Report post Posted September 4, 2016 Fix the melee mobs in Badlands hitting you 3 times in one swing This is correct Trash ability lol 4 Share this post Link to post Share on other sites
Alltheway 12 Report post Posted September 5, 2016 Great news! Keep up the good work! 1 Share this post Link to post Share on other sites
Chainsaw 566 Report post Posted September 5, 2016 — Членистоноги Силитида, может быть, перестанут теперь сниться вам по ночам; wut? 1 Share this post Link to post Share on other sites
Yxo 8068 Report post Posted September 5, 2016 — Членистоноги Силитида, может быть, перестанут теперь сниться вам по ночам; wut? Визуализируй. Просто визуализируй. 4 Share this post Link to post Share on other sites
hamish909 5 Report post Posted September 5, 2016 Good to see raids being adjusted. You guys able to share any information about what big things are being worked on? Any major plans/overhauls eg: Pathing improvements? 0 Share this post Link to post Share on other sites
Unstop 88 Report post Posted September 5, 2016 Good to see raids being adjusted. You guys able to share any information about what big things are being worked on? Any major plans/overhauls eg: Pathing improvements? Pathing updates are live on the PTR. They need testing before they make it to Elysium. 0 Share this post Link to post Share on other sites
hamish909 5 Report post Posted September 5, 2016 Pathing updates are live on the PTR. They need testing before they make it to Elysium. Excellent news. I seen the one about Pet AI being rewritten as well. You guys are impressing more and more. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted September 7, 2016 We are preparing some huge updates related to pets' behaviour, overall pathing and movement, transports and more. Also we will open a public developer's topic soon to let you guys stay tuned into the current delelopment stages. can we expect removing return damage from causing kiting ? 0 Share this post Link to post Share on other sites
Alltheway 12 Report post Posted September 7, 2016 can we expect removing return damage from causing kiting ? I am not sure what does this mean? 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted September 7, 2016 I am not sure what does this mean? Retribution Aura and Thorns currently cause NPC to attack you and follow you endlessly , even if you run 3 zones far away without any ability or weapon damage. They should not trigger mobs with kiting. 1 Share this post Link to post Share on other sites
Alltheway 12 Report post Posted September 7, 2016 Got it, yes it is like that at the moment, if you keep damaging the mobs they will keep following you. It seems fair, but I know this is not intended. Thanks for clarifying. 0 Share this post Link to post Share on other sites