orwell 0 Report post Posted February 8, 2017 (edited) We have a lot of gankers and their names shouldn't be forgotten. So far I've used: Combat Sentry Gizmo https://wow.curseforge.com/projects/project-775 : Shows ALL horde players around you after you mouseover them. Has no list. Shim's Kill Map aka SKMap https://wow.curseforge.com/projects/project-687/images : SKM gives a lua error. VanasKoS http://www.vanilla-addons.com/dls/vanaskos/ : Alerts only when you mouseover players on your list. I didn't like any of them. I'm looking for another one. Edited February 8, 2017 by orwell 0 Share this post Link to post Share on other sites
shirsig 18 Report post Posted February 8, 2017 (edited) https://forum.elysium-project.org/topic/35375-addon-enemybars/ Tracks enemies who are targeted, moused over or appear in the combat log (same as combat sentry gizmo), but quite different updating/removing behavior Edited February 8, 2017 by shirsig 0 Share this post Link to post Share on other sites
фткyн 1469 Report post Posted February 8, 2017 also Opium, very similar Vanaskos 0 Share this post Link to post Share on other sites
orwell 0 Report post Posted February 8, 2017 2 hours ago, shirsig said: https://forum.elysium-project.org/topic/35375-addon-enemybars/ Tracks enemies who are targeted, moused over or appear in the combat log (same as combat sentry gizmo), but quite different updating/removing behavior Cool its better than gizmo. But what happens when you want to get warned when UGLYGANKER is around? You need a kill list. I mean, you need a list to know who ganks you first, so you can enjoy ganking them later on. Do you consider adding that? 0 Share this post Link to post Share on other sites
shirsig 18 Report post Posted February 8, 2017 1 hour ago, orwell said: Cool its better than gizmo. But what happens when you want to get warned when UGLYGANKER is around? You need a kill list. I mean, you need a list to know who ganks you first, so you can enjoy ganking them later on. Do you consider adding that? So far I was using https://github.com/shirsig/npcscan for this but yeah, it's not ideal. I'm gonna try to add something simple to enemybars, like right click to mark them with a skull or something. 0 Share this post Link to post Share on other sites
orwell 0 Report post Posted February 8, 2017 1 hour ago, shirsig said: like right click to mark them with a skull or something. It's wouldn't be very useful as a kill on sight list. Should be more like add a players name to a list and get a warning when he's around. 0 Share this post Link to post Share on other sites
shirsig 18 Report post Posted February 8, 2017 1 minute ago, orwell said: It's wouldn't be very useful as a kill on sight list. Should be more like add a players name to a list and get a warning when he's around. Why? You get the warning anyway, and the skull tells you to kill him. 0 Share this post Link to post Share on other sites
shirsig 18 Report post Posted February 8, 2017 well, I added the skull thing and also changed the scanning to make it a bit less aggressive/work better with 3d portrait unit frames 0 Share this post Link to post Share on other sites
meridaw 11 Report post Posted February 8, 2017 1 hour ago, shirsig said: Why? You get the warning anyway, and the skull tells you to kill him. I guess he ment if you find the one who ganked you a week later, or some thing, when you gained the 10+ levels he had on you last time, so now you got him on your hate list for a extra special warning, maybe. 0 Share this post Link to post Share on other sites
shirsig 18 Report post Posted February 8, 2017 12 minutes ago, meridaw said: I guess he ment if you find the one who ganked you a week later, or some thing, when you gained the 10+ levels he had on you last time, so now you got him on your hate list for a extra special warning, maybe. Why doesn't it work for that? 0 Share this post Link to post Share on other sites
meridaw 11 Report post Posted February 8, 2017 No idea, did not try it yet myself. Just downloaded it, tho. 0 Share this post Link to post Share on other sites
orwell 0 Report post Posted February 9, 2017 12 hours ago, shirsig said: Why? You get the warning anyway, and the skull tells you to kill him. I thought that skull would stay for a little while, when you seperate it would disappear. But if it persists, it could work like a kill list. Along with it, a warning on the screen would be good. 0 Share this post Link to post Share on other sites
фткyн 1469 Report post Posted February 9, 2017 Btw VanasKos alerts not only when mouseover, in vanilla, as i know exists nothing about mouseover 0 Share this post Link to post Share on other sites
jagonx 7 Report post Posted February 9, 2017 (edited) 12 минуты назад, фткyн сказал: Btw VanasKos alerts not only when mouseover, in vanilla, as i know exists nothing about mouseover Сломал голову пытаясь понять, что ты имеешь в виду. В ваниле нет маусовера? Есть. Как по твоему тултипы отображаются при наведении. И скрипт на маусовер есть. /script if UnitExists("mouseover") then бла бла бла ванаскос работает как нписи скан, судя по всему. Edited February 9, 2017 by jagonx 0 Share this post Link to post Share on other sites
фткyн 1469 Report post Posted February 9, 2017 Только по фреймам, на модельку как в бк нельзя. 0 Share this post Link to post Share on other sites
jagonx 7 Report post Posted February 9, 2017 6 минут назад, фткyн сказал: Только по фреймам, на модельку как в бк нельзя. Именно так это и работает:))) У меня и сало и шип на этом макросе через маусовер (на "модельку" наводишь). Ты что то путаешь, друг. /script if UnitExists("mouseover") then TargetUnit("mouseover"); CastSpellByName("Polymorph(Rank 1)"); TargetUnit("playertarget") else CastSpellByName("Polymorph(Rank 1)") end Попробуй сам. 0 Share this post Link to post Share on other sites