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Xadaver

Why did you add extra packs to DM East?

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Why is Nost/Elysium adding custom changes to make the game further non-blizzlike when there are actual class buggs that still need fixing?

 

Why is Nost/Elysium adding custom changes to DM:E when it is literally one of the only small balances to the collosal population?

 

Why is Nost/Elysium allowing these changes to happen when it goes against the very principle of thier project philosophy?

 

Why is this thead not at the top??

 

I didn't like the changes do DM:N, even on Nost. Gordok bursting harder than Ragnaros? Now you change another instance. What are you going to custom "Fix" next? I say "Fix" because it isn't broken. You are custom changing this stuff.

 

Build further on your project, fix bugs and work on further content - moving further from non-blizzlike is not wise ...

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Why is Nost/Elysium adding custom changes to make the game further non-blizzlike when there are actual class buggs that still need fixing?

 

Why is Nost/Elysium adding custom changes to DM:E when it is literally one of the only small balances to the collosal population?

 

Why is Nost/Elysium allowing these changes to happen when it goes against the very principle of thier project philosophy?

 

Why is this thead not at the top??

 

I didn't like the changes do DM:N, even on Nost. Gordok bursting harder than Ragnaros? Now you change another instance. What are you going to custom "Fix" next? I say "Fix" because it isn't broken. You are custom changing this stuff.

 

Build further on your project, fix bugs and work on further content - moving further from non-blizzlike is not wise ...

prove the extra packs aren't blizzlike?

and against the principle? theyve made changes in the past for the better of the community and will continue to do so; dynamic respawns and dmn changes included

 

p.s maybe it only slowed down the фекал players?

 

4bVeGHN.png

Edited by slipry

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dme creates pure gold from nothing - kill mobs > loot greys > vendor for 50g/hr x 2000 mages/hr

 

other money making methods take gold from other players aka mine/herb/skin > take gold from player - gold circulates and isn't created from nothing

 

 

This is a really flawed understanding of the economics of the game. Both methods create gold from nothing, it's the players that give items value.

 

You can do the same thing at Tyr's Hand for high value greys and cloth or the Lumbermill camp in the plaguelands for aoe farming, the only difference is that DM E is instanced.

 

Isn't the point of PvE that you beat the environment for rewards instead of other players? Why take out a fun, relaxing aspect of the game that wasn't directly affecting anyone?

 

As proven by your own screenshot, this doesn't deter the 24hr/day Chinese farmers, only the regular players, so how is this a helpful ''balance'' change in any way?

 

I really hope this was an oversight on the devs' part, because it's a stupid, myopic change to have made to something for no reason.

Edited by Xadaver

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You do realize that is WoW had never moved on from Vanilla making DM East farming obsolete then it would've probably been fixed, right? Whilst you're correct in saying it is not Blizzlike you must, at least, understand the necessity behind this change.

You could use this argument to justify dual talent specs, heroic modes, and groupfinder. If we can excuse artificial changes by simply speculating that it's what Blizzard would have done, literally every change within the scope of Blizzard's policies is acceptable. 

Edited by Denbts

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other money making methods take gold from other players aka mine/herb/skin > take gold from player - gold circulates and isn't created from nothing

 

when people started mass farming dme on paladin/warlock/warrior/mage/priest the economy instantly got destroyed in terms of item prices because all these classes had all this gold that came from nothing so it was immensely devalued

 

thats probably y it was nerfed

 

 

 

 

I have been farming a lot of DM E both on my mage and with warrior + healer combo and i disagree a bit with u. DM E bosses (war/heal) you disenchant most of the drops and sell them to players and maybe 10-20% of your income is vendoring trash depending if you get lot of weapon drops or not.

 

On mage it differs too but i would say its around 50% stuff to AH and 50% from vendor gold. DM E drops many high end herbs, random  blues, random greens and i actually have happen to got 2x BoE epics (Krol Blade and Hurricane). + Traveler's Backpacks. So its not only vendoring and making gold for nothing

 

The question is if it was too easy i remember doing my lasher pack runs 5x in like 20-30 mins and there lot better mages who did it much faster.

 

And the farming is not gone much harder now you just cant watch netlfix and half afk pull all the instance and aoe them down.

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prove the extra packs aren't blizzlike?

and against the principle? theyve made changes in the past for the better of the community and will continue to do so; dynamic respawns and dmn changes included

 

p.s maybe it only slowed down the фекал players?

 

4bVeGHN.png

 

DM:E lasher change isn't the only change bruh.

 

Farming lashers is still very doable, you just need to time the jump.

 

But the changes also extend to DM:E jump runs (3 boss farm). They have made that pulling last boss now aggoes all packs and he resets.

These are all cutom changes that should have been added to fixing actual bugs and not taking away from the Blizz-like project philosophy. 

 

Nostalrius got huge populations for a reason you know. The players innitialy flocked to it for it's Blizzlike and unyeilding nature towards pay-to-win. Now they are adding more custom changes. They have done quite a few already. Some that should not have happened.

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I wonder if they're trying to nerf some of DM E to prevent so many instances from going on at once for server load purposes. I highly doubt they really care about the gold being farmed, but I could see them trying to fix hundreds of people from each having their own instance going on.

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This is a really flawed understanding of the economics of the game. Both methods create gold from nothing, it's the players that give items value.

 

You can do the same thing at Tyr's Hand for high value greys and cloth or the Lumbermill camp in the plaguelands for aoe farming, the only difference is that DM E is instanced.

 

Isn't the point of PvE that you beat the environment for rewards instead of other players? Why take out a fun, relaxing aspect of the game that wasn't directly affecting anyone?

 

As proven by your own screenshot, this doesn't deter the 24hr/day Chinese farmers, only the regular players, so how is this a helpful ''balance'' change in any way?

 

I really hope this was an oversight on the devs' part, because it's a stupid, myopic change to have made to something for no reason.

None of your arguments make any ваууing sense lol. If the Chinese are still able to do it, so should you be. The only things differentiating them from "regular players" like you, is they probably got at least twice your ping and they spend their time ingame grinding like their life depended on it instead of bitching on the forums.

 

Can you even confirm the extra pack isn't blizzlike? The speed increase is blizzlike.

Edited by Blib

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I still think many things should be kept as blizzlike as possible. I understand making some farming methods that only bring income from vendoring items down a little bit because some of them are class specific and some are not.

Myself i cant tell if DM E was blizzlike on old nost i don't remember the instance at all might not even done that :)

 

DM E + Mara + BRD lower and you have pretty much every class in game that can farm some resources inside of instances. The reason why instance farming is so popular in Nost was the high competition outside. Some classes are better in open world pvp and thus they have better chance to farm mats when it comes to competetent zones. Try to out-tag shaman or warrior who uses intecept (not so easy). So with that old DM E + Mara + BRD pretty much every class had possible way to farm gold without forming r13+ world pvp groups to kill dino's on the respawn.

Edited by Yoga

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