Haps 1 Report post Posted November 22, 2016 (edited) Many private servers have "ok'd" this program but I just want to make sure what your stance on it is. Having to worry about getting banned is not my cup of tea. For more info about the program and what it does: https://github.com/namreeb/nampower Edited November 22, 2016 by Haps 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted November 22, 2016 i dont get the functionality of this program Oo what does it do? 0 Share this post Link to post Share on other sites
фткyн 1469 Report post Posted November 22, 2016 Mouseover client mod solution, seems like how its work on retail atm. 0 Share this post Link to post Share on other sites
Haps 1 Report post Posted November 22, 2016 i dont get the functionality of this program Oo what does it do? its a "stopcast" program it cancels your casts after you have finished casting so you can start casting a new spell without having to wait for server response. 0 Share this post Link to post Share on other sites
Ellipsea 36 Report post Posted November 22, 2016 Hey. Anything that modifies the client has been prohibited in the past. I'm sure if something has changed, a GM will chime in. 0 Share this post Link to post Share on other sites
Haps 1 Report post Posted November 22, 2016 Hey. Anything that modifies the client has been prohibited in the past. I'm sure if something has changed, a GM will chime in. as it is on many servers, this is harmless changes to work against a big problem on the private server scene tho: high ping 0 Share this post Link to post Share on other sites
Ellipsea 36 Report post Posted November 22, 2016 Yeah I hear ya. They've been no-tolerance to any changes. I haven't even played here yet, so I'm wondering what it's going to be like from East Coast US. 0 Share this post Link to post Share on other sites
nevomm 4 Report post Posted November 23, 2016 I'm not sure on the rules for 3rd party stuff like this. If i was a player using it though the only worry i would have would be an automatic anti-cheat system recognizing it and banning your account. 0 Share this post Link to post Share on other sites
Elviss 5 Report post Posted November 23, 2016 as it is on many servers, this is harmless changes to work against a big problem on the private server scene tho: high ping It is lame excuse to gain advantage over other players. Your lag probably isn't anything that is not bearable, so just deal with it like everyone else does. 0 Share this post Link to post Share on other sites
Haps 1 Report post Posted November 23, 2016 It is lame excuse to gain advantage over other players. Your lag probably isn't anything that is not bearable, so just deal with it like everyone else does. clearly you have not tried playing with 300+ ms your opinion is void. 0 Share this post Link to post Share on other sites
Elviss 5 Report post Posted November 23, 2016 My opinion is just as valid as your's, none really cares for it except our parents. On other hand, rules are rules, and they are there for reason, and not to be broken by your's or anyone else's excuse. 0 Share this post Link to post Share on other sites
randomguy 0 Report post Posted December 16, 2016 If game client let you cancel spellcast and cast another spell immediately but this information is not sent to server because game locks another spellcast untill server confirms that previous spellcast is finished then is a bug. And according to nampower description this tool should fix it (in computer memory not by modifying client files). I can confirm that when you start casting a spell and cancel it there is window of time that will prevent you from using another spell (2*latency time). If im not mistaken current spellcast works like this: Non instant spellcast start, client sent info to server [+latency time], player canceled spellcast, client sent cancel info to server [+latency time], /player could not cast another spell for ^latency time from client to server^/, server recieved spellcast cancel and sent „spellcast finished” confirmation to client, /player could not cast another spell for ^latency time from server to client^/, client recived confirmation that previous spellcast is done and can cast another spell With nampower c-s communication should work this way: Non instant spellcast start, client sent info to server [+latency time], player canceled spellcast, client sent cancel info to server [+latency time], player started casting another spell using nampower fix, nampower fix sent info to server through client, server recieved previous spellcast cancel and sent „spellcast finished” confirmation to client, server recieved another spellcast info through nampower fix, client recieved confirmation that previous spellcast is done and can cast another spell At Least in theory since I have never tested nampower so far. Pity this was not fixed before BC. 0 Share this post Link to post Share on other sites