Karrier 0 Report post Posted December 31, 2016 (edited) Another thing: if I'm on duel vs someone, I can see his casts on the target frame, but if I'm not in a duel, I cant see his casts on the target frame. Edit: after some testing somehow it only works for some casts: I saw a shaman (on my party) cast "Far sight" but not heartstone or lightning bolt or healing wave.. I also saw shadowbolt and fear (from a warlock outside of my party), but when he is on my party I only see his fear cast, not shadowbolt cast. Strange... seems casts bars are bugged if the people I target are in my party Also: party-frames cast bars are not working for me, when someone in my party is casting it doesnt show the cast. (however they work on "config mode", I can see my cast on that mode if I cast something)Edit: same as before, they work only sometimes (in the same conditions I explained above) So this is what I tested, to wrap up things: Warlock out of my party: I can see fear and shadowbolt cast, and also heartstone cast Warlock dueling me: I can see fear and shadowbolt castWarlock in my party: I can only see fear cast on target frame, same on party frame, I cant see shadowbolt/heartstone on target frame or party frame. (didnt test more casts) Also: It seems I'm not able to see "mount" cast either in/out party. I have v2.12 Edit: tested and got the same results on my 1.xxxx version, so it seems not a new thing. Same as in the post above this one about the ToT issue Are these issues (refering to my 2 posts) on my end / any way to fix them, or I found bugs of the addon? Edited December 31, 2016 by Karrier 0 Share this post Link to post Share on other sites
Anceron 0 Report post Posted December 31, 2016 Hi, great addon, however incoming heals seems to be broken when using the built in click casting feature. I see them just fine when using heals on my hot bars but the click casting feature is just too good not to use. Click casting also won't enable ressurection prediction or the mp5 ticker. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 31, 2016 Karrier: The target of target is throttled on Nost to improve server performance. Luna does try to refresh it at soon as you change target but it takes the server a bit of time to actually change it. Regarding the casts see https://github.com/Aviana/LunaUnitFrames/issues/199 Anceron: This is a known issue. https://github.com/Aviana/LunaUnitFrames/issues/191 However i have problems to reproduce this problem. It works perfectly fine for me. Even if Luna is the only active addon its broken for the guy who made the ticket and it works on my end. Is that the case for you too? Even when you use the current master? What are the relevant settings you might have switched in Luna? 1 Share this post Link to post Share on other sites
Karrier 0 Report post Posted December 31, 2016 (edited) Right, thanks for the fast response! A little visual issue (this may be a stupid question): I found that if a name is somewhat large on the raid frame it wont display [healerhealth]: http://i.imgur.com/Z3sRgsF.png (Im using [name][br][healerhealth] as tags on "middle" health bar ) I know I could make the fount smaller or the frame bigger, but I would prefer to having showed "..." on a large name, and the missing HP below, like in the old 1.xxx version : http://i.imgur.com/ZZpINyq.png Is there any way to do that? In the current form it will just show the missing HP if the name fits, and wont show numbers if "..." is displayed. It will forcely display full name, which makes ppl with large names not show his missing HP, or having small fonts for all to fit. I tried messing around with [br] and "left/right" and even using tags on power bar, but it doesnt seem fit visually Edited December 31, 2016 by Karrier 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 31, 2016 (edited) Since 2.xx there is one fontstring in the center instead of two. Sadly the client doesn't display whats behind the line break when it cuts off the string with the three dots. But making it three fontstrings (left,right,center) is part of the modular design and i'm not making the raid frames a special case. If it doesn't fit, then it doesn't fit. You have the tools to adjust the sizes. Or use the new tag [namehealerhealth]. Edited December 31, 2016 by Rhena 0 Share this post Link to post Share on other sites
Anceron 0 Report post Posted January 1, 2017 Rhena, I'm using the addon with Risen UI. I just made a backup of my addons/wtf/wbd folders and did a fresh install of the Luna master and I still had the problem. With this test I used the default settings already enabled with a fresh install. 0 Share this post Link to post Share on other sites
lumpy 1 Report post Posted January 1, 2017 On 31.12.2016 at 0:12 PM, Karrier said: Right, thanks for the fast response! A little visual issue (this may be a stupid question):...... Hi there, I had the same issue and fixed it in a way. I'm using the [shortname] tag for my raidframes and changed what it does in modules/tags.lua line 426: Quote ["shortname"] = function(unit) return strsub(UnitName(unit),1,7) or "" end; I changed it from 3 to 7 (red). This way I can see 7 letters of any name, togetther with this tag combination (mind the space it's important) I made it look like old Luna. Make sure to use a number that fits with your Raidframe length and Font Size: "[shortname][br][smart:healmishp] " I also added a red color for health deficit in the [smart:healmishp] tag if you are intrested in that. It's line 599: "return Hex(1,0.2,0.2)..result..Hex(1,1,1)" You can see it here abit: http://i.imgur.com/2vv1I6l.jpg 0 Share this post Link to post Share on other sites
