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gotmilk0112

Vanilla /startattack macro

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Since /startattack doesn't seem to exist in vanilla, I did a bit of googling and found a macro equivalent of it.

 

/run if not AtkSpell then for AtkSlot = 12,72 do if IsAttackAction(AtkSlot) then AtkSpell = AtkSlot;end;end;end; if not IsCurrentAction(AtkSpell) then UseAction(AtkSpell);end;

Only thing to note is that you NEED to have your Attack button somewhere on your bars, in order for this macro to work.

 

Normally, if you mash your attack button, it will just switch autoattack on and off. This macro will keep your autoattack going even if you press it multiple times.

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Also, you can add an ability to the end of the macro, like so:

/run if not AtkSpell then for AtkSlot = 12,72 do if IsAttackAction(AtkSlot) then AtkSpell = AtkSlot;end;end;end; if not IsCurrentAction(AtkSpell) then UseAction(AtkSpell);end;
/cast Mortal Strike

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This is also what I use. Here is a slightly more efficient version that uses up less macro characters and allows for maximum bar space possible (as I use bongos)

/run for z=1,172 do if IsAttackAction(z)then if not IsCurrentAction(z)then UseAction(z);end;end;end;
/cast Sinister Strike
Edited by soulzek

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The most consolidated macro you can come across is if you install the addon 

 

https://github.com/DennisWG/CastModifier

 

and your macro becomes...

/cast !Attack

Although i kinda feel that the above addon is exclusive to supermacro.

 

Edit: There is also a new addon from Aviana called classic macros that actually has a /startattack 

 

https://github.com/Aviana/ClassicMacros

Edited by ansk

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