Alrik 6 Report post Posted January 5, 2017 Okey it only happens on that Char that i linked now. I copied the exact settings from the Mage to my other chars and it doesnt happen there. Pretty weird lol. i'll try to set it up again 0 Share this post Link to post Share on other sites
Lawinn 9 Report post Posted January 6, 2017 7 hours ago, Alrik said: Okey it only happens on that Char that i linked now. I copied the exact settings from the Mage to my other chars and it doesnt happen there. Pretty weird lol. i'll try to set it up again Do you have any specific Add-On on this mage that you're not using on other chars, that could make a conflict ? I guess you tried deleting the Cache folder, right ? WDB that is. 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted January 6, 2017 I use Decursive on the Mage, i'll try that. Yea i deleted the WDB Folder (for a different Reason) yesterday. But it seems to be fine on my Warrior and Rogue so if i can't figure it out soon i'll just do the Mage UI from Scratch. Atleast now i know how that could happen (with the scaling and the clipping of the cam.) 0 Share this post Link to post Share on other sites
Heymom 1 Report post Posted January 6, 2017 (edited) Great addon, using it instead of my normal Perl for vanilla. But would it be possible to add a nameplate feature/plugin to this? will you add macro click support? aka so we can instead of mouse click add a macro that will fire on the click combo? /cheers Edited January 6, 2017 by Heymom 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted January 7, 2017 Is the 2D Fallback mode gone? Like before i was able to switch the 3D Portrait to 2D if people were out of range. Now it shows a Questionmark. 0 Share this post Link to post Share on other sites
Raserisk 2 Report post Posted January 7, 2017 Excellent addon! I've been using this for quite some time now. Hopefully I can find a version for TBC later in the future (noticed that addons for 2.4.3 are sparse and rough around the edges) 0 Share this post Link to post Share on other sites
Euronymous 2 Report post Posted January 7, 2017 Thanks for helping earlier, MouseLookStart() along with the new "Cast on mouse down" option should solve moving while hovering over the frames. However I can't quite figure how to get functions like MouseLookStart() and SpellStopCasting() to work with clickcasting in the newer build. I used to input the function name in the clickcasting menu but that no longer works for me. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 7, 2017 Heymom: No, nameplates will never be part of this. Try Shaguplates. And the click casting does support lua code. Just think of it as the target is already the unit "target" and do your stuff. Alrik: Yes, fallback is gone. You now choose between 2d, 3d, or class icon. Raserisk: Try my backport of ShadowedUnitFrames. Euronymous: Yes it was broken in the master. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 7, 2017 (edited) Version 2.13Beta is out: - Added mana usage indicator on power bar (random-facades & me) - fix a nil error in squares - don't show party when "player in party" is active but has no group - don't show pet expirience on non hunter pets - Fix interrupts on enemy castbar - Fix enemy castbar lua error on non english clients - Give pet a status indicator - Fix PvP indicator code - Added empty bar with tags - XP bar now allows mouseover casting - added alpha slider for highlight feature - fixed an issue where macro names would show on castbar - Fixed portraits not updating when target had the same name (this is not fixed on ToT and never will be) - Fix resurrection cancels - indicator placement slider max values increased to 50 - added a pet target unit (EinBaum) - Fix nil error in [shortname] - Enable non dispellable debuffs to be shown on raidframe (Its now 3 stages: all,dispellable, your dispellables) - Click casting tries harder to avoid canceling autoattack (On paar with clique) - Options should show if your version is outdated more consistently - Fix for player debuff timers - Some casting nil errors - Add imp firebolt to enemy castbar 2.131 Beta - Fixed a clickcasting nil error - Mana usage color changing now updates without reloading ui Edited January 7, 2017 by Rhena 1 Share this post Link to post Share on other sites
Jekylll 0 Report post Posted January 8, 2017 Hey @Rhena thank you for this update! I really love luna. Stupid question: what would be the command to write to display my mana in % with druid bar? 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 8, 2017 [druid:perpp] There is help if you click the questionmark on top of the options. 0 Share this post Link to post Share on other sites
SealHeal 0 Report post Posted January 9, 2017 [2017/01/09 13:34:11-172]: modules\units.lua:586: attempt to compare two nil values modules\units.lua:586: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:586> <in C code>: in function `sort' modules\units.lua:586: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:494> 0 Share this post Link to post Share on other sites
Jekylll 0 Report post Posted January 9, 2017 (edited) I know there is but my screen is too small I can't read it, thank you very much! Edit: You might want to add a scaling button for the menu because it look like extremely small on my laptop (pls look at the attachment). This leads too my next question, is there a command to display the full name of the target only when it doesn't go over the health numbers? There was something like this on Luna 1.xx Thanks again!! Edited January 9, 2017 by Jekylll img 0 Share this post Link to post Share on other sites
