Drehar 2 Report post Posted December 22, 2016 Blizz Like to what extent? I had a few questions about how classic this server is going to be. I love classic mechanics and content but there have been a few changes through the years that made the game better. There are also a few things there were never implemented but would have been awesome if they were. Here are a few things that made it into wow I want to know if they are going to be on Elysium Servers 1. “Summon stones” Do they put you in a LFG window or are they used to summon people? 2. Auto shoot for wands/non hunter ranged 3. Changes to class specs to make them not garbage (Balance, Disc, Enhanced, Ret, Arcane, Only warriors can MT ect) 4. Shamans having to train 2hand weps every respect 5. Having to retrain skill ranks 2 and 3 after respecting 6. 5man zone player caps. Early wow had no caps on 5 mans when it came to group size. Before the dungeon revamp you could take 20+ people into scholomance (you needed it) This made jumping from a 10 man guild to 20 or 40 much easier. 7. Grave yards and flight paths. There was 1 in each zone and it was almost an Everquest level corpse run if you died in RFDowns 8. Alteric Valley? Is it the big version or the small? 9. Battleground Q locations 10. Dismount in water 11. Have more mobs drop “Gathering skill stuff” to combat the population and resource node spawns There are many other things that changed but this is just a list I came up with. If you have any more things you want to bring up please do. Another question is, things that were planned for Live but never made it live. Do you have any plans to continue progression? 1. Changes to class specs to make them not garbage (Balance, Disc, Enhanced, Ret, Arcane, ect) 2. Azshara Crater PVP BG 3. Caverns of Time zone (Black Morass) 4. Creepy area under Karazhan (Upside down sinners) 5. Emerald Dream content 6. Hyjal 7. Finishing broken quests (Chained Essence of Ekeranis SP and others) I understand most of these are a stretch, but we can all dream can’t we? Any feedback on Quality of life changes is appreciated. 0 Share this post Link to post Share on other sites
Danko 1 Report post Posted December 22, 2016 Its pure vanilla. No custom changes have been implemented. 0 Share this post Link to post Share on other sites
Koar 4 Report post Posted December 22, 2016 Here's an idea of what's available now and what's coming: https://elysium-project.org/timeline 0 Share this post Link to post Share on other sites
Nostalrius News 0 Report post Posted December 22, 2016 This is Vanilla, they are not going to fiddle around with it. 0 Share this post Link to post Share on other sites
Raktae 1 Report post Posted December 22, 2016 Its pure vanilla. No custom changes have been implemented. There have been some exceptions for this. The "no safespotting", the vortex of goblin bruisers that drag you to them, and closing the Horde backdoor on AV (something never done by Blizzard) with landmines are changes I currently know of that weren't Blizzlike. 0 Share this post Link to post Share on other sites
Raktae 1 Report post Posted December 22, 2016 20 000 people online is pretty BlizZLike Another one to the pyre. This should have been foreseen from how old Nost used to be, as well as by the hype it built over the last year. 0 Share this post Link to post Share on other sites
Raktae 1 Report post Posted December 22, 2016 what is limiting access by using a cap/queue system who knows huh Are you like trying to be aggressive about asserting that or something to me? I already know there should be caps, and (possibly) other servers prepared. 0 Share this post Link to post Share on other sites