Devbot 2472 Report post Posted October 19, 2016 Misc: Players fleeing from duels now correctly stop auto-attack. Combat log now displays some previously missing info (ex: Sword Specialization procs). Fixed an issue where players returning from a battleground could get teleported to a wrong map. Missing Greater Sagefish Schools restored. NPCs, dungeons and raids: Multiple minor tweaks and fixes. Fixed some missing creature gossips. Azuregos & Kazzak respawn timers adjusted (now it really is 4-7 days). Elemental creatures now immune to Poison & Disease effects. Elemental creatures now immune now to their respective element types. Misha now correctly follows Rexxar. — DM Highborne Summoners should no longer prevent you from receiving boss loot. King Gordok & Zevrim Thornhoof combat behaviour adjusted. — MC Lava Surgers & Ancient Core Hounds combat behaviour adjusted. Golemagg & Firesworn missing abilities fixed. Baron Geddon combat behaviour adjusted. — Onyxia Minor adjustments.— Stratholme Cannon Master Willey event fixed and improved.Spells and abilities: Vanish now should correctly remove players from combat. Improved Blizzard should no longer ignore snare immunities. Threat gain normalized for Growl, Distracting Shot, Torment, and Suffering. Quests: The Attack! behaviour and group credit corrected. Pyrewood Ambush is no longer affected by overgrown Santa helper. Hunter epic quests greatly improved. Avenging the Fallen no longer repeatable. Items: Some minor loot tables adjustments. Engineers summoned creatures are now correctly scaled both by summoner's level and their Engineering skill level. Chickenborn returns! Gnomish Battle Chicken now correctly uses its abilities. Pathfinding: Existing pathfinding system replaced by a more reliable one. Polymorphed, feared, fleeing, attacking enemies now should choose their paths more wisely. Mostly "red" monsters should no longer ignore player’s presence in their aggro radius. Monsters should no longer reach textures depths or fly in the sky. Players are less susceptible to join them there. # Yet it requires some improvements, but it already bests it's grandma. 9 Share this post Link to post Share on other sites
killerduki 54 Report post Posted October 19, 2016 I already feel Pathfinding improvements!! Good Job , keep continue like that! 0 Share this post Link to post Share on other sites
Mathiasfolmer1 7 Report post Posted October 19, 2016 Fantastic! can't wait to try this out! great update indeed! 1 Share this post Link to post Share on other sites
Greengrass 3 Report post Posted October 19, 2016 What about Kobolds? 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted October 19, 2016 What about Kobolds? They will get fixed at regular update , this one was unofficial update. 0 Share this post Link to post Share on other sites