Xyf 1 Report post Posted November 24, 2016 (edited) What I have suggested are parameters that are passed to the IDirect3D9::CreateDevice (Directx9 initialization) which could make it fail. As far as I know gxMaximize just makes the window stretch to the screen in windowed mode. Have you removed the 3 lines I suggested? Edit: might also try removing gxTripleBuffer line. Edited November 24, 2016 by Xyf 0 Share this post Link to post Share on other sites
Gehere 8 Report post Posted November 24, 2016 I am just about to test it, with those 3 lines removed. 0 Share this post Link to post Share on other sites