Karrier 0 Report post Posted January 2, 2017 14 hours ago, lumpy said: Hi there, I had the same issue and fixed it in a way. I'm using the [shortname] tag for my raidframes and changed what it does in modules/tags.lua line 426: I changed it from 3 to 7 (red). This way I can see 7 letters of any name, togetther with this tag combination (mind the space it's important) I made it look like old Luna. Make sure to use a number that fits with your Raidframe length and Font Size: "[shortname][br][smart:healmishp] " I also added a red color for health deficit in the [smart:healmishp] tag if you are intrested in that. It's line 599: "return Hex(1,0.2,0.2)..result..Hex(1,1,1)" You can see it here abit: http://i.imgur.com/2vv1I6l.jpg Oh thanks a lot, I'll try it! 0 Share this post Link to post Share on other sites
SealHeal 0 Report post Posted January 2, 2017 [2017/01/02 15:43:08-113]: modules\cast.lua:377: attempt to index field `?' (a boolean value) modules\cast.lua:377: in function <Interface\AddOns\LunaUnitFrames\modules\cast.lua:374> modules\cast.lua:420: in function <Interface\AddOns\LunaUnitFrames\modules\cast.lua:416> --- 0 Share this post Link to post Share on other sites
Scambug 9 Report post Posted January 2, 2017 Hi great addon, been using it for a while thanks to the RisenUI bundle. I have a question though. Is it possible to change the alpha or the color of the frame highlight? I have it configured so that highlights in the party frame indicate that a player has a debuff I can dispell but the highlight alpha is so low I can barely distinguish between a highlighted party frame and a non highlighted one. Dunno if I'm being clear. Basically I'm asking for a way to make the highlight much more noticeable. Thanks! 0 Share this post Link to post Share on other sites
leastry 2 Report post Posted January 3, 2017 hi dude amazing addon im wondering if theres a way to make the target frame fade out if out of range . tx for ur hard work 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 3, 2017 SealHeal thanks for reporting. Scambug: It's already in the master. It will be in the next version. leastry: No, and if it was there are several ranges for each class. I recommend a bar add-on that colors the buttons according to range. 0 Share this post Link to post Share on other sites
Kelem 0 Report post Posted January 3, 2017 I see in the new master you have added the blank line, thanks. Quick question though, how hard is it to allow us to add more than one? 0 Share this post Link to post Share on other sites
pwnerer 0 Report post Posted January 4, 2017 Hey Rhena, I am using hover heal with the smartheal macro. This has always worked up until this commit right here http://i.imgur.com/Hu2YL8v.png The ''Clickcasting & Version number'' broke it and any new versions afterwards still does not work. The macro I am using it with is: /lunamo SmartHeal:Cast('Flash Heal') Any way to fix it or maybe change the macro to make it work? 0 Share this post Link to post Share on other sites
Uncle Tito 0 Report post Posted January 4, 2017 Is it possible to not have damage appear on the name plates? For target and play specifically. 0 Share this post Link to post Share on other sites
raine 0 Report post Posted January 4, 2017 For some reason I can never see incoming heals in the player frame when my friend (a priest) heals my character with whatever healing spells. I have, however, seen incoming heals when other players have healed me. I can't say with certainty my friend is the only player whose incoming heals I can't see. How would I go about debugging this problem? I have updated to latest version on Github. Cheers. 0 Share this post Link to post Share on other sites
Uncle Tito 0 Report post Posted January 4, 2017 11 minutes ago, Uncle Tito said: Is it possible to not have damage appear on the name plates? For target and play specifically. nm, I figured this out, it was really simple. sorry. 0 Share this post Link to post Share on other sites
raine 0 Report post Posted January 4, 2017 Maybe a stupid question, but is the player casting the heal required to have some addon in order for the healing prediction to work? 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted January 5, 2017 Anyone knows what causes this Issue? http://i.imgur.com/ywDsiii.png I deleted all SavedVariables and downloaded the new Version 2.x, still i get the same Issue. Its basicly 2 characters rendered that overlap eachother. 0 Share this post Link to post Share on other sites
Lawinn 9 Report post Posted January 5, 2017 8 minutes ago, Alrik said: Anyone knows what causes this Issue? http://i.imgur.com/ywDsiii.png I deleted all SavedVariables and downloaded the new Version 2.x, still i get the same Issue. Its basicly 2 characters rendered that overlap eachother. That's called a fringe. 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted January 5, 2017 3 hours ago, Lawinn said: That's called a fringe. i lol'd. After setting EVERYTHING up from Scratch (and i mean i did my whole UI from Scratch) it looks like this: http://i.imgur.com/KE2l32I.png The Player 3D is alright and works, the Target still has this double-rendered stuff. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 5, 2017 Its a scaling issue where the camera clips into the model. It should be gone when you restart the game and should only accur during setup. 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted January 5, 2017 I have it permanently for weeks now. Couldnt cba till now. The Scale for the Target is 0.8. Could it be an Issue that i play on 3440x1440? Would be weird because my Player 3D works just fine. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 5, 2017 I play on the same resolution and remember having it too but it went away quickly. I also just tried different settings and couldn't bring it to show up. If you still have it tell me your size & scale as well as interface scale from the graphics settings. 0 Share this post Link to post Share on other sites