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orwell

A Kill List / Warn when gankers are around

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We have a lot of gankers and their names shouldn't be forgotten.

So far I've used:

Combat Sentry Gizmo https://wow.curseforge.com/projects/project-775 : Shows ALL horde players around you after you mouseover them. Has no list.

Shim's Kill Map aka SKMap https://wow.curseforge.com/projects/project-687/images : SKM gives a lua error.

VanasKoS http://www.vanilla-addons.com/dls/vanaskos/ : Alerts only when you mouseover players on your list.

 

I didn't like any of them.

I'm looking for another one.

 

Edited by orwell

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2 hours ago, shirsig said:

https://forum.elysium-project.org/topic/35375-addon-enemybars/

Tracks enemies who are targeted, moused over or appear in the combat log (same as combat sentry gizmo), but quite different updating/removing behavior

Cool its better than gizmo.

But what happens when you want to get warned when UGLYGANKER is around? You need a kill list.

I mean, you need a list to know who ganks you first, so you can enjoy ganking them later on.

Do you consider adding that?

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1 hour ago, orwell said:

Cool its better than gizmo.

But what happens when you want to get warned when UGLYGANKER is around? You need a kill list.

I mean, you need a list to know who ganks you first, so you can enjoy ganking them later on.

Do you consider adding that?

So far I was using https://github.com/shirsig/npcscan for this but yeah, it's not ideal.

I'm gonna try to add something simple to enemybars, like right click to mark them with a skull or something.

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1 hour ago, shirsig said:

like right click to mark them with a skull or something.

It's wouldn't be very useful as a kill on sight list. Should be more like add a players name to a list and get a warning when he's around.

 

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1 minute ago, orwell said:

It's wouldn't be very useful as a kill on sight list. Should be more like add a players name to a list and get a warning when he's around.

 

Why? You get the warning anyway, and the skull tells you to kill him.

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well, I added the skull thing and also changed the scanning to make it a bit less aggressive/work better with 3d portrait unit frames

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1 hour ago, shirsig said:

Why? You get the warning anyway, and the skull tells you to kill him.

I guess he ment if you find the one who ganked you a week later, or some thing, when you gained the 10+ levels he had on you last time, so now you got him on your hate list for a extra special warning, maybe.

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12 minutes ago, meridaw said:

I guess he ment if you find the one who ganked you a week later, or some thing, when you gained the 10+ levels he had on you last time, so now you got him on your hate list for a extra special warning, maybe.

Why doesn't it work for that?

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12 hours ago, shirsig said:

Why? You get the warning anyway, and the skull tells you to kill him.

I thought that skull would stay for a little while, when you seperate it would disappear. But if it persists, it could work like a kill list.

Along with it, a warning on the screen would be good.

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12 минуты назад, фткyн сказал:

Btw VanasKos alerts not only when mouseover, in vanilla, as i know exists nothing about mouseover 

 

Сломал голову пытаясь понять, что ты имеешь в виду. В ваниле нет маусовера? Есть. Как по твоему тултипы отображаются при наведении. И скрипт на маусовер есть.

/script if UnitExists("mouseover") then бла бла бла

ванаскос работает как нписи скан, судя по всему.

  

Edited by jagonx

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6 минут назад, фткyн сказал:

Только по фреймам, на модельку как в бк нельзя. 

Именно так это и работает:))) У меня и сало и шип на этом макросе через маусовер (на "модельку"  наводишь). Ты что то путаешь, друг.

/script if UnitExists("mouseover") then TargetUnit("mouseover"); CastSpellByName("Polymorph(Rank 1)"); TargetUnit("playertarget") else CastSpellByName("Polymorph(Rank 1)") end

Попробуй сам.

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