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gotmilk0112

Dynamic Spawn Rate needs a buff

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Even with the apparent "dynamic spawn rate" in place, it's still extremely difficult to complete quests, due to 20+ people being in the same area hunting the same mobs.

 

Is it possible to increase the upper limit of Dynamic Spawn Rate?

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I think it's fine atm, increasing it even more may ruin the fresh realm competition. It's normal, maybe a little harder than blizzlike level, but still, it's okay.

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I think the dynamic spawns on nost pvp are fine for the amount maybe in the human area it needed to go a bit higher. I do think when elysium is released they should increase the spawn rates since every single character will be in the start areas and the faster players are out of the start area the faster the lag will subside.

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The spawn rates for mobs seems fine. Part of the fun of starting out on a crowded server is fighting for claims. However, the respawn time on quest objects/containers is too long.

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Wait in line for quest mob.

 

People in front of me...

 

"Chang ...Xian...XinXia...Neihei...."

 

Like a plague of locusts devouring every single scrap and morsel that the server contains.

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