pwnerer 0 Report post Posted January 10, 2017 I did not get a (You) from your reply to my problem. But you seemed to have fixed it. Thanks Rhena. 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted January 10, 2017 That the Fallback is gone is really a bummer :-/ Don't know why you'd do this, the Questionmark showing up now is confusing and looks bad. Is there a 1.x Version to download somewhere? I only upgraded because i thought it would fix my 3D Portrait (as i wrote couple Posts ago) but it keeps happening on every character after i played some time. 0 Share this post Link to post Share on other sites
rummi 0 Report post Posted January 12, 2017 Hi Rhen love the addon Is there a way to only show others incoming heals and not your own? This would be nice since when I heal someone at the same time as someone else it is hard to tell and since I am a Druid with long heals I often waste my heal. Also so is there a way to shorten the name to 3 letters? Thanks! 0 Share this post Link to post Share on other sites
HelveteTV 5 Report post Posted January 12, 2017 (edited) here i come and dump some errors again. something makes my addons explode in errors, maybe you can figure out why? https://gyazo.com/22b8b85a794823b0a458f227165509d5 https://gyazo.com/8b130d98e40e611a758acf0864148965 https://gyazo.com/a7cd46737a965aff345a13ecc0ea94c1 https://gyazo.com/564663f4769fb4a338e7264ed2288ecb https://gyazo.com/d7ff398f2e49073e9abb82e6aa2f9f51 i know some errors arent from your addon, but it seems that some of them doesnt like the other crashes EDIT: using V.2130 beta, maybe latest fixes some of these? EDIT2: more https://gyazo.com/fc2f3da1aef051e8186a49fadfa8350c Edited January 13, 2017 by HelveteTV 0 Share this post Link to post Share on other sites
Mr_Rosh 7 Report post Posted January 13, 2017 8 hours ago, Neejrow said: Hey guys, I'm having an issue with Luna Unit Frames not displaying enemy / friendly HP values. It displays my own HP fine, but for Enemies is shows 100/100 as their HP pool. It's the same string as my player (currently in queue so I cannot copy paste) but for some reason it does not display the value properly for my Target (unless the Target is myself) Anyone able to help with this? Edit: My string is [perhp]%[br][ssmarthealth] And Version number: V2.110 Beta http://addons.us.to/addon/mobhealth 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 13, 2017 (edited) Alrik: 1.xx is on GitHub Rummi: You only see heals of grouped people which are using an add-on that utilizes my Healcomm. Also click the questionmark on top of the options for the tag listing. Helvete: None of these is caused by Luna. With lua errors you always have to fix them in order because the following are mostly caused by the first. Edited January 13, 2017 by Rhena 0 Share this post Link to post Share on other sites
HelveteTV 5 Report post Posted January 13, 2017 52 minutes ago, Rhena said: Helvete: None of these is caused by Luna. With lua errors you always have to fix them in order because the following are mostly caused by the first. ok, that's good to know, does that apply to the last one i edited in too? it didnt have any error before that (https://gyazo.com/fc2f3da1aef051e8186a49fadfa8350c) thanks! 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted January 13, 2017 (edited) Thank you, i found it on the GitHub. So i'm alone with my Problem? May i ask if there is a variable that contains the Distance for the 3D Model? I kinda know some of this Lua Stuff so i could adjust the variable so it doesnt clip again. Sorry for being so persistent, i like my stuff flawless and this is the best UnitFrame :) Edited January 13, 2017 by Alrik 0 Share this post Link to post Share on other sites
Porta 10 Report post Posted January 13, 2017 Hello Rhena! First off I wanted to thank you for your amazing unitframes, which i've been using for ages! furthermore I wonder if it is possibly to add an FC feature to it. Much like a focus target that works for the your flag carrier in WSG. I reckon this is possible as addons like BGflag also keep track of who is carrying the flag! ofcourse i'm not sure but it would certainly be a super cool feature! 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted January 13, 2017 Helvete: I will fix that in the next release. Its on the master for right now. Porta: As you said, there are other addons that do that. So i won't likely implement that because i don't really wanna do "predicted" stuff like flag carrier health. Thats also why things like target debuff timers are only in third party addons. Neejrow: https://forum.elysium-project.org/topic/25989-mobhealth-addon-isnt-working/#comment-269343 https://forum.elysium-project.org/topic/31019-luna-unit-frames-only-showing-percent-for-enemy-health/#comment-294802 https://forum.elysium-project.org/topic/30307-is-something-wrong-with-the-servers-health-bars/ I'm sure i can find you some more if you need. 2 Share this post Link to post Share on other sites
SealHeal 0 Report post Posted January 14, 2017 [2017/01/14 15:45:44-233]: modules\units.lua:586: attempt to compare nil with string modules\units.lua:586: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:586> <in C code>: in function `sort' modules\units.lua:586: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:494> --- [2017/01/14 16:01:38-233]: modules\units.lua:586: attempt to compare string with nil modules\units.lua:586: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:586> <in C code>: in function `sort' modules\units.lua:586: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:494> --- 0 Share this post Link to post Share on other sites
SealHeal 0 Report post Posted January 16, 2017 [2017/01/16 10:37:50-245]: modules\units.lua:586: attempt to compare two nil values modules\units.lua:586: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:586> <in C code>: in function `sort' modules\units.lua:586: in function `Update' modules\units.lua:792: in function `LoadRaidGroupHeader' modules\units.lua:920: in function `InitializeFrame' modules\units.lua:140: in function <Interface\AddOns\LunaUnitFrames\modules\units.lua:115> --- 0 Share this post Link to post Share on other sites