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LYQ

[AddOn] BigWigs

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Hello there,

 

it's LYQ from Nost/Feenix. As I've previously only publicly announcend on the death of Nostalrius I was working on a not-only-adjusted but enhanced version of BigWigs. The entire AddOn was still a big Work in Progress at that time and I did not announce it earlier because at first it was intended to be exclusive for my guild.

 

Allthough I just stated it was still a Work in Progress let me sum it up for you - BWL timers were close to perfect, MC somewhat better and ZG couldn't get much better at that time, a lot of combatlog events were missing or timers seemed too unpredictably.

 

Most changes I made were SYNC based, meaning you'll only notice a difference when a bunch (if not all) others in the raid use one of my versions.

 

Please find the GitHub Repository below:

 

https://github.com/MOUZU/BigWigs 

 

Just to be sure I'd advise to download a version from the Release page:

 

https://github.com/MOUZU/BigWigs/releases

 

 

I'm not sure if there is much of a difference in raidboss scripts on this server and I don't plan on actively playing at this time, I will most likely start playing again on new content release.

 

I will however take a brief look over my code to see where I've stopped back then and make some necessary adjustments where needed, to finish a new release.

 

If you want to participate in the process of adjusting or enhancing the Addon, I need video footage of boss fights (at least from three different fights of the same boss, so that I can calculate and compare the times a certain boss mechanic happened), Chat must be visible and all chat entries need a timestamp (important for boss emotes which trigger boss mechanics).

I know I've created a small addon which I would turn on and off at certain bosses which logged most relevant combatlog events, when I'm at home I can take a look if I find that addon and will upload it seperately.

 

Kind regards,

LYQ

Edited by LYQ

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How is this different from BigWigs "nostalrius Edition" that seem to be floating around out there? or is it exactly the same but updated?

 

Thank you for your work!

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How is this different from BigWigs "nostalrius Edition" that seem to be floating around out there? or is it exactly the same but updated?

 

Thank you for your work!

 

The version I've send out in my previous guild was called something like that.

edit: judging by the .toc on my Repo I've called it ## Title: Big Wigs |cff7fff7fNOSTALRIUS|r

(the pre-sufix at 'NOSTALRIUS' were adding a font-color so the addon name is "Big Wigs NOSTALRIUS" currently)

 

It could very well be one of my versions (you can check if it contains the README.md file which looks like the description page of my Github Repo I linked or if the subfolders for each raid contains a separate README.md as mine does)

 

If it's not one of mine and if it's the version back from Snelf 2years back you can check my 200+ commints on the GitHub Repo, I've documentated every change as well.  (Click on the links refered to in https://github.com/MOUZU/BigWigs#raid-adjustments to see which boss/raid contains what change)

 

edit2: since I'm not sure if you're refering to one of my versions or not - one example of code which I introduced which didn't even exist in the other BigWigs versions was the Shadow Flame timer on the three drakes in BWL (as documentated here - (100%) Shadow Flame, added 'Next' timer with 14s)

(after introducing that timer I got flamed by guild colleagues that the timer is too perfect and healing on three drakes doesn't make fun since everyone is pre-casting perfectly now)

Edited by LYQ

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I'm trying this addon now.  I received an LUA error with Chronometer installed because both addons use libs\Babble-Spell-2.2.lua.  I had to change occurrences of 'Deep Wound' to 'Deep Wounds'.

I'm also curious if anyone has tested this against Ragnaros on an Elysium realm.  The knockback is supposed to be 25 seconds rather than 28 seconds, but I guess I'll find out soon.

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On 2016-12-26 at 3:28 PM, Ike said:

That version is for a German speaking private server. So unless you're playing there and you're not modifying it yourself, expect the timers to be wrong on some bosses.

nope, works fine on Elysium

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