MisterRay 0 Report post Posted December 17, 2016 (edited) Hi there, Is there a damage drop if I play warlock affliction in PvE without a pet? I dislike controlling extra units besides my own character and generally I am not good at it Anyone could help me out? EDIT: I meant WITHOUT pet in the title! Edited December 17, 2016 by MisterRay 0 Share this post Link to post Share on other sites
Doktorelmo 0 Report post Posted December 18, 2016 It is possible, there's the SM/DS (31/21/0) specc, where you sacrifice your pet to get a huge buff for 30 min, then you have to sacc it again. Saccing the succubus for example grants you 15% more shadow damage, which is huge, saccing the void walker grants you 3%hp/4sec which is nice for farming. It is definitely viable but i think with less gear the pet speccs are better. 0 Share this post Link to post Share on other sites
Roxy 8 Report post Posted December 24, 2016 If you are raiding, just go sm/ruin with the imp. No management is needed other than placing the imp close to the tank or melee. If that is too much pet management, then a warlock seems like a bad choice for you. Or just simply go Ds/ruin. No point being affliction anyways if you are not going to provide an imp 0 Share this post Link to post Share on other sites
Numi 0 Report post Posted December 28, 2016 You can literally just have your imp next to you, then demand being put in the mage group because the squishy mages need the health to survive. Any raid leader worth half a salt will still put you with melee, but we were lucky to have a boomkin in our raid, so I got to sit with a boomkin, our second DPS capable warlock and 2 mages, life was easy! Imp has 30 yard range IIRC, so not like you'll have to care about it in ~50% of the cases besides clicking a button (stay on tank spot for the entire fight). 0 Share this post Link to post Share on other sites
Bioness 1 Report post Posted January 8, 2017 On 12/24/2016 at 3:12 AM, Roxy said: If you are raiding, just go sm/ruin with the imp. No management is needed other than placing the imp close to the tank or melee. If that is too much pet management, then a warlock seems like a bad choice for you. Or just simply go Ds/ruin. No point being affliction anyways if you are not going to provide an imp The problem with this is IDEALLY you would only want a single SM/Ruin Warlock in your raid. Any more and they take up very valuable debuff slots. DS/Ruin has the benefit of doing more damage than SM/Ruin, but lacks the versatility for solo or PvP play. 0 Share this post Link to post Share on other sites
Xashe 1 Report post Posted January 8, 2017 to maximize effectiveness, all locks should be DS/Ruin. we run 4 + a shaman for tranquil air in a group sm/ruin suffers because of lack of debuff slots for CoR and CoA/CoDoom 0 Share this post Link to post Share on other sites
Bioness 1 Report post Posted January 9, 2017 (edited) 15 hours ago, Xashe said: to maximize effectiveness, all locks should be DS/Ruin. we run 4 + a shaman for tranquil air in a group sm/ruin suffers because of lack of debuff slots for CoR and CoA/CoDoom Not sure how that would translate to the Alliance side (which is what I have exclusively played), hence my above statement. I could be wrong, that is just how my guilds have often done it. The SM/Ruin Warlock was put into the tank group so that they may benefit from the Imp Blood Pact buff. Edited January 9, 2017 by Bioness 0 Share this post Link to post Share on other sites
Lifealert 19 Report post Posted January 9, 2017 Controlling pets is easy once you get the hang of it. Just keep your pet on passive and use the default attack/return/stay keybinds. 0 Share this post Link to post Share on other sites
Light 1 Report post Posted January 11, 2017 On 09/01/2017 at 6:38 AM, Bioness said: Not sure how that would translate to the Alliance side (which is what I have exclusively played), hence my above statement. I could be wrong, that is just how my guilds have often done it. The SM/Ruin Warlock was put into the tank group so that they may benefit from the Imp Blood Pact buff. You can't have Improved Blood Pact as SM/Ruin (30/0/21). 0 Share this post Link to post Share on other sites
Bioness 1 Report post Posted January 13, 2017 (edited) On 1/10/2017 at 9:56 PM, Light said: You can't have Improved Blood Pact as SM/Ruin (30/0/21). I meant Imp as in Imp the demon, not improved. I guess I should have said "Imp's Blood Pact", but whatever. Edited January 13, 2017 by Bioness 0 Share this post Link to post Share on other sites
Light 1 Report post Posted January 14, 2017 On 13/01/2017 at 2:24 AM, Bioness said: I meant Imp as in Imp the demon, not improved. I guess I should have said "Imp's Blood Pact", but whatever. Oh.. right. But it does seem like a lot of people believe it's possible to have improved blood pact but it's not. The only way to have it is by going DS/Ruin or MD/Ruin at which point you're gimping your dps pretty significantly. I've seen a lot of raidleaders not understanding this -.- 0 Share this post Link to post Share on other sites
Bioness 1 Report post Posted January 14, 2017 3 hours ago, Light said: Oh.. right. But it does seem like a lot of people believe it's possible to have improved blood pact but it's not. The only way to have it is by going DS/Ruin or MD/Ruin at which point you're gimping your dps pretty significantly. I've seen a lot of raidleaders not understanding this -.- If a raid leader doesn't then it is up to the class/role officers to properly inform them, that is what they exist for. It is not expected for a single person to know everything. 0 Share this post Link to post Share on other sites
Acrimony 0 Report post Posted January 16, 2017 In all honesty DS/Ruin is the best PvE raiding spec (http://db.vanillagaming.org/?talent#IVZfxMzg0oZvx0tr0z there is lots of filler talents, take what you want) You should (if you are in a super nerd min max raiding guild) only have one sm/ruin lock for an imp in the tank group. 0 Share this post Link to post Share on other sites