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Yadba

Shaman PvE Gear List

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Went thru and added all resto raid gear and put it into a list since I couldn't find a list elsewhere. It's sorted by Egregious's HEP just as a baseline. Those HEP although helpful should be taken with a grain of salt and you should be swapping your gear for individual fights based on the length and mechanics of the particular fight.

https://docs.google.com/spreadsheets/d/1wtwvN58Y_VH1lTgE_AzEgFMsgTfmaeYAxKFhodR02fs/edit?usp=sharing

Let me know if any gear is missing or any stat errors.

 

 

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Looks pretty perfect.

It's worth knowing that, as far as rings go, Cauterizing Band and Pure Elementium Band are going to be your two best +heal rings until late AQ40 and Naxx. Also, you should get basically every trinket you can and swap out as the encounters dictate. I essentially used Natural Alignment Crystal and Rejuv Gem for most of late AQ40 and Naxx. I even used Scarab Brooch a couple of times.

I'd also say to prioritize +4 stats over 100 mana after MC. Your mana pool should be big enough that you can afford the boost to your stats. The best part about the +100 mana is that it gives you a bit of a buffer when you're gear is low. As gear improves, that buffer won't impact your play nearly as significantly.

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4 hours ago, Egregious said:

Also missing this helm: Deviate Growth Cap. If it's available (ie. if Lethon is active), it's easily BIS until Don Rig's.

Added along with Hibernation Crystal from Ysondre, for those that have the Dragons available to them.

Sheet doesn't consider set bonuses but I'd imagine t2 3pc is relevant all game for fights that require a lot of chain healing. The t3 set bonuses don't look anything too special to seek out, 2pc saves some mana but it's not very much, 4pc would be useful and you'll probably be using 4 pieces anyways, 6pc is intriguing, and 8pc looks like you'd probably be giving up too much mp5 from offset pieces to really be worth it.

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T1 8/8 is BIS basically forever if the coefficient is wonky on the HW bounces and CH coefficient is accurate/not-crazy-overpowered. You can still do more total healing with T3 and BIS offpieces if you don't suck... buuut people, you know?

T2 3/8 is alright, especially if you don't have all the BIS offpieces. Once you're full pre-AQ40 BIS, T2 3pce is more of a tossup viability wise.

T3 is just very wow, such fantastic and is pretty much BIS with the late AQ40 and C'Thun offpieces interspersed. But, aside from C'Thun, basically anything you can get in Naxx is better than anything you can get anywhere else -save Wormscale Blocker until KT.

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On 07/04/2017 at 11:49 PM, Egregious said:

T1 8/8 is BIS basically forever if the coefficient is wonky on the HW bounces and CH coefficient is accurate/not-crazy-overpowered. You can still do more total healing with T3 and BIS offpieces if you don't suck... buuut people, you know?

T2 3/8 is alright, especially if you don't have all the BIS offpieces. Once you're full pre-AQ40 BIS, T2 3pce is more of a tossup viability wise.

T3 is just very wow, such fantastic and is pretty much BIS with the late AQ40 and C'Thun offpieces interspersed. But, aside from C'Thun, basically anything you can get in Naxx is better than anything you can get anywhere else -save Wormscale Blocker until KT.

I currently have the following items to my disposal:

  • Head: T1, T2, Helm Of The Lifegiver
  • Neck: Jin Do's Evil Eye
  • Shoulders: T1, T2, Wild Growth Spoulders
  • Back: Hide Of The Wild
  • Chest: T1, Robes Of The Exalted, ZG Chest
  • Bracers: T1, Bracers Of Prosperity, ZG Bracers
  • Hands: T1, Harmonious Gauntlets, Seafury Gauntlets, Taut Dragonhide Gloves
  • Belt: T1, T2, Whipvine Cord, Sash Of Mercy
  • Trousers: T1, T2, Salamander Scale Pants
  • Boots: T1, T2
  • Weapon: Fang of Venoxis, Jin'do's Hexxer, Shimmering Geta
  • Off-Hand: Lei of the Lifegiver, Malistar's Defender
  • Trinket: Rejuvenating Gem, Shard of the Scale
  • Rings: Ring of Blackrock, Cauterizing Band, both ZG Rings

What combination of gear do you suggest I heal with?

I'm currently using

  • T2 Helm
  • Jin Do's
  • Wild Growth
  • Hide Of The Wild
  • Robes Of The Exalted
  • Bracers Of Prosperity
  • Harmonious Gauntlets
  • T2 Belt
  • Salamander Scale Pants
  • T2 Boots
  • Jin'do's Hexxer
  • Lei of the Lifegiver

But I'm usually at the bottom of the effecient healing: http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=68273

When I'm raid healing I'm always casting Chain heal and when I'm tank healing I usually use rank 5 or rank 7 healing wave.

I'm not sure why my healing isn't as good as the others, so I'm looking for ways to improve. Any suggestions are welcome :)

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One thing I can tell you off-the-bat is that you should stop using such low ranks of Healing Wave. You have to think of your 3 healing spells as they were designed. Slow cleave healing, slow and large direct healing, and fast and medium direct healing. There is no reason to use lower ranks of LHW beyond from 4 to 6, as 4 is the lowest you recieve the full benefit from the +heal coefficient. There is no reason to use less than the max rank of HW when your tank is taking massive incoming damage. There is no reason NOT to use CH at LEAST rank 1 when you are doing nothing. Cast-Cancel if you don't have enough mana.

Most of the time, when I am tank healing, I use CH (unless I am sure the melee in the immediate vicinity will not take damage) to correct the HP imbalance. However, if you are utilizing T1 8/8, the correct response would most often be to max-rank HW.

As far as your gear goes, do not use T2 helm, use Helm of the Life Giver. When you get the ZG Belt, use the ZG Bracers and the ZG Belt. Not until then. It seems most likely that you need to restructure your UI or identify the damage output of the bosses to increase your effective healing throughout the game. As I tell people all the time, it is massively important that healers know the damage output, mechanics, and general raid positioning per-boss so that they may utilize their spells and address the raid appropriately. 

If I didn't answer your questions correctly, please feel free to message me somewhere else. 

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So you were saying T1 8/8 is the best as long as the coefficient is messed up. Can anybody test this and report back? My understanding is that it was broken on Nost, so I guess we are assuming it's the same for Elysium? If it's not broken, would T1 8/8 not be worth it?

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Yeah, if the coefficient is bugged, T1 8/8 is solidly BIS until you get the late AQ40 and Naxx gear. At that point, it's still BIS for single target fights where CH optimization is not feasible.

I'm not sure if anyone has tested it. I'm only level 52 now, but I do intend to test it whenever I get the chance.

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You test to see if the falloff of the HW jumps is as described on the set. It is supposed to be an 80% falloff, but on other projects that number has been closer to 20 or 30% making the set incredibly broken.